feat: unlock voice audio + terse demo-style collision alerts
Voice generation, critical escalation, and audio publish all worked, but participants heard nothing: browsers block autoplay of the agent's audio track until a user gesture. Add the canonical LiveKit unlock — listen for AudioPlaybackStatusChanged and show an "Enable sound" button that calls room.startAudio() so PodMan's voice cues are actually heard. Also make collision alerts short and direct instead of chatty AI prose: card: "Conflict: ram + yahya both on README.md (unpushed). Seen before." voice: "Conflict. ram + yahya, both on README.md." Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AaCFWMkYQmTcuPsxaaACft
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@@ -71,15 +71,17 @@ export class PodMan {
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await recordCollision(collision);
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const action = preferredAction(collision, prior);
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const names = collision.engineers.join(' and ');
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const names = collision.engineers.join(' + ');
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const shortFile = collision.file.split('/').pop() ?? collision.file;
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// Terse, demo-centered alert — short and direct, not chatty AI prose.
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const message =
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`${names} are both editing ${collision.file}` +
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(collision.githubState?.unpushed ? ' and one has unpushed changes.' : '.') +
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(prior?.priorOutcome?.accepted
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? ` I've seen this conflict pattern before; last time the team accepted the ${prior.priorIntervention?.suggestedAction.kind.replaceAll('_', ' ') ?? 'suggested'} action.`
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: prior
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? ` I've seen this conflict pattern before.`
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: '');
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`Conflict: ${names} both on ${shortFile}` +
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(collision.githubState?.unpushed ? ' (unpushed).' : '.') +
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(prior ? ' Seen before.' : '');
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// Spoken line is even shorter so the voice cue lands fast on stage.
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const voiceLine = `Conflict. ${names}, both on ${shortFile}.`;
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const intervention: Intervention = {
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id: `int_${Date.now()}`,
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@@ -106,6 +108,6 @@ export class PodMan {
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topic: DATA_TOPIC,
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});
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await publishHermesMessage(this.room, collision, intervention);
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if (collision.severity === 'critical') await speak(this.room, message);
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if (collision.severity === 'critical') await speak(this.room, voiceLine);
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}
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}
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