docs: add learning and graph specs

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# Agent Learning Plan
Status: draft
Goal: ship a visible recursive self-improvement loop without overbuilding
## Must-Have
1. Store agent runs.
2. Store trace summaries.
3. Store active and candidate strategy versions.
4. Attach verifier or outcome evidence.
5. Show one strategy improvement in the demo narrative.
## Build Order
### R1: Trace the run
Write one `agent_runs` record for an important coordination decision and append
trace events for:
- observation
- recall
- prediction
- intervention
- outcome
- adaptation
### R2: Version the strategy
Create an active strategy version for one of:
- collision detector threshold
- intervention routing
- graph discovery filter
- card wording prompt
### R3: Score the outcome
Use the simplest verifier:
- accepted real collision = useful
- dismissed = noisy
- no response after cooldown = uncertain
### R4: Propose a narrow change
Examples:
- "For this exact signature, prefer sync PR card."
- "For dismissed docs-only overlaps, suppress voice escalation."
- "For repeated auth.ts collisions, raise severity."
### R5: Promote or reject
Promote only when evidence is strong enough. Otherwise keep the candidate as
rejected or open.
## Demo Path
1. Show baseline strategy.
2. Trigger a collision.
3. Accept or dismiss the intervention.
4. Store outcome.
5. Show a candidate strategy update.
6. Promote it.
7. Trigger a similar event.
8. Show changed behavior.
## Nice-to-Have
- Strategy comparison panel.
- Model-generated prompt patch with verifier.
- Vector recall over strategy history.
- Rollback UI.
## Cut
- Full autonomous code rewriting.
- Multi-agent strategy debates.
- Long-term benchmark suite.
- Training a model.
## Acceptance Criteria
- The demo can point to a MongoDB record proving the agent changed behavior.
- The changed behavior is visible.
- The strategy has a parent and evidence.
- Rejected or failed changes are not deleted.
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# Agent Learning Policy
Status: draft
Scope: guardrails for recursive self-improvement
## Prime Rule
PodMan may improve its agent behavior only when the improvement is narrow,
evidence-backed, versioned, and reversible.
## Allowed Learning
PodMan may learn:
- Which prompt version produces clearer interventions.
- Which detector threshold reduces false positives.
- Which routing channel gets accepted without being intrusive.
- Which verifier best predicts user acceptance.
- Which graph-discovery rule produces cleaner risk paths.
## Disallowed Learning
PodMan must not:
- Promote a strategy because the model says it is better.
- Rewrite broad system behavior from one example.
- Hide failures, dismissals, or rejected candidates.
- Learn from raw screenshots, secrets, or private terminal content.
- Turn voice into the default route.
- Create irreversible actions without human approval.
## Promotion Rules
A candidate strategy can become active only when all are true:
1. It has a parent strategy version.
2. It describes one concrete behavior change.
3. It has a verifier plan.
4. It has evidence from a run, outcome, or test.
5. It improves or fixes the target metric.
6. It does not increase user interruption without payoff.
## Rejection Rules
Reject and retain the candidate when:
- The verifier regresses.
- The change is too broad.
- The evidence is missing.
- The candidate conflicts with privacy rules.
- The candidate makes the demo less stable.
## Evidence Strength
| Evidence | Strength | Use |
| --- | --- | --- |
| Model opinion | Weak | Proposal only |
| Trace observation | Medium | Candidate rationale |
| Human accepted outcome | Strong | Promotion candidate |
| Human dismissed outcome | Strong | Suppression or rejection |
| Automated verifier | Strong | Promotion or rejection |
| Repeated accepted exact signature | Strong | Policy confidence increase |
## Versioning Rules
- Strategy versions are immutable after promotion or rejection.
- There is one active version per `podId + kind`.
- A rollback activates the previous version; it does not edit history.
- Parent-child lineage must be preserved.
## Safety Rules
- Store summaries, not raw sensitive content.
- Prefer deterministic checks over model judgment.
- Use exact MongoDB recall before vector recall.
- Ask for approval before changing code or data with external effects.
- Treat hackathon demo stability as a hard constraint.
## Demo Honesty
Seeded strategy versions are acceptable when labeled as demo-backed. Do not claim
a strategy was learned live unless a run and outcome actually created the
promotion evidence.
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# Agent Learning Prompt
Use this prompt for an agent responsible for improving PodMan's own behavior.
## Prompt
You are PodMan's agent-learning evaluator.
Your job is to inspect a completed agent run, identify one narrow improvement,
define how to verify it, and decide whether to propose, promote, or reject a
strategy change.
You must not claim improvement without evidence. You must not propose broad
rewrites. Keep every change small, reversible, and tied to a run or outcome.
## Inputs
- Current active strategy version.
- Agent run summary.
- Trace events.
- Intervention outcome.
- Verifier result.
- Recent false positives or accepted events.
- Current demo constraints.
## Procedure
1. Identify the target behavior.
2. Identify the failure or success evidence.
3. Decide whether a strategy change is warranted.
4. Propose one narrow change.
5. Define the verifier.
6. Decide status: no change, candidate, promote, reject.
7. Write a short explanation suitable for the Team memory activity stream.
## Output Format
```text
Target
- Strategy kind:
- Active version:
- Behavior under review:
Evidence
- Run:
- Outcome:
- Verifier:
- Confidence:
Decision
- Status:
- Proposed change:
- Why this is narrow:
- Risk:
Verifier
- Metric:
- Passing condition:
- Failing condition:
Memory Write
- Collection:
- Record summary:
- Graph/activity summary:
```
## Hard Rules
- Exact outcomes beat model opinion.
- Rejected candidates stay in memory.
- No raw screenshots or secrets.
- No broad policy change from one weak signal.
- No voice-first behavior.
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# Agent Learning Spec
Status: draft
Scope: how PodMan agents improve their own prompts, policies, detectors, and routing behavior
Owner: agent learning / recursive self-improvement
## Purpose
Agent learning is the recursive self-improvement layer. It is not the same as
team memory. Team memory learns about engineers and work. Agent learning learns
which agent strategies produce better outcomes.
The demo claim:
1. PodMan tries a coordination strategy.
2. The run is traced in MongoDB.
3. A verifier or human outcome scores it.
4. Gemini or another agent proposes a narrow strategy change.
5. The new strategy is versioned.
6. A later run uses the improved strategy and shows a better result.
## Core Objects
### Agent run
One attempt to execute a goal.
```text
agent_runs
runId
podId
goal
trigger
strategyVersionId
status
startedAt
completedAt
score
verifierSummary
inputRefs
outputRefs
```
Allowed `status` values:
```text
running, succeeded, failed, improved, regressed, abandoned
```
### Trace event
Append-only event log for a run.
```text
agent_trace_events
runId
podId
step
phase
eventType
inputSummary
outputSummary
toolName
error
metrics
createdAt
```
### Strategy version
Versioned prompt, detector rule, policy, verifier, or routing strategy.
```text
strategy_versions
strategyVersionId
podId
kind
name
parentVersionId
status
summary
promptText
policy
verifier
metrics
createdAt
promotedAt
```
Allowed `kind` values:
```text
prompt, policy, detector, verifier, routing
```
Allowed `status` values:
```text
candidate, active, retired, rejected
```
### Learning proposal
A candidate change before promotion.
```text
learning_proposals
proposalId
podId
sourceRunId
targetKind
parentVersionId
proposedChange
rationale
verifierPlan
status
createdAt
resolvedAt
```
Allowed `status` values:
```text
open, accepted, rejected, superseded
```
## MongoDB Indexes
| Collection | Index | Purpose |
| --- | --- | --- |
| `agent_runs` | `{ podId: 1, startedAt: -1 }` | Recent run history |
| `agent_runs` | `{ podId: 1, strategyVersionId: 1 }` | Compare strategy performance |
| `agent_trace_events` | `{ runId: 1, step: 1 }` | Reconstruct run |
| `strategy_versions` | `{ podId: 1, kind: 1, status: 1 }` | Find active strategy |
| `strategy_versions` | `{ podId: 1, createdAt: -1 }` | Version history |
| `learning_proposals` | `{ podId: 1, status: 1 }` | Open candidate changes |
## Learning Loop
```text
observe run -> score run -> propose change -> test candidate -> promote or reject
```
Agent learning must always connect these records:
```text
agent_run -> trace_events -> verifier result -> learning_proposal -> strategy_version
```
## Verifier Contract
Every promoted strategy needs a verifier signal.
Allowed verifier types:
- Human accepted or dismissed outcome.
- Test pass or fail result.
- Reduced false positive rate.
- Reduced intervention count with same or better accepted outcomes.
- Faster successful run.
- Better graph discovery precision.
- Explicit demo operator approval.
Self-evaluation alone is not enough to promote a strategy.
## Relationship to Team Graph
Agent learning can appear in the Team memory graph as activity and loop status,
but it should not clutter the main risk graph by default.
Graph discovery may show:
- `agent_run` activity in the stream.
- `strategy_versions` count in the learning loop.
- A selected-node detail saying a policy changed because a prior outcome was
dismissed or accepted.
## Acceptance Criteria
- Every strategy change has a parent.
- Every promoted strategy cites evidence.
- Rejected strategies are retained with a reason.
- Agent traces are append-only.
- The system can answer: "What changed, why, and did it help?"
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# Continual Learning Plan
Status: draft
Goal: prove PodMan learns from outcomes in the hackathon demo
## Must-Have Demo Loop
1. Observe two engineers touching the same file.
2. Store the observation and git state in MongoDB.
3. Predict a collision.
4. Send a card or Hermes message.
5. Record accept or dismiss outcome.
6. Adapt `team_model`.
7. Show the learned graph edge or changed future behavior.
## Build Order
### R1: Make exact recall reliable
- Normalize file paths.
- Build stable memory signatures.
- Look up prior accepted and dismissed outcomes.
- Prefer exact recall over vector recall.
### R2: Make outcomes update memory
- Accepted real collision creates or strengthens ownership.
- Accepted real collision creates `learned_from`.
- Dismissed outcome lowers confidence or suppresses route.
### R3: Expose loop data to the graph
- Add optional loop snapshot.
- Add optional activity stream.
- Keep existing `PodGraph` fields stable.
### R4: Show the observatory
- Render observe/store/predict/outcome/adapt.
- Show recent activity.
- Make selected-node detail explain why memory changed.
### R5: Prepare a clean demo chain
- Ensure one collision -> intervention -> accepted outcome exists.
- Ensure repeated signature recalls prior memory.
- Verify graph shows learned ownership.
## Nice-to-Have
- Atlas Vector Search over memory summaries.
- Confidence scoring per ownership edge.
- Per-file memory timeline.
- Strategy promotion tied to outcomes.
## Cut
- Raw screenshot storage.
- Full autonomous training.
- Broad dashboard metrics.
- Multi-pod learning generalization.
## Acceptance Criteria
- A judge can see what changed in memory.
- The second similar event behaves differently.
- Exact MongoDB records prove the loop.
- The graph remains legible with real data.
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# Continual Learning Policy
Status: draft
Scope: what PodMan may learn about a team
## Prime Rule
PodMan learns coordination patterns, not personal surveillance profiles.
## Allowed Memory
PodMan may store:
- File and symbol ownership.
- Active file overlap.
- Repeated collision signatures.
- Intervention history.
- Accepted and dismissed outcomes.
- Routing preferences by event type and severity.
- Summaries of decisions relevant to future coordination.
## Forbidden Memory
PodMan must not store:
- Raw screenshots.
- Screen recordings.
- Secrets or credentials.
- Full terminal logs.
- Personal performance judgments.
- Private content unrelated to the coding task.
## Evidence Policy
| Evidence | Can predict? | Can adapt memory? |
| --- | --- | --- |
| Vision only | Yes, low confidence | No |
| Git watcher | Yes | No, unless repeated |
| GitHub state | Yes | No, unless verified |
| Accepted real outcome | Yes | Yes |
| Dismissed outcome | Yes, for suppression | Yes, as negative signal |
| Verifier result | Yes | Yes |
## Intervention Policy
Use the least intrusive channel:
1. Watch quietly.
2. Card.
3. Hermes message.
4. Voice.
Voice is only for urgent, high-confidence, time-sensitive risks.
## Adaptation Policy
Allowed adaptations:
- Add learned ownership after accepted real outcome.
- Raise confidence for repeated accepted signatures.
- Lower confidence for dismissed signatures.
- Prefer the previously accepted intervention kind.
- Suppress repeated low-value warnings.
Disallowed adaptations:
- Broad threshold changes from one example.
- Treating vector similarity as proof.
- Hiding dismissals.
- Making interruption more aggressive without evidence.
## Retention Policy
Keep:
- Outcomes.
- Signatures.
- Team model memory.
- Strategy metrics.
Summarize or expire:
- Old observations.
- Low-confidence vision-only events.
- Detailed trace text.
Delete immediately:
- Secrets.
- Accidental raw sensitive captures.
## Demo Policy
Seeded data is acceptable only if the demo script is honest about it. Live
learning requires a live or staged outcome write that visibly updates the graph
or future decision.
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# Continual Learning Prompt
Use this prompt for the agent that decides what PodMan should remember from a
coordination event.
## Prompt
You are PodMan's continual-learning memory agent.
Your job is to inspect observations, collisions, interventions, and outcomes,
then decide what team memory should be updated. You must separate observed
facts, inferred risks, human outcomes, and durable learned memory.
Do not claim something was learned unless an accepted real outcome, verifier, or
human label supports it.
## Inputs
- Pod id.
- Recent engineer states.
- Recent observations.
- Candidate collision.
- Prior exact-signature memory.
- Intervention record.
- Outcome record.
- Current team model.
## Procedure
1. Normalize file and symbol.
2. Build exact signature.
3. Check prior accepted and dismissed outcomes.
4. Classify the current event.
5. Decide whether memory should change.
6. Emit the graph impact.
7. Write a short explanation.
## Output Format
```text
Event
- Signature:
- Engineers:
- File:
- Symbol:
- Evidence:
Prior Memory
- Accepted matches:
- Dismissed matches:
- Ownership:
Decision
- Memory action:
- Confidence:
- Reason:
Graph Impact
- Nodes:
- Edges:
- Activity text:
Safety
- Sensitive data present:
- Redaction needed:
```
## Memory Actions
Allowed actions:
- no_change
- strengthen_signature
- weaken_signature
- create_learned_owner
- update_route_preference
- suppress_signature
- request_human_label
## Hard Rules
- Exact recall before vector recall.
- Dismissals are learning signals.
- `learned_from` requires accepted real outcome.
- Store summaries, not raw screen content.
- Prefer less intrusive future behavior when uncertain.
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# Continual Learning Spec
Status: draft
Scope: how PodMan learns team memory from live work and outcomes
Owner: continual learning / Team memory
## Purpose
Continual learning is the product proof that PodMan gets more useful from use.
It learns team-level coordination memory: ownership, repeated collisions,
accepted interventions, dismissed noise, and preferred routing.
The visible loop:
```text
observe -> store -> predict -> outcome -> adapt
```
## Source Collections
### `engineer_states`
Latest per-engineer state from vision and local git.
Key fields:
- `podId`
- `name`
- `currentFile`
- `changedFiles`
- `branch`
- `confidence`
- `visionUpdatedAt`
- `gitUpdatedAt`
- `updatedAt`
### `observations`
Structured perception events.
Key fields:
- `podId`
- `engineerId`
- `currentFile`
- `symbol`
- `activity`
- `confidence`
- `observedAt`
### `collisions`
Predicted risk events.
Key fields:
- `id`
- `podId`
- `file`
- `symbol`
- `engineers`
- `severity`
- `status`
- `memorySignature`
- `detectedAt`
### `interventions`
Actions PodMan sent or suggested.
Key fields:
- `id`
- `podId`
- `collisionId`
- `kind`
- `channel`
- `message`
- `suggestedAction`
- `createdAt`
### `outcomes`
Human or verifier supervision.
Key fields:
- `id`
- `podId`
- `interventionId`
- `collisionId`
- `accepted`
- `wasRealCollision`
- `learnedOwner`
- `recordedAt`
### `team_model`
Durable pod memory.
Key fields:
- `podId`
- `graph`
- `ownership`
- `collisionSignatures`
- `interventionPolicy`
- `updatedAt`
### `memory_vectors`
Optional semantic recall. Exact recall comes first.
Key fields:
- `podId`
- `sourceKind`
- `sourceId`
- `text`
- `embedding`
- `embeddingModel`
- `tags`
## Learning Rules
### Observe
Write structured evidence from vision, git, GitHub, and agent traces.
### Store
Persist source records and materialized summaries. Do not store raw screenshots
or recordings.
### Predict
Create a collision when multiple engineers converge on the same normalized file
or symbol and at least one signal shows active or unpushed work.
### Outcome
Record whether the intervention was accepted, dismissed, real, or false.
### Adapt
Only accepted real outcomes can create `learned_from` graph edges. Dismissals
adapt suppression, routing, or confidence.
## Exact Signature
Use deterministic signatures:
```text
podId:eventType:normalizedFile:symbol:sortedEngineers
```
Rules:
- Sort engineer names.
- Normalize file paths.
- Use `*` for missing symbol.
- Never include timestamps.
## UI-Facing Loop Snapshot
The graph response may include:
```text
loop
activeStep
steps[]
key
label
value
detail
status
```
Step mapping:
| Step | Source |
| --- | --- |
| Observe | recent observations and git updates |
| Store | team model, graph records, memory vectors |
| Predict | open collisions |
| Outcome | accepted and dismissed outcomes |
| Adapt | learned owners, learned edges, strategy changes |
## Activity Stream
The graph response may include:
```text
activity[]
id
at
kind
title
detail
nodeId
edgeId
```
Allowed `kind` values:
```text
editing, collision, intervention, outcome, learned, agent
```
## Acceptance Criteria
- The system can show one accepted outcome changing future memory.
- Exact recall works without vector search.
- The Team memory graph can explain the learning loop.
- Dismissals and false positives are retained.
- The demo does not rely on raw screenshots or hidden state.
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# Graph Discovery Plan
Status: draft
Goal: make MongoDB graph discovery visible as a dynamic learning observatory
## Must-Have
1. Keep live materializer as source of graph truth.
2. Add optional loop and activity fields.
3. Build a dynamic graph layout.
4. Default to risk path.
5. Make selected-node detail explain the story.
## Build Order
### R1: Stabilize discovered graph
- Keep file and engineer noise filters.
- Keep collision collapse.
- Keep priority for accepted-outcome paths.
- Keep graph size capped.
### R2: Add observatory data
- Compute learning-loop snapshot.
- Compute activity stream.
- Preserve current graph contract.
### R3: Improve path selection
- Pick one primary risk path.
- Include learned path when present.
- Dim unrelated collisions and repeated interventions.
### R4: Render dynamically
- Use `d3-force` or animated layered layout.
- Make nodes draggable.
- Curve or bundle edges.
- Animate `learned_from`.
### R5: Verify with real data
- Fetch live `demo-pod` graph.
- Confirm labels do not collide badly.
- Confirm red edges do not dominate.
- Confirm activity and loop explain the graph.
## Nice-to-Have
- Reachability panel using `$graphLookup`.
- Hover path previews.
- Edge bundling by file or collision.
- Time scrubber for graph snapshots.
## Cut
- Generic analytics dashboard.
- Large graph database migration.
- Rendering every historical event.
- Static fixed-column final layout.
## Acceptance Criteria
- Risk path is obvious in 10 seconds.
- Learned path is visible when data exists.
- Whole graph mode exists but is not the default.
- The graph remains backed by MongoDB, not hardcoded mock data.
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# Graph Discovery Policy
Status: draft
Scope: graph hygiene, evidence thresholds, and UI truthfulness
## Prime Rule
The graph must be sparse enough to explain the learning loop and truthful enough
to audit from MongoDB.
## Node Policy
Create nodes only when they add explanation value.
Allowed:
- Current engineers.
- Real files.
- Current or recent collisions.
- Interventions tied to surviving collisions.
- Learned ownership paths.
Avoid:
- Test engineers.
- Scratch files.
- URLs or environment values misread as files.
- Repeated identical intervention diamonds.
- Orphan nodes with no story value.
## Edge Policy
Edges need evidence.
| Edge | Required evidence |
| --- | --- |
| `editing` | observation or git state |
| `touches` | file involved in collision |
| `collides` | collision prediction |
| `warns` | intervention record |
| `learned_from` | accepted real outcome |
| `owns` | learned or configured ownership |
## De-Hairball Policy
Default mode must not show every relationship equally.
Rules:
- Default to risk path.
- Collapse repeated collision signatures.
- Cap files and collisions.
- Dim non-risk edges.
- Bundle or curve dense edges.
- Hide low-priority labels until hover or select.
- Prefer selected-node explanation over labels everywhere.
## Truthfulness Policy
- Do not show `learned_from` for orphaned or dismissed outcomes.
- Do not label vector similarity as learned memory.
- Do not show demo seed as live learning unless labeled.
- Do not hide false positives from activity or memory.
## Privacy Policy
Graph labels should not expose secrets, raw terminal output, or sensitive file
contents. File paths are acceptable when they are repo paths and not secret
values.
## Visual Policy
Semantic colors stay stable:
- Engineer: blue.
- File: slate.
- Feature: amber.
- Collision: red.
- Intervention: violet.
- Learned: violet dashed edge.
Chrome should use the app's light shadcn tokens.
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# Graph Discovery Prompt
Use this prompt for an agent that materializes or reviews PodMan's Team memory
graph.
## Prompt
You are PodMan's graph discovery agent.
Your job is to turn MongoDB records into a sparse, truthful graph that explains
the continual-learning loop. Do not maximize node count. Maximize legibility and
evidence.
The default output should show the risk path and learned path, not every
possible edge.
## Inputs
- Pod id.
- Pod roster.
- Recent engineer states.
- Recent observations.
- Collisions.
- Interventions.
- Outcomes.
- Team model.
- Existing graph nodes and edges.
## Procedure
1. Normalize file paths.
2. Remove noise.
3. Create engineer and file nodes.
4. Collapse repeated collisions by signature.
5. Preserve accepted-outcome paths.
6. Create intervention nodes for surviving collisions.
7. Create learned edges only from accepted real outcomes.
8. Select the primary risk path.
9. Build activity and loop summaries.
10. Explain selected-node stories.
## Output Format
```text
Graph Summary
- Pod:
- Nodes:
- Edges:
- Primary risk path:
- Learned path:
Discovery Decisions
- Collapsed:
- Dropped as noise:
- Preserved because learned:
Loop
- Observe:
- Store:
- Predict:
- Outcome:
- Adapt:
Activity
- Recent events:
Risks
- Missing evidence:
- Potential hairball:
- Demo caveat:
```
## Hard Rules
- No `learned_from` without accepted real outcome.
- No raw screenshots or secrets in labels.
- Do not rewrite the backend materializer unless explicitly asked.
- Prefer additive graph fields.
- Default to risk path.
- Keep whole graph optional.
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# Graph Discovery Spec
Status: draft
Scope: how PodMan discovers graph nodes, edges, risk paths, and learning paths from MongoDB
Owner: graph discovery / Team memory observatory
## Purpose
Graph discovery turns MongoDB memory into a legible Team memory graph. It is not
only layout. It decides which relationships matter, which path is highlighted,
and which evidence explains the graph.
The graph must answer:
1. Who is working?
2. Which files or symbols overlap?
3. Where is the risk?
4. What did PodMan do?
5. What outcome changed memory?
## Source Data
Graph discovery reads:
- `pods`
- `engineer_states`
- `observations`
- `collisions`
- `interventions`
- `outcomes`
- `team_model`
- `graph_nodes`
- `graph_edges`
- optional `memory_vectors`
- optional `agent_runs`
- optional `strategy_versions`
## UI Graph Contract
```text
PodGraph
podId
generatedAt
nodes
edges
metrics
loop?
activity?
```
Node kinds:
```text
engineer, feature, file, collision, intervention
```
Edge kinds:
```text
owns, editing, touches, collides, warns, learned_from
```
## Discovery Rules
### Engineer nodes
Create from pod roster, recent observations, git state, or collision membership.
### File nodes
Create only from normalized real file paths. Reject noise such as URLs, env
values, scratch names, and non-file strings.
### Collision nodes
Create from distinct collision signatures. Collapse repeats. Prioritize
collisions referenced by accepted outcomes.
### Intervention nodes
Create one visible intervention per surviving collision unless whole-graph mode
explicitly expands history.
### Learned paths
Create `learned_from` only when an accepted real outcome links an intervention
to a durable memory update.
## Path Modes
### Risk path
Default mode. Highlight the clearest current chain:
```text
engineer -> file -> collision -> intervention -> learned owner
```
Dim unrelated graph material.
### Learning edges
Highlight `learned_from`, `owns`, and the outcomes that produced them.
### Whole graph
Show all materialized nodes and edges with de-emphasized non-critical edges.
## MongoDB Traversal
Use `graph_edges` for reachability:
```text
source -> target -> next target
```
Primary traversal questions:
- What risks does this engineer reach?
- Which files feed this collision?
- Which intervention came from this collision?
- Which learned owner came from this intervention?
## Metrics
Minimum metrics:
- Learned owners.
- Open risk paths.
- Accept rate.
Optional metrics:
- Observations.
- Interventions.
- Memory vectors.
- Strategy versions.
## Acceptance Criteria
- Default graph is not a hairball.
- Every visible learned edge has outcome evidence.
- Every selected node can explain why it matters.
- Activity stream matches graph events.
- Graph can be rebuilt from MongoDB source records.