Agent-published LiveKit audio is unreliable for voice: the track is
short-lived (publish, speak ~3s, unpublish) and blocked by browser
autoplay, so participants heard nothing even though the server published
fine. The VOICE_CUE text already arrives over the data channel, so speak
it in the browser via speechSynthesis instead — instant and reliable.
Prime speechSynthesis from user gestures (Enable sound, Share screen) so
later cues are allowed to play.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AaCFWMkYQmTcuPsxaaACft
Voice generation, critical escalation, and audio publish all worked, but
participants heard nothing: browsers block autoplay of the agent's audio
track until a user gesture. Add the canonical LiveKit unlock — listen for
AudioPlaybackStatusChanged and show an "Enable sound" button that calls
room.startAudio() so PodMan's voice cues are actually heard.
Also make collision alerts short and direct instead of chatty AI prose:
card: "Conflict: ram + yahya both on README.md (unpushed). Seen before."
voice: "Conflict. ram + yahya, both on README.md."
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AaCFWMkYQmTcuPsxaaACft
infra/Caddyfile: add podman.live + www.podman.live (serve app + proxy /api),
so the domain is durable in the canonical config (not just a manual edit).
index.html: Open Graph + Twitter Card meta (title, description, og:image) so
sharing www.podman.live renders a rich preview. Adds a 1200x630 og.png card
(generated from og.svg) under public/.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SVG favicon (dark #0b0f17 tile, emerald "P" + live dot) wired via
<link rel="icon"> in index.html. Fixes the favicon.ico 404.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Resolve App.tsx header conflict: keep main's "Privacy-limited" badge AND the
"Team memory" graph button (both in the header action group). server.ts and
backend/package.json auto-merged cleanly — main's closeMemory/shutdown and the
graph:seed script are both preserved.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Resolve conflicts:
- backend/src/server.ts: keep main's getPresence + closeRoom (room auto-cleanup)
and add the graph imports/routes (additive).
- frontend/src/App.tsx: take main's shadcn command-center UI and re-integrate
GraphView — import, graphPodId state, an early-return render branch, and a
shadcn "Team memory" button next to Refresh.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- reachFrom now returns the direct outbound edges PLUS the recursive
$graphLookup reaches, de-duped by edge id, with maxDepth to bound cycles.
It was dropping edges straight off the start node. [review P2]
- GraphView SVG nodes are keyboard-accessible: role/tabIndex/aria-label +
Enter/Space handler alongside onClick. [review P3]
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds the team_model graph layer (the "it learned" view) and its visualization,
per docs/graph.md. Demo-backed first; built on origin/main conventions.
- shared: PodGraph / node / edge / metric types + GraphNodeDoc / GraphEdgeDoc
- backend/src/graph: demo graph data; Mongo store (loadPodGraph w/ demo
fallback, seedGraph, reachFrom via $graphLookup); graph:seed script
- backend/src/server.ts: additive GET /api/pods/:id/graph + /graph/reach/:node
- frontend: dark-Bauhaus GraphView + fetch helper, reachable from a
"Team memory" toggle in App.tsx
- docs/graph.md: spec (data model, $graphLookup, API, demo-first plan)
Demo-backed: the route serves a grounded demo graph when team_model has no
graph yet; graph:seed writes team_model + graph_nodes/graph_edges so the
$graphLookup traversal is real. Swap loadPodGraph to live team_model later.
Known follow-ups before merge: branch is based on 65a0791; origin/main is now
at 1294b84, so this needs a rebase + App.tsx conflict resolution (teammate
rewrote App.tsx with live room view / one-click join).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
room.disconnect() removes the participant from LiveKit but doesn't stop
the underlying OS capture. Without track.stop() the screen share indicator
keeps running after Leave. beatRef already had cleanup; add the same for
screenTrackRef.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AaCFWMkYQmTcuPsxaaACft
DELETE /api/pods/:id now also calls closeRoom (RoomServiceClient.deleteRoom)
to end the live LiveKit room and disconnect anyone connected. PodView listens
for RoomEvent.Disconnected and returns the user to the pod list, so a deleted
pod cleanly kicks everyone out instead of stranding them in a dead room.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Use the member name as the LiveKit identity (was random per join) so a
refresh/rejoin replaces the existing session instead of leaving a ghost
participant in the room. Set roomConfig on the token (emptyTimeout 60s,
departureTimeout 20s) so empty rooms and departed participants clean up
promptly. Pods map 1:1 to a deterministic room name, so joins reuse the
same room rather than spawning new ones.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Join UX: click a member's name to join directly, or type a name and "Join"
(adds to roster + joins) — removes the redundant dropdown step. "Add" still
adds to the roster without joining.
Presence: new GET /api/presence (LiveKit RoomServiceClient) reports who's
connected per pod. The pod list polls it and shows a "N in room" badge plus a
green dot on members currently connected, so people can see active pods and jump in.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- PodView now shows LIVE LiveKit participants (updates as people join/leave,
active-speaker highlight) instead of the static roster — no refresh needed.
- "Play beat" button publishes a generated 4/4 beat into the room so every
participant hears the same audio (speaker lights up) — a real connectivity test.
- "Share my screen" is now a deliberate button; joining only connects to the
room (fast/reliable), so a denied/slow screen prompt no longer fails the join.
- Session persisted in sessionStorage with auto-reconnect, so a refresh keeps
you in the room instead of dropping back to the pod list.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Backend: atomic create with insert-retry-on-duplicate-key (removes slug
TOCTOU race + wrong 400s), resilient per-index creation so a unique-index
failure can't silently drop the constraint or block seeding, idempotent
race-safe seeding via $setOnInsert, type validation + size caps on all pod
fields/members, removeMember no-ops without a write, /api/outcome guarded.
Frontend: per-pod busy state (one mutation no longer disables every card),
joined pod derived from the list (can't go stale), create keeps inputs on error.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The precaching PWA SW was serving an old bundle after deploys (stale UI).
Switch to selfDestroying so it unregisters + clears caches on all clients;
deploys are now always fresh. Re-add a tuned PWA before the demo.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Pods are persisted in MongoDB and CRUD'd via /api/pods (list/create/get/
update/delete + add/remove member). Shared Pod reshaped to a persisted entity
(members: string[], description, timestamps) + PodInput. Backend seeds Demo/
Frontend/Backend Pods on first run (Squad -> Pod rename). Frontend replaces
hardcoded teams with live data: PodCard (member chips add/remove, inline edit,
delete, join) + CreatePodForm; App fetches+mutates via API. Removes teams.ts/
TeamCard; gitignores test artifacts.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the single join form with a richer UI: team cards (members as
avatars, repo, description), a member picker, and a post-join PodView showing
pod members (you highlighted) plus a PodMan panel with a slot for live
intervention cards. Adds Avatar/TeamCard/PodView components.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
If the backend returns the placeholder LiveKit URL, skip the real connect and
screen capture and drop into the post-join state (with a DEV MODE banner) so
the connected UI is developable without LiveKit creds or HTTPS. Real joins
also guard getDisplayMedia behind isSecureContext.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The canonical-architecture rewrite dropped app.use(cors()) and moved the
token route to POST /api/token ({room,identity,name}), but the frontend
still called the old /pods/:id/token — causing "Failed to fetch" in the
browser. Re-add CORS and update fetchPodToken to the new contract.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace free-text name/pod inputs with select-only dropdowns (pick a team,
then yourself from its members) for fast R&D iteration. Demo teams live in
lib/teams.ts until pods are persisted.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Vite + React + TS + Tailwind v4, installable PWA. Join-pod UI that fetches a
LiveKit token from the backend, connects to the pod room, and publishes screen
+ mic so PodMan can watch.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Set up top-level structure (backend, frontend, database, infra, shared,
docs) with .gitkeep placeholders, root README, and .gitignore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>