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Voice generation, critical escalation, and audio publish all worked, but participants heard nothing: browsers block autoplay of the agent's audio track until a user gesture. Add the canonical LiveKit unlock — listen for AudioPlaybackStatusChanged and show an "Enable sound" button that calls room.startAudio() so PodMan's voice cues are actually heard. Also make collision alerts short and direct instead of chatty AI prose: card: "Conflict: ram + yahya both on README.md (unpushed). Seen before." voice: "Conflict. ram + yahya, both on README.md." Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AaCFWMkYQmTcuPsxaaACft