wordle-five: the engine, the reward, the solver and the probe that checks them

The Python is the source of truth; src/demos/wordle/engine.ts will be a port of
it, and CI gates the two against a SHA-256 over all 21.2M (guess, answer)
pattern pairs rather than a hand-picked vector file — a vector file only ever
catches the cases somebody thought of.

The reward is three weighted components, and the third one is the reason this
demo is worth building. `solved` and `economy` pull toward winning. `consistency`
pulls against them, because a player maximising information deliberately guesses
words that cannot win — a word that splits the remaining candidates evenly
teaches more than a word that might happen to be right. That is good play, and
it costs consistency.

The probe ladder proves the tension is real rather than asserted:

  inaction        0.0000   crude       0.0111   plausible  0.1224
  candidate_only  0.8925   exhaustive  0.9031   oracle     0.9458

The two good policies are 0.05 apart and neither dominates — the entropy oracle
takes 1.00 economy and 0.73 consistency, the candidate-only player takes 0.75
and 1.00. Which one wins is a decision about what you want, which is the whole
argument the site exists to make. probe.py fails CI if either starts dominating.

Two traps found by building it. `consistency` is scored over turns SPENT, not
guesses accepted: counting only legal guesses hands a free 1.0 to a policy that
plays one word and then jams the parser five times — one guess, no
contradictions, perfect score. And `economy`'s denominator is the depth the
SHIPPED solver reaches, not a depth-optimal search: entropy-greedy is not
depth-optimal, so grading it against an exact optimum would make the oracle
rung fail its own assertion on some seeds.

The word lists are built from Wordnik (MIT) intersected with SCOWL, never from
the original game's 2,315 answers. 4,603 answers makes this materially harder
than the original, so the published SALET/3.4212 results are cited as belonging
to that list and our own reference player's TARES/3.72 is measured here.

verifiers is an optional extra. The engine, reward, solver and probe all run —
and gate — without an RL stack resolvable.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
This commit is contained in:
karti-ai
2026-08-28 15:39:03 -07:00
parent 5a9ff8dda9
commit a56f097f28
54 changed files with 8201 additions and 0 deletions
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import type { ReactNode } from 'react';
import type { StoryBeat } from '@/lib/demo-kit/types';
import { cn } from '@/lib/utils';
export interface BeatSectionProps {
beat: StoryBeat;
/** 1-based. The narrative is numbered so a reader can be told "see beat 3". */
number: number;
children: ReactNode;
className?: string;
}
/**
* One beat of the exec narrative: a number, a title, a claim, and the surface
* that makes the claim true.
*
* The claim is typeset as an assertion — large, high contrast, above the
* evidence — because the failure mode of a demo site is a visitor watching a
* pretty animation and never learning what it was supposed to prove.
*/
export function BeatSection({ beat, number, children, className }: BeatSectionProps) {
const headingId = `beat-${beat.id}-title`;
return (
<section
id={beat.id}
aria-labelledby={headingId}
data-surface={beat.surface}
className={cn('scroll-mt-[var(--app-header-h)] py-10 lg:py-14', className)}
>
<header className="mb-6 lg:mb-8">
<div className="flex items-baseline gap-3">
<span
aria-hidden="true"
className="nums select-none text-sm font-semibold tabular-nums text-accent-fg"
>
{String(number).padStart(2, '0')}
</span>
<h2 id={headingId} className="text-xl font-semibold tracking-tight lg:text-2xl">
{beat.title}
</h2>
</div>
<p className="mt-3 max-w-2xl text-pretty text-lg leading-snug text-fg lg:text-xl">
{beat.claim}
</p>
</header>
{children}
</section>
);
}
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import { Component } from 'react';
import type { ErrorInfo, ReactNode } from 'react';
import { AlertTriangle, ExternalLink, RotateCcw } from 'lucide-react';
const REPO_URL = 'https://github.com/karti-ai/PIG-Demo';
export interface DemoErrorBoundaryProps {
children: ReactNode;
/** Named in the fallback copy, so the visitor knows what broke. */
demoTitle?: string;
/** Link to the exact source, if the caller knows it. Falls back to the repo. */
sourceHref?: string;
/** Called when the visitor asks to try again; use it to reset shell state. */
onReset?: () => void;
}
interface DemoErrorBoundaryState {
error: Error | null;
}
/**
* One broken demo must never take the site down.
*
* This is a class because there is still no hook for `componentDidCatch`; that
* is the entire reason for the exception to the function-component rule here.
*
* The fallback is deliberately calm and specific. A site whose pitch is
* "here are the receipts" cannot answer a crash with a shrug: it names the
* demo, links the source, and lets the visitor retry without a full reload.
*/
export class DemoErrorBoundary extends Component<DemoErrorBoundaryProps, DemoErrorBoundaryState> {
override state: DemoErrorBoundaryState = { error: null };
static getDerivedStateFromError(error: Error): DemoErrorBoundaryState {
return { error };
}
override componentDidCatch(error: Error, info: ErrorInfo) {
// No telemetry endpoint on a static site, and none is wanted. The console
// is the only place a maintainer can see this, so keep the component stack.
console.error('[pig-demo] a demo surface threw', error, info.componentStack);
}
private handleReset = () => {
this.setState({ error: null });
this.props.onReset?.();
};
override render() {
const { error } = this.state;
if (!error) return this.props.children;
const { demoTitle, sourceHref } = this.props;
return (
<div role="alert" className="card mx-auto my-10 max-w-xl p-6">
<div className="flex items-center gap-2 text-warning">
<AlertTriangle className="h-5 w-5" aria-hidden="true" />
<h2 className="text-base font-semibold">
{demoTitle ? `${demoTitle} failed to render` : 'This demo failed to render'}
</h2>
</div>
<p className="mt-3 text-sm leading-relaxed text-muted">
Something in this demo threw while drawing. The rest of the site is unaffected every
other demo is a separate module. The environment and the recorded runs behind this page
are in the repository either way, and you can run them yourself.
</p>
<p className="mt-3 break-words rounded-lg bg-surface-2 px-3 py-2 font-mono text-xs text-muted">
{error.message || 'Unknown error'}
</p>
<div className="mt-5 flex flex-wrap gap-2">
<button
type="button"
onClick={this.handleReset}
className="tap inline-flex items-center gap-2 rounded-lg bg-primary px-4 py-2 text-sm font-medium text-primary-foreground transition-colors duration-2 ease-enter hover:bg-primary/90"
>
<RotateCcw className="h-4 w-4" aria-hidden="true" />
Try again
</button>
<a
href={sourceHref ?? REPO_URL}
className="tap inline-flex items-center gap-2 rounded-lg border border-border px-4 py-2 text-sm font-medium transition-colors duration-2 ease-enter hover:bg-surface-2"
>
Read the source
<ExternalLink className="h-4 w-4" aria-hidden="true" />
</a>
</div>
</div>
);
}
}
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import type { LucideIcon } from 'lucide-react';
import { ArrowRight, ListChecks, Scale, Target, TrendingUp } from 'lucide-react';
import type { DemoModule } from '@/lib/demo-kit/types';
import { cn } from '@/lib/utils';
export type Anatomy = DemoModule['anatomy'];
export interface EnvAnatomyProps {
anatomy: Anatomy;
/** `DemoMeta.rewardLine` — six words on what the reward pays for. */
rewardLine?: string;
/** Set on the gallery/overview page, where the four boxes are context rather
* than the lesson, to drop the closing line and tighten the type. */
compact?: boolean;
className?: string;
}
interface Box {
key: keyof Anatomy;
kicker: string;
question: string;
Icon: LucideIcon;
}
/**
* The four boxes, in the order an executive builds the mental model: what is
* being asked, what the agent is allowed to do, who decides whether it was
* good, and what number that decision moves.
*
* The kickers are deliberately generic. This object is the site's one piece of
* transferable explanation: someone who learns the machine on a word game
* should read the fraud demo as "same machine, different grader", and that only
* works if the four labels never change between demos.
*/
const BOXES: Box[] = [
{ key: 'task', kicker: 'The task', question: 'What is the agent asked to do?', Icon: Target },
{
key: 'actions',
kicker: 'Legal actions',
question: 'What is it allowed to do?',
Icon: ListChecks,
},
{
key: 'grader',
kicker: 'The grader',
question: 'Who decides whether it was good?',
Icon: Scale,
},
{
key: 'score',
kicker: 'The score that moves',
question: 'What number does that produce?',
Icon: TrendingUp,
},
];
export function EnvAnatomy({ anatomy, rewardLine, compact = false, className }: EnvAnatomyProps) {
return (
<div className={cn('space-y-4', className)}>
<ol className="flex flex-col lg:flex-row lg:items-stretch">
{BOXES.map((box, index) => (
<li
key={box.key}
className="flex flex-col items-stretch lg:flex-1 lg:flex-row lg:items-center"
>
<div
className={cn(
'card flex flex-1 flex-col gap-2 p-4',
// The grader is the box every later demo differs on. It is the
// one the eye should land on second, after the task.
box.key === 'grader' && 'border-brand/40 bg-accent-subtle/40',
)}
>
<div className="flex items-center gap-2">
<span className="grid h-8 w-8 shrink-0 place-items-center rounded-lg bg-accent-subtle text-accent-fg">
<box.Icon className="h-4 w-4" strokeWidth={2} aria-hidden="true" />
</span>
<div className="min-w-0">
<p className="text-sm font-semibold leading-tight">
<span className="nums mr-1.5 text-muted">{index + 1}</span>
{box.kicker}
</p>
{!compact ? (
<p className="text-xs leading-tight text-muted">{box.question}</p>
) : null}
</div>
</div>
<p className={cn('text-pretty text-fg', compact ? 'text-xs' : 'text-sm')}>
{anatomy[box.key]}
</p>
</div>
{index < BOXES.length - 1 ? (
<div
aria-hidden="true"
className="flex items-center justify-center py-2 text-muted lg:px-2 lg:py-0"
>
<ArrowRight className="h-4 w-4 rotate-90 lg:rotate-0" />
</div>
) : null}
</li>
))}
</ol>
{rewardLine ? (
<p className="text-sm text-muted">
<span className="font-medium text-fg">This reward: </span>
{rewardLine}
</p>
) : null}
{!compact ? (
<p className="max-w-3xl text-pretty text-sm leading-relaxed text-muted">
Every demo on this site is that same machine. The task changes, the legal actions
change, and the grader changes but the grader is always code you can read, and the
score is always a number you can watch move. That is what makes an environment
different from an eval:{' '}
<span className="font-medium text-fg">
an environment is an eval you can take the gradient of.
</span>
</p>
) : null}
</div>
);
}
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import type { ReactNode } from 'react';
import { cn } from '@/lib/utils';
/**
* The sanctioned extension seam.
*
* A demo that needs something the shell does not have has two options: fork the
* shell, or drop it into a slot. This is the second one. Slots are named and
* finite, so `check-demos` can see what a demo added and reviewers can see it
* in a diff — which is the whole reason this exists rather than letting demos
* pass arbitrary children into arbitrary components.
*
* A slot with nothing in it renders NOTHING, not an empty box: the layout must
* not shift depending on whether a demo opted in.
*/
export type SlotId =
| 'hero-aside'
| 'below-board'
| 'beside-reward'
| 'below-timeline'
| 'before-limits'
| 'after-receipts';
export interface SlotRegionProps {
id: SlotId;
/**
* Announced to assistive tech when the slot has content. Omit for purely
* decorative additions; a region with no label is not exposed as a landmark.
*/
label?: string;
children?: ReactNode;
className?: string;
}
export function SlotRegion({ id, label, children, className }: SlotRegionProps) {
// `children` can be `false`/`null` from a demo's own conditional. Treat those
// as "no slot content" rather than rendering a labelled empty region.
if (children === null || children === undefined || children === false) return null;
if (!label) {
return (
<div data-slot={id} className={className}>
{children}
</div>
);
}
return (
<section data-slot={id} aria-label={label} className={cn('contents', className)}>
{children}
</section>
);
}
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import type { ReactNode } from 'react';
import { cn } from '@/lib/utils';
export type StatTone = 'default' | 'positive' | 'warning' | 'danger' | 'info' | 'brand';
export interface Stat {
/** Short. Two or three words; it sits above the number. */
label: string;
value: ReactNode;
/** One clarifying line, shown under the number at a smaller size. */
hint?: string;
tone?: StatTone;
/** Set when this number was derived under an edited reward, not recorded. */
edited?: boolean;
}
export interface StatStripProps {
stats: Stat[];
className?: string;
/** Announce changes as they happen. Off by default — the shell owns the
* page's single live region and two competing ones talk over each other. */
live?: boolean;
}
const TONE: Record<StatTone, string> = {
default: 'text-fg',
positive: 'text-positive',
warning: 'text-warning',
danger: 'text-danger',
info: 'text-info',
brand: 'text-accent-fg',
};
/**
* A row of headline numbers. Scrolls horizontally on a phone rather than
* wrapping into a ragged grid: four stats reflowing to 2x2 at 390px puts the
* least important number in the most prominent corner.
*/
export function StatStrip({ stats, className, live = false }: StatStripProps) {
if (stats.length === 0) return null;
return (
<dl
className={cn(
'flex snap-x snap-mandatory gap-3 overflow-x-auto pb-1',
'sm:grid sm:snap-none sm:overflow-visible sm:pb-0',
stats.length <= 2 ? 'sm:grid-cols-2' : 'sm:grid-cols-3 lg:grid-cols-4',
className,
)}
{...(live ? { 'aria-live': 'polite' as const } : {})}
>
{stats.map((stat) => (
<div
key={stat.label}
className="card min-w-[9.5rem] flex-1 shrink-0 snap-start px-4 py-3"
>
<dt className="flex items-center gap-1.5 text-xs font-medium uppercase tracking-wide text-muted">
<span className="truncate">{stat.label}</span>
{stat.edited ? <EditedChip /> : null}
</dt>
<dd
className={cn(
'nums mt-1 text-2xl font-semibold leading-tight',
TONE[stat.tone ?? 'default'],
)}
>
{stat.value}
</dd>
{stat.hint ? <dd className="mt-0.5 text-xs text-muted">{stat.hint}</dd> : null}
</div>
))}
</dl>
);
}
/**
* Marks a number the visitor caused rather than one we recorded. It appears on
* every derived value in the reward editor; without it, an edited ranking
* screenshots identically to a measured one.
*/
export function EditedChip({ className }: { className?: string }) {
return (
<span
className={cn(
'rounded-md bg-accent-subtle px-1.5 py-0.5 text-[10px] font-semibold uppercase tracking-wide text-accent-fg',
className,
)}
>
edited
</span>
);
}
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import { useCallback, useEffect, useRef, useState } from 'react';
import { ChevronLeft, ChevronRight, Circle, Pause, Play, RotateCcw } from 'lucide-react';
import { cn } from '@/lib/utils';
import { formatDate, usePrefersReducedMotion } from './format';
/** `instant` is not "very fast": it is "do not animate, show me the end". */
export type PlaybackSpeed = 1 | 2 | 4 | 'instant';
export const PLAYBACK_SPEEDS: readonly PlaybackSpeed[] = [1, 2, 4, 'instant'];
/** Wall-clock dwell on a step at 1x. Not the model's real latency — see below. */
const BASE_STEP_MS = 1800;
export interface UseTracePlaybackOptions {
stepCount: number;
step: number;
onStepChange: (next: number) => void;
/**
* Dwell time for one step at 1x, in ms. Defaults to a fixed cadence rather
* than the recorded `durationMs`, and that is deliberate: real calls run from
* 300 ms to half a minute, so replaying at true latency produces a player
* that appears frozen. The recorded latency is still shown, verbatim, in the
* model-call panel — it is reported, just not used as a timeline.
*/
stepDurationMs?: (index: number) => number;
initialSpeed?: PlaybackSpeed;
}
export interface TracePlayback {
playing: boolean;
speed: PlaybackSpeed;
setPlaying: (playing: boolean) => void;
setSpeed: (speed: PlaybackSpeed) => void;
toggle: () => void;
restart: () => void;
atEnd: boolean;
}
export function useTracePlayback({
stepCount,
step,
onStepChange,
stepDurationMs,
initialSpeed = 1,
}: UseTracePlaybackOptions): TracePlayback {
const [playing, setPlaying] = useState(false);
const [speed, setSpeedState] = useState<PlaybackSpeed>(initialSpeed);
const atEnd = step >= stepCount - 1;
// The callback identity changes on every render of the shell; holding it in a
// ref keeps it out of the timer effect's deps, or the timer restarts on every
// render and the step never lands.
const onStepChangeRef = useRef(onStepChange);
onStepChangeRef.current = onStepChange;
const setSpeed = useCallback(
(next: PlaybackSpeed) => {
setSpeedState(next);
if (next === 'instant') {
setPlaying(false);
onStepChangeRef.current(Math.max(stepCount - 1, 0));
}
},
[stepCount],
);
const restart = useCallback(() => {
onStepChangeRef.current(0);
setPlaying(stepCount > 1);
}, [stepCount]);
const toggle = useCallback(() => {
if (stepCount <= 1) return;
setPlaying((was) => {
if (was) return false;
// Pressing play at the end replays from the top rather than doing
// nothing, which is what every visitor expects and nobody says out loud.
if (step >= stepCount - 1) onStepChangeRef.current(0);
return true;
});
}, [step, stepCount]);
useEffect(() => {
if (!playing || speed === 'instant' || stepCount <= 1) return;
if (step >= stepCount - 1) {
setPlaying(false);
return;
}
const base = stepDurationMs?.(step) ?? BASE_STEP_MS;
const timer = window.setTimeout(() => {
onStepChangeRef.current(step + 1);
}, Math.max(base / speed, 120));
return () => window.clearTimeout(timer);
}, [playing, speed, step, stepCount, stepDurationMs]);
return { playing, speed, setPlaying, setSpeed, toggle, restart, atEnd };
}
export interface TracePlayerProps {
playing: boolean;
onPlayingChange: (playing: boolean) => void;
speed: PlaybackSpeed;
onSpeedChange: (speed: PlaybackSpeed) => void;
onRestart: () => void;
step: number;
stepCount: number;
onStepChange: (next: number) => void;
/** Straight off the run: never a marketing name for the model. */
model: string;
capturedAt: string;
/** Present only on an `intervened` run; the contract requires it there. */
intervention?: string;
className?: string;
}
/**
* Transport controls for a recorded rollout.
*
* There is no spinner anywhere in this component and there never should be. A
* spinner implies a request is in flight; nothing here is live, and an exec who
* believes they are watching a model think in real time has been misled by the
* UI rather than the copy. Hence the permanent badge — it is not a disclosure
* we tuck into a footnote, it sits in the transport bar for the whole session.
*/
export function TracePlayer({
playing,
onPlayingChange,
speed,
onSpeedChange,
onRestart,
step,
stepCount,
onStepChange,
model,
capturedAt,
intervention,
className,
}: TracePlayerProps) {
const reducedMotion = usePrefersReducedMotion();
const canPlay = stepCount > 1;
return (
<div
className={cn(
'card flex flex-wrap items-center gap-x-3 gap-y-2 p-2 sm:gap-x-4',
className,
)}
>
<div className="flex items-center gap-1">
<button
type="button"
className="tap grid place-items-center rounded-lg text-muted transition-colors duration-2 ease-enter hover:bg-surface-2 hover:text-fg disabled:opacity-40"
onClick={() => onStepChange(Math.max(step - 1, 0))}
disabled={step <= 0}
aria-label="Previous step"
>
<ChevronLeft className="h-5 w-5" aria-hidden="true" />
</button>
<button
type="button"
className="tap grid place-items-center rounded-lg bg-primary px-4 text-primary-foreground transition-colors duration-2 ease-enter hover:bg-primary/90 disabled:opacity-40"
onClick={() => onPlayingChange(!playing)}
disabled={!canPlay}
aria-label={playing ? 'Pause the recorded run' : 'Play the recorded run'}
aria-keyshortcuts="Space"
>
{playing ? (
<Pause className="h-5 w-5" aria-hidden="true" />
) : (
<Play className="h-5 w-5" aria-hidden="true" />
)}
</button>
<button
type="button"
className="tap grid place-items-center rounded-lg text-muted transition-colors duration-2 ease-enter hover:bg-surface-2 hover:text-fg disabled:opacity-40"
onClick={() => onStepChange(Math.min(step + 1, Math.max(stepCount - 1, 0)))}
disabled={step >= stepCount - 1}
aria-label="Next step"
>
<ChevronRight className="h-5 w-5" aria-hidden="true" />
</button>
<button
type="button"
className="tap grid place-items-center rounded-lg text-muted transition-colors duration-2 ease-enter hover:bg-surface-2 hover:text-fg"
onClick={onRestart}
aria-label="Restart from the first step"
>
<RotateCcw className="h-4 w-4" aria-hidden="true" />
</button>
</div>
<p className="nums text-sm text-muted">
Step <span className="font-semibold text-fg">{Math.min(step + 1, stepCount)}</span> of{' '}
{stepCount}
</p>
<div
role="radiogroup"
aria-label="Playback speed"
className="flex items-center gap-0.5 rounded-lg bg-surface-2 p-0.5"
>
{PLAYBACK_SPEEDS.map((option) => {
const selected = option === speed;
return (
<button
key={String(option)}
type="button"
role="radio"
aria-checked={selected}
onClick={() => onSpeedChange(option)}
className={cn(
'min-h-9 rounded-md px-2.5 text-xs font-medium transition-colors duration-2 ease-enter',
selected
? 'bg-surface text-fg shadow-sm'
: 'text-muted hover:text-fg',
)}
>
{option === 'instant' ? 'Instant' : `${option}x`}
</button>
);
})}
</div>
<RecordedBadge model={model} capturedAt={capturedAt} intervention={intervention} />
{reducedMotion ? (
// Not an apology — a statement that the page is behaving as asked. The
// steps still advance; only the tile flips and slides are gone.
<p className="sr-only">
Reduced motion is on. Steps still advance and every change is announced.
</p>
) : null}
</div>
);
}
export interface RecordedBadgeProps {
model: string;
capturedAt: string;
intervention?: string;
className?: string;
}
export function RecordedBadge({
model,
capturedAt,
intervention,
className,
}: RecordedBadgeProps) {
return (
<p
className={cn(
'ml-auto flex flex-wrap items-center gap-x-1.5 gap-y-1 rounded-lg bg-surface-2 px-2.5 py-1.5 text-xs text-muted',
className,
)}
>
<Circle className="h-2 w-2 shrink-0 fill-muted text-muted" aria-hidden="true" />
<span className="font-medium text-fg">Recorded run</span>
<span aria-hidden="true">·</span>
<span className="nums font-mono">{model}</span>
<span aria-hidden="true">·</span>
<span className="nums">{formatDate(capturedAt)}</span>
{intervention ? (
<span className="rounded-md bg-accent-subtle px-1.5 py-0.5 font-medium text-accent-fg">
{intervention}
</span>
) : null}
</p>
);
}
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/**
* Formatting and environment hooks shared by every shell component.
*
* Numbers on this site are evidence, so formatting is centralised: an exec who
* sees `0.81` in one panel and `0.812` in the next assumes one of them is
* rounded in someone's favour. Everything that renders a recorded number goes
* through here, and everything that renders one wears `.nums`.
*/
import { useCallback, useSyncExternalStore } from 'react';
/**
* A missing recorded number is an em dash, never a zero. `0` is a measurement;
* `—` is the absence of one, and the difference is the whole point of the site.
*/
export const DASH = '—';
export function formatNumber(value: number, digits = 3): string {
if (!Number.isFinite(value)) return DASH;
return value.toFixed(digits);
}
export function formatOrDash(value: number | null | undefined, digits = 3): string {
return value === null || value === undefined ? DASH : formatNumber(value, digits);
}
export function formatInt(value: number | null | undefined): string {
if (value === null || value === undefined || !Number.isFinite(value)) return DASH;
// en-US grouping is pinned rather than taken from the visitor: the page is
// prerendered, and a locale-dependent separator makes the built HTML and the
// hydrated DOM disagree.
return value.toLocaleString('en-US');
}
export function formatMs(ms: number | null | undefined): string {
if (ms === null || ms === undefined || !Number.isFinite(ms)) return DASH;
if (ms < 1000) return `${Math.round(ms)} ms`;
return `${(ms / 1000).toFixed(ms < 10_000 ? 2 : 1)} s`;
}
/**
* The verification delta. Seven decimals is not decoration: it is the number
* that tells a sceptical engineer we compared floats rather than strings.
*/
export function formatDelta(delta: number): string {
if (!Number.isFinite(delta)) return DASH;
// -0 prints as "-0.0000000" and reads like a failure. Normalise it.
const normalised = Object.is(delta, -0) ? 0 : delta;
return normalised.toFixed(7);
}
export function formatSigned(value: number, digits = 2): string {
if (!Number.isFinite(value)) return DASH;
const sign = value > 0 ? '+' : '';
return `${sign}${value.toFixed(digits)}`;
}
/**
* `2026-08-12` and `2026-08-12T09:31:00Z` both render as `12 Aug 2026`.
* Formatted in UTC on purpose: a bare ISO date parses as midnight UTC, and a
* visitor west of Greenwich would otherwise see the day before the capture.
*/
export function formatDate(iso: string): string {
const date = new Date(iso);
if (Number.isNaN(date.getTime())) return iso;
return date.toLocaleDateString('en-GB', {
day: 'numeric',
month: 'short',
year: 'numeric',
timeZone: 'UTC',
});
}
/** `finish_reason` values are snake_case off the wire; humans read spaces. */
export function humaniseToken(token: string): string {
return token.replace(/[_-]+/g, ' ');
}
function subscribeToQuery(query: string) {
return (onChange: () => void) => {
if (typeof window === 'undefined' || !window.matchMedia) return () => {};
const list = window.matchMedia(query);
list.addEventListener('change', onChange);
return () => list.removeEventListener('change', onChange);
};
}
/**
* Media queries as React state. `useSyncExternalStore` rather than an effect,
* because the server snapshot is explicit: the prerendered HTML is built at the
* desktop, motion-allowed default and corrects itself on the client.
*/
export function useMediaQuery(query: string, serverValue = false): boolean {
const subscribe = useCallback(subscribeToQuery(query), [query]);
const getSnapshot = useCallback(() => {
if (typeof window === 'undefined' || !window.matchMedia) return serverValue;
return window.matchMedia(query).matches;
}, [query, serverValue]);
return useSyncExternalStore(subscribe, getSnapshot, () => serverValue);
}
/**
* Reduced motion is not only a CSS concern here. The CSS clamps transitions,
* but the trace player and the reasoning stream are JS timers: they have to
* resolve to their final state immediately, or a visitor who asked for no
* motion gets the animation anyway, just without the easing.
*/
export function usePrefersReducedMotion(): boolean {
return useMediaQuery('(prefers-reduced-motion: reduce)');
}
/** The one breakpoint the shell branches on: the drawer/panel split. */
export function useIsDesktop(): boolean {
return useMediaQuery('(min-width: 1024px)', true);
}
/** Clamp that also copes with a NaN out of `Number(searchParam)`. */
export function clampIndex(value: number, length: number): number {
if (!Number.isFinite(value) || length <= 0) return 0;
return Math.min(Math.max(Math.trunc(value), 0), length - 1);
}
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/**
* Resolving `DemoMeta.icon` — a lucide export NAME — to a component.
*
* The obvious implementations are both wrong, and both were tried:
*
* `import * as lucide from 'lucide-react'` — kills tree-shaking. Every icon
* in the library (~1,500) lands in a chunk to render twelve of them.
*
* `import('lucide-react/dynamicIconImports')` — correct at runtime, but the
* map holds a dynamic import per icon, so Rollup emits ~1,500 chunk files
* into `dist/` for a static site that serves twelve.
*
* So the shell keeps an explicit registry. Adding a demo means adding its icon
* here; that is one line, and in exchange the entry chunk stays honest. An
* unknown name renders the neutral fallback rather than throwing, because a
* typo in a demo's metadata must not take the gallery down.
*/
import type { LucideIcon } from 'lucide-react';
import {
Blocks,
Boxes,
Braces,
Building2,
ClipboardCheck,
Code,
Cpu,
Database,
FileSearch,
Gauge,
Grid3x3,
HeartPulse,
Landmark,
LifeBuoy,
MessagesSquare,
Package,
PhoneCall,
Plug,
Radio,
Receipt,
Scale,
ShieldCheck,
ShoppingCart,
Stethoscope,
Truck,
Wallet,
Workflow,
Zap,
} from 'lucide-react';
const REGISTRY: Record<string, LucideIcon> = {
Blocks,
Boxes,
Braces,
Building2,
ClipboardCheck,
Code,
Cpu,
Database,
FileSearch,
Gauge,
Grid3x3,
HeartPulse,
Landmark,
LifeBuoy,
MessagesSquare,
Package,
PhoneCall,
Plug,
Radio,
Receipt,
Scale,
ShieldCheck,
ShoppingCart,
Stethoscope,
Truck,
Wallet,
Workflow,
Zap,
};
export const FallbackDemoIcon: LucideIcon = Boxes;
/** Every icon name the shell can render, for `check-demos` to assert against. */
export const KNOWN_ICON_NAMES: readonly string[] = Object.keys(REGISTRY);
export function resolveDemoIcon(name: string | undefined): LucideIcon {
if (!name) return FallbackDemoIcon;
return REGISTRY[name] ?? FallbackDemoIcon;
}
export interface DemoIconProps {
/** A lucide export name from `DemoMeta.icon`, e.g. `Grid3x3`. */
name: string | undefined;
className?: string;
/** Icons here are always decorative — the label beside them carries the name. */
strokeWidth?: number;
}
export function DemoIcon({ name, className, strokeWidth = 1.75 }: DemoIconProps) {
const Icon = resolveDemoIcon(name);
return <Icon className={className} strokeWidth={strokeWidth} aria-hidden="true" />;
}
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import * as React from 'react';
import { Contrast } from 'lucide-react';
import { Button } from '@/components/ui/button';
import { cn } from '@/lib/utils';
const STORAGE_KEY = 'pig-demo:contrast';
/**
* `localStorage` is not always readable. In a cross-origin iframe with third-
* party storage blocked, and in Safari private mode, the getter itself THROWS
* rather than returning null — so every access has to be wrapped, not just
* null-checked. Unreadable storage means "off", never a crash.
*/
function readStored(): boolean {
try {
return window.localStorage.getItem(STORAGE_KEY) === 'high';
} catch {
return false;
}
}
function writeStored(high: boolean): void {
try {
window.localStorage.setItem(STORAGE_KEY, high ? 'high' : 'normal');
} catch {
/* Preference is session-only here. The toggle still works. */
}
}
export function ContrastToggle({ className }: { className?: string }) {
const [high, setHigh] = React.useState(false);
const [mounted, setMounted] = React.useState(false);
React.useEffect(() => {
const stored = readStored();
setHigh(stored);
setMounted(true);
}, []);
React.useEffect(() => {
if (!mounted) return;
const root = document.documentElement;
// Removing the attribute rather than setting it to "normal": the CSS keys
// off `:root[data-contrast='high']`, and leaving a stale attribute behind
// makes the DOM lie about the palette that is actually applied.
if (high) root.setAttribute('data-contrast', 'high');
else root.removeAttribute('data-contrast');
}, [high, mounted]);
return (
<Button
type="button"
variant="ghost"
size="icon-touch"
className={cn('lg:size-9', high && 'bg-accent-subtle text-accent-fg', className)}
aria-pressed={high}
aria-label={
high ? 'High contrast tiles on. Turn off.' : 'High contrast tiles off. Turn on.'
}
title="High contrast tiles"
onClick={() => {
const next = !high;
setHigh(next);
writeStored(next);
}}
>
<Contrast aria-hidden="true" />
<span aria-live="polite" className="sr-only">
{mounted ? (high ? 'High contrast on' : 'High contrast off') : ''}
</span>
</Button>
);
}
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import {
Boxes,
BookOpen,
Code2,
Database,
FlaskConical,
Gauge,
Grid3x3,
Headset,
Landmark,
LifeBuoy,
Network,
Package,
PhoneCall,
Plane,
RadioTower,
Receipt,
Scale,
ShieldCheck,
ShoppingCart,
Stethoscope,
Target,
Truck,
Wallet,
Zap,
type LucideIcon,
} from 'lucide-react';
import { cn } from '@/lib/utils';
/**
* `DemoMeta.icon` is a lucide NAME, not a component — that is deliberate, and
* types.ts says why: importing the component in the meta would drag lucide into
* the entry chunk for every demo at once.
*
* Resolving the name therefore has to happen against a static map. A dynamic
* `import * as lucide` here would work and would also pull all 1,500 icons into
* this chunk, which is the exact cost the contract was avoiding. So: named
* imports, tree-shaken to what is listed, and an unknown name falls back to a
* neutral glyph rather than rendering nothing. If you add a demo whose icon
* lands on the fallback, add the name here — that is the one line the header
* ever needs.
*/
const ICONS: Record<string, LucideIcon> = {
BookOpen,
Boxes,
Code2,
Database,
FlaskConical,
Gauge,
Grid3x3,
Headset,
Landmark,
LifeBuoy,
Network,
Package,
PhoneCall,
Plane,
RadioTower,
Receipt,
Scale,
ShieldCheck,
ShoppingCart,
Stethoscope,
Target,
Truck,
Wallet,
Zap,
};
/** Used when a vertical has no icon of its own to offer. */
export const VERTICAL_ICONS: Record<string, string> = {
reference: 'Grid3x3',
support: 'Headset',
healthcare: 'Stethoscope',
insurance: 'ShieldCheck',
'financial-crime': 'Landmark',
energy: 'Zap',
logistics: 'Truck',
code: 'Code2',
retail: 'ShoppingCart',
telecom: 'RadioTower',
data: 'Database',
legal: 'Scale',
};
export function DemoIcon({ name, className }: { name: string; className?: string }) {
const Icon = ICONS[name] ?? Boxes;
return <Icon aria-hidden="true" className={cn('size-4 shrink-0', className)} />;
}
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import { Link } from 'react-router-dom';
import { Github } from 'lucide-react';
import { Separator } from '@/components/ui/separator';
import { PIG_URL, REPO_URL } from '@/components/site/links';
import { Wordmark } from '@/components/site/Wordmark';
export function SiteFooter() {
return (
<footer className="mt-16 border-t border-border bg-surface">
<div className="mx-auto max-w-canvas px-4 pb-[max(2rem,var(--safe-bottom))] pl-[max(1rem,var(--safe-left))] pr-[max(1rem,var(--safe-right))] pt-8">
<div className="flex flex-col gap-6 sm:flex-row sm:items-start sm:justify-between">
<div className="flex flex-col gap-2">
<Wordmark className="text-base" />
<p className="max-w-sm text-sm text-muted">
An environment is an eval you can take the gradient of.
</p>
</div>
<nav aria-label="Footer" className="flex flex-col gap-1 text-sm">
<a
className="tap inline-flex items-center gap-2 py-1 text-fg underline-offset-4 hover:text-accent-fg hover:underline"
href={REPO_URL}
target="_blank"
rel="noreferrer noopener"
>
<Github aria-hidden="true" className="size-4" />
Source on GitHub
</a>
<Link
className="tap inline-flex items-center py-1 text-fg underline-offset-4 hover:text-accent-fg hover:underline"
to="/honesty"
>
What we are not claiming
</Link>
<a
className="tap inline-flex items-center py-1 text-fg underline-offset-4 hover:text-accent-fg hover:underline"
href={PIG_URL}
target="_blank"
rel="noreferrer noopener"
>
primeintellectgrowth.com
</a>
</nav>
</div>
<Separator className="my-6" />
<div className="flex flex-col gap-2 text-xs leading-relaxed text-muted">
<p>
Every number on this site is reproducible from the repository: the environments, the
recorded rollouts and the command that produced them all ship with the source.
</p>
<p>
Licensed{' '}
<a
className="underline underline-offset-2 hover:text-accent-fg"
href={`${REPO_URL}/blob/main/LICENSE`}
target="_blank"
rel="noreferrer noopener"
>
Apache-2.0
</a>
.
</p>
{/*
Stated plainly and kept in the footer of every page. The word game
demo is an independent implementation of a public game mechanic; the
trademark belongs to someone else and this site must never read as
if it were theirs.
*/}
<p>
Not affiliated with, endorsed by, or connected to The New York Times Company. Wordle is
their trademark.
</p>
</div>
</div>
</footer>
);
}
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/**
* First focusable thing on the page. `sr-only` until focused, then a real,
* visible control — it sits above the sticky header's z-50, because a skip link
* that focuses behind the header is worse than none at all.
*/
export function SkipLink() {
return (
<a
href="#main"
className="sr-only focus-visible:not-sr-only focus-visible:fixed focus-visible:left-3 focus-visible:top-[max(0.75rem,var(--safe-top))] focus-visible:z-[60] focus-visible:inline-flex focus-visible:min-h-11 focus-visible:items-center focus-visible:rounded-md focus-visible:border focus-visible:border-border focus-visible:bg-surface focus-visible:px-4 focus-visible:text-sm focus-visible:font-medium focus-visible:text-fg focus-visible:shadow-lg"
>
Skip to content
</a>
);
}
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import * as React from 'react';
import { useTheme } from 'next-themes';
import { Laptop, Moon, Sun } from 'lucide-react';
import { Button } from '@/components/ui/button';
import { cn } from '@/lib/utils';
type Mode = 'light' | 'dark' | 'system';
const ORDER: readonly Mode[] = ['light', 'dark', 'system'] as const;
const LABEL: Record<Mode, string> = {
light: 'Light',
dark: 'Dark',
system: 'Match system',
};
/**
* Cycles light -> dark -> system.
*
* The mounted guard is not ceremony: `theme` is `undefined` on the server and
* on the first client render, so painting an icon before that resolves renders
* the wrong one and then swaps it — the flash this component exists to avoid.
* The placeholder is the same size as the button so the header does not reflow
* when it resolves.
*/
export function ThemeToggle({ className }: { className?: string }) {
const { theme, setTheme } = useTheme();
const [mounted, setMounted] = React.useState(false);
React.useEffect(() => setMounted(true), []);
if (!mounted) {
return <div className={cn('size-11 lg:size-9', className)} aria-hidden="true" />;
}
const current: Mode = theme === 'dark' || theme === 'light' ? theme : 'system';
const next = ORDER[(ORDER.indexOf(current) + 1) % ORDER.length] ?? 'system';
const Icon = current === 'light' ? Sun : current === 'dark' ? Moon : Laptop;
return (
<Button
type="button"
variant="ghost"
size="icon-touch"
className={cn('lg:size-9', className)}
onClick={() => setTheme(next)}
// The label states where you ARE and where the press takes you, because
// an icon-only toggle announced as just "Theme" tells a screen-reader
// user nothing about what pressing it will do.
aria-label={`Theme: ${LABEL[current]}. Switch to ${LABEL[next].toLowerCase()}.`}
title={`Theme: ${LABEL[current]}`}
>
<Icon aria-hidden="true" />
</Button>
);
}
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import { cn } from '@/lib/utils';
/**
* Two words, one tone shift: the brand carries the accent, the qualifier does
* not. Rendered as a single string for a screen reader so it is announced
* "PIG demo" rather than as two unrelated fragments.
*/
export function Wordmark({ className }: { className?: string }) {
return (
<span className={cn('inline-flex items-baseline gap-1 font-semibold tracking-tight', className)}>
<span aria-hidden="true" className="text-accent-fg">
PIG
</span>
<span aria-hidden="true" className="font-normal lowercase text-muted">
demo
</span>
<span className="sr-only">PIG demo</span>
</span>
);
}
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/**
* The three off-site destinations the chrome links to, in one place so the
* header and the footer can never disagree about them.
*/
export const REPO_URL = 'https://github.com/karti-ai/PIG-Demo';
export const PIG_URL = 'https://primeintellectgrowth.com';
export const VERIFIERS_WORDLE_URL =
'https://github.com/PrimeIntellect-ai/verifiers/tree/main/environments/wordle';
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import * as React from 'react';
import * as AccordionPrimitive from '@radix-ui/react-accordion';
import { ChevronDown } from 'lucide-react';
import { cn } from '@/lib/utils';
const Accordion = AccordionPrimitive.Root;
function AccordionItem({
className,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Item>) {
return <AccordionPrimitive.Item className={cn('border-b border-border', className)} {...props} />;
}
function AccordionTrigger({
className,
children,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Trigger>) {
return (
<AccordionPrimitive.Header className="flex">
<AccordionPrimitive.Trigger
className={cn(
'tap flex flex-1 items-center justify-between gap-3 py-3 text-left text-sm font-medium text-fg transition-colors duration-1 ease-enter hover:text-accent-fg [&[data-state=open]>svg]:rotate-180',
className,
)}
{...props}
>
{children}
<ChevronDown
aria-hidden="true"
className="size-4 shrink-0 text-muted transition-transform duration-2 ease-enter"
/>
</AccordionPrimitive.Trigger>
</AccordionPrimitive.Header>
);
}
/**
* There is no height animation here on purpose.
*
* shadcn's accordion animates height with `accordion-down` / `accordion-up`
* keyframes that its CLI writes into tailwind.config.js. That file is
* hand-maintained in this repo and is not ours to edit, so those keyframes do
* not exist. A `transition-[height]` on `--radix-accordion-content-height`
* looks like a substitute and is not one: Radix's Presence waits for an
* `animationend`, so with no animation-name the node unmounts the instant you
* collapse it and the closing transition never plays. Fade + slide is a real
* animation, so Presence holds the node, and it degrades correctly under
* reduced motion.
*/
function AccordionContent({
className,
children,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Content>) {
return (
<AccordionPrimitive.Content
className="overflow-hidden duration-2 ease-enter data-[state=closed]:animate-out data-[state=open]:animate-in data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=open]:slide-in-from-top-1"
{...props}
>
<div className={cn('pb-3 pt-0', className)}>{children}</div>
</AccordionPrimitive.Content>
);
}
export { Accordion, AccordionItem, AccordionTrigger, AccordionContent };
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import * as React from 'react';
import { cva, type VariantProps } from 'class-variance-authority';
import { cn } from '@/lib/utils';
const badgeVariants = cva(
'inline-flex items-center gap-1 rounded-md border px-2 py-0.5 text-xs font-medium leading-5 transition-colors duration-1 ease-enter',
{
variants: {
variant: {
default: 'border-transparent bg-accent-subtle text-accent-fg',
outline: 'border-border text-muted',
solid: 'border-transparent bg-brand text-accent-on',
positive: 'border-transparent bg-positive/10 text-positive',
warning: 'border-transparent bg-warning/10 text-warning',
danger: 'border-transparent bg-danger/10 text-danger',
info: 'border-transparent bg-info/10 text-info',
muted: 'border-border bg-surface-2 text-muted',
},
},
defaultVariants: { variant: 'default' },
},
);
export interface BadgeProps
extends React.HTMLAttributes<HTMLSpanElement>,
VariantProps<typeof badgeVariants> {}
function Badge({ className, variant, ...props }: BadgeProps) {
return <span className={cn(badgeVariants({ variant }), className)} {...props} />;
}
export { Badge, badgeVariants };
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import * as React from 'react';
import { Slot } from '@radix-ui/react-slot';
import { cva, type VariantProps } from 'class-variance-authority';
import { cn } from '@/lib/utils';
/**
* shadcn "new-york" button, retuned to PIG's tokens.
*
* Note `accent` in tailwind.config.js is the SUBTLE hover surface, not the
* brand — that mapping is deliberate and documented there. So the solid CTA
* uses `bg-brand text-accent-on`, never `bg-accent`.
*/
const buttonVariants = cva(
'inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-colors duration-1 ease-enter disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0',
{
variants: {
variant: {
default: 'bg-brand text-accent-on shadow-sm hover:bg-brand/90',
secondary: 'bg-surface-2 text-fg hover:bg-surface-2/70',
outline: 'border border-border bg-surface text-fg hover:bg-surface-2',
ghost: 'text-fg hover:bg-surface-2',
subtle: 'bg-accent-subtle text-accent-fg hover:bg-accent-subtle/70',
destructive: 'bg-danger text-white shadow-sm hover:bg-danger/90',
link: 'text-accent-fg underline-offset-4 hover:underline',
},
size: {
// `h-9` is 36px, which is fine for a mouse and too small for a thumb.
// Anything a phone visitor taps gets `size="touch"` or the `.tap`
// helper on top — see SiteHeader.
sm: 'h-8 rounded-md px-3 text-xs [&_svg]:size-3.5',
default: 'h-9 px-4 py-2 [&_svg]:size-4',
lg: 'h-11 rounded-lg px-6 [&_svg]:size-4',
touch: 'min-h-11 px-4 py-2 [&_svg]:size-4',
icon: 'size-9 [&_svg]:size-4',
'icon-touch': 'size-11 [&_svg]:size-[1.125rem]',
},
},
defaultVariants: { variant: 'default', size: 'default' },
},
);
export interface ButtonProps
extends React.ButtonHTMLAttributes<HTMLButtonElement>,
VariantProps<typeof buttonVariants> {
asChild?: boolean;
}
function Button({ className, variant, size, asChild = false, ...props }: ButtonProps) {
const Comp = asChild ? Slot : 'button';
return <Comp className={cn(buttonVariants({ variant, size }), className)} {...props} />;
}
export { Button, buttonVariants };
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import * as React from 'react';
import { cn } from '@/lib/utils';
/** `.card` is defined in src/index.css so the shell and the demos agree on
* one surface treatment; this component is the React face of it. */
function Card({ className, ...props }: React.ComponentProps<'div'>) {
return <div className={cn('card text-fg', className)} {...props} />;
}
function CardHeader({ className, ...props }: React.ComponentProps<'div'>) {
return <div className={cn('flex flex-col gap-1.5 p-5', className)} {...props} />;
}
function CardTitle({ className, ...props }: React.ComponentProps<'h3'>) {
return <h3 className={cn('font-semibold leading-tight tracking-tight', className)} {...props} />;
}
function CardDescription({ className, ...props }: React.ComponentProps<'p'>) {
return <p className={cn('text-sm text-muted', className)} {...props} />;
}
function CardContent({ className, ...props }: React.ComponentProps<'div'>) {
return <div className={cn('p-5 pt-0', className)} {...props} />;
}
function CardFooter({ className, ...props }: React.ComponentProps<'div'>) {
return <div className={cn('flex items-center p-5 pt-0', className)} {...props} />;
}
export { Card, CardHeader, CardTitle, CardDescription, CardContent, CardFooter };
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import * as React from 'react';
import { Drawer as DrawerPrimitive } from 'vaul';
import { cn } from '@/lib/utils';
/**
* vaul, not Radix Dialog: this is the sheet you drag, used where a phone
* visitor expects to flick a panel away (the reward editor, step detail).
* `shouldScaleBackground` is off — it transforms `body`, which breaks
* `position: fixed` on the sticky header underneath it.
*/
function Drawer({
shouldScaleBackground = false,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Root>) {
return <DrawerPrimitive.Root shouldScaleBackground={shouldScaleBackground} {...props} />;
}
const DrawerTrigger = DrawerPrimitive.Trigger;
const DrawerPortal = DrawerPrimitive.Portal;
const DrawerClose = DrawerPrimitive.Close;
function DrawerOverlay({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Overlay>) {
return <DrawerPrimitive.Overlay className={cn('fixed inset-0 z-50 bg-fg/40', className)} {...props} />;
}
function DrawerContent({
className,
children,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Content>) {
return (
<DrawerPortal>
<DrawerOverlay />
<DrawerPrimitive.Content
className={cn(
'fixed inset-x-0 bottom-0 z-50 mt-24 flex h-auto max-h-[88svh] flex-col rounded-t-xl border border-border bg-surface pb-[var(--safe-bottom)]',
className,
)}
{...props}
>
{/* The grab handle is decorative; the drawer is also closable with
Escape and by the close control the caller renders. */}
<div className="mx-auto mt-3 h-1.5 w-12 shrink-0 rounded-full bg-border" aria-hidden="true" />
{children}
</DrawerPrimitive.Content>
</DrawerPortal>
);
}
function DrawerHeader({ className, ...props }: React.ComponentProps<'div'>) {
return <div className={cn('grid gap-1 p-4 text-left', className)} {...props} />;
}
function DrawerBody({ className, ...props }: React.ComponentProps<'div'>) {
return (
<div
className={cn('min-h-0 flex-1 overflow-y-auto overscroll-contain px-4 pb-4', className)}
{...props}
/>
);
}
function DrawerFooter({ className, ...props }: React.ComponentProps<'div'>) {
return <div className={cn('mt-auto flex flex-col gap-2 p-4', className)} {...props} />;
}
function DrawerTitle({ className, ...props }: React.ComponentProps<typeof DrawerPrimitive.Title>) {
return (
<DrawerPrimitive.Title className={cn('text-base font-semibold text-fg', className)} {...props} />
);
}
function DrawerDescription({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Description>) {
return (
<DrawerPrimitive.Description className={cn('text-sm text-muted', className)} {...props} />
);
}
export {
Drawer,
DrawerTrigger,
DrawerPortal,
DrawerClose,
DrawerOverlay,
DrawerContent,
DrawerHeader,
DrawerBody,
DrawerFooter,
DrawerTitle,
DrawerDescription,
};
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import * as React from 'react';
import * as NavigationMenuPrimitive from '@radix-ui/react-navigation-menu';
import { cva } from 'class-variance-authority';
import { ChevronDown } from 'lucide-react';
import { cn } from '@/lib/utils';
/**
* Tailwind 3.4 port of shadcn's navigation-menu.
*
* The registry version on ui.shadcn.com now targets Tailwind 4 and leans on
* v4-only pieces (`size-*` everywhere, `@theme` tokens, the CSS-first config).
* Everything below is expressible in 3.4 with tailwindcss-animate, which is
* already a plugin here. Three things break if you change them carelessly:
*
* 1. VIEWPORT POSITIONING. The viewport is not inside the trigger — Radix
* hoists every open panel into one shared box. It only lands under the menu
* because it sits in an `absolute left-0 top-full` wrapper that is a child
* of the *Root*, and because the Root is `relative`. Move the wrapper out of
* the Root, or drop `relative`, and the panel positions against the page.
* 2. WIDTH. `--radix-navigation-menu-viewport-width` is the measured width of
* the open panel. Without that binding the viewport shrink-wraps to nothing
* on the first frame and the panel visibly snaps to size.
* 3. Z-INDEX. The header that hosts this is `position: sticky` with a
* `backdrop-filter`, which makes it a stacking context, so the viewport's
* z-index competes only inside the header — but it must still clear the
* header's own translucent background, hence z-50 rather than the z-10 the
* upstream recipe uses.
*/
function NavigationMenu({
className,
children,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Root>) {
return (
<NavigationMenuPrimitive.Root
className={cn('relative z-50 flex max-w-max flex-1 items-center justify-center', className)}
{...props}
>
{children}
<NavigationMenuViewport />
</NavigationMenuPrimitive.Root>
);
}
function NavigationMenuList({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.List>) {
return (
<NavigationMenuPrimitive.List
className={cn('group flex flex-1 list-none items-center justify-center gap-1', className)}
{...props}
/>
);
}
const NavigationMenuItem = NavigationMenuPrimitive.Item;
const navigationMenuTriggerStyle = cva(
'group inline-flex h-9 w-max items-center justify-center gap-1 rounded-md px-3 py-2 text-sm font-medium text-fg transition-colors duration-1 ease-enter hover:bg-surface-2 disabled:pointer-events-none disabled:opacity-50 data-[state=open]:bg-surface-2',
);
function NavigationMenuTrigger({
className,
children,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Trigger>) {
return (
<NavigationMenuPrimitive.Trigger
className={cn(navigationMenuTriggerStyle(), className)}
{...props}
>
{children}
<ChevronDown
aria-hidden="true"
className="relative top-px size-3.5 text-muted transition-transform duration-3 ease-enter group-data-[state=open]:rotate-180"
/>
</NavigationMenuPrimitive.Trigger>
);
}
/**
* `data-motion` is set by Radix when you move sideways from one open panel to
* the next; the slide utilities below are what make that read as one surface
* sliding rather than two panels blinking. The `md:absolute` flip is the
* upstream trick that lets the content measure itself at full width before the
* viewport adopts that width.
*/
function NavigationMenuContent({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Content>) {
return (
<NavigationMenuPrimitive.Content
className={cn(
'left-0 top-0 w-full duration-3 ease-enter data-[motion^=from-]:animate-in data-[motion^=to-]:animate-out data-[motion^=from-]:fade-in data-[motion^=to-]:fade-out data-[motion=from-end]:slide-in-from-right-52 data-[motion=from-start]:slide-in-from-left-52 data-[motion=to-end]:slide-out-to-right-52 data-[motion=to-start]:slide-out-to-left-52 md:absolute md:w-auto',
className,
)}
{...props}
/>
);
}
const NavigationMenuLink = NavigationMenuPrimitive.Link;
function NavigationMenuViewport({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Viewport>) {
return (
<div className="absolute left-0 top-full z-50 flex justify-center">
<NavigationMenuPrimitive.Viewport
className={cn(
'relative mt-2 h-[var(--radix-navigation-menu-viewport-height)] w-full origin-top overflow-hidden rounded-xl border border-border bg-surface text-fg shadow-xl',
'transition-[width,height] duration-3 ease-enter',
'data-[state=closed]:animate-out data-[state=open]:animate-in data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0',
'md:w-[var(--radix-navigation-menu-viewport-width)]',
className,
)}
{...props}
/>
</div>
);
}
function NavigationMenuIndicator({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Indicator>) {
return (
<NavigationMenuPrimitive.Indicator
className={cn(
'top-full z-50 flex h-2 items-end justify-center overflow-hidden duration-3 ease-enter data-[state=hidden]:animate-out data-[state=visible]:animate-in data-[state=hidden]:fade-out data-[state=visible]:fade-in',
className,
)}
{...props}
>
{/* Rotated square, half-clipped by the parent's overflow — a caret that
inherits the panel's border and surface without a second SVG. */}
<div className="relative top-[60%] size-2 rotate-45 rounded-tl-sm border-l border-t border-border bg-surface" />
</NavigationMenuPrimitive.Indicator>
);
}
export {
NavigationMenu,
NavigationMenuList,
NavigationMenuItem,
NavigationMenuContent,
NavigationMenuTrigger,
NavigationMenuLink,
NavigationMenuIndicator,
NavigationMenuViewport,
navigationMenuTriggerStyle,
};
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import * as React from 'react';
import * as ScrollAreaPrimitive from '@radix-ui/react-scroll-area';
import { cn } from '@/lib/utils';
function ScrollBar({
className,
orientation = 'vertical',
...props
}: React.ComponentProps<typeof ScrollAreaPrimitive.ScrollAreaScrollbar>) {
return (
<ScrollAreaPrimitive.ScrollAreaScrollbar
orientation={orientation}
className={cn(
'flex touch-none select-none transition-colors duration-1 ease-enter',
orientation === 'vertical' && 'h-full w-2.5 border-l border-l-transparent p-[1px]',
orientation === 'horizontal' && 'h-2.5 flex-col border-t border-t-transparent p-[1px]',
className,
)}
{...props}
>
<ScrollAreaPrimitive.ScrollAreaThumb className="relative flex-1 rounded-full bg-border" />
</ScrollAreaPrimitive.ScrollAreaScrollbar>
);
}
function ScrollArea({
className,
children,
...props
}: React.ComponentProps<typeof ScrollAreaPrimitive.Root>) {
return (
<ScrollAreaPrimitive.Root className={cn('relative overflow-hidden', className)} {...props}>
{/*
`h-full w-full` on the viewport is load-bearing: Radix renders a
`display:table` element inside it, which will happily grow past a
max-height and leave you with a scroll area that never scrolls.
*/}
<ScrollAreaPrimitive.Viewport className="size-full rounded-[inherit]">
{children}
</ScrollAreaPrimitive.Viewport>
<ScrollBar />
<ScrollAreaPrimitive.Corner />
</ScrollAreaPrimitive.Root>
);
}
export { ScrollArea, ScrollBar };
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import * as React from 'react';
import * as SeparatorPrimitive from '@radix-ui/react-separator';
import { cn } from '@/lib/utils';
function Separator({
className,
orientation = 'horizontal',
decorative = true,
...props
}: React.ComponentProps<typeof SeparatorPrimitive.Root>) {
return (
<SeparatorPrimitive.Root
decorative={decorative}
orientation={orientation}
className={cn(
'shrink-0 bg-border',
orientation === 'horizontal' ? 'h-px w-full' : 'h-full w-px',
className,
)}
{...props}
/>
);
}
export { Separator };
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import * as React from 'react';
import * as SheetPrimitive from '@radix-ui/react-dialog';
import { cva, type VariantProps } from 'class-variance-authority';
import { X } from 'lucide-react';
import { cn } from '@/lib/utils';
const Sheet = SheetPrimitive.Root;
const SheetTrigger = SheetPrimitive.Trigger;
const SheetClose = SheetPrimitive.Close;
const SheetPortal = SheetPrimitive.Portal;
function SheetOverlay({ className, ...props }: React.ComponentProps<typeof SheetPrimitive.Overlay>) {
return (
<SheetPrimitive.Overlay
className={cn(
'fixed inset-0 z-50 bg-fg/40 backdrop-blur-[2px] duration-3 ease-enter data-[state=closed]:animate-out data-[state=open]:animate-in data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0',
className,
)}
{...props}
/>
);
}
const sheetVariants = cva(
'fixed z-50 flex flex-col gap-0 bg-surface shadow-xl duration-3 ease-enter data-[state=open]:animate-in data-[state=closed]:animate-out',
{
variants: {
side: {
top: 'inset-x-0 top-0 border-b border-border pt-[var(--safe-top)] data-[state=closed]:slide-out-to-top data-[state=open]:slide-in-from-top',
bottom:
'inset-x-0 bottom-0 border-t border-border pb-[var(--safe-bottom)] data-[state=closed]:slide-out-to-bottom data-[state=open]:slide-in-from-bottom',
left: 'inset-y-0 left-0 h-full w-[min(88vw,22rem)] border-r border-border pl-[var(--safe-left)] data-[state=closed]:slide-out-to-left data-[state=open]:slide-in-from-left',
right:
'inset-y-0 right-0 h-full w-[min(88vw,22rem)] border-l border-border pr-[var(--safe-right)] data-[state=closed]:slide-out-to-right data-[state=open]:slide-in-from-right',
},
},
defaultVariants: { side: 'right' },
},
);
export interface SheetContentProps
extends React.ComponentProps<typeof SheetPrimitive.Content>,
VariantProps<typeof sheetVariants> {
/** Set false when the sheet supplies its own close affordance. */
showClose?: boolean;
}
function SheetContent({
side = 'right',
className,
children,
showClose = true,
...props
}: SheetContentProps) {
return (
<SheetPortal>
<SheetOverlay />
<SheetPrimitive.Content className={cn(sheetVariants({ side }), className)} {...props}>
{children}
{showClose ? (
<SheetPrimitive.Close
className="tap absolute right-3 top-3 inline-flex items-center justify-center rounded-md p-2 text-muted transition-colors duration-1 ease-enter hover:bg-surface-2 hover:text-fg"
aria-label="Close"
>
<X aria-hidden="true" className="size-5" />
</SheetPrimitive.Close>
) : null}
</SheetPrimitive.Content>
</SheetPortal>
);
}
function SheetHeader({ className, ...props }: React.ComponentProps<'div'>) {
return (
<div
className={cn(
'flex shrink-0 flex-col gap-1 border-b border-border px-4 pb-3 pt-[max(1rem,var(--safe-top))]',
className,
)}
{...props}
/>
);
}
/**
* The scrolling half of the sheet. Keeping the scroll on an inner element
* rather than on the content root is what stops a long menu from clipping on a
* short phone; `overscroll-contain` stops the flick from chaining through to
* the page behind the overlay.
*/
function SheetBody({ className, ...props }: React.ComponentProps<'div'>) {
return (
<div
className={cn('min-h-0 flex-1 overflow-y-auto overscroll-contain px-4 py-3', className)}
{...props}
/>
);
}
function SheetFooter({ className, ...props }: React.ComponentProps<'div'>) {
return (
<div
className={cn(
'flex shrink-0 flex-col gap-2 border-t border-border px-4 pb-[max(1rem,var(--safe-bottom))] pt-3',
className,
)}
{...props}
/>
);
}
function SheetTitle({ className, ...props }: React.ComponentProps<typeof SheetPrimitive.Title>) {
return (
<SheetPrimitive.Title
className={cn('text-base font-semibold text-fg', className)}
{...props}
/>
);
}
function SheetDescription({
className,
...props
}: React.ComponentProps<typeof SheetPrimitive.Description>) {
return <SheetPrimitive.Description className={cn('text-sm text-muted', className)} {...props} />;
}
export {
Sheet,
SheetTrigger,
SheetClose,
SheetPortal,
SheetOverlay,
SheetContent,
SheetHeader,
SheetBody,
SheetFooter,
SheetTitle,
SheetDescription,
};
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import * as React from 'react';
import { cn } from '@/lib/utils';
/**
* `bg-muted` would be wrong here: in this palette `muted` is the muted TEXT
* colour, a mid grey that reads as a filled block rather than a placeholder.
* The placeholder surface is `surface-2`.
*/
function Skeleton({ className, ...props }: React.ComponentProps<'div'>) {
return (
<div
aria-hidden="true"
className={cn('animate-pulse rounded-md bg-surface-2', className)}
{...props}
/>
);
}
export { Skeleton };
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import * as React from 'react';
import * as SliderPrimitive from '@radix-ui/react-slider';
import { cn } from '@/lib/utils';
/**
* One thumb per value, not one hard-coded thumb: the reward editor drives this
* with a single weight today and a range tomorrow, and a single-thumb slider
* fed a two-value array silently drops the second value.
*/
function Slider({
className,
value,
defaultValue,
...props
}: React.ComponentProps<typeof SliderPrimitive.Root>) {
const thumbCount = (value ?? defaultValue ?? [0]).length;
return (
<SliderPrimitive.Root
className={cn('relative flex w-full touch-none select-none items-center py-2', className)}
{...(value === undefined ? {} : { value })}
{...(defaultValue === undefined ? {} : { defaultValue })}
{...props}
>
<SliderPrimitive.Track className="relative h-1.5 w-full grow overflow-hidden rounded-full bg-surface-2">
<SliderPrimitive.Range className="absolute h-full bg-brand" />
</SliderPrimitive.Track>
{Array.from({ length: thumbCount }, (_, i) => (
<SliderPrimitive.Thumb
key={i}
className="block size-5 rounded-full border-2 border-brand bg-surface shadow-sm transition-colors duration-1 ease-enter disabled:pointer-events-none disabled:opacity-50"
/>
))}
</SliderPrimitive.Root>
);
}
export { Slider };
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import * as React from 'react';
import * as TabsPrimitive from '@radix-ui/react-tabs';
import { cn } from '@/lib/utils';
const Tabs = TabsPrimitive.Root;
function TabsList({ className, ...props }: React.ComponentProps<typeof TabsPrimitive.List>) {
return (
<TabsPrimitive.List
className={cn(
'inline-flex items-center justify-start gap-1 rounded-lg border border-border bg-surface-2 p-1 text-muted',
className,
)}
{...props}
/>
);
}
function TabsTrigger({ className, ...props }: React.ComponentProps<typeof TabsPrimitive.Trigger>) {
return (
<TabsPrimitive.Trigger
className={cn(
'tap inline-flex items-center justify-center whitespace-nowrap rounded-md px-3 py-1.5 text-sm font-medium transition-colors duration-1 ease-enter disabled:pointer-events-none disabled:opacity-50 data-[state=active]:bg-surface data-[state=active]:text-fg data-[state=active]:shadow-sm',
className,
)}
{...props}
/>
);
}
function TabsContent({ className, ...props }: React.ComponentProps<typeof TabsPrimitive.Content>) {
return <TabsPrimitive.Content className={cn('mt-4', className)} {...props} />;
}
export { Tabs, TabsList, TabsTrigger, TabsContent };
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import * as React from 'react';
import * as TooltipPrimitive from '@radix-ui/react-tooltip';
import { cn } from '@/lib/utils';
const TooltipProvider = TooltipPrimitive.Provider;
const Tooltip = TooltipPrimitive.Root;
const TooltipTrigger = TooltipPrimitive.Trigger;
function TooltipContent({
className,
sideOffset = 6,
...props
}: React.ComponentProps<typeof TooltipPrimitive.Content>) {
return (
<TooltipPrimitive.Portal>
<TooltipPrimitive.Content
sideOffset={sideOffset}
className={cn(
// z-50 and not z-10: the tooltip has to clear the sticky header,
// which is itself z-50 and creates a stacking context of its own.
'z-50 overflow-hidden rounded-md border border-border bg-surface px-2.5 py-1.5 text-xs text-fg shadow-md',
'duration-1 ease-enter animate-in fade-in-0 zoom-in-95 data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=closed]:zoom-out-95',
'data-[side=bottom]:slide-in-from-top-1 data-[side=left]:slide-in-from-right-1 data-[side=right]:slide-in-from-left-1 data-[side=top]:slide-in-from-bottom-1',
className,
)}
{...props}
/>
</TooltipPrimitive.Portal>
);
}
export { Tooltip, TooltipTrigger, TooltipContent, TooltipProvider };
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/**
* Every external claim this site makes, with the link that backs it, plus the
* handful of numbers about our own word list.
*
* Home and Honesty both quote these. They are here, once, so the two pages
* cannot drift into citing the same fact two different ways — which is the
* usual way an honest site becomes a dishonest one.
*
* The word-list counts are literals rather than imports on purpose: the answer
* list is 4,603 strings sitting outside the Vite root, and pulling it in to
* render one number would put the whole dictionary in the entry chunk. They are
* reproducible with the command in `wordListRebuild` and are checked by CI.
*/
export interface Citation {
/** What the source proves, in one line. */
claim: string;
label: string;
href: string;
}
/**
* The credential. Wordle is not our choice of demo — it is Prime Intellect's
* own hello-world, in three separate places in their stack.
*/
export const helloWorldCitations: readonly Citation[] = [
{
claim: 'One of the five basic end-to-end examples in prime-rl, their RL trainer.',
label: 'prime-rl / examples / basic / wordle',
href: 'https://github.com/PrimeIntellect-ai/prime-rl/tree/main/examples/basic/wordle',
},
{
claim: 'A shipped environment in verifiers, the library the whole ecosystem builds on.',
label: 'verifiers / environments / wordle',
href: 'https://github.com/PrimeIntellect-ai/verifiers/tree/main/environments/wordle',
},
{
claim: 'The environment used in the official lab-cookbook prompt-optimisation tutorial.',
label: 'lab-cookbook / guides / prompt optimization',
href: 'https://github.com/PrimeIntellect-ai/lab-cookbook/tree/main/guides/04-prompt-optimization',
},
];
/**
* The one measured, citable training result on this site. It is theirs, not
* ours, and it is a WIN RATE.
*
* Their README also publishes average-reward figures for the same runs. We do
* not quote those anywhere and neither should you: the reward function has
* changed across versions of the environment, the two numbers were produced
* under different versions, and nobody re-measured them. A win rate survives a
* reward change. An average reward does not.
*/
export const trainingResult = {
model: 'Qwen3-1.7B',
before: '0%',
after: '~60%',
metric: 'win rate',
method: 'SFT warm-up, then multi-turn RL with group-relative advantages (GRPO)',
/** From the same README: 20 held-out words, 3 rollouts each. */
evalDescription: '20 held-out words the model never trained on, played 3 times each',
source: {
label: 'prime-rl / examples / basic / wordle',
href: 'https://github.com/PrimeIntellect-ai/prime-rl/tree/main/examples/basic/wordle',
},
checkpoints: [
{
label: 'PrimeIntellect/Qwen3-1.7B-Wordle-SFT',
href: 'https://huggingface.co/PrimeIntellect/Qwen3-1.7B-Wordle-SFT',
},
{
label: 'PrimeIntellect/Qwen3-1.7B-Wordle-RL',
href: 'https://huggingface.co/PrimeIntellect/Qwen3-1.7B-Wordle-RL',
},
],
} as const;
/**
* Our word list, by the numbers. Answers are the intersection of Wordnik's
* headwords and SCOWL's common-American tier, minus a short hand-written
* blocklist; guesses are all of Wordnik's five-letter words.
*/
export const wordList = {
answers: 4603,
guesses: 11846,
/** Share of answers ending in a plain plural S. */
endsInS: '32.9%',
/** Share of answers ending in -ED. */
endsInEd: '6.1%',
/** Both together. */
endsInSorEd: '39.0%',
/** The original game's hand-curated answer list, for comparison. */
originalAnswers: 2315,
rebuild: 'uv run python envs/wordle_five/words/build_words.py',
sources: [
{ label: 'Wordnik word list (2021-07-29)', href: 'https://github.com/wordnik/wordlist' },
{ label: 'SCOWL / wamerican (2020.12.07)', href: 'http://wordlist.aspell.net/' },
],
} as const;
/**
* The famous 3.42. It belongs to the original game's 2,315-word answer list and
* to Alex Selby's exact solver, and it is quoted on this site only to say that
* it is not ours.
*/
export const optimalPlay = {
average: '3.42 guesses',
label: 'Selbys exact optimal solution for the original 2,315-word list',
href: 'https://sonorouschocolate.com/notes/index.php/The_best_strategies_for_Wordle',
} as const;
/** Commands anyone can run against a clone of this repository. */
export const reproduce = {
clone: 'git clone https://github.com/karti-ai/PIG-Demo',
install: 'cd PIG-Demo && uv sync --all-packages',
evaluate: 'uv run vf-eval wordle-five -n 8',
conformance: 'pnpm conformance',
} as const;
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/**
* Icon names to icon components, for the names that live in data.
*
* `DemoMeta.icon` and `VerticalEntry.icon` are strings, so the data stays
* serialisable and one demo's icon does not drag lucide into every chunk. That
* only holds if the resolver imports icons BY NAME, as below. Do not replace
* this with `import * as lucide` and a lookup — it compiles, it renders, and it
* quietly ships all fourteen hundred icons.
*
* Adding a demo or a vertical with an icon that is not in this map is not an
* error: it falls back to `Blocks`. Add the name here when you notice.
*/
import {
Blocks,
Braces,
Cpu,
Grid3x3,
Headset,
Puzzle,
RadioTower,
Scale,
ShieldCheck,
Siren,
Stethoscope,
Table2,
Tag,
Truck,
Zap,
} from 'lucide-react';
import type { LucideIcon } from 'lucide-react';
const REGISTRY: Record<string, LucideIcon> = {
Blocks,
Braces,
Cpu,
Grid3x3,
Headset,
Puzzle,
RadioTower,
Scale,
ShieldCheck,
Siren,
Stethoscope,
Table2,
Tag,
Truck,
Zap,
};
export function iconFor(name: string): LucideIcon {
return REGISTRY[name] ?? Blocks;
}
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/**
* The join between the demo registry and the vertical lineup.
*
* This is the ONLY place the marketing pages touch the registry. Home, Gallery
* and Vertical all read demos through here, so when the registry's export name
* or path moves, it moves in one line instead of in four pages.
*/
import { demos } from '@/lib/demo-kit';
import type { DemoMeta, Vertical } from '@/lib/demo-kit/types';
import { VERTICALS, verticalByKey } from '@/content/verticals';
import type { VerticalEntry } from '@/content/verticals';
/**
* Route shapes, written down once. The router owns the actual `<Route>`
* elements; these are what every link on the marketing side builds, so if the
* two ever disagree, they disagree here and not in twenty JSX attributes.
*/
export const routes = {
home: '/',
gallery: '/gallery',
honesty: '/honesty',
demo: (slug: string) => `/demos/${slug}`,
vertical: (slug: string) => `/verticals/${slug}`,
/** Gallery pre-filtered to one vertical. Deep-linkable on purpose. */
galleryFiltered: (key: Vertical) => `/gallery?vertical=${key}`,
} as const;
/** The public repository. Every claim on the site is meant to end up here. */
export const REPO_URL = 'https://github.com/karti-ai/PIG-Demo';
/** Registry order is authorial; this is the order every list renders in. */
export const allDemos: readonly DemoMeta[] = [...demos].sort(
(a, b) => a.order - b.order || a.slug.localeCompare(b.slug),
);
export const liveDemos: readonly DemoMeta[] = allDemos.filter((d) => d.status === 'live');
/**
* The demo the site leads with. `reference` is the hello-world vertical, and
* the first live one in it is the front door; if there is none yet, any live
* demo will do, and only then do we fall back to whatever the registry has.
* Written as a function of the registry so adding a demo never edits Home.
*/
export const featuredDemo: DemoMeta | undefined =
liveDemos.find((d) => d.vertical === 'reference') ?? liveDemos[0] ?? allDemos[0];
/** Every vertical key that at least one demo is filed under. Filter source. */
export const verticalKeysInUse: readonly Vertical[] = Array.from(
new Set(allDemos.map((d) => d.vertical)),
);
export function demosForVertical(key: Vertical | null): readonly DemoMeta[] {
if (!key) return [];
return allDemos.filter((d) => d.vertical === key);
}
export function demoBySlug(slug: string | undefined): DemoMeta | undefined {
if (!slug) return undefined;
return allDemos.find((d) => d.slug === slug);
}
/**
* A demo's vertical, for a label on a card. `reference` deliberately resolves
* to nothing — the word game is not an industry, and labelling it as one would
* be the first small lie on a site whose whole argument is that it doesn't
* tell them.
*/
export function verticalForDemo(demo: DemoMeta): VerticalEntry | undefined {
return verticalByKey(demo.vertical);
}
/** The lineup, in the order we would build it. */
export const lineup: readonly VerticalEntry[] = [...VERTICALS].sort((a, b) => a.rank - b.rank);
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/**
* The class strings the marketing pages share.
*
* These pages own no components — the shared UI primitives belong to another
* part of the tree — so the alternative to this file was the same forty
* characters of Tailwind copied into five pages and drifting apart. Strings,
* not components, so nothing here reaches for React.
*
* Horizontal padding is written against the safe-area tokens rather than a
* flat value: on a notched phone in landscape, a flat `px-5` puts the first
* character of every heading under the rounded corner.
*/
/** Page-width container with safe-area-aware gutters. */
export const shell =
'mx-auto w-full max-w-canvas pl-[max(1.25rem,var(--safe-left))] pr-[max(1.25rem,var(--safe-right))] sm:pl-[max(2rem,var(--safe-left))] sm:pr-[max(2rem,var(--safe-right))]';
/** Vertical rhythm between top-level sections. */
export const section = 'py-12 sm:py-16';
/** Small uppercase label above a section heading. */
export const eyebrow = 'text-xs font-semibold uppercase tracking-[0.14em] text-muted';
export const h1 =
'text-[2rem] leading-[1.08] font-extrabold tracking-tight text-fg sm:text-5xl lg:text-6xl';
export const h2 = 'text-2xl font-bold tracking-tight text-fg sm:text-3xl';
export const h3 = 'text-base font-semibold text-fg';
export const lede = 'text-lg leading-relaxed text-muted sm:text-xl';
export const prose = 'text-[0.9375rem] leading-relaxed text-muted';
/** Filled call to action. 44px tall via `.tap`. */
export const btnPrimary =
'tap inline-flex items-center justify-center gap-2 rounded-lg bg-brand px-5 py-2.5 text-sm font-semibold text-accent-on transition-colors duration-2 ease-enter hover:bg-accent-fg';
/** Outlined call to action, for the second-choice action beside a primary. */
export const btnSecondary =
'tap inline-flex items-center justify-center gap-2 rounded-lg border border-border bg-surface px-5 py-2.5 text-sm font-semibold text-fg transition-colors duration-2 ease-enter hover:bg-surface-2';
/** Inline link inside running text. Underlined, because colour alone is not a link. */
export const link =
'font-medium text-accent-fg underline decoration-accent-fg/40 underline-offset-4 transition-colors duration-1 ease-enter hover:decoration-accent-fg';
/** Small pill. Neutral by default; pass a colour class after it. */
export const pill =
'inline-flex items-center gap-1.5 rounded-md border border-border bg-surface-2 px-2 py-1 text-xs font-medium text-muted';
/** The standing "these are our proposals" badge. */
export const proposalPill =
'inline-flex items-center gap-1.5 rounded-md border border-border bg-surface-2 px-2 py-1 text-[0.6875rem] font-semibold uppercase tracking-wider text-muted';
/** A card that is also a link: the whole rectangle is the target. */
export const cardLink =
'card group flex flex-col p-5 transition-colors duration-2 ease-enter hover:border-brand/40 hover:bg-surface-2';
/** Monospaced command block. Scrolls itself rather than the page. */
export const codeBlock =
'nums overflow-x-auto rounded-lg border border-border bg-surface-2 p-3 font-mono text-[0.8125rem] leading-relaxed text-fg';
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/**
* The twelve verticals, as data.
*
* These are OUR proposals. Nothing here is Prime Intellect's roadmap, nothing
* here describes a customer, and no company is named anywhere in this file.
* `PROPOSAL_NOTICE` is rendered on every surface that shows a vertical, and it
* is a constant rather than page copy so it cannot be dropped from one page and
* kept on another.
*
* Each entry is an argument in four parts: the task an environment would run,
* the reward in the buyer's own KPI, the counterweight that stops that reward
* being farmed the crude way, and — where it applies — the caveat that says
* where the argument stops being honest. An entry without a counterweight is
* not a vertical, it is a slide.
*/
import type { Vertical } from '@/lib/demo-kit/types';
/** Rendered verbatim wherever a vertical appears. Never edit per page. */
export const PROPOSAL_NOTICE = 'Proposed by PIG-Demo';
export interface VerticalEntry {
/** URL segment: `/verticals/<slug>`. */
slug: string;
title: string;
/**
* The registry's `Vertical` key, used to join a vertical to any demo built
* for it. `null` where the contract has no key — see the note on
* `semiconductor` at the bottom of this file.
*/
key: Vertical | null;
/** A lucide-react icon NAME. Resolved by the page, never imported here. */
icon: string;
/** Priority order across the whole lineup. 1 is the one we would build next. */
rank: number;
/** The job title that owns the budget for this. */
persona: string;
/** The question already in their head when they land. Written as they'd say it. */
anxiety: string;
/** The concrete unit of work one episode of the environment would cover. */
task: string;
/** What the reward pays for, stated in their KPI and not in ML vocabulary. */
reward: string;
/** What stops the reward being maximised the crude way. In genuine tension. */
counterweight: string;
/** Whether this is in the set we intend to build after the reference demo. */
plannedForV1: boolean;
/** Where the argument stops. Rendered as a standing warning, not a footnote. */
caveat?: string;
}
export const VERTICALS: readonly VerticalEntry[] = [
{
slug: 'customer-support-resolution',
title: 'Customer Support Resolution',
key: 'support',
icon: 'Headset',
rank: 1,
persona: 'VP of Customer Support',
anxiety:
'Deflection went up and CSAT went down in the same quarter. Nobody can tell me which of those the assistant caused.',
task: 'Work one inbound ticket against a frozen snapshot of the help centre, the order record and the refund policy. Resolve it, or hand it to a human with the reason attached.',
reward:
'Pays for a first-contact resolution the customer does not reopen within seven days. One number, the one already on the support scorecard.',
counterweight:
'Refunding everything closes every ticket. So the reward subtracts for any resolution that granted more than the policy allowed, and for a handoff written to look like an answer. Escalating honestly outscores a generous close.',
plannedForV1: true,
},
{
slug: 'healthcare-denial-appeal',
title: 'Healthcare RCM Denial Appeal',
key: 'healthcare',
icon: 'Stethoscope',
rank: 2,
persona: 'Revenue Cycle Director',
anxiety:
'We appeal a fraction of our denials because we cannot staff the rest. I do not know what that fraction costs us.',
task: 'Given the denial code, the payers published medical policy and the chart excerpt, draft the appeal and cite the specific policy paragraph that supports it.',
reward:
'Pays overturned dollars per appeal, scored against the payers adjudicated outcome on the same claim.',
counterweight:
'Every cited policy line must appear verbatim in the attached policy, and every clinical fact must appear in the chart. One invented citation zeroes the appeal no matter how well the letter reads. A persuasive fabrication is the failure mode here, so the grader checks the sources before it reads the argument.',
plannedForV1: true,
},
{
slug: 'insurance-coverage-reserve',
title: 'Insurance Coverage & Reserve',
key: 'insurance',
icon: 'ShieldCheck',
rank: 3,
persona: 'Chief Claims Officer',
anxiety:
'Adjusters set the initial reserve by feel. My development triangle is a monthly report on how expensive that feel is.',
task: 'Read the first notice of loss, the policy form and the endorsements. Decide covered or not covered, name the clause that decides it, and set the initial reserve.',
reward:
'Pays on reserve accuracy: the gap between the number set on day one and the cost the claim actually closed at. The coverage call has to match the closed file.',
counterweight:
'Reserving high is accurate and expensive, so tied-up capital is charged against the score. Denying to protect the number is charged at the rate those denials were later overturned. The two pull in opposite directions on purpose.',
plannedForV1: true,
},
{
slug: 'financial-crime-alert-triage',
title: 'Financial-Crime Alert Triage',
key: 'financial-crime',
icon: 'Siren',
rank: 4,
persona: 'BSA / AML Officer',
anxiety:
'Almost every alert my team reads is a false positive. The handful that are not is the entire conversation with my regulator.',
task: 'Triage one transaction-monitoring alert against the customers KYC file and twelve months of account history. Close it, or escalate it for a suspicious-activity filing with a written narrative.',
reward:
'Pays for closing false positives, in analyst hours per thousand alerts. That is the number the operating budget is built on.',
counterweight:
'A missed escalation on an alert that later became a filed report costs more than every hour saved that month. The asymmetry lives in the reward weights, where you can read it and argue with it, instead of in a policy memo.',
plannedForV1: true,
},
{
slug: 'energy-day-ahead-bid',
title: 'Energy Day-Ahead Bid',
key: 'energy',
icon: 'Zap',
rank: 5,
persona: 'Head of Power Trading',
anxiety:
'A model that backtests beautifully and then blows out a real-time position is worse than no model at all.',
task: 'Submit a day-ahead bid curve for one asset across twenty-four hours, given the load forecast, the outage schedule and the historical basis.',
reward:
'Pays settled day-ahead revenue net of real-time, in dollars, at the clearing prices the market operator actually published for that day.',
counterweight:
'Imbalance charges and ramp limits settle against the same score, and any bid the market operator would have rejected settles at zero. A schedule the plant cannot physically deliver loses money in the grader exactly as it would on the desk.',
plannedForV1: true,
},
{
slug: 'logistics-load-and-reroute',
title: 'Logistics Load & Reroute',
key: 'logistics',
icon: 'Truck',
rank: 6,
persona: 'VP of Transportation',
anxiety:
'Cost per load and on-time delivery move in opposite directions, and my planners choose between them every hour without writing down why.',
task: 'Build the days load plan from the order book, then reroute it live when a driver runs out of hours and a dock appointment slips.',
reward:
'Pays landed cost per load and on-time-in-full against the receivers appointment window. Both, together, because either one alone is trivially gamed.',
counterweight:
'Hours-of-service, weight and appointment windows are hard constraints. A cheaper plan that puts a driver over their clock is not a cheaper plan; that leg scores zero and the saving disappears with it.',
plannedForV1: true,
},
{
slug: 'code-fix-the-test',
title: 'Code Fix-the-Test',
key: 'code',
icon: 'Braces',
rank: 7,
persona: 'VP of Engineering',
anxiety:
'Every vendor shows me a pass rate on a public benchmark my team has never run on code my team has never seen.',
task: 'Given a repository at a specific commit and one failing test, make that test pass.',
reward:
'The test suite is the grader. It pays 1 when the target test passes and everything that passed before still passes.',
counterweight:
'Editing the test, weakening its assertion or marking it skipped is caught by diffing the test files, and scores zero. This is the vertical where the grader argues back the least, which is exactly why it is the cheapest one to trust.',
plannedForV1: true,
},
{
slug: 'retail-markdown-cadence',
title: 'Retail Markdown Cadence',
key: 'retail',
icon: 'Tag',
rank: 8,
persona: 'Chief Merchant',
anxiety:
'We run the same markdown ladder every season because relitigating it costs more than the margin it would save.',
task: 'Set the weekly markdown for one style-colour across a season, given sell-through to date, units on hand and the weeks remaining.',
reward:
'Pays gross margin dollars at season end, computed on the sell-through curve that actually happened.',
counterweight:
'Whatever is left at the end is charged at its disposal cost, and the model cannot see the weeks it is pricing into. Holding price to protect margin ends the season owning the goods, and the score says so.',
plannedForV1: false,
},
{
slug: 'telecom-alarm-root-cause',
title: 'Telecom Alarm → Root-Cause',
key: 'telecom',
icon: 'RadioTower',
rank: 9,
persona: 'SVP Network Operations',
anxiety:
'One fibre cut lights up thousands of alarms. My operations centre spends the first half of the outage deciding which one to read.',
task: 'Correlate an alarm storm against the network topology and the change log, and name the single failing element.',
reward:
'Pays on time-to-identify, measured against the root cause the post-incident review recorded.',
counterweight:
'A confident wrong element costs the truck roll it triggers. Answering “insufficient evidence, here are the two candidates” scores higher than a fast wrong answer, which is the opposite of what a plain accuracy metric would teach.',
plannedForV1: false,
},
{
slug: 'data-column-split',
title: 'Data Column Split',
key: 'data',
icon: 'Table2',
rank: 10,
persona: 'Chief Data Officer',
anxiety:
'A large part of my analytics backlog is a person reshaping a spreadsheet by hand and calling it a project.',
task: 'Given one column of messy real values and a handful of worked examples, produce the transformation that splits or normalises the whole column.',
reward:
'Pays exact match on held-out rows the model never saw while it was writing the rule.',
counterweight:
'The rule is applied to those rows, not fitted to them, and a rule that special-cases individual values is penalised on length. Memorising the examples scores zero on the rows that pay.',
plannedForV1: false,
},
{
slug: 'legal-playbook-redline',
title: 'Legal Playbook Redline',
key: 'legal',
icon: 'Scale',
rank: 11,
persona: 'General Counsel',
anxiety:
'First-pass review of a mutual NDA is not legal work, and it is still what my team does on a Thursday night.',
task: 'Redline a counterparty contract against our own negotiation playbook and route each deviation to accept, negotiate, or escalate.',
reward:
'Pays for finding every clause the playbook flags and putting it in the right one of the three buckets. That is checkable against the playbook itself.',
counterweight:
'Escalating everything finds every clause and reviews nothing, so the escalation bucket has a budget and overspending it is penalised.',
plannedForV1: false,
caveat:
'Where this stops being honest: finding the clause is checkable, but whether the replacement language is an acceptable redline is judgment, and grading judgment collapses to an LLM judge — the exact thing a verifiable reward is meant to replace. We would ship the detection half with a real verifier and say plainly that the drafting half is unverified. We would not put a judge behind a bar chart and call it a score.',
},
{
slug: 'semiconductor-ppa-closure',
title: 'Semiconductor PPA Closure',
/*
* No `Vertical` key exists for this one, and that is deliberate rather than
* an oversight: it is on the page as the strongest form of the argument,
* not as something we intend to build, so it is joined to no demo and never
* appears as a gallery filter. See the contract note in the lane report.
*/
key: null,
icon: 'Cpu',
rank: 12,
persona: 'VP of Silicon Engineering',
anxiety:
'Timing closure is six weeks of a senior engineers life per tape-out, and we do it again next tape-out.',
task: 'Adjust synthesis and place-and-route constraints on one block until it closes timing at the target frequency.',
reward:
'The signoff report is the reward: worst negative slack, total negative slack, area, leakage power. Numbers the tool prints. No rubric, no judge, no human in the scoring loop.',
counterweight:
'Hitting frequency by spending area or power is priced into the same objective, and a run that fails design-rule checks scores nothing however good its timing looks.',
plannedForV1: false,
caveat:
'The most rigorous reward on this page and the worst demo on it. Signoff needs licensed EDA tools and hours of compute for a single rollout, and none of that fits in a browser tab. We are listing it because it is where the argument is strongest, and we are telling you we are not building it.',
},
] as const;
/** Lookup by URL segment. Returns undefined for an unknown slug. */
export function verticalBySlug(slug: string | undefined): VerticalEntry | undefined {
if (!slug) return undefined;
return VERTICALS.find((v) => v.slug === slug);
}
/**
* Lookup by the registry's `Vertical` key, so a demo can find its vertical.
* `reference` intentionally matches nothing: the hello-world demo belongs to
* no industry.
*/
export function verticalByKey(key: Vertical | undefined): VerticalEntry | undefined {
if (!key) return undefined;
return VERTICALS.find((v) => v.key === key);
}
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/**
* Identity functions with types attached.
*
* They exist for two reasons that a plain object literal does not give you:
* inference (a demo writes `defineDemo<WordleState>({...})` once and every
* callback inside is typed), and a stable grep target `defineDemo(` finds
* every demo in the repo, which is what `scripts/check-demos.mjs` and any
* future codemod key off. Do not "simplify" these away.
*/
import type { DemoMeta, DemoModule } from './types';
/** Wrap the object exported from a demo's `meta.ts`. */
export function defineMeta(meta: DemoMeta): DemoMeta {
return meta;
}
/** Wrap the object exported from a demo's `demo.tsx`. */
export function defineDemo<TState>(demo: DemoModule<TState>): DemoModule<TState> {
return demo;
}
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/**
* Loading and scoring recorded runs.
*
* The one rule this module exists to enforce: **`null` is "not scored", and it
* is never 0.0.** A run that failed to grade, a component the environment did
* not emit, a truncated trace all of those are absences. Rendering an absence
* as a zero turns a missing measurement into a claim about the model, and this
* whole site is an argument that the numbers are real.
*/
import type { DemoEpisode, RewardComponent, RewardValues, RunRef } from './types';
/**
* True when a value must not be summed, averaged or drawn as a bar.
*
* The signature narrows the FALSE branch to `number`, which is the point the
* caller gets a real number without a second check. It is a small lie for
* exactly one input: `NaN` is a `number` but returns `true` here, because a
* corrupted fixture must be treated as unscored rather than poison every
* downstream sum. Callers only ever reach the narrowed branch when the value is
* finite, so the lie is unobservable.
*/
export function isNotScored(value: number | null | undefined): value is null | undefined {
return value === null || value === undefined || !Number.isFinite(value);
}
/**
* Total reward: sum of `score x weight` over the components that were scored.
*
* Unscored components are SKIPPED, not zeroed, and the weights are deliberately
* NOT renormalised over the survivors renormalising would quietly invent a
* different reward function than the one the environment shipped. If nothing
* was scored at all, the answer is `null`, not `0`.
*/
export function rewardTotal(
values: RewardValues,
components: readonly RewardComponent[],
): number | null {
let total = 0;
let scored = 0;
for (const component of components) {
const raw = values[component.key];
if (isNotScored(raw)) continue;
total += raw * component.weight;
scored += 1;
}
return scored === 0 ? null : total;
}
/** How many of `components` the episode actually carries a number for. */
export function scoredCount(
values: RewardValues,
components: readonly RewardComponent[],
): number {
return components.filter((c) => !isNotScored(values[c.key])).length;
}
/**
* In-flight and settled fetches, keyed by path.
*
* The promise is cached, not the value, so two panels mounting in the same tick
* share one request. A rejected promise is evicted, so a failed load can be
* retried by simply calling again a cached rejection would make one flaky
* network moment permanent for the life of the tab.
*/
const episodeCache = new Map<string, Promise<DemoEpisode>>();
/** Fetch and cache one recorded run. */
export function loadEpisode(runRef: RunRef): Promise<DemoEpisode> {
const cached = episodeCache.get(runRef.path);
if (cached) return cached;
const pending = fetch(runRef.path, { headers: { accept: 'application/json' } })
.then(async (response) => {
if (!response.ok) {
throw new Error(`Could not load run "${runRef.id}" (${response.status} from ${runRef.path})`);
}
return assertEpisode(await response.json(), runRef);
})
.catch((error: unknown) => {
episodeCache.delete(runRef.path);
throw error;
});
episodeCache.set(runRef.path, pending);
return pending;
}
/** Drop a cached run. Only useful in tests and the dev-time fixture watcher. */
export function clearEpisodeCache(path?: string): void {
if (path === undefined) episodeCache.clear();
else episodeCache.delete(path);
}
/**
* Structural check on a fixture.
*
* Loud and early beats a board that renders half a run. Everything checked here
* is something the surfaces read without a guard.
*/
function assertEpisode(raw: unknown, runRef: RunRef): DemoEpisode {
if (raw === null || typeof raw !== 'object') {
throw new Error(`Run "${runRef.id}" is not a JSON object.`);
}
const episode = raw as Partial<DemoEpisode>;
if (!Array.isArray(episode.turns)) {
throw new Error(`Run "${runRef.id}" has no \`turns\` array.`);
}
if (episode.rewards === null || typeof episode.rewards !== 'object') {
throw new Error(`Run "${runRef.id}" has no \`rewards\` object.`);
}
if (typeof episode.outcome !== 'string') {
throw new Error(`Run "${runRef.id}" has no \`outcome\`.`);
}
return episode as DemoEpisode;
}
/**
* The run manifest, `public/traces/manifest.json`.
*
* `RunRef` says runs are "listed in public/traces/manifest.json", but nothing in
* the contract hands the shell a `RunRef[]` `DemoModule` has no `runs` field.
* So the manifest is the only source, and this is its reader. Three shapes are
* accepted because the generator and the shell are written in different places
* and a mismatch here would be a blank page rather than a type error:
*
* { "demos": { "wordle-five": [RunRef, ...] } }
* { "runs": [ { ...RunRef, "demo": "wordle-five" }, ... ] }
* [ { ...RunRef, "demo": "wordle-five" }, ... ]
*/
export const MANIFEST_PATH = '/traces/manifest.json';
export type RunManifest = Record<string, RunRef[]>;
let manifestPromise: Promise<RunManifest> | null = null;
export function loadManifest(path: string = MANIFEST_PATH): Promise<RunManifest> {
if (manifestPromise) return manifestPromise;
manifestPromise = fetch(path, { headers: { accept: 'application/json' } })
.then(async (response) => {
if (!response.ok) {
throw new Error(`Could not load the run manifest (${response.status} from ${path}).`);
}
return normaliseManifest(await response.json());
})
.catch((error: unknown) => {
manifestPromise = null;
throw error;
});
return manifestPromise;
}
/** The runs recorded for one demo, in manifest order. Empty when there are none. */
export async function listRuns(slug: string): Promise<RunRef[]> {
const manifest = await loadManifest();
return manifest[slug] ?? [];
}
function normaliseManifest(raw: unknown): RunManifest {
const out: RunManifest = {};
const push = (slug: string, run: RunRef): void => {
const bucket = out[slug];
if (bucket) bucket.push(run);
else out[slug] = [run];
};
const flat = (entries: unknown[]): void => {
for (const entry of entries) {
if (entry === null || typeof entry !== 'object') continue;
const record = entry as RunRef & { demo?: string; slug?: string };
const slug = record.demo ?? record.slug;
if (typeof slug !== 'string') continue;
push(slug, record);
}
};
if (Array.isArray(raw)) {
flat(raw);
return out;
}
if (raw === null || typeof raw !== 'object') return out;
const object = raw as { demos?: unknown; runs?: unknown };
if (Array.isArray(object.runs)) flat(object.runs);
const demos = object.demos;
if (demos !== null && typeof demos === 'object') {
for (const [slug, runs] of Object.entries(demos as Record<string, unknown>)) {
if (Array.isArray(runs)) {
for (const run of runs) {
if (run !== null && typeof run === 'object') push(slug, run as RunRef);
}
}
}
}
return out;
}
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/**
* The demo registry: discovery by existence.
*
* There is no list of demos anywhere in this repo. A demo exists because
* `src/demos/<slug>/meta.ts` and `src/demos/<slug>/demo.tsx` exist. Adding one
* is `mkdir` plus two files; the header, the gallery, the vertical pages and
* the router all pick it up with no edit to shared code. That property is the
* whole reason this file is a glob and not an array, so resist the urge to
* "just add an import" for the one awkward demo.
*
* Two globs, deliberately different:
* - `meta.ts` is EAGER. Every page needs every meta (the header lists them),
* it is plain serialisable data, and the contract forbids React or icon
* components in it precisely so this eager glob stays cheap.
* - `demo.tsx` is LAZY. It is the expensive half components, adapters,
* the reward source imported with `?raw` and only one of them is ever
* needed at a time.
*
* A demo whose meta is malformed is QUARANTINED: dropped from the registry with
* a console error. One bad demo must never be able to white-page the site.
*/
import type { DemoMeta, DemoModule, Vertical } from './types';
/**
* The shell is generic over each demo's board type and never inspects it, but
* the registry has to hand back demos of *different* board types from one
* function. `DemoModule<unknown>` does not work: `Surface` takes `{ state: T }`
* in a contravariant position, so `DemoModule<WordleState>` is not assignable
* to `DemoModule<unknown>` and the shell could not pass a state back in either.
* `any` is the one thing that is assignable in both directions here. Each demo
* is still fully checked against `DemoModule<TState>` at its own `defineDemo()`
* call site, which is where the type actually protects anyone.
*/
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export type AnyDemoModule = DemoModule<any>;
/** Every vertical in the contract, in the order the site presents them. */
export const VERTICAL_ORDER: readonly Vertical[] = [
'reference',
'support',
'healthcare',
'insurance',
'financial-crime',
'energy',
'logistics',
'code',
'retail',
'telecom',
'data',
'legal',
];
/** Exec-facing names. The union member is a slug; this is what a person reads. */
export const VERTICAL_LABELS: Readonly<Record<Vertical, string>> = {
reference: 'Reference',
support: 'Customer support',
healthcare: 'Healthcare',
insurance: 'Insurance',
'financial-crime': 'Financial crime',
energy: 'Energy',
logistics: 'Logistics',
code: 'Software',
retail: 'Retail',
telecom: 'Telecom',
data: 'Data',
legal: 'Legal',
};
const VERTICAL_SET = new Set<string>(VERTICAL_ORDER);
export interface VerticalGroup {
vertical: Vertical;
label: string;
demos: DemoMeta[];
}
/**
* Demos may export their meta as `meta` or as the default. Both are accepted
* because the alternative is a build that compiles and a site that is empty.
*/
interface MetaModuleShape {
readonly meta?: unknown;
readonly default?: unknown;
}
interface DemoModuleShape {
readonly demo?: unknown;
readonly default?: unknown;
}
const metaModules = import.meta.glob<MetaModuleShape>('../../demos/*/meta.ts', {
eager: true,
});
const demoLoaders = import.meta.glob<DemoModuleShape>('../../demos/*/demo.tsx');
/** `../../demos/wordle-five/meta.ts` -> `wordle-five` */
function slugFromPath(path: string): string | null {
const match = /\/demos\/([^/]+)\/[^/]+$/.exec(path);
return match?.[1] ?? null;
}
function isNonEmptyString(value: unknown): value is string {
return typeof value === 'string' && value.trim().length > 0;
}
/**
* Returns the reason this meta is unusable, or `null` if it is fine.
*
* Everything checked here is read without a guard by some surface. `slug` is
* checked against the directory name rather than merely being present, because
* a slug that disagrees with its directory produces a card that links to a
* route that 404s the single most confusing failure this registry can have.
*/
function validationError(candidate: unknown, dirName: string): string | null {
if (candidate === null || typeof candidate !== 'object') {
return 'meta.ts must export a `meta` object (or a default export).';
}
const meta = candidate as Partial<DemoMeta>;
if (!isNonEmptyString(meta.slug)) return '`slug` is missing or empty.';
if (meta.slug !== dirName) {
return `\`slug\` is "${meta.slug}" but the directory is "${dirName}". They must match.`;
}
if (!isNonEmptyString(meta.title)) return '`title` is missing or empty.';
if (!isNonEmptyString(meta.tagline)) return '`tagline` is missing or empty.';
if (!isNonEmptyString(meta.icon)) return '`icon` is missing or empty.';
if (!isNonEmptyString(meta.persona)) return '`persona` is missing or empty.';
if (!isNonEmptyString(meta.rewardLine)) return '`rewardLine` is missing or empty.';
if (!isNonEmptyString(meta.ogImage)) return '`ogImage` is missing or empty.';
if (!isNonEmptyString(meta.vertical) || !VERTICAL_SET.has(meta.vertical)) {
return `\`vertical\` is "${String(meta.vertical)}", which is not one of: ${VERTICAL_ORDER.join(', ')}.`;
}
if (meta.status !== 'live' && meta.status !== 'spec') {
return `\`status\` is "${String(meta.status)}"; expected "live" or "spec".`;
}
if (typeof meta.order !== 'number' || !Number.isFinite(meta.order)) {
return '`order` must be a finite number.';
}
return null;
}
function byOrderThenSlug(a: DemoMeta, b: DemoMeta): number {
return a.order - b.order || a.slug.localeCompare(b.slug);
}
/** Built once at module load. Quarantine decisions are logged exactly once. */
const demosBySlug: ReadonlyMap<string, DemoMeta> = (() => {
const accepted = new Map<string, DemoMeta>();
for (const [path, module] of Object.entries(metaModules)) {
const dirName = slugFromPath(path);
if (dirName === null) {
console.error(`[demo-kit] Ignoring "${path}": could not read a slug from the path.`);
continue;
}
const candidate = module.meta ?? module.default;
const problem = validationError(candidate, dirName);
if (problem !== null) {
console.error(`[demo-kit] Quarantined demo "${dirName}": ${problem}`);
continue;
}
const meta = candidate as DemoMeta;
if (!Object.hasOwn(demoLoaders, `../../demos/${dirName}/demo.tsx`)) {
console.error(
`[demo-kit] Quarantined demo "${dirName}": meta.ts exists but demo.tsx does not.`,
);
continue;
}
accepted.set(meta.slug, meta);
}
return accepted;
})();
const orderedDemos: readonly DemoMeta[] = [...demosBySlug.values()].sort(byOrderThenSlug);
/** Every demo that survived validation, sorted by `order` then slug. */
export function listDemos(): DemoMeta[] {
return [...orderedDemos];
}
/** One demo's meta, or `undefined` for an unknown or quarantined slug. */
export function getDemo(slug: string): DemoMeta | undefined {
return demosBySlug.get(slug);
}
export function hasDemo(slug: string): boolean {
return demosBySlug.has(slug);
}
/**
* Demos grouped by vertical, in `VERTICAL_ORDER`. Verticals with no demos are
* omitted an empty "Telecom" heading reads as a broken page, not a roadmap.
*/
export function listVerticals(): VerticalGroup[] {
const groups = new Map<Vertical, DemoMeta[]>();
for (const demo of orderedDemos) {
const bucket = groups.get(demo.vertical);
if (bucket) bucket.push(demo);
else groups.set(demo.vertical, [demo]);
}
return VERTICAL_ORDER.flatMap((vertical) => {
const demos = groups.get(vertical);
if (!demos || demos.length === 0) return [];
return [{ vertical, label: VERTICAL_LABELS[vertical], demos }];
});
}
export function getVertical(slug: string): VerticalGroup | undefined {
return listVerticals().find((group) => group.vertical === slug);
}
/**
* Promise cache, not value cache: two callers in the same tick (the route
* loader and the page itself) share one dynamic import instead of racing.
* A rejection is evicted so a failed chunk fetch can be retried.
*/
const moduleCache = new Map<string, Promise<AnyDemoModule>>();
/** Load a demo's heavy half. Rejects for an unknown or quarantined slug. */
export function loadDemoModule(slug: string): Promise<AnyDemoModule> {
const cached = moduleCache.get(slug);
if (cached) return cached;
const meta = demosBySlug.get(slug);
const loader = demoLoaders[`../../demos/${slug}/demo.tsx`];
if (!meta || !loader) {
return Promise.reject(new Error(`No demo named "${slug}".`));
}
const pending = loader()
.then((module) => {
const candidate = module.demo ?? module.default;
if (candidate === null || typeof candidate !== 'object') {
throw new Error(`Demo "${slug}" does not export a demo object from demo.tsx.`);
}
const demo = candidate as AnyDemoModule;
if (demo.meta?.slug !== slug) {
throw new Error(
`Demo "${slug}" exports a module whose meta.slug is "${String(demo.meta?.slug)}".`,
);
}
return demo;
})
.catch((error: unknown) => {
moduleCache.delete(slug);
throw error;
});
moduleCache.set(slug, pending);
return pending;
}
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/**
* Taking a reward apart, and putting it back together with different weights.
*
* The reward editor is the point of the whole site: change what "good" means
* and watch the ranking move. This module is the arithmetic behind that, and it
* has one job beyond adding numbers up never to manufacture one. An unscored
* component stays `null` all the way to the bar chart.
*/
import { isNotScored, rewardTotal } from './episode';
import type { RewardComponent, RewardValues } from './types';
/** Weights closer than this are the same weight. Guards float drift in sliders. */
export const WEIGHT_EPSILON = 1e-9;
/** A user's edits to the shipped weights, keyed by component. */
export type WeightOverrides = Readonly<Record<string, number>>;
export interface RewardRow {
key: string;
/** Plain English, straight off the component. */
label: string;
description: string;
/** The raw score the environment emitted. `null` means not scored. */
score: number | null;
/** The weight in force — shipped, or edited, depending what you passed in. */
weight: number;
/** `score x weight`, the component's actual contribution. `null` when unscored. */
value: number | null;
role: RewardComponent['role'];
}
export interface RewardBreakdown {
rows: RewardRow[];
/** Sum of the scored contributions, or `null` when nothing was scored. */
total: number | null;
/** How many components carry a real number. */
scored: number;
/** Components the environment did not grade. Rendered as "not scored". */
unscored: string[];
}
/** Per-component rows plus the total, ready to render. */
export function decompose(
values: RewardValues,
components: readonly RewardComponent[],
): RewardBreakdown {
const rows: RewardRow[] = components.map((component) => {
const raw = values[component.key];
const scored = !isNotScored(raw);
return {
key: component.key,
label: component.label,
description: component.description,
score: scored ? raw : null,
weight: component.weight,
value: scored ? raw * component.weight : null,
role: component.role,
};
});
return {
rows,
total: rewardTotal(values, components),
scored: rows.filter((row) => row.score !== null).length,
unscored: rows.filter((row) => row.score === null).map((row) => row.key),
};
}
/**
* Apply the visitor's weight edits and renormalise so the weights sum to 1.0.
*
* Renormalising is what makes the editor honest. Without it, dragging one
* slider up raises the total for every arm at once and the ranking looks like
* it moved when only the scale did. With it, the visitor is trading weight
* between components which is the actual decision a reward designer makes.
*
* Negative weights are clamped to zero: a negative weight survives
* normalisation as a sign flip somewhere else in the vector, and the resulting
* chart is arithmetically correct and completely unreadable. If you want a
* component to subtract, that belongs in the environment's grader, not here.
*
* If every weight is edited to zero the result is all zeros there is no
* honest way to normalise a zero vector, and inventing an equal split would be
* putting words in the visitor's mouth. Call `weightsAreDegenerate()` on the
* result and render "no weight assigned" rather than a 0.00 total.
*/
export function reweight(
components: readonly RewardComponent[],
overrides: WeightOverrides,
): RewardComponent[] {
const clamped = components.map((component) => {
const override = overrides[component.key];
const weight = override === undefined || !Number.isFinite(override) ? component.weight : override;
return { component, weight: Math.max(0, weight) };
});
const sum = clamped.reduce((acc, entry) => acc + entry.weight, 0);
if (sum <= WEIGHT_EPSILON) {
return clamped.map(({ component }) => ({ ...component, weight: 0 }));
}
return clamped.map(({ component, weight }) => ({ ...component, weight: weight / sum }));
}
/** True when `reweight` could not normalise, i.e. everything was zeroed. */
export function weightsAreDegenerate(components: readonly RewardComponent[]): boolean {
return components.reduce((acc, c) => acc + c.weight, 0) <= WEIGHT_EPSILON;
}
/**
* Has the visitor actually changed anything?
*
* Pass `components` whenever you have them. Without them this can only ask
* "are there any override keys", which reports an edit for a slider that was
* dragged and put back and then the page shows a "modified reward" badge over
* the shipped numbers, which is a lie in the other direction.
*/
export function isEdited(
overrides: WeightOverrides,
components?: readonly RewardComponent[],
): boolean {
const keys = Object.keys(overrides);
if (keys.length === 0) return false;
if (!components) return true;
return components.some((component) => {
const override = overrides[component.key];
if (override === undefined || !Number.isFinite(override)) return false;
return Math.abs(override - component.weight) > WEIGHT_EPSILON;
});
}
/** Drop overrides that match the shipped weight, so a reset yields a clean URL. */
export function pruneOverrides(
overrides: WeightOverrides,
components: readonly RewardComponent[],
): WeightOverrides {
const out: Record<string, number> = {};
for (const component of components) {
const override = overrides[component.key];
if (override === undefined || !Number.isFinite(override)) continue;
if (Math.abs(override - component.weight) > WEIGHT_EPSILON) out[component.key] = override;
}
return out;
}
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/**
* Re-deriving a recorded reward in the visitor's own browser.
*
* The page claims the numbers on it are real. This is the only part of the site
* that can actually demonstrate that rather than assert it: it runs the demo's
* own `verify()` over the recorded trace and compares the answer to the numbers
* shipped in the fixture.
*
* The failure modes are asymmetric and that asymmetry is the whole design.
* `mismatch` is a serious accusation it says the published fixture disagrees
* with the code that supposedly produced it. It must only ever be reached by
* comparing two real numbers. Everything else no verifier, a truncated trace,
* an ungraded run, a verifier that threw is `unverifiable`, which is an
* honest "we can't check this here" and is NEVER a zero and NEVER a mismatch.
*/
import { isNotScored, rewardTotal } from './episode';
import type { AnyDemoModule } from './registry';
import type { DemoEpisode, RewardValues } from './types';
/**
* Floating-point tolerance. The recorded numbers came out of Python and the
* recomputed ones out of JavaScript; both are IEEE 754 doubles doing the same
* arithmetic in a different order, so they agree to roughly this much and no
* further. Anything above it is a real disagreement, not a rounding artefact.
*/
export const VERIFY_TOLERANCE = 1e-7;
export type VerifyStatus = 'match' | 'mismatch' | 'unverifiable';
export interface ComponentComparison {
key: string;
label: string;
recorded: number | null;
recomputed: number | null;
/** `recomputed - recorded`, or `null` when either side is unscored. */
delta: number | null;
}
export interface VerifyResult {
status: VerifyStatus;
/** Weighted total from re-running the grader here. */
recomputed: number | null;
/** Weighted total as shipped in the fixture. */
recorded: number | null;
/** `recomputed - recorded`. `null` when either side is unavailable. */
delta: number | null;
/**
* The first component that disagrees, worst delta first. Named so the UI can
* say WHICH term is wrong instead of just flashing red at a total.
*/
culprit?: ComponentComparison;
/** Every component that could be compared, plus the ones that could not. */
components: ComponentComparison[];
/** Why this is unverifiable, in a sentence fit to render. */
reason?: string;
}
function unverifiable(reason: string, recorded: number | null = null): VerifyResult {
return { status: 'unverifiable', recomputed: null, recorded, delta: null, components: [], reason };
}
/**
* Compare a demo's browser-side grader against its recorded fixture.
*
* Pure and synchronous: the demo's `verify()` is required to be pure over the
* episode, so this can run during render without a loading state.
*/
export function verifyEpisode(module: AnyDemoModule, episode: DemoEpisode): VerifyResult {
const components = module.reward.components;
const recordedTotal = rewardTotal(episode.rewards, components);
if (typeof module.verify !== 'function') {
return unverifiable('This demo does not ship a browser-side grader, so the recorded numbers cannot be re-derived here. The environment source is in the repository.', recordedTotal);
}
if (episode.truncated === true) {
return unverifiable('The recorded trace is truncated, so the grader has nothing complete to score. A truncated run is unverifiable, not a zero.', recordedTotal);
}
let recomputedValues: RewardValues | null;
try {
recomputedValues = module.verify(episode);
} catch (error: unknown) {
// A grader that throws is a bug in the grader, not evidence about the run.
// Reporting it as a mismatch would accuse the fixture of being wrong.
const detail = error instanceof Error ? error.message : String(error);
return unverifiable(`The browser-side grader could not run: ${detail}`, recordedTotal);
}
if (recomputedValues === null) {
return unverifiable('The demo reported this run as unverifiable — the trace does not carry everything the grader needs.', recordedTotal);
}
const comparisons: ComponentComparison[] = components.map((component) => {
const recordedRaw = episode.rewards[component.key];
const recomputedRaw = recomputedValues[component.key];
const recorded = isNotScored(recordedRaw) ? null : recordedRaw;
const recomputed = isNotScored(recomputedRaw) ? null : recomputedRaw;
return {
key: component.key,
label: component.label,
recorded,
recomputed,
delta: recorded === null || recomputed === null ? null : recomputed - recorded,
};
});
const comparable = comparisons.filter((c) => c.delta !== null);
if (comparable.length === 0) {
return unverifiable('This run carries no graded components to compare against, so there is nothing to verify. Not scored is not zero.', recordedTotal);
}
const recomputedTotal = rewardTotal(recomputedValues, components);
// Worst first, so the culprit is the component that actually moved the total.
const disagreeing = comparable
.filter((c) => Math.abs(c.delta ?? 0) > VERIFY_TOLERANCE)
.sort((a, b) => Math.abs(b.delta ?? 0) - Math.abs(a.delta ?? 0));
const totalDelta =
recomputedTotal === null || recordedTotal === null ? null : recomputedTotal - recordedTotal;
const totalsAgree = totalDelta !== null && Math.abs(totalDelta) <= VERIFY_TOLERANCE;
const matched = disagreeing.length === 0 && totalsAgree;
const result: VerifyResult = {
status: matched ? 'match' : 'mismatch',
recomputed: recomputedTotal,
recorded: recordedTotal,
delta: totalDelta,
components: comparisons,
};
const culprit = disagreeing[0];
if (culprit) result.culprit = culprit;
return result;
}
/** One line an exec can read, given a result. Keeps the wording in one place. */
export function verifySummary(result: VerifyResult): string {
switch (result.status) {
case 'match':
return 'Re-computed in your browser from the recorded trace. It matches the published number.';
case 'mismatch':
return result.culprit
? `Re-computed in your browser and it disagrees on "${result.culprit.label}".`
: 'Re-computed in your browser and it disagrees with the published number.';
case 'unverifiable':
return result.reason ?? 'This run cannot be re-computed in the browser.';
}
}
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import { clsx, type ClassValue } from 'clsx';
import { twMerge } from 'tailwind-merge';
/**
* The shadcn `cn`. `twMerge` is v2 here importing from a v3 path
* (`tailwind-merge/v3` or the `createTailwindMerge` split entry) resolves at
* type level and then fails at bundle time, so keep this import bare.
*/
export function cn(...inputs: ClassValue[]): string {
return twMerge(clsx(inputs));
}
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import { Link } from 'react-router-dom';
import { ArrowRight, ArrowUpRight, Play } from 'lucide-react';
import { helloWorldCitations, reproduce, trainingResult } from '@/content/evidence';
import { iconFor } from '@/content/icons';
import { featuredDemo, lineup, routes } from '@/content/lineup';
import { PROPOSAL_NOTICE } from '@/content/verticals';
import * as s from '@/content/styles';
/**
* The four boxes. This is the definition the whole site rests on, so it is
* written once, here, in the order a person who has never heard the words
* "reinforcement learning" can read it: what the job is, what you are allowed
* to do, who marks it, what the mark is.
*/
const ANATOMY: readonly { label: string; body: string }[] = [
{
label: 'A task',
body: 'One unit of work with a beginning and an end. Guess a five-letter word in six tries.',
},
{
label: 'Legal moves',
body: 'What the player is allowed to do. Any word on the list, once, five letters.',
},
{
label: 'A grader',
body: 'Code that marks the attempt. It runs the same way every time and there is nobody to appeal to.',
},
{
label: 'A score that moves',
body: 'One number per attempt. Train against it and it goes up, or it does not and you found that out cheaply.',
},
];
export default function Home() {
const Featured = featuredDemo;
return (
<main>
{/* ── The thesis ─────────────────────────────────────────────────── */}
<section className={`${s.shell} pt-10 sm:pt-16`}>
<p className={s.eyebrow}>Environments, demonstrated</p>
<h1 className={`${s.h1} mt-3 max-w-4xl`}>
An environment is an eval you can take the gradient of.
</h1>
<p className={`${s.lede} mt-5 max-w-2xl`}>
You write down what good means, in code. A model attempts the work. The grader scores it
and cannot be argued with. Then you train against that score and watch the number move
or watch it not move, which you found out in an afternoon instead of a quarter.
</p>
<div className="mt-7 flex flex-col gap-3 sm:flex-row sm:items-center">
{Featured ? (
<Link className={s.btnPrimary} to={routes.demo(Featured.slug)}>
<Play aria-hidden="true" className="size-4" />
Play the environment
</Link>
) : null}
<Link className={s.btnSecondary} to={routes.honesty}>
What we measured, and what we didnt
</Link>
</div>
</section>
{/* ── The credential, before anything else we say ────────────────── */}
<section className={`${s.shell} ${s.section}`}>
<div className="card p-5 sm:p-7">
<p className={s.eyebrow}>Why a word game</p>
<h2 className={`${s.h2} mt-2`}>We didnt pick a game. We picked theirs.</h2>
<p className={`${s.prose} mt-3 max-w-3xl`}>
Wordle is Prime Intellects own hello-world. It is one of five basic end-to-end examples
in their trainer, a shipped environment in their library, and the environment their
official tutorial optimises prompts against. A demo of their idea should start where
they start.
</p>
<ul className="mt-5 grid gap-3 sm:grid-cols-3">
{helloWorldCitations.map((c) => (
<li key={c.href}>
<a
className={`${s.cardLink} h-full bg-surface-2`}
href={c.href}
rel="noreferrer noopener"
target="_blank"
>
<span className={`${s.h3} inline-flex items-start gap-1.5`}>
<span className="font-mono text-[0.8125rem] leading-6">{c.label}</span>
<ArrowUpRight aria-hidden="true" className="mt-1 size-4 shrink-0 text-muted" />
</span>
<span className={`${s.prose} mt-2 text-sm`}>{c.claim}</span>
<span className="sr-only">(opens in a new tab)</span>
</a>
</li>
))}
</ul>
</div>
</section>
{/* ── What an environment is, in four boxes ──────────────────────── */}
<section className={`${s.shell} pb-12 sm:pb-16`}>
<h2 className={s.h2}>Four parts. That is the whole of it.</h2>
<ol className="mt-6 grid gap-4 sm:grid-cols-2 lg:grid-cols-4">
{ANATOMY.map((box, i) => (
<li className="card flex flex-col p-5" key={box.label}>
<span className="nums text-xs font-semibold text-brand">0{i + 1}</span>
<h3 className={`${s.h3} mt-2`}>{box.label}</h3>
<p className={`${s.prose} mt-2 text-sm`}>{box.body}</p>
</li>
))}
</ol>
</section>
{/* ── The one measured number ────────────────────────────────────── */}
<section className={`${s.shell} pb-12 sm:pb-16`}>
<div className="card overflow-hidden">
<div className="grid gap-6 p-5 sm:p-7 lg:grid-cols-[minmax(0,22rem)_minmax(0,1fr)] lg:gap-10">
<div>
<p className={s.eyebrow}>Published by Prime Intellect</p>
<p className="nums mt-3 flex flex-wrap items-baseline gap-x-3 gap-y-1">
<span className="text-4xl font-extrabold tracking-tight text-muted sm:text-5xl">
{trainingResult.before}
</span>
<ArrowRight aria-hidden="true" className="size-6 shrink-0 text-muted" />
<span className="text-4xl font-extrabold tracking-tight text-positive sm:text-5xl">
{trainingResult.after}
</span>
</p>
<p className={`${s.prose} mt-2 text-sm`}>
{trainingResult.model} {trainingResult.metric} on this task, before and after
training.
</p>
</div>
<div className="flex flex-col justify-center">
<p className={s.prose}>
Out of the box, a 1.7-billion-parameter model never once guesses the word. After an{' '}
{trainingResult.method}, it wins about six games in ten. Measured on{' '}
{trainingResult.evalDescription}. Both checkpoints are public, so the claim is
checkable rather than quotable.
</p>
<p className="mt-4 flex flex-wrap gap-2">
<a
className={s.pill}
href={trainingResult.source.href}
rel="noreferrer noopener"
target="_blank"
>
The write-up
<ArrowUpRight aria-hidden="true" className="size-3.5" />
</a>
{trainingResult.checkpoints.map((c) => (
<a
className={s.pill}
href={c.href}
key={c.href}
rel="noreferrer noopener"
target="_blank"
>
<span className="font-mono">{c.label.replace('PrimeIntellect/', '')}</span>
<ArrowUpRight aria-hidden="true" className="size-3.5" />
</a>
))}
</p>
{/*
The same write-up publishes average-reward figures for these
runs. They are deliberately not on this page see /honesty.
*/}
<p className="mt-3 text-xs text-muted">
We quote the win rate only. The reward numbers in that write-up span versions of the
environment and were never re-measured together.{' '}
<Link className={s.link} to={routes.honesty}>
Why that matters
</Link>
.
</p>
</div>
</div>
</div>
</section>
{/* ── The live demo ──────────────────────────────────────────────── */}
{Featured ? (
<section className={`${s.shell} pb-12 sm:pb-16`}>
<p className={s.eyebrow}>The live one</p>
<h2 className={`${s.h2} mt-2`}>Play it, then change what counts as good.</h2>
<p className={`${s.prose} mt-3 max-w-2xl`}>
The demo runs the same environment the repository ships. You can play a board yourself,
watch a recorded model play the same board, read the Python that scored it, and then
move the reward weights and watch the ranking of two recorded runs change under you.
</p>
<Link className={`${s.cardLink} mt-6 sm:p-7`} to={routes.demo(Featured.slug)}>
<span className="flex flex-wrap items-center gap-2">
<span className={`${s.pill} border-positive/30 bg-positive/10 text-positive`}>
Live
</span>
<span className="text-xs text-muted">For the {Featured.persona}</span>
</span>
<span className="mt-3 text-xl font-bold tracking-tight text-fg sm:text-2xl">
{Featured.title}
</span>
<span className={`${s.prose} mt-2`}>{Featured.tagline}</span>
<span className="mt-4 flex flex-wrap items-center justify-between gap-3">
<span className="text-sm text-muted">
Reward: <span className="text-fg">{Featured.rewardLine}</span>
</span>
<span className="inline-flex items-center gap-1.5 text-sm font-semibold text-accent-fg">
Open the demo
<ArrowRight
aria-hidden="true"
className="size-4 transition-transform duration-2 ease-enter group-hover:translate-x-0.5"
/>
</span>
</span>
</Link>
<div className="mt-4 grid gap-3 sm:grid-cols-2">
<div>
<p className="text-xs font-semibold uppercase tracking-wider text-muted">
Or skip the browser
</p>
<pre className={`${s.codeBlock} mt-2`}>
<code>
{reproduce.clone}
{'\n'}
{reproduce.install}
{'\n'}
{reproduce.evaluate}
</code>
</pre>
</div>
<p className={`${s.prose} self-end text-sm`}>
Three commands and you have the environment on your own machine, scoring your own
model. Nothing on this page needs our servers to be up.
</p>
</div>
</section>
) : null}
{/* ── The lineup ─────────────────────────────────────────────────── */}
<section className={`${s.shell} pb-16 sm:pb-24`}>
<div className="flex flex-wrap items-end justify-between gap-3">
<div>
<p className={s.eyebrow}>The lineup</p>
<h2 className={`${s.h2} mt-2`}>Twelve of these, ranked.</h2>
</div>
<span className={s.proposalPill}>{PROPOSAL_NOTICE}</span>
</div>
<p className={`${s.prose} mt-3 max-w-2xl`}>
Each one is a task an environment could run, a reward in a number your board already
reads, and the counterweight that stops that reward being farmed the crude way. They are
our proposals. Nobodys roadmap, nobodys customer list.
</p>
<ul className="mt-6 grid gap-3 sm:grid-cols-2 lg:grid-cols-3">
{lineup.map((v) => {
const Icon = iconFor(v.icon);
return (
<li key={v.slug}>
<Link className={`${s.cardLink} h-full`} to={routes.vertical(v.slug)}>
<span className="flex items-start justify-between gap-3">
<Icon aria-hidden="true" className="size-5 shrink-0 text-brand" />
<span className="nums text-xs font-semibold text-muted">
{String(v.rank).padStart(2, '0')}
</span>
</span>
<span className={`${s.h3} mt-3`}>{v.title}</span>
<span className={`${s.prose} mt-1.5 text-sm`}>{v.reward}</span>
{!v.plannedForV1 ? (
<span className="mt-3 text-xs text-muted">Not in the first set</span>
) : null}
</Link>
</li>
);
})}
</ul>
<div className="mt-8 flex flex-col gap-3 sm:flex-row">
<Link className={s.btnSecondary} to={routes.gallery}>
See what is built
</Link>
<Link className={s.btnSecondary} to={routes.honesty}>
Read the honesty page first
</Link>
</div>
</section>
</main>
);
}