The environment page was a linear scroll of eight narrative beats. That is an
essay, and it is the wrong shape for somebody who has just chosen an
environment and wants to use it. It is now four tabs — Play, Watch, Reward,
Evidence — opening on Play, with the board above the fold at 390x844 and the
anatomy strip directly beneath it. The landing page leads with the picker
instead of burying it under the thesis.
The contract changed rather than layering tabs over beats. `Narrative.beats` is
gone; `claims: Record<DemoTabId, string>` replaces it, one required sentence per
tab. Writing the claim is how an author discovers whether a tab has anything to
say — a tab whose claim is hard to write is usually a tab with nothing in it.
Doing this now costs one migration; doing it after eleven more environments
costs twelve.
Tabs are derived, never declared: Play iff the demo ships an `interactive` mode,
Watch iff it has recorded runs. A demo that could name its own tabs would mean
environment seven inventing a fifth one and the site ceasing to be one product.
One thing the browser caught that no gate would have. The header stat strip
describes the RECORDED RUN, and on Play it sat above the visitor's own empty
board reading "Outcome: failed" — which parses as your game having already
failed before you touch a key. It now renders only on the tabs whose subject is
that run, which also moved the board 54px up the page.
The picker is honest about the shape of the lineup by construction: one built
environment gets its own block and the demo's real board as its thumbnail,
twelve written specifications render dimmed with a Spec badge, and every count
on the page is derived from the data rather than typed.
206 contract checks pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
Five parallel lanes plus an integration pass. The header, gallery, router and
sitemap are all generated from the demo registry, so adding src/demos/<slug>/
puts a demo everywhere with zero edits to shared files — which is the whole
reason demo nine cannot break demo one.
check-demos enforces the twelve contract rules: 142 checks over one live demo.
Two worth naming. The shell may not mention a specific slug, because an
'if (slug === wordle)' in src/components/demo/ is a contract bug wearing a
patch. And a spec-status demo must ship a real specification — task, actions,
grader, counterweight, eval command — since a coming-soon card reads worse than
an honest empty gallery.
Bundle budget holds: entry 108.79 kB gzipped against a 160 kB ceiling, the demo
chunk 21.15 kB against 90 kB. recharts is 108 kB gzipped and lives behind a lazy
import so it never touches the entry.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
The browser engine is a port of the Python one and CI proves it: all 21.2M
(guess, answer) pairs hashed on both sides to the same SHA-256. Six TS tests,
including the duplicate-letter table and the twelve pinned seed vectors that
keep ?seed= permalinks pointing at the same word the recording used.
Word lists are split by how they are used. answers.json is inlined because the
board needs it before first paint to turn a seed into a word, and a fetch there
means a visibly empty board on a cold cache. guesses.json is fetched, because it
is three times larger and only needed the first time somebody presses Enter;
until it lands, validation falls back to the answer list, which accepts strictly
fewer words. The failure mode is 'your real word was briefly rejected', not 'a
non-word was accepted' — the right way round.
The solver runs in a worker constructed from a same-origin module URL, never
Vite's ?worker&inline: that yields a blob:, and production CSP has no
worker-src, so it falls back to default-src 'self' and the worker is blocked
with no console error. It would fail in production only.
deploy.sh smoke-tests the real public hostname from the deploying machine and
fails on a body under 1 kB, because the bind bug's signature is a valid
certificate over an empty 200 and a local --resolve check passes anyway.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
The site does no live inference. Rollouts are captured once against spark-1 and
replayed at their recorded wall-clock — a public demo with no auth cannot hold
an API key, and a recorded run can be scrubbed, permalinked, blind-compared and
verified in ways a live one cannot. What stops it being a video is that the
browser re-derives every number from the recorded moves.
verify_fixtures.py is the Python half of that: it replays every committed
fixture through the engine and reproduces its own rewards. All 16 land at
delta 0.0. A fixture that cannot be regenerated is a claim with no receipt.
First real measurement, thinking off, 8 seeds: solved 0/8. The model repeats
guesses it has already played, invents words (trape, slith, postt, boomy),
and contradicts its own feedback — consistency 0.09 to 0.17. That is the
published failure taxonomy showing up in our own data on the first run, and it
is why `consistency` is a reward component rather than a footnote.
A capture failure is recorded as a turn with a null reply, never dropped. A
capture that silently discarded failed turns would be reporting a better model
than the one that ran.
CI gates both halves and four things that fail silently in production: the word
lists must rebuild byte-identically, the prerendered routes must carry their own
baked og tags (crawlers do not run JS, so without them every shared link
previews as the homepage), no blob: URL may reach the bundle (the site's CSP has
no worker-src, so it falls back to default-src 'self' and a blob worker is
blocked with no error), and the conformance digest must match across languages.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB