4bec0724dba6aa2c60ba26ccb7feb4f95e8cef95
4 Commits
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a21596b3e4 |
Redesign in Prime Intellect's design language, both themes, three viewports
Eighteen agents: three design directions judged on whether a COO on a phone actually learns what an environment is, on craft, and on landing without a rewrite; one spec; a foundation of measured tokens; six build lanes; three browser verifiers; a final gate pass. The materials are Prime Intellect's, measured from their site: near-black grounds, one green, sharp radii, mono small-caps labels, Geist and Geist Mono self-hosted because production CSP is font-src 'self'. Two of their own greys fail contrast on their own ground (#737373 is 4.02:1, #6E6E6E is 3.73:1 on #0F0F0F), so --muted is lifted and the CSS comment carries the number — or someone will 'correct' it back. Every text-on-ground pair in both themes is tabulated in src/index.css with its measured ratio. The two rules that resolved every conflict: data is mono, sentences are sans; the language wins on materials, the lesson wins on legibility. Light mode is a finished paper theme, not an inversion. What did not change: the derived-tabs contract, the honesty markers, the isolation lint, every gate. 419 contract checks, entry chunk at 74% of budget, zero horizontal overflow on any route at 390/1024/1440 in either theme. Also flips Alert Triage to status 'live' — the pipeline built it but never promoted it, so it was badged SPEC on its own playable page and the home page counted one environment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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2dfa96939e |
Alert Triage: environment #2, built end to end by the pipeline
The first environment shipped through .claude/workflows/new-environment.js: specification, three adversarial reviews (all 'fixable', none fatal), the Python environment, the TypeScript port, captured rollouts, and the demo page. Eleven agents, no errors. The proof that the platform scales is one line long. Alert Triage has a completely different shape from Word Five — JSON actions, priced lookups, an analyst screen instead of a grid — and the only change under src/components/demo/ is a comment edit, because the isolation lint refused the word "wordle" there. Zero shell code changed. 415 contract checks now pass against two demos, up from 206 against one. The environment is honest by construction. Every alert is synthetic, generated from the seed, and the banner saying so sits inside the board surface. Two of the eleven scenario templates are hidden-suspicious: generated by the same code as their benign twin with the signal overlaid only in lookup data, so the free screen is identically distributed and a screen-only policy STRUCTURALLY cannot tell them apart. The probe ladder measures it: `fast` catches 0.0 of hidden seeds. That is the counterweight made real rather than asserted. Twelve policies, thirteen ladder assertions, a genuine three-way trade: fast 0.846 wins hours (0.85), misses every hidden case targeted 0.894 wins the shipped total thorough 0.820 wins evidence (1.00), spends 2.9 hours None dominates. 92 Python tests, 35 TypeScript tests, 65 fixtures replaying at delta 0, and conformance gated on world + scorer + protocol so the browser shows the same alert for ?seed= that Python generated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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5bbf913664 |
Landing picks an environment; each environment is a tabbed page opening on Play
The environment page was a linear scroll of eight narrative beats. That is an essay, and it is the wrong shape for somebody who has just chosen an environment and wants to use it. It is now four tabs — Play, Watch, Reward, Evidence — opening on Play, with the board above the fold at 390x844 and the anatomy strip directly beneath it. The landing page leads with the picker instead of burying it under the thesis. The contract changed rather than layering tabs over beats. `Narrative.beats` is gone; `claims: Record<DemoTabId, string>` replaces it, one required sentence per tab. Writing the claim is how an author discovers whether a tab has anything to say — a tab whose claim is hard to write is usually a tab with nothing in it. Doing this now costs one migration; doing it after eleven more environments costs twelve. Tabs are derived, never declared: Play iff the demo ships an `interactive` mode, Watch iff it has recorded runs. A demo that could name its own tabs would mean environment seven inventing a fifth one and the site ceasing to be one product. One thing the browser caught that no gate would have. The header stat strip describes the RECORDED RUN, and on Play it sat above the visitor's own empty board reading "Outcome: failed" — which parses as your game having already failed before you touch a key. It now renders only on the tabs whose subject is that run, which also moved the board 54px up the page. The picker is honest about the shape of the lineup by construction: one built environment gets its own block and the demo's real board as its thumbnail, twelve written specifications render dimmed with a Spec badge, and every count on the page is derived from the data rather than typed. 206 contract checks pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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6301a1d174 |
Prerender, social cards, and a yellow that reads as yellow
Two silent bugs in the prerender pass, and the second was caused by the fix for
the first.
`waitForSelector('#root > *')` defaults to waiting for VISIBILITY, and the app's
first child is the skip link, which is hidden until focused. So it burned the
full 30s timeout on every one of 17 routes — twelve minutes of a script that
printed nothing, because its output was buffered behind a pipe — while the page
had rendered the whole time. Switching to `state: 'attached'` then fired too
early instead: useSeo writes the head from an effect, so the title was still
index.html's for a tick, and every route would have baked the homepage's head.
That is the exact bug this script exists to prevent. It now waits for `main`,
then for readyState, then settles.
The board's yellow was --warning, 32 95% 31% — darkened until white text cleared
4.5:1, and at that lightness it renders BROWN. On a board where people arrive
knowing this square should be yellow, a brown square reads as a bug in the
scorer, which on a page arguing "the grader is correct" is the worst thing it
could look like. The fill is now a real yellow and the glyph went dark: more
expected AND higher contrast, 10.02:1 against 5.03:1.
Also measured something the Honesty page had honestly declined to claim. It said
our word list is easier than the original's because our dictionary rule keeps
plurals the original's editor removed by hand. Running the same greedy solver
over both pools, 250 sampled words each: original 2,315 needs 3.552 guesses
(opener RAISE, worst 5), ours 4,603 needs 3.700 (opener TARES, worst 6). The
doubled pool outweighs the plurals. Ours is harder, and the page now says so
with the table.
177 gate checks pass. Entry chunk 106.9 kB gzipped against 160 kB.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
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