Three things the build was quietly missing.
The interactive board was never mounted. The contract has `interactive.init` and
`interactive.Controls`, the demo implemented both, and the shell's `split-play`
beat rendered only the replay — so the beat titled "you and the model get the
same word" showed one board. PlayYourself now renders the visitor's attempt from
the same seed as the run beside it, generically: it knows only the contract, so
any demo shipping an interactive mode gets it and one that does not renders
nothing rather than an empty pane.
solver.worker.ts was dead code — nothing constructed it, which is how CI caught
it: `new Worker(` appeared nowhere in the bundle. It is wired now behind "what
would the best player guess?", and it answers in 92ms from a real worker on
boards no recording covers. That is the difference between a demo and a video.
It also surfaces the moment the solver picks a word that CANNOT win, which is
the counterweight visible in one line instead of explained in a paragraph.
The CI check that found it was itself wrong: it grepped every bundled file for
`blob:`, which React's own code contains in a scheme check, so it failed on a
risk that was not present. It now greps for worker construction from a blob,
which is the thing production CSP actually blocks in silence.
And the run switcher was thirty buttons carrying four distinct labels. Split
into arm and seed, holding the seed across an arm change — comparing two agents
means comparing them on the same hidden word, and silently jumping seeds would
break that while looking fine.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
The browser engine is a port of the Python one and CI proves it: all 21.2M
(guess, answer) pairs hashed on both sides to the same SHA-256. Six TS tests,
including the duplicate-letter table and the twelve pinned seed vectors that
keep ?seed= permalinks pointing at the same word the recording used.
Word lists are split by how they are used. answers.json is inlined because the
board needs it before first paint to turn a seed into a word, and a fetch there
means a visibly empty board on a cold cache. guesses.json is fetched, because it
is three times larger and only needed the first time somebody presses Enter;
until it lands, validation falls back to the answer list, which accepts strictly
fewer words. The failure mode is 'your real word was briefly rejected', not 'a
non-word was accepted' — the right way round.
The solver runs in a worker constructed from a same-origin module URL, never
Vite's ?worker&inline: that yields a blob:, and production CSP has no
worker-src, so it falls back to default-src 'self' and the worker is blocked
with no console error. It would fail in production only.
deploy.sh smoke-tests the real public hostname from the deploying machine and
fails on a body under 1 kB, because the bind bug's signature is a valid
certificate over an empty 200 and a local --resolve check passes anyway.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB