Two silent bugs in the prerender pass, and the second was caused by the fix for
the first.
`waitForSelector('#root > *')` defaults to waiting for VISIBILITY, and the app's
first child is the skip link, which is hidden until focused. So it burned the
full 30s timeout on every one of 17 routes — twelve minutes of a script that
printed nothing, because its output was buffered behind a pipe — while the page
had rendered the whole time. Switching to `state: 'attached'` then fired too
early instead: useSeo writes the head from an effect, so the title was still
index.html's for a tick, and every route would have baked the homepage's head.
That is the exact bug this script exists to prevent. It now waits for `main`,
then for readyState, then settles.
The board's yellow was --warning, 32 95% 31% — darkened until white text cleared
4.5:1, and at that lightness it renders BROWN. On a board where people arrive
knowing this square should be yellow, a brown square reads as a bug in the
scorer, which on a page arguing "the grader is correct" is the worst thing it
could look like. The fill is now a real yellow and the glyph went dark: more
expected AND higher contrast, 10.02:1 against 5.03:1.
Also measured something the Honesty page had honestly declined to claim. It said
our word list is easier than the original's because our dictionary rule keeps
plurals the original's editor removed by hand. Running the same greedy solver
over both pools, 250 sampled words each: original 2,315 needs 3.552 guesses
(opener RAISE, worst 5), ours 4,603 needs 3.700 (opener TARES, worst 6). The
doubled pool outweighs the plurals. Ours is harder, and the page now says so
with the table.
177 gate checks pass. Entry chunk 106.9 kB gzipped against 160 kB.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
CONTRACT.md states the twelve rules and, for each, the failure it prevents.
AGENTS.md lists the three directories a demo agent may touch and the seven traps
that have already cost time here — pnpm 11's settings move, the non-portable
RNG, the two-pass rule, the two reward-denominator subtleties, the silent CSP
worker block, and Caddy's silent bind.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
The site does no live inference. Rollouts are captured once against spark-1 and
replayed at their recorded wall-clock — a public demo with no auth cannot hold
an API key, and a recorded run can be scrubbed, permalinked, blind-compared and
verified in ways a live one cannot. What stops it being a video is that the
browser re-derives every number from the recorded moves.
verify_fixtures.py is the Python half of that: it replays every committed
fixture through the engine and reproduces its own rewards. All 16 land at
delta 0.0. A fixture that cannot be regenerated is a claim with no receipt.
First real measurement, thinking off, 8 seeds: solved 0/8. The model repeats
guesses it has already played, invents words (trape, slith, postt, boomy),
and contradicts its own feedback — consistency 0.09 to 0.17. That is the
published failure taxonomy showing up in our own data on the first run, and it
is why `consistency` is a reward component rather than a footnote.
A capture failure is recorded as a turn with a null reply, never dropped. A
capture that silently discarded failed turns would be reporting a better model
than the one that ran.
CI gates both halves and four things that fail silently in production: the word
lists must rebuild byte-identically, the prerendered routes must carry their own
baked og tags (crawlers do not run JS, so without them every shared link
previews as the homepage), no blob: URL may reach the bundle (the site's CSP has
no worker-src, so it falls back to default-src 'self' and a blob worker is
blocked with no error), and the conformance digest must match across languages.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
engine.ts used mulberry32 and engine.py used random.Random(seed). Same seed,
different word — so every ?seed= permalink on the site would have shown a
different puzzle than the recorded run it claimed to be replaying, and nobody
would have noticed until someone checked one by hand.
Both now derive the index from FNV-1a 32-bit over the decimal seed. A hash
rather than a PRNG because there is no honest one-line JavaScript equivalent of
Mersenne Twister, and this way there is nothing to keep in step: both sides
compute the same integer from the same string. Math.imul on the JS side is
load-bearing — a plain multiply overflows into a double and diverges after the
first few bytes.
Twelve seeds are pinned as a vector in both test suites.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB