The browser engine is a port of the Python one and CI proves it: all 21.2M
(guess, answer) pairs hashed on both sides to the same SHA-256. Six TS tests,
including the duplicate-letter table and the twelve pinned seed vectors that
keep ?seed= permalinks pointing at the same word the recording used.
Word lists are split by how they are used. answers.json is inlined because the
board needs it before first paint to turn a seed into a word, and a fetch there
means a visibly empty board on a cold cache. guesses.json is fetched, because it
is three times larger and only needed the first time somebody presses Enter;
until it lands, validation falls back to the answer list, which accepts strictly
fewer words. The failure mode is 'your real word was briefly rejected', not 'a
non-word was accepted' — the right way round.
The solver runs in a worker constructed from a same-origin module URL, never
Vite's ?worker&inline: that yields a blob:, and production CSP has no
worker-src, so it falls back to default-src 'self' and the worker is blocked
with no console error. It would fail in production only.
deploy.sh smoke-tests the real public hostname from the deploying machine and
fails on a body under 1 kB, because the bind bug's signature is a valid
certificate over an empty 200 and a local --resolve check passes anyway.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
The Python is the source of truth; src/demos/wordle/engine.ts will be a port of
it, and CI gates the two against a SHA-256 over all 21.2M (guess, answer)
pattern pairs rather than a hand-picked vector file — a vector file only ever
catches the cases somebody thought of.
The reward is three weighted components, and the third one is the reason this
demo is worth building. `solved` and `economy` pull toward winning. `consistency`
pulls against them, because a player maximising information deliberately guesses
words that cannot win — a word that splits the remaining candidates evenly
teaches more than a word that might happen to be right. That is good play, and
it costs consistency.
The probe ladder proves the tension is real rather than asserted:
inaction 0.0000 crude 0.0111 plausible 0.1224
candidate_only 0.8925 exhaustive 0.9031 oracle 0.9458
The two good policies are 0.05 apart and neither dominates — the entropy oracle
takes 1.00 economy and 0.73 consistency, the candidate-only player takes 0.75
and 1.00. Which one wins is a decision about what you want, which is the whole
argument the site exists to make. probe.py fails CI if either starts dominating.
Two traps found by building it. `consistency` is scored over turns SPENT, not
guesses accepted: counting only legal guesses hands a free 1.0 to a policy that
plays one word and then jams the parser five times — one guess, no
contradictions, perfect score. And `economy`'s denominator is the depth the
SHIPPED solver reaches, not a depth-optimal search: entropy-greedy is not
depth-optimal, so grading it against an exact optimum would make the oracle
rung fail its own assertion on some seeds.
The word lists are built from Wordnik (MIT) intersected with SCOWL, never from
the original game's 2,315 answers. 4,603 answers makes this materially harder
than the original, so the published SALET/3.4212 results are cited as belonging
to that list and our own reference player's TARES/3.72 is measured here.
verifiers is an optional extra. The engine, reward, solver and probe all run —
and gate — without an RL stack resolvable.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB