ba9d7c874e63291f9710a75c2803e26e2e7ec26b
10 Commits
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a21596b3e4 |
Redesign in Prime Intellect's design language, both themes, three viewports
Eighteen agents: three design directions judged on whether a COO on a phone actually learns what an environment is, on craft, and on landing without a rewrite; one spec; a foundation of measured tokens; six build lanes; three browser verifiers; a final gate pass. The materials are Prime Intellect's, measured from their site: near-black grounds, one green, sharp radii, mono small-caps labels, Geist and Geist Mono self-hosted because production CSP is font-src 'self'. Two of their own greys fail contrast on their own ground (#737373 is 4.02:1, #6E6E6E is 3.73:1 on #0F0F0F), so --muted is lifted and the CSS comment carries the number — or someone will 'correct' it back. Every text-on-ground pair in both themes is tabulated in src/index.css with its measured ratio. The two rules that resolved every conflict: data is mono, sentences are sans; the language wins on materials, the lesson wins on legibility. Light mode is a finished paper theme, not an inversion. What did not change: the derived-tabs contract, the honesty markers, the isolation lint, every gate. 419 contract checks, entry chunk at 74% of budget, zero horizontal overflow on any route at 390/1024/1440 in either theme. Also flips Alert Triage to status 'live' — the pipeline built it but never promoted it, so it was badged SPEC on its own playable page and the home page counted one environment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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2dfa96939e |
Alert Triage: environment #2, built end to end by the pipeline
The first environment shipped through .claude/workflows/new-environment.js: specification, three adversarial reviews (all 'fixable', none fatal), the Python environment, the TypeScript port, captured rollouts, and the demo page. Eleven agents, no errors. The proof that the platform scales is one line long. Alert Triage has a completely different shape from Word Five — JSON actions, priced lookups, an analyst screen instead of a grid — and the only change under src/components/demo/ is a comment edit, because the isolation lint refused the word "wordle" there. Zero shell code changed. 415 contract checks now pass against two demos, up from 206 against one. The environment is honest by construction. Every alert is synthetic, generated from the seed, and the banner saying so sits inside the board surface. Two of the eleven scenario templates are hidden-suspicious: generated by the same code as their benign twin with the signal overlaid only in lookup data, so the free screen is identically distributed and a screen-only policy STRUCTURALLY cannot tell them apart. The probe ladder measures it: `fast` catches 0.0 of hidden seeds. That is the counterweight made real rather than asserted. Twelve policies, thirteen ladder assertions, a genuine three-way trade: fast 0.846 wins hours (0.85), misses every hidden case targeted 0.894 wins the shipped total thorough 0.820 wins evidence (1.00), spends 2.9 hours None dominates. 92 Python tests, 35 TypeScript tests, 65 fixtures replaying at delta 0, and conformance gated on world + scorer + protocol so the browser shows the same alert for ?seed= that Python generated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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5bbf913664 |
Landing picks an environment; each environment is a tabbed page opening on Play
The environment page was a linear scroll of eight narrative beats. That is an essay, and it is the wrong shape for somebody who has just chosen an environment and wants to use it. It is now four tabs — Play, Watch, Reward, Evidence — opening on Play, with the board above the fold at 390x844 and the anatomy strip directly beneath it. The landing page leads with the picker instead of burying it under the thesis. The contract changed rather than layering tabs over beats. `Narrative.beats` is gone; `claims: Record<DemoTabId, string>` replaces it, one required sentence per tab. Writing the claim is how an author discovers whether a tab has anything to say — a tab whose claim is hard to write is usually a tab with nothing in it. Doing this now costs one migration; doing it after eleven more environments costs twelve. Tabs are derived, never declared: Play iff the demo ships an `interactive` mode, Watch iff it has recorded runs. A demo that could name its own tabs would mean environment seven inventing a fifth one and the site ceasing to be one product. One thing the browser caught that no gate would have. The header stat strip describes the RECORDED RUN, and on Play it sat above the visitor's own empty board reading "Outcome: failed" — which parses as your game having already failed before you touch a key. It now renders only on the tabs whose subject is that run, which also moved the board 54px up the page. The picker is honest about the shape of the lineup by construction: one built environment gets its own block and the demo's real board as its thumbnail, twelve written specifications render dimmed with a Spec badge, and every count on the page is derived from the data rather than typed. 206 contract checks pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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6301a1d174 |
Prerender, social cards, and a yellow that reads as yellow
Two silent bugs in the prerender pass, and the second was caused by the fix for
the first.
`waitForSelector('#root > *')` defaults to waiting for VISIBILITY, and the app's
first child is the skip link, which is hidden until focused. So it burned the
full 30s timeout on every one of 17 routes — twelve minutes of a script that
printed nothing, because its output was buffered behind a pipe — while the page
had rendered the whole time. Switching to `state: 'attached'` then fired too
early instead: useSeo writes the head from an effect, so the title was still
index.html's for a tick, and every route would have baked the homepage's head.
That is the exact bug this script exists to prevent. It now waits for `main`,
then for readyState, then settles.
The board's yellow was --warning, 32 95% 31% — darkened until white text cleared
4.5:1, and at that lightness it renders BROWN. On a board where people arrive
knowing this square should be yellow, a brown square reads as a bug in the
scorer, which on a page arguing "the grader is correct" is the worst thing it
could look like. The fill is now a real yellow and the glyph went dark: more
expected AND higher contrast, 10.02:1 against 5.03:1.
Also measured something the Honesty page had honestly declined to claim. It said
our word list is easier than the original's because our dictionary rule keeps
plurals the original's editor removed by hand. Running the same greedy solver
over both pools, 250 sampled words each: original 2,315 needs 3.552 guesses
(opener RAISE, worst 5), ours 4,603 needs 3.700 (opener TARES, worst 6). The
doubled pool outweighs the plurals. Ours is harder, and the page now says so
with the table.
177 gate checks pass. Entry chunk 106.9 kB gzipped against 160 kB.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
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eb88138d15 |
Frontend: site chrome, demo shell, pages, and the contract gates
Five parallel lanes plus an integration pass. The header, gallery, router and sitemap are all generated from the demo registry, so adding src/demos/<slug>/ puts a demo everywhere with zero edits to shared files — which is the whole reason demo nine cannot break demo one. check-demos enforces the twelve contract rules: 142 checks over one live demo. Two worth naming. The shell may not mention a specific slug, because an 'if (slug === wordle)' in src/components/demo/ is a contract bug wearing a patch. And a spec-status demo must ship a real specification — task, actions, grader, counterweight, eval command — since a coming-soon card reads worse than an honest empty gallery. Bundle budget holds: entry 108.79 kB gzipped against a 160 kB ceiling, the demo chunk 21.15 kB against 90 kB. recharts is 108 kB gzipped and lives behind a lazy import so it never touches the entry. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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b601511e7f |
Wordle module, cross-language tests, and the deploy path
The browser engine is a port of the Python one and CI proves it: all 21.2M (guess, answer) pairs hashed on both sides to the same SHA-256. Six TS tests, including the duplicate-letter table and the twelve pinned seed vectors that keep ?seed= permalinks pointing at the same word the recording used. Word lists are split by how they are used. answers.json is inlined because the board needs it before first paint to turn a seed into a word, and a fetch there means a visibly empty board on a cold cache. guesses.json is fetched, because it is three times larger and only needed the first time somebody presses Enter; until it lands, validation falls back to the answer list, which accepts strictly fewer words. The failure mode is 'your real word was briefly rejected', not 'a non-word was accepted' — the right way round. The solver runs in a worker constructed from a same-origin module URL, never Vite's ?worker&inline: that yields a blob:, and production CSP has no worker-src, so it falls back to default-src 'self' and the worker is blocked with no console error. It would fail in production only. deploy.sh smoke-tests the real public hostname from the deploying machine and fails on a body under 1 kB, because the bind bug's signature is a valid certificate over an empty 200 and a local --resolve check passes anyway. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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2c2dcad9fd |
Document the contract and the traps
CONTRACT.md states the twelve rules and, for each, the failure it prevents. AGENTS.md lists the three directories a demo agent may touch and the seven traps that have already cost time here — pnpm 11's settings move, the non-portable RNG, the two-pass rule, the two reward-denominator subtleties, the silent CSP worker block, and Caddy's silent bind. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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408ce4a525 |
Capture harness, fixture verification, CI, and the public README
The site does no live inference. Rollouts are captured once against spark-1 and replayed at their recorded wall-clock — a public demo with no auth cannot hold an API key, and a recorded run can be scrubbed, permalinked, blind-compared and verified in ways a live one cannot. What stops it being a video is that the browser re-derives every number from the recorded moves. verify_fixtures.py is the Python half of that: it replays every committed fixture through the engine and reproduces its own rewards. All 16 land at delta 0.0. A fixture that cannot be regenerated is a claim with no receipt. First real measurement, thinking off, 8 seeds: solved 0/8. The model repeats guesses it has already played, invents words (trape, slith, postt, boomy), and contradicts its own feedback — consistency 0.09 to 0.17. That is the published failure taxonomy showing up in our own data on the first run, and it is why `consistency` is a reward component rather than a footnote. A capture failure is recorded as a turn with a null reply, never dropped. A capture that silently discarded failed turns would be reporting a better model than the one that ran. CI gates both halves and four things that fail silently in production: the word lists must rebuild byte-identically, the prerendered routes must carry their own baked og tags (crawlers do not run JS, so without them every shared link previews as the homepage), no blob: URL may reach the bundle (the site's CSP has no worker-src, so it falls back to default-src 'self' and a blob worker is blocked with no error), and the conformance digest must match across languages. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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69607fbfe9 |
Pin seed->word across both languages with a shared hash
engine.ts used mulberry32 and engine.py used random.Random(seed). Same seed, different word — so every ?seed= permalink on the site would have shown a different puzzle than the recorded run it claimed to be replaying, and nobody would have noticed until someone checked one by hand. Both now derive the index from FNV-1a 32-bit over the decimal seed. A hash rather than a PRNG because there is no honest one-line JavaScript equivalent of Mersenne Twister, and this way there is nothing to keep in step: both sides compute the same integer from the same string. Math.imul on the JS side is load-bearing — a plain multiply overflows into a double and diverges after the first few bytes. Twelve seeds are pinned as a vector in both test suites. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |
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a56f097f28 |
wordle-five: the engine, the reward, the solver and the probe that checks them
The Python is the source of truth; src/demos/wordle/engine.ts will be a port of it, and CI gates the two against a SHA-256 over all 21.2M (guess, answer) pattern pairs rather than a hand-picked vector file — a vector file only ever catches the cases somebody thought of. The reward is three weighted components, and the third one is the reason this demo is worth building. `solved` and `economy` pull toward winning. `consistency` pulls against them, because a player maximising information deliberately guesses words that cannot win — a word that splits the remaining candidates evenly teaches more than a word that might happen to be right. That is good play, and it costs consistency. The probe ladder proves the tension is real rather than asserted: inaction 0.0000 crude 0.0111 plausible 0.1224 candidate_only 0.8925 exhaustive 0.9031 oracle 0.9458 The two good policies are 0.05 apart and neither dominates — the entropy oracle takes 1.00 economy and 0.73 consistency, the candidate-only player takes 0.75 and 1.00. Which one wins is a decision about what you want, which is the whole argument the site exists to make. probe.py fails CI if either starts dominating. Two traps found by building it. `consistency` is scored over turns SPENT, not guesses accepted: counting only legal guesses hands a free 1.0 to a policy that plays one word and then jams the parser five times — one guess, no contradictions, perfect score. And `economy`'s denominator is the depth the SHIPPED solver reaches, not a depth-optimal search: entropy-greedy is not depth-optimal, so grading it against an exact optimum would make the oracle rung fail its own assertion on some seeds. The word lists are built from Wordnik (MIT) intersected with SCOWL, never from the original game's 2,315 answers. 4,603 answers makes this materially harder than the original, so the published SALET/3.4212 results are cited as belonging to that list and our own reference player's TARES/3.72 is measured here. verifiers is an optional extra. The engine, reward, solver and probe all run — and gate — without an RL stack resolvable. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB |