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The environment page was a linear scroll of eight narrative beats. That is an essay, and it is the wrong shape for somebody who has just chosen an environment and wants to use it. It is now four tabs — Play, Watch, Reward, Evidence — opening on Play, with the board above the fold at 390x844 and the anatomy strip directly beneath it. The landing page leads with the picker instead of burying it under the thesis. The contract changed rather than layering tabs over beats. `Narrative.beats` is gone; `claims: Record<DemoTabId, string>` replaces it, one required sentence per tab. Writing the claim is how an author discovers whether a tab has anything to say — a tab whose claim is hard to write is usually a tab with nothing in it. Doing this now costs one migration; doing it after eleven more environments costs twelve. Tabs are derived, never declared: Play iff the demo ships an `interactive` mode, Watch iff it has recorded runs. A demo that could name its own tabs would mean environment seven inventing a fifth one and the site ceasing to be one product. One thing the browser caught that no gate would have. The header stat strip describes the RECORDED RUN, and on Play it sat above the visitor's own empty board reading "Outcome: failed" — which parses as your game having already failed before you touch a key. It now renders only on the tabs whose subject is that run, which also moved the board 54px up the page. The picker is honest about the shape of the lineup by construction: one built environment gets its own block and the demo's real board as its thumbnail, twelve written specifications render dimmed with a Spec badge, and every count on the page is derived from the data rather than typed. 206 contract checks pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB