b601511e7f
The browser engine is a port of the Python one and CI proves it: all 21.2M (guess, answer) pairs hashed on both sides to the same SHA-256. Six TS tests, including the duplicate-letter table and the twelve pinned seed vectors that keep ?seed= permalinks pointing at the same word the recording used. Word lists are split by how they are used. answers.json is inlined because the board needs it before first paint to turn a seed into a word, and a fetch there means a visibly empty board on a cold cache. guesses.json is fetched, because it is three times larger and only needed the first time somebody presses Enter; until it lands, validation falls back to the answer list, which accepts strictly fewer words. The failure mode is 'your real word was briefly rejected', not 'a non-word was accepted' — the right way round. The solver runs in a worker constructed from a same-origin module URL, never Vite's ?worker&inline: that yields a blob:, and production CSP has no worker-src, so it falls back to default-src 'self' and the worker is blocked with no console error. It would fail in production only. deploy.sh smoke-tests the real public hostname from the deploying machine and fails on a body under 1 kB, because the bind bug's signature is a valid certificate over an empty 200 and a local --resolve check passes anyway. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
199 lines
6.4 KiB
TypeScript
199 lines
6.4 KiB
TypeScript
import { ChevronLeft, ChevronRight, Circle, Pause, Play, RotateCcw } from 'lucide-react';
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import { PLAYBACK_SPEEDS } from '@/lib/demo-kit/player';
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import type { PlaybackSpeed } from '@/lib/demo-kit/player';
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import { Button } from '@/components/ui/button';
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import { cn } from '@/lib/utils';
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import { formatDate } from './format';
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export interface TracePlayerProps {
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playing: boolean;
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onPlayingChange: (playing: boolean) => void;
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speed: PlaybackSpeed;
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onSpeedChange: (speed: PlaybackSpeed) => void;
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onRestart: () => void;
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step: number;
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stepCount: number;
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onStepChange: (next: number) => void;
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/** 0..1 through the current step, from the player. Drives the hairline. */
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progress?: number;
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/**
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* False when any step's dwell was invented because the trace carried no
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* duration. Surfaced, not hidden: the player's whole claim is that the
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* pacing is the model's, and where it is not, it says so.
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*/
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timingIsReal?: boolean;
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/** Straight off the run. Never a marketing name for the model. */
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model: string;
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capturedAt: string;
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/** Present only on an `intervened` run; the contract requires it there. */
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intervention?: string;
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className?: string;
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}
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/**
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* Transport controls for a recorded rollout.
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*
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* There is no spinner in this component and there never should be. A spinner
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* implies a request is in flight; nothing here is live, and an exec who
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* believes they are watching a model think in real time has been misled by the
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* UI rather than the copy. Hence the permanent badge — not a disclosure tucked
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* into a footnote, but a fixture of the transport bar for the whole session.
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*/
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export function TracePlayer({
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playing,
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onPlayingChange,
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speed,
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onSpeedChange,
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onRestart,
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step,
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stepCount,
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onStepChange,
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progress = 0,
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timingIsReal = true,
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model,
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capturedAt,
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intervention,
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className,
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}: TracePlayerProps) {
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const canPlay = stepCount > 1;
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return (
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<div className={cn('card overflow-hidden', className)}>
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<div className="flex flex-wrap items-center gap-x-3 gap-y-2 p-2 sm:gap-x-4">
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<div className="flex items-center gap-1">
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<Button
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variant="ghost"
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size="icon-touch"
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onClick={() => onStepChange(Math.max(step - 1, 0))}
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disabled={step <= 0}
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aria-label="Previous step"
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>
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<ChevronLeft aria-hidden="true" />
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</Button>
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<Button
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size="touch"
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onClick={() => onPlayingChange(!playing)}
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disabled={!canPlay}
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aria-label={playing ? 'Pause the recorded run' : 'Play the recorded run'}
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aria-keyshortcuts="Space"
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>
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{playing ? <Pause aria-hidden="true" /> : <Play aria-hidden="true" />}
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</Button>
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<Button
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variant="ghost"
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size="icon-touch"
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onClick={() => onStepChange(Math.min(step + 1, Math.max(stepCount - 1, 0)))}
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disabled={step >= stepCount - 1}
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aria-label="Next step"
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>
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<ChevronRight aria-hidden="true" />
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</Button>
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<Button
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variant="ghost"
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size="icon-touch"
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onClick={onRestart}
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aria-label="Restart from the first step"
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>
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<RotateCcw aria-hidden="true" />
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</Button>
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</div>
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<p className="nums text-sm text-muted">
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Step <span className="font-semibold text-fg">{Math.min(step + 1, stepCount)}</span> of{' '}
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{stepCount}
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</p>
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<div
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role="radiogroup"
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aria-label="Playback speed"
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className="flex items-center gap-0.5 rounded-lg bg-surface-2 p-0.5"
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>
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{PLAYBACK_SPEEDS.map((option) => {
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const selected = option === speed;
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return (
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<button
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key={String(option)}
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type="button"
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role="radio"
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aria-checked={selected}
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onClick={() => onSpeedChange(option)}
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className={cn(
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'min-h-9 rounded-md px-2.5 text-xs font-medium transition-colors duration-2 ease-enter',
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selected ? 'bg-surface text-fg shadow-sm' : 'text-muted hover:text-fg',
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)}
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>
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{option === 'instant' ? 'Instant' : `${option}x`}
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</button>
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);
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})}
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</div>
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<RecordedBadge
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model={model}
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capturedAt={capturedAt}
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{...(intervention ? { intervention } : {})}
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{...(timingIsReal ? {} : { timingNote: 'pacing approximate' })}
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/>
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</div>
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{/*
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A hairline, not a scrubber: the step chips below are the scrubber. It
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exists so the pause between steps reads as time passing rather than as
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the page having stopped. `transition-[width]` covers the ~15 Hz at which
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the player pushes progress — without it the bar visibly ratchets.
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*/}
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<div className="h-0.5 w-full bg-surface-2" aria-hidden="true">
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<div
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className="h-full bg-brand transition-[width] duration-1 ease-enter"
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style={{
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width: `${
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stepCount <= 1 ? 0 : ((step + Math.min(Math.max(progress, 0), 1)) / (stepCount - 1)) * 100
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}%`,
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}}
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/>
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</div>
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</div>
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);
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}
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export interface RecordedBadgeProps {
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model: string;
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capturedAt: string;
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intervention?: string;
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/** Rendered when the playback pacing is not the model's own. */
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timingNote?: string;
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className?: string;
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}
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export function RecordedBadge({
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model,
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capturedAt,
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intervention,
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timingNote,
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className,
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}: RecordedBadgeProps) {
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return (
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<p
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className={cn(
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'ml-auto flex flex-wrap items-center gap-x-1.5 gap-y-1 rounded-lg bg-surface-2 px-2.5 py-1.5 text-xs text-muted',
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className,
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)}
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>
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<Circle className="size-2 shrink-0 fill-muted text-muted" aria-hidden="true" />
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<span className="font-medium text-fg">Recorded run</span>
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<span aria-hidden="true">·</span>
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<span className="nums font-mono">{model}</span>
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<span aria-hidden="true">·</span>
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<span className="nums">{formatDate(capturedAt)}</span>
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{intervention ? (
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<span className="rounded-md bg-accent-subtle px-1.5 py-0.5 font-medium text-accent-fg">
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{intervention}
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</span>
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) : null}
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{timingNote ? (
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<span className="rounded-md border border-border px-1.5 py-0.5">{timingNote}</span>
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) : null}
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</p>
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);
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}
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