feat: the boards stop being three products
The owner asked twice why there are still three separate boards. The honest answer, and what this round executes: **it feels like three boards, but not because the scale jumps 20x — because the three packs draw three different Californias, and the loudest difference is that the mountains are four times taller on one of them.** **THE 20x HORIZONTAL SCALE JUMP IS INVISIBLE**, and measuring that collapsed the cost of this whole round. `World.project` is a uniform scale in x/z with no vertical term, and a uniform scale leaves a perspective image identical — so a camera carried across the seam on matched true-metre offsets draws a pixel-identical horizontal frame. 1,919 -> 94 m/unit costs nothing to look at. Rescaling was never the problem. A boot card, a tab strip and a 4.17x vertical deflation were. **THE PAUSE WAS MOSTLY FAKE.** A switch covered the screen for 1,715 ms but only 608 ms blocked the main thread; the page drew 46 of 69 frames with nothing to show, because the outgoing board had already been disposed. `mountCity` now retains it: the incoming board builds BEHIND a live, interactive picture, and `stage.setScene` fires only on completion. Measured across all six directions, three runs each — boot card yes -> **no**, opaque cover 726-1,415 ms -> **0**, blank frames 21-46 -> **exactly 1**, wall clock down 12-29%, blocked main thread down 15-47%. A return to a board already seen links **zero** shader programs and blocks **zero** milliseconds: 298-312 ms of camera flight where it was ~1,600 ms behind a card. Disposal had been throwing away the shader cache too — linkProgram ran 38, 59, 78, 109, 127 across five mounts and never reused one. **The transition is a fog dip, not a crossfade**, through the `setAerialFog` seam built last round. Every both-boards-live crossfade breaks a budget — ca+sf is 2,640,307 triangles against bay-area's 2,600,000 cap — and a fade never lands inside the harness's sample window, which is the "a cap you do not measure is a cap you do not have" failure this repo already argues against. The dip costs zero triangles and zero draw calls, and it hides the 4.17x deflation, the 4,025 m projection disagreement and the vanishing 2 km freeway symbols at once, because all three happen at maximum obscuration. It is also diegetic: a descent through haze. The first dip was wrong and the photograph caught it: collapsing to 6% of board SPAN turned the whole night frame into one flat field — the exact "turns the map off" failure the risk list named. Re-anchored to 70% of camera STAND-OFF, so the coastline survives and only the relief melts. **One ladder, one places list.** 26 authored chapters become 24 rungs sorted descending by STAND-OFF, not altitude — by altitude they interleave badly and altitude cannot tell a low oblique from a high plan. The three-board tab strip is off by default; the left column is now one scrolling list of all 24 rungs under three region headings that does not change when the board does. Only which row is lit changes. Label collisions are resolved in the ladder and never in a pack, so the 29 index-aimed capture guards are untouched. The minimap stops turning through 90 degrees between boards: every board is pinned to a rectangle with California's proportions. **SF and SoCal are not regressed**, and that was the acceptance that mattered: 95.9-98.8% of board pixels are delta-0 against a baseline hash-verified identical to what the live site serves, and every one of the 34-70 surviving pixels per frame is an aircraft or a hull. **A real defect found only by photograph:** `minimap.setMarkers()` had zero call sites. Every marker on every board was gone — the LA studio's door dot, the Bay Area's eight company markers — dropped when the minimap went per-board. Typecheck, tests, budgets and the console were all green with that bug in. Also fixed: two capture presets that lied. `look.mjs`'s `glyph-la` and `glyph-sf` claimed California chapter closeups and returned SoCal and Bay Area frames, because they aimed by chapter index and the indices had moved. Aiming is now by identity, with a guard test. NOT SHIPPED, DELIBERATELY: the pack merge. At Bay density it is 34.04M triangles, 13x the highest budget — dead, not a trade. At SoCal density it is 1.99M and fits today, and the price is San Francisco rendering at 164 m lots instead of 40 m, i.e. SF looking the way SoCal looks now. SF and SoCal carry every marketing still on the site. That is the owner's decision and it is worthless as an argument and decisive as a photograph, so it ships as a measurement artifact with a side-by-side still and is wired into nothing. The four data reconciliations that would make one world honest — one exaggeration rule, roads in metres, one projection centre, one coastline convention — are behind TERA_RECONCILE, default OFF. Tests 1,570 -> 1,651, server 295. All ten budget cells pass, no cap raised. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -842,6 +842,105 @@ under ground standing 3 to 15 units above it is a hole, not a lake. The Salton
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Sea works because it really is below sea level. Each polygon is also its own
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draw call, and the California mobile cell is the tightest in the project.
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### 12.4 Three packs draw three Californias, and what one would cost
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The complaint this section answers is "why does it still feel like three
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boards", and the first thing to record is the measurement that removes the
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obvious suspect: **the 20× horizontal scale jump at the seam is invisible.**
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`World.project` is a uniform scale in x/z with no vertical term, and a uniform
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scale leaves a perspective image identical, so a camera carried across the seam
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on matched true-metre offsets draws a pixel-identical horizontal frame. 1,919 →
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94 m per unit costs nothing to look at. Rescaling was never the problem.
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What is visible is that the three packs disagree, in data, about what California
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looks like. `src/cities/reconcile.ts` holds four rules that replace those
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disagreements with one authored constant each, behind `?reconcile=` and **off by
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default**, because San Francisco and Southern California carry every marketing
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still on lumbridgecorp.com and a photograph is the only instrument that can say
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whether a rule made a board better.
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| | rule | california | sf | socal |
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| --- | --- | --- | --- | --- |
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| (a) `verticalExaggeration` | `RELIEF_IN_FRAME` = 0.0724, peak units over span | 15 → **15.00** | 3.6 → **5.78** | 3.4 → **3.41** |
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| (b) road width | true metres, floored at `LEGIBLE_SPAN_FRACTION` = 0.000199 of span | 1,919–2,034 m → **212 m** | 19–32 m → **unchanged** | 31–55 m → **unchanged** |
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| (c) `coastFalloff` | `COAST_RAMP_CELLS` = 0.8 × the coarse ground cell | 0.0250° → **0.0250°** | 0.0018° → **0.0032°** | 0.0045° → **0.0058°** |
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| (c) palette | one family, mixed by how far south and how far inland the board reaches | **unchanged** | mix 0.05 | mix 0.77 |
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| (d) `lngScale` | one `REFERENCE_LAT` = 37.3° for every board | **unchanged** | 87,990 → 88,552 m/° | 92,484 → **88,552** m/° |
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Three of the four leave the state board exactly where §12.1's photograph put it,
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and that is not luck: each constant is taken *off* California, which is the board
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this document already tuned against a picture. What the rules then say is that
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**San Francisco is the board that is out of family** — 1.6× too flat for its own
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span, and the only pack with no palette at all.
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Four things worth writing down so they are not re-derived:
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- **The relief rule narrows the seam step; it does not close it.** Apparent
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relief at a *matched* pose is proportional to the exaggeration itself, not to
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relief-in-frame, so the rule takes California → Bay Area from 4.17× to 2.60×
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and leaves California → Southern California at 4.4×, because those two were
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already on one number. Making it 1.0× means one exaggeration everywhere, which
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puts the state at 1.7% of its own frame. Relief-in-frame and matched-pose
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relief are the same quantity only for boards of the same span.
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- **The relief rule moves buildings too, and on a metro board the buildings are
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the subject.** §12.1's argument that a taller exaggeration makes towers a
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*smaller* fraction of the frame holds only because California's span grew in
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the same change. San Francisco's span does not move, so the Financial District
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comes out 1.60× taller in an unchanged frame — measured and photographed, and
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the one place where (a) makes a board arguably worse rather than better. It is
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the sub-item most likely to be reverted or split into a separate building
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term.
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- **The road floor was measured, not chosen.** The two metro packs, authored
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separately, put their narrowest road at 0.00019940 and 0.00020356 of their own
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span. The floor sits just under the tighter of the two, so neither metro board
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moves and California's two-kilometre freeway symbols fall onto it.
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- **The projection rule costs local aspect.** Southern California draws 4.25%
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narrower in x at 37.3° than at its own 33.82°, and San Francisco 0.64% wider,
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against a registration error that goes from 4,010 m to **zero by
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construction**.
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Measured with the flag on, against the flag off: California is identical on
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every layer to the digit; the Bay Area gains 10.8% of terrain triangles and 1.0%
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of building instances; Southern California loses 4.3% of instances with the
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narrower board. No cap is approached, let alone raised.
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### 12.5 The merge, priced
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`scripts/merge-feasibility.mjs` builds the statewide merged pack in node and
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counts it. It is a measurement artifact: no board id, no route, nothing wired
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into the product.
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A lot is `LOT = 0.42` **scene units**, so how much ground a building stands on is
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decided entirely by the board's metres-per-unit — 40 m on the Bay Area, 164 m on
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Southern California, 806 m on the state. A merged board must pick one:
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| density | lot | extent | instances | triangles | vs the 2.6M desktop cap |
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| --- | --- | --- | --- | --- | --- |
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| Southern California | 164 m | 2,380 × 2,722 u | 93,253 | 1,119,036 | 0.43× |
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| Southern California, all 116 districts | 164 m | 2,380 × 2,722 u | 165,417 | 1,985,004 | 0.76× |
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| Bay Area | 40 m | 9,856 × 11,269 u | 1,599,401 | 19,192,812 | 7.4× |
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| Bay Area, all 116 districts | 40 m | 9,856 × 11,269 u | 2,829,753 | 33,957,036 | 13.1× |
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The two rows per density differ by one judgement: whether the state pack's own
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coarse Bay Area and Los Angeles districts are dropped where a metro pack already
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draws that ground. They should be — but both are printed, because a number
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quoted without saying which one it is has already produced a 1.8× disagreement
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inside this round's own brief. Terrain adds 75,996 triangles on California's
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existing 3,473 m cell; it is the cheap half.
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So **Bay Area density is dead** and **Southern California density fits**, and its
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price is that San Francisco is drawn the way Southern California is drawn now.
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That price is a picture and not an argument: `merge-sf-40m-vs-164m.png` is the
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Financial District at 40 m lots beside the same frame at 164 m, and downtown
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stops being a skyline. The still varies `LOT` in a throwaway tree under `/tmp`
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rather than `latScale`, so the camera, the terrain and every chapter pose are
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held constant and lot size is the only variable.
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One measurement is noise and is labelled as such: instance and triangle counts
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are deterministic to the digit across runs, and placement milliseconds on this
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box span 323 to 1,989 ms for the same 93,253 lots.
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## 13. Four layers, one seam, and two gates each
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The port kit, the ships, the reflectivity raster and the migration field arrived
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