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test: enforce simulation and render budgets

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2026-08-11 22:02:29 -07:00
parent 19f022f71a
commit 655c383061
9 changed files with 822 additions and 6 deletions
+13 -2
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@@ -47,8 +47,8 @@ art; every shipped dependency, route, font, and asset has recorded provenance.
## M1 — California roads and passive Model X traffic
Status: **implemented and rendered on desktop and mobile; performance-budget
instrumentation remains**.
Status: **implemented and rendered on desktop and mobile; repeatable California
and office browser performance-budget instrumentation is implemented**.
- Coarse California board plus detailed Bay Area and SoCal boards.
- Serializable US-101 and I-5/I-580/I-80 route graphs.
@@ -137,6 +137,17 @@ validation, and no regression to ambient live ADS-B rendering.
## Performance gates
Run `npm run build && npm run performance`. The harness serves the production
bundle locally, uses system Chrome (real GPU when available, SwiftShader as the
headless fallback), warms each scene, and writes `/tmp/tera-performance-budget.json`.
Budgets live in `scripts/performance-budgets.json`; a threshold, console error,
insufficient sample, or anonymous private endpoint request makes the command
non-zero. Use `--output`, `--budgets`, `--warmup-ms`, `--sample-ms`, or
`--software` for explicit CI/diagnostic runs. The named matrix is California and
Office at 1440×900 desktop and 390×844 mobile viewports. Frame comparisons allow
only 0.1 ms for Chrome's rAF timestamp quantization; the declared and reported
budgets are not raised.
- Named benchmark scenes: p95 frame at or below 16.7 ms desktop and 33.3 ms on
the selected supported mobile tier.
- Hard budgets per scale for resident cells, triangles, draw calls, dynamic