A disclosure nobody reads is a watermark
"sample data · fabricated, not real companies" sat in the corner of every load, because no deployment has a markers source wired by default and the sample set is therefore the overwhelmingly common case. A caption that is always on screen stops being read after the first second, which is the opposite of what a disclosure is for. So the corner keeps only the rare half — "live data", which is genuinely worth interrupting someone to say — and the fact that the markers are invented moves to the two places someone actually looks: the boot card everyone passes through, and the `?` card, which is one keypress away from any state the app can be in. It did not go into a README nobody opens. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -383,8 +383,24 @@ function renderLegend() {
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enterButton.textContent = inside ? "← Back to the city" : "Enter the office →";
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}
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if (source) {
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source.textContent = liveData ? "live data" : "sample data · fabricated, not real companies";
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source.className = liveData ? "source live" : "source";
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/**
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* Only the *positive* case gets a permanent corner label.
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*
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* This used to read "sample data · fabricated, not real companies" on every
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* frame of every load, which is the overwhelmingly common case — no
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* deployment has a markers source wired by default — so the disclosure was
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* on screen approximately always and had become furniture. A caption nobody
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* reads is not disclosure, it is a watermark.
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*
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* The fact still has to be somewhere on the same screen as the map, so it
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* is stated on the boot card everyone passes through and again in the `?`
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* card, one keypress away and permanently reachable. What is left here is
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* the rare, genuinely informative signal: *this* map is showing live data,
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* which is a thing worth interrupting someone to say.
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*/
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source.textContent = liveData ? "live data" : "";
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source.hidden = !liveData;
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source.className = "source live";
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}
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if (panelToggleLabel) panelToggleLabel.textContent = inside ? "Office" : cityLabel;
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if (canvas) {
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