feat: real fire on the boards, the LA office as a twin, and a night sky worth reading
The world stops being a simulation of California and starts being California. **THE PROMOTION GATE WAS THE FIRST COMMIT, BEFORE ANY ORANGE PIXEL EXISTED.** On today's live store the SoCal board contains 22 incidents. Every one has NULL acreage and fifteen are nameless LA County dispatch numbers. Drawn naively that is 22 orange marks over Los Angeles on a day nothing is burning — in a frame that contains no other warm colour, so one glyph would be the most salient object on the board and twenty-two would spend its credibility permanently. `acres >= 10 AND contained < 80 AND type != 'RX' AND last_seen = max(last_seen)` returns 0 on SoCal, exactly 5 on California, 0 on the Bay — same body, same day, three correct answers. The empty board is a deliverable, not a fallback: it says "No active fire on this board — CAL FIRE and WFIGS, just now", states that 21 records were gated and why, lists the largest fires burning OUTSIDE the frame with distances, and counts the hot pixels it is deliberately not drawing. **The privacy leak is structurally impossible rather than carefully avoided.** cloud-1 serves a projection; the four home-relative columns never leave that box. `observations.threat` was the one that nearly got through — it is `(16/distance)^2 x log10(acres) x momentum x containment x wind-alignment`, so with acreage and containment public it inverts to a distance circle around a house and three fires give an intersection. A grep of the built bundle for distance_km, bearing_deg, threat, 7762 and the street name returns nothing. **Deliberately not used, and both would have produced a confident wrong answer:** the store's `air` table retains only the last parameter of each poll, so all 78 rows read "Good" while the live feed reports ozone 101 "Unhealthy for Sensitive Groups" — haze driven off it would clear the sky during a smoke event. And `weather` is written only inside the NWS alerts loop, so a quiet day stores no wind at all. Tera's own per-region NWS wind is already correct and already what the clouds drift on. Satellite detections are drawn as evidence and never as incidents. The permanent industrial heat source 4.7 km from the owner's house is flagged persistent and dropped, asserted by a test that first proves it is present in the fixture. MODIS integer confidence and VIIRS string confidence are branched on `sat`. **The LA office is a twin.** Its entire authored second storey — Model Loft, Model Bay, The Materials Room, 430 lines nobody had ever stood in — is reachable on foot: a walker crosses level-1 to level-2 in 73 fixed steps, floorY 0 to 5, verified against the real pack rather than a synthetic plan. Its two studio devices read real hardware through a field-allowlisted bridge: mute, volume and reachability only. Never level, because there is no passive level upstream and obtaining one would record a room with people in it. Never dB, because upstream is gainPct across four different native scales. The bridge refuses all writes. Fixed at its root: an anonymous visitor was getting permanently at-rest instruments backing off against a 401. The tier moves into `createDeviceSource`, so anon gets the living simulator three file headers already promised. **Item 8 is closed, not fixed, and the correction is the point.** The Bay Area "stutter" was GPU power management — the card sat at 500 MHz of 2725 through every run that reproduced it, 4096/2048/1024/256 shadow maps all render in 1.21-1.31 ms, and two consecutive runs over a byte-identical dist gave 33.4 then 16.7. The allowance is removed and the cell is back to 16.7. Geometry is the gate; frame time is advisory. Item 7 was re-scoped after measuring: 1,069,006 of the Bay Area's 2,265,056 triangles were the second submission of the same buildings into the shadow pass. Mobile now has its own triangle caps and bay-area mobile draws 1,266,096. Also: bridges and the freeway corridor light up at night as emission, not lights — 1,614 deck lamps and 18 tower heads on the Bay in two draw calls. The single change that made US-101 legible was moving its edge lines from the lit material to the unlit one: retroreflective paint, the argument the SFO night frame already makes. California went 21,991 lamps to 4,051, clustered at the 17 town districts, because a rural interurban corridor genuinely is unlit. Tests 1137 -> 1340, server 280. All ten budget cells pass on first attempt with no cap raised. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -228,9 +228,18 @@ const SHOTS = [
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alt: "The Golden Gate Bridge from above in late afternoon light, international orange, its two towers cross-braced and the main cable sagging to mid-span between them, with the Marin headlands on one side and the Presidio on the other.",
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},
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night: {
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at: "2026-08-06T20:50:00-07:00",
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note: "Ten to nine, sun seven and a half degrees under — nautical twilight, and an hour earlier than every other night frame here. That is not a preference. The other nine are cities, and a city at half past nine is carried by its own windows; a bridge over open water has none, so the hour that works everywhere else renders this one as a black rectangle. What is left at this one is the residual sky, the deck lamps, and orange going to brown.",
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alt: "The same bridge in deep twilight, the international orange darkened almost to brown, the towers and cables silhouetted against the last light on the water.",
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/*
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* Half past nine, the same hour as every other night frame here — and it
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* is worth recording that it used to be 20:50 and why it no longer has to
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* be. A city at this hour is carried by its own windows; a bridge over
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* open water has none, so this shot was taken at nautical twilight instead
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* to keep a silhouette against the residual sky. The crossing now carries
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* its own deck lamps, so it draws itself at any hour, and a special case
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* that existed only to work around an unlit bridge could go.
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*/
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at: "2026-08-06T21:35:00-07:00",
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note: "Twenty-five to ten, sun fifteen degrees under, and the bridge is now the brightest thing over the strait rather than the darkest. The lamps follow the deck down through both towers and up onto the Marin approach, with a red light standing over each tower head — all of it emissive rather than lit, so nothing on this crossing casts anything on anything else.",
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alt: "The same bridge after dark, the international orange gone to silhouette and the deck picked out by a running line of small lamps through both towers, a red light standing over each tower head, and the Marin headlands black behind.",
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},
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},
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{
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@@ -239,19 +248,47 @@ const SHOTS = [
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city: "sf",
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chapter: 11,
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expect: "The Bay",
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aim: { lat: 37.7995, lng: -122.3775, zoom: -5, azimuth: 24, elevation: 16 },
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/*
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* Broadside to the crossing, from over the water off Alameda, and every
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* number here is the fix for a specific fault in the frame this replaces.
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*
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* That one seeked to 37.7995, -122.3775 — a point on the *west span*, a
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* kilometre and a half from the SF landing — at `zoom: -5`, which is a
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* standoff of about 1.8 km. From there the crossing could not fit: it ran
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* diagonally out of the top-right corner, the whole right half of the frame
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* was open water, and only the San Francisco shore was in it. A picture
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* called `bay-bridge` that does not contain the Oakland end is a picture of
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* a bridge to nowhere, and the caption had to say so.
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*
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* So: seek to 37.8085, -122.363 — a point on the causeway just east of
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* Yerba Buena, which is the *midpoint of what has to fit* rather than the
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* midpoint of the structure, because the panel eats the left 310 px and the
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* frame is therefore not symmetrical about its centre. `zoom: -4` puts the
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* camera about 4.1 km back, which is where the 6.4 km of crossing spans
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* roughly two thirds of the picture with both landings inside it.
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*
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* `azimuth: -45` is the one that matters. The chapter's own stance looks
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* almost due north (`rotation: 0.15`), and the crossing runs ENE at about
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* 57°, so from there it can only ever be a diagonal. Forty-five degrees of
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* drag turns the camera to look NNW, which is broadside: the bridge lies
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* across the frame, San Francisco at one end, the East Bay shore at the
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* other. `elevation: -6` drops the camera far enough to put the horizon in
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* — Marin, Angel Island and the Golden Gate close the top of the picture,
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* which is what stops the water reading as empty.
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*/
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aim: { lat: 37.8085, lng: -122.363, zoom: -4, azimuth: -45, elevation: -6 },
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place: "The Bay Bridge",
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caption:
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"The same kit, given the real 2013 topology: two suspension towers west of Yerba Buena, one east, and a piered causeway into Oakland. The classifier is the whole difference between this and the Golden Gate — a reach no cable could hold up gets a deck on piers instead, and a pier is skipped wherever the ground has already come up to meet it, which is what lands the crossing on the island rather than standing it on stilts over the top. Towers, cables, hangers and piers merge into two draw calls: the painted structure, and the roadway on it.",
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"The same kit, given the real 2013 topology: two suspension towers west of Yerba Buena, one east of it, and a piered causeway running on into Oakland. The classifier is the whole difference between this and the Golden Gate — a reach no cable could hold up gets a deck on piers instead, and a pier is skipped wherever the ground has already come up to meet it, which is what lands the crossing on the island rather than standing it on stilts over the top. Towers, cables, hangers and piers merge into two draw calls: the painted structure, and the roadway on it. The lamps down the deck and the red light over each tower head are two more and no triangles at all — they are points, not lights, because a crossing this long lit for real would spend more of the frame budget than the whole city does.",
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day: {
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at: "2026-08-06T17:40:00-07:00",
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note: "Twenty to six, looking north-east from off the city. One crossing, three different answers to the same water: two suspension spans off the waterfront, a single tower east of Yerba Buena, and a causeway on piers running out toward an Oakland that is past the top of the frame.",
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alt: "The Bay Bridge from above in late afternoon light, leaving the San Francisco waterfront over two suspension spans, crossing Yerba Buena Island and continuing east on piers toward Oakland.",
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note: "Twenty to six, broadside to the crossing from over the water off Alameda, with the light coming down the length of it. One bridge, three different answers to the same water: two suspension spans off the San Francisco waterfront on the left, a deck that comes down onto Yerba Buena rather than standing over it, a third tower east of the island, and then piers the rest of the way to the East Bay shore in the corner.",
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alt: "The Bay Bridge from across the water in late afternoon light: two suspension spans leaving the San Francisco skyline at the left, the deck crossing Yerba Buena and Treasure Island in the middle, a third tower east of the island, and a causeway on piers running down to the East Bay shore at the right, with Marin and the Golden Gate behind.",
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},
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night: {
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at: "2026-08-06T21:35:00-07:00",
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note: "Twenty-five to ten, and only one of the two shores it joins is in the frame. The deck leaves San Francisco's lit ground and runs north-east over water with nothing on it, so what carries the structure at this hour is the silhouette of the towers and the cable rather than the crossing.",
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alt: "The same crossing at night, the lights of San Francisco filling the lower left and the bridge leaving them as a dark line over unlit water.",
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note: "Twenty-five to ten, and both shores it joins are still in the frame — San Francisco's lit ground at one end, the dark East Bay flats at the other, and between them the only continuous line of light on the bay. The moon lays its broken path across the water behind the deck, which is the one thing here that was already bright at this hour.",
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alt: "The same crossing after dark, the deck drawn as a running line of small warm lamps from the lit San Francisco waterfront across to the dark East Bay shore, a red light over each tower head, and the moon's reflection broken across the water behind it.",
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},
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},
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{
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@@ -395,8 +432,8 @@ const SHOTS = [
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},
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night: {
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at: "2026-08-06T21:15:00-07:00",
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note: "Quarter past nine, and this corridor at night is what a car on an unlit road actually is: two tail lamps, the markings taking the light back, and a second set of lamps up the carriageway. Nothing here is lit that would not be — the hills either side of US-101 have nothing on them to switch on, which is exactly the argument for shooting the crow over a city instead.",
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alt: "The same chase camera at night, the car reduced to its tail lamps with the lane markings and edge lines catching what light there is against black hills, and the same heads-up strip along the top.",
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note: "Quarter past nine, and the car is now carrying its own light: a low beam widening away from the bumper up the carriageway with the markings inside it, two tail lamps back at the camera, edge lines and a yellow median pair running to the horizon, and cat's eyes ticking along beside the dashes. Nothing here is lit that would not be — the hills either side of US-101 still have nothing on them to switch on, and the beam is a pool drawn on the road rather than a lamp added to the scene, because the sun and the moon own every light in it.",
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alt: "The same chase camera at night: the car throwing a low beam up the road in front of itself with the lane markings inside it, its two tail lamps facing the camera, and continuous edge lines and a yellow median pair defining both carriageways into the dark, with the same heads-up strip along the top.",
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},
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},
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{
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+99
-4
@@ -8,7 +8,7 @@
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* is a picture, so this makes taking one cheap.
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*
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* node scripts/look.mjs <name> [--url <path-and-query>] [--phone] [--at <iso>]
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* [--wait <ms>] [--click <text>]
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* [--wait <ms>] [--click <text>] [--api <origin>]
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*
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* Writes /tmp/tera-look/<name>.png. `--at` pins the clock, because the sun's
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* position is computed from the real one and a shot taken at 03:00 tells you
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@@ -25,9 +25,50 @@ import { chromium } from "playwright";
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const args = process.argv.slice(2);
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const name = args[0] ?? "look";
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/**
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* The frames this project keeps taking, by name.
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*
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* `node scripts/look.mjs sf-night` and nothing else — no query string to
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* remember and no timestamp to get wrong. The point is not convenience, it is
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* that two people asking for "the night board" get the same photograph: an
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* acceptance criterion that reads "shoot sf-night and look at it" is only worth
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* writing if `sf-night` means one thing.
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*
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* Every field is a default. An explicit flag on the command line still wins, so
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* a preset is a starting point rather than a cage, and adding one is two lines.
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*/
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const PRESETS = {
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// The fire boards. California is the one with fires on it on a normal day;
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// SoCal is the one that must be *empty* and say so — see ARCHITECTURE.md §9.2.
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"fires-california": { url: "/?city=california" },
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"fires-socal": { url: "/?city=socal" },
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// The LA studio's upper floor. The door lands on the SF studio, so the shot
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// switches rooms and waits for the swap.
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"mateo-loft": { url: "/?city=socal&view=office", click: "LA HQ" },
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// Night. 04:35Z is 21:35 in Los Angeles: full dark, and well clear of both
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// twilight edges, so a shot taken a minute late is the same shot.
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"sf-night": { url: "/?city=sf", at: "2026-08-23T04:35:00Z" },
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"sky-night": { url: "/?city=california", at: "2026-08-23T04:35:00Z" },
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"socal-night": { url: "/?city=socal", at: "2026-08-23T04:35:00Z" },
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// The aeroplane glyph, at the four stand-offs its clamp has to serve: a whole
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// board, two chapter closeups on that board, and a detailed metro.
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"glyph-board": { url: "/?city=california" },
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"glyph-la": { url: "/?city=california", click: "^LA$" },
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"glyph-sf": { url: "/?city=california", click: "^SF$" },
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"glyph-bay": { url: "/?city=sf", click: "The Bay" },
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// The opening move, landed. `--reduced` collapses it to a cut, which is what
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// makes an arrival frame reproducible.
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"hero-california": { url: "/?city=california" },
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"hero-socal": { url: "/?city=socal" },
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"hero-sf": { url: "/?city=sf" },
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};
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const preset = PRESETS[name] ?? {};
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const flag = (f, d) => {
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const i = args.indexOf(f);
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return i === -1 ? d : args[i + 1];
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if (i !== -1) return args[i + 1];
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return preset[f.replace(/^--/, "")] ?? d;
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};
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const has = (f) => args.includes(f);
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@@ -128,10 +169,20 @@ const browser = await chromium.launch({
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],
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});
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/**
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* `--reduced` asks the page for `prefers-reduced-motion: reduce`.
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*
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* Which is not only an accessibility check. The opening arrival — `arrive()` in
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* `scene.ts`, and `beginOfficeArrival` in `main.ts` — collapses to a cut under
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* this preference, so a shot taken with it is the resting frame and nothing
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* else, whatever the machine's load did to the four and a half seconds before
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* it. Without it a slow build and a fast one photograph different cameras.
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*/
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const context = await browser.newContext({
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viewport: phone ? { width: 390, height: 844 } : { width: 1600, height: 1000 },
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deviceScaleFactor: 2,
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timezoneId: "America/Los_Angeles",
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...(has("--reduced") ? { reducedMotion: "reduce" } : {}),
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...(phone
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? {
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isMobile: true,
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@@ -145,6 +196,40 @@ const context = await browser.newContext({
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await context.clock.setFixedTime(new Date(flag("--at", "2026-08-21T20:00:00Z")));
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const page = await context.newPage();
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/**
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* `--api http://127.0.0.1:8431` photographs the dist against a real server.
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*
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* `vite preview` serves the static build and nothing else, so without this every
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* frame is the **keyless** experience: `/api/v1/health` 404s, `access` resolves
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* with no `feeds` at all, and the weather, the aircraft, the satellites and the
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* fires are all off. That is the right default — CONTRACT §0's stranger is
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* exactly that visitor, and most frames should be shot as they see them — but it
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* makes the one question a fire board exists to answer unphotographable.
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*
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* Proxied through Playwright rather than through a Vite config, for two reasons.
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* The build is not modified, so what is photographed is byte-identical to what
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* ships; and the response is *fulfilled* rather than redirected, so the page
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* sees a same-origin answer and no CORS header has to exist on the API for a
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* screenshot to work.
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*/
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const api = flag("--api", "");
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if (api !== "") {
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const base = api.replace(/\/+$/, "");
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await page.route("**/api/v1/**", async (route) => {
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const url = new URL(route.request().url());
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try {
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const response = await route.fetch({ url: `${base}${url.pathname}${url.search}` });
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await route.fulfill({ response });
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} catch (error) {
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// A refused upstream must look like a refused upstream, not like a hung
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// request: the app's own degraded paths are part of what is being judged.
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console.log(`look: api proxy failed for ${url.pathname} — ${error}`);
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await route.fulfill({ status: 502, body: "{}", contentType: "application/json" });
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}
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});
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}
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const errors = [];
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page.on("console", (m) => {
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if (m.type() === "error") errors.push(m.text());
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@@ -164,8 +249,18 @@ try {
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/* already dismissed, or not shown */
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}
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const click = flag("--click", "");
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if (click !== "") {
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/**
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* `--click` may be given more than once, and they run in order.
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*
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* One click opens a door; two get you somewhere inside it. The LA office's
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* upper storey is the case that forced this: the first click opens the
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* building and the second flies to a viewpoint on the floor above, and there is
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* no single label that does both.
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*/
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const clicks = args.flatMap((arg, i) => (arg === "--click" ? [args[i + 1] ?? ""] : []));
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if (clicks.length === 0 && typeof preset.click === "string") clicks.push(preset.click);
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for (const click of clicks) {
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if (click === "") continue;
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try {
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await page.getByText(new RegExp(click, "i")).first().click({ timeout: 5000 });
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await page.waitForTimeout(8000);
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+205
-32
@@ -3,7 +3,7 @@
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import { chromium } from "playwright";
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import { createServer } from "node:http";
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import { access, readFile, writeFile } from "node:fs/promises";
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import { access, readdir, readFile, writeFile } from "node:fs/promises";
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import { extname, join, normalize, resolve } from "node:path";
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import { fileURLToPath } from "node:url";
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@@ -79,35 +79,88 @@ function positive(name, fallback) {
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* Both render at 60 fps (p95 16.7-16.8 ms) on the box that measured them, which
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* has a Radeon RX 6700 XT. That is the honest limit of what these numbers prove.
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*
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* TWO THINGS A READER SHOULD KNOW BEFORE TREATING THESE AS COMFORTABLE:
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* WHY THE MOBILE CELLS NOW CARRY THEIR OWN GEOMETRY CAPS.
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*
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* - The mobile cell measures the SAME geometry as desktop — 2,263,784 against
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* 2,265,056 — because the handheld path reduces the pixel ratio and the
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* shadow map and does not reduce the scene. A phone draws every triangle a
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* desktop does. The mobile budget here is therefore a frame-time gate and not
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* a geometry one, and it is the number most likely to be wrong on real
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* hardware nobody in this repo has tested on.
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* - These cells did not exist until the round that put SFO, LAX, the Golden
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* Gate, the Bay Bridge and a surfaced freeway on them. Every one of those is
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* city-frame geometry and every one arrived in a frame with no budget
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* watching it. A cap you do not measure is a cap you do not have.
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* They used to carry desktop's, and a cap that cannot move is a cap that catches
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* nothing. Until 2026-08-22 the handheld path reduced the pixel ratio and the
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* shadow-map edge and reduced *nothing about the scene*: the mobile cell drew
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* 2,263,784 triangles against desktop's 2,265,056 — a phone drew every triangle a
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* desktop did — so the mobile row was a frame-time gate wearing a geometry gate's
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* clothes, and it would have stayed green through any geometry regression a phone
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||||
* would choke on. `blocksCastShadow()` in `src/engine/blocks.ts` now takes the
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||||
* anonymous city out of the shadow caster set on a handheld, and these caps are
|
||||
* set from what that reduced path actually produces, with the same headroom the
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* desktop rows were given. Every one of them is a tightening — the mobile rows
|
||||
* used to carry desktop's numbers, so all ten moved down. Measured 2026-08-22:
|
||||
*
|
||||
* `bay-area.desktop.p95FrameIntervalMs` IS 33.4 AND THAT IS A RECORDED DEFECT,
|
||||
* NOT A TARGET. The board renders a median frame in 16.7 ms and drops roughly
|
||||
* one frame in twenty: p50 16.7, p95 33.3, and 443-456 frame samples in a window
|
||||
* where every other cell returns 480. It is desktop-only, and it is not fill
|
||||
* rate — the mobile cell runs the SAME 2.26 M triangles at a comparable pixel
|
||||
* count (1.32 MP against 1.30) and holds 16.7 ms flat. The obvious suspect is
|
||||
* the shadow map, which `stage.ts` sizes 2048 on desktop and 1024 on handheld,
|
||||
* over what is now the heaviest shadow-casting scene in the product.
|
||||
* | cell | triangles before | after | cap | draws | cap |
|
||||
* |---|---|---|---|---|---|
|
||||
* | bay-area/mobile | 2,263,784 | 1,266,176 | 1,450,000 | 201 | 240 |
|
||||
* | socal/mobile | 1,410,800 | 765,596 | 900,000 | 137 | 170 |
|
||||
* | california/mobile | 389,843 | 389,843 | 460,000 | 368 | 420 |
|
||||
* | california-drive/mobile | 371,599 | 371,599 | 440,000 | 232 | 280 |
|
||||
* | office/mobile | 143,780 | 143,780 | 200,000 | 431 | 520 |
|
||||
*
|
||||
* Measured at the commit BEFORE the airports and bridges landed, with this same
|
||||
* harness: p95 33.3, p50 16.7, 443 samples, 2,771,606 triangles. So the stutter
|
||||
* predates that work, and that work left the board 506,550 triangles LIGHTER
|
||||
* while adding SFO, two bridges and a surfaced freeway. The allowance exists so
|
||||
* this cell still guards the numbers that are healthy — triangles, draw calls,
|
||||
* and the mobile frame time — instead of being permanently red and therefore
|
||||
* permanently ignored. Fix the stutter and put it back to 16.7; see TODO.md.
|
||||
* California does not move because its 806 m lots were never in the caster set
|
||||
* (see `NEIGHBOURHOOD_LOT_METRES`), and the office does not move because a desk
|
||||
* shadow at 1 unit = 1 m is the whole read of depth.
|
||||
*
|
||||
* ONE CORRECTION WORTH LEAVING HERE, because the plan for this work carried it:
|
||||
* the shadow pass on bay-area is ~70 draw calls, and those 70 are NOT the
|
||||
* buildings. The anonymous city is one `InstancedMesh`, so taking it out of the
|
||||
* caster set is worth 997,608 triangles and exactly ONE draw call. The other 69
|
||||
* are the landmarks, the bridges, the surfaced freeway and the airports — every
|
||||
* one of them a separate mesh, and every one of them a silhouette somebody put
|
||||
* there on purpose. Dropping them too would get the cell under 150 draws and
|
||||
* would be a visual regression bought with a number. Triangles were the lever;
|
||||
* draw calls were never going to be.
|
||||
*
|
||||
* AND THE MOBILE CELL'S PIXEL COUNT IS 0.74 MP, NOT 1.32.
|
||||
*
|
||||
* This file used to claim the mobile cell rendered "1.32 MP against desktop's
|
||||
* 1.30", which was arithmetic on the CSS size times `deviceScaleFactor: 2` and
|
||||
* was never what the renderer did. Measured in-page — `renderer.getPixelRatio()`
|
||||
* is 1.5 and the canvas backing store is 585x1266 — the mobile cell renders
|
||||
* **0.74 MP, 57% of desktop's 1.30**, because `deviceProfile()` caps the handheld
|
||||
* pixel ratio at 1.5. Every cell now records its own `measuredPixels`, so nobody
|
||||
* has to take a comment's word for it again.
|
||||
*
|
||||
* ITEM 8 IS CLOSED: THE BAY AREA ALLOWANCE IS GONE AND THE SUSPECT WAS WRONG.
|
||||
*
|
||||
* `bay-area.desktop.p95FrameIntervalMs` carried 33.4 as a recorded defect, with
|
||||
* the desktop shadow map named as the first thing to rule in or out. It is ruled
|
||||
* OUT, by measurement rather than by argument. On the same build in one session,
|
||||
* timed with `EXT_disjoint_timer_query_webgl2`: a 4096-texel map renders the
|
||||
* bay-area frame in 1.31 ms, 2048 in 1.22, 1024 in 1.21 and 256 in 1.26 — the
|
||||
* whole spread is inside the run-to-run noise of a 1.2 ms frame, because the
|
||||
* shadow pass costs geometry submission and not rasterisation.
|
||||
*
|
||||
* What did correlate is the card. Sampling `/sys/class/drm/card1/device/pp_dpm_sclk`
|
||||
* and `pp_dpm_mclk` every 250 ms through a session that reproduced p95 33.3, the
|
||||
* GPU never left its lowest DPM states — 500 MHz core out of 2725, and 96 or
|
||||
* 456 MHz memory out of 1000 — for every one of ~250 samples. A board that needs
|
||||
* 1.2 ms at boost needs an order of magnitude more at 18% of core clock, which
|
||||
* puts it near the 16.7 ms deadline and makes the miss a coin flip on when the
|
||||
* DPM state machine steps. That is why the drop rate is stochastic, why it scales
|
||||
* with board weight (bay-area > socal > california = never), and why two
|
||||
* consecutive runs over a byte-identical `dist` gave socal desktop 33.4 then 16.7
|
||||
* with triangle and draw counts identical to the digit.
|
||||
*
|
||||
* So two things changed here rather than the cap being left raised:
|
||||
*
|
||||
* - Every cell is measured up to `--repeats` times and the first passing run is
|
||||
* the one recorded, with all attempts kept in `attempts[]`. A single red p95
|
||||
* on this class of box is noise until it reproduces; a geometry regression
|
||||
* reproduces on the first attempt and every attempt after it.
|
||||
* - The report records the GPU's DPM state next to the renderer string, so the
|
||||
* next person reading a red frame-time cell can see whether the card was
|
||||
* awake. The confirming experiment, if you have root:
|
||||
* `echo high > /sys/class/drm/card1/device/power_dpm_force_performance_level`.
|
||||
*
|
||||
* Frame times on a shared box are not trustworthy from a single run. Triangle and
|
||||
* draw-call counts are: they were identical to the digit across every run of a
|
||||
* given build in every experiment above. Believe the geometry columns; re-run
|
||||
* before believing a frame-time column.
|
||||
*/
|
||||
function sceneBudget(value, label) {
|
||||
if (!value || typeof value !== "object") throw new Error(`missing budget for ${label}`);
|
||||
@@ -124,6 +177,17 @@ const warmupMs = positive("warmup-ms", 3_000);
|
||||
const sampleMs = positive("sample-ms", 8_000);
|
||||
const readyTimeoutMs = positive("ready-timeout-ms", 180_000);
|
||||
const softwareOnly = args.includes("--software");
|
||||
/*
|
||||
* How many times a cell may be measured before its result is believed.
|
||||
*
|
||||
* See the DPM paragraph above. The first attempt that passes is the recorded
|
||||
* one; if none passes, the last is recorded and every attempt is kept in
|
||||
* `attempts[]` so a reader can see whether a red cell was one bad run or a
|
||||
* property of the build. Three because two consecutive runs over a
|
||||
* byte-identical `dist` have been observed to disagree by a factor of two on
|
||||
* frame time while agreeing to the digit on triangles and draw calls.
|
||||
*/
|
||||
const repeats = Math.max(1, Math.round(positive("repeats", 3)));
|
||||
// Chrome exposes rAF timestamps at 0.1 ms precision, so an ideal 60 Hz cadence
|
||||
// can quantize to 16.8 ms. This tolerance is measurement resolution, not budget
|
||||
// headroom; reported values and declared budgets remain unchanged.
|
||||
@@ -175,6 +239,52 @@ async function serve() {
|
||||
return { server, requests, port: address.port };
|
||||
}
|
||||
|
||||
/*
|
||||
* What the GPU's power management was doing while this ran.
|
||||
*
|
||||
* Recorded next to the renderer string because a red frame-time cell on this
|
||||
* class of box is very often a downclocked card rather than a heavy scene: a
|
||||
* Radeon sitting at 500 MHz of a possible 2725 needs an order of magnitude more
|
||||
* time for a frame it renders in 1.2 ms at boost, which is enough to put a
|
||||
* healthy board near the 16.7 ms deadline. amdgpu marks the active state with a
|
||||
* trailing `*` in `pp_dpm_sclk` / `pp_dpm_mclk`. Best-effort and Linux-only —
|
||||
* every read is allowed to fail, and a machine without these files simply
|
||||
* records `null`, because a missing instrument must never fail a build.
|
||||
*/
|
||||
async function gpuPowerState() {
|
||||
try {
|
||||
const cards = (await readdir("/sys/class/drm")).filter((name) => /^card\d+$/.test(name)).sort();
|
||||
const states = [];
|
||||
for (const card of cards) {
|
||||
const base = `/sys/class/drm/${card}/device`;
|
||||
const read = async (leaf) => {
|
||||
try { return (await readFile(`${base}/${leaf}`, "utf8")).trim(); } catch { return null; }
|
||||
};
|
||||
const active = (table) => {
|
||||
if (!table) return null;
|
||||
const line = table.split("\n").find((row) => row.trimEnd().endsWith("*"));
|
||||
return line ? line.replace(/^\s*\d+:\s*/, "").replace(/\s*\*$/, "").trim() : null;
|
||||
};
|
||||
const ceiling = (table) => {
|
||||
if (!table) return null;
|
||||
const rows = table.split("\n").filter(Boolean);
|
||||
const last = rows[rows.length - 1];
|
||||
return last ? last.replace(/^\s*\d+:\s*/, "").replace(/\s*\*$/, "").trim() : null;
|
||||
};
|
||||
const sclk = await read("pp_dpm_sclk");
|
||||
const mclk = await read("pp_dpm_mclk");
|
||||
if (sclk === null && mclk === null) continue;
|
||||
states.push({
|
||||
card,
|
||||
forcePerformanceLevel: await read("power_dpm_force_performance_level"),
|
||||
coreClock: active(sclk), coreClockCeiling: ceiling(sclk),
|
||||
memoryClock: active(mclk), memoryClockCeiling: ceiling(mclk),
|
||||
});
|
||||
}
|
||||
return states.length ? states : null;
|
||||
} catch { return null; }
|
||||
}
|
||||
|
||||
const COMMON_ARGS = ["--no-sandbox", "--disable-dev-shm-usage"];
|
||||
async function rendererOf(browser) {
|
||||
const page = await browser.newPage();
|
||||
@@ -266,7 +376,20 @@ function instrumentation() {
|
||||
|
||||
async function measure(browser, port, sceneName, viewportName, budget, requestLog) {
|
||||
const viewport = VIEWPORTS[viewportName];
|
||||
const context = await browser.newContext({ viewport: { width: viewport.width, height: viewport.height }, deviceScaleFactor: viewport.deviceScaleFactor, isMobile: viewport.isMobile, hasTouch: viewport.hasTouch });
|
||||
/*
|
||||
* `reducedMotion: "reduce"` because the harness measures a *settled* frame.
|
||||
*
|
||||
* The opening arrival — `arrive()` in `scene.ts`, and `flyTo` before it —
|
||||
* collapses to a cut under the media query, exactly as a viewer who has asked
|
||||
* their operating system for less motion gets. Without it the shot's length
|
||||
* has to be chosen against `warmup-ms`, since a move still running inside the
|
||||
* sample window is a moving frustum and everything downstream of it is
|
||||
* measuring a fly-in rather than a board. With it the two are decoupled: the
|
||||
* arrival can be as long as it wants to be and this file still samples a
|
||||
* stationary camera. Requested by whoever owns the hero landing; if you raise
|
||||
* `warmup-ms`, tell them, because the shot can then be lengthened.
|
||||
*/
|
||||
const context = await browser.newContext({ viewport: { width: viewport.width, height: viewport.height }, deviceScaleFactor: viewport.deviceScaleFactor, isMobile: viewport.isMobile, hasTouch: viewport.hasTouch, reducedMotion: "reduce" });
|
||||
const page = await context.newPage();
|
||||
const consoleErrors = [];
|
||||
page.on("pageerror", (error) => consoleErrors.push(String(error)));
|
||||
@@ -309,6 +432,10 @@ async function measure(browser, port, sceneName, viewportName, budget, requestLo
|
||||
frames: [...state.frames], drawCalls: [...state.drawCalls], triangles: [...state.triangles],
|
||||
longTasks: [...state.longTasks], longTaskSupported: state.longTaskSupported,
|
||||
renderer: extension ? String(gl.getParameter(extension.UNMASKED_RENDERER_WEBGL)) : null,
|
||||
// The canvas backing store, which is the only honest pixel count: the
|
||||
// renderer caps its own pixel ratio (1.5 on a handheld) and does not
|
||||
// care what `deviceScaleFactor` the harness asked for. See the header.
|
||||
drawingBuffer: canvas ? { width: canvas.width, height: canvas.height, cssWidth: canvas.clientWidth, cssHeight: canvas.clientHeight } : null,
|
||||
};
|
||||
});
|
||||
const relevantRequests = requestLog.slice(before);
|
||||
@@ -337,7 +464,13 @@ async function measure(browser, port, sceneName, viewportName, budget, requestLo
|
||||
consoleErrors: consoleErrors.length === 0,
|
||||
enoughFrameSamples: metrics.frameSamples >= Math.max(30, Math.floor(sampleMs / 100)),
|
||||
};
|
||||
return { scene: sceneName, viewport: viewportName, url, viewportPixels: viewport, renderer: raw.renderer, budget, metrics, checks, passed: Object.values(checks).every(Boolean), privateRequests, consoleErrors };
|
||||
const measuredPixels = raw.drawingBuffer
|
||||
? {
|
||||
...raw.drawingBuffer,
|
||||
megapixels: Math.round((raw.drawingBuffer.width * raw.drawingBuffer.height) / 10_000) / 100,
|
||||
}
|
||||
: null;
|
||||
return { scene: sceneName, viewport: viewportName, url, viewportPixels: viewport, measuredPixels, renderer: raw.renderer, budget, metrics, checks, passed: Object.values(checks).every(Boolean), privateRequests, consoleErrors };
|
||||
} finally { await context.close(); }
|
||||
}
|
||||
|
||||
@@ -349,14 +482,54 @@ try {
|
||||
const hosted = await serve(); server = hosted.server;
|
||||
const launched = await launchBrowser(hosted.port); browser = launched.browser;
|
||||
const results = [];
|
||||
const gpuBefore = await gpuPowerState();
|
||||
for (const scene of Object.keys(SCENES)) for (const viewport of Object.keys(VIEWPORTS)) {
|
||||
process.stderr.write(`performance-budget: ${scene}/${viewport}\n`);
|
||||
const budget = sceneBudget(budgets?.scenes?.[scene]?.[viewport], `${scene}.${viewport}`);
|
||||
results.push(await measure(browser, hosted.port, scene, viewport, budget, hosted.requests));
|
||||
/*
|
||||
* Repeat until stable, and record why.
|
||||
*
|
||||
* The first attempt that passes is the recorded result. A cell that never
|
||||
* passes records its LAST attempt — not its best — because picking the
|
||||
* kindest of three runs is how a gate stops meaning anything, and the point
|
||||
* of the retry is to distinguish "this box stuttered once" from "this build
|
||||
* is slow", not to shop for a green.
|
||||
*
|
||||
* `attempts[]` keeps every run's headline numbers either way. In practice a
|
||||
* geometry regression is identical across all three attempts (triangles and
|
||||
* draw calls have never disagreed between runs of one build) and a
|
||||
* downclocked card is the only thing that moves, which is exactly the
|
||||
* signal this is here to separate.
|
||||
*/
|
||||
const attempts = [];
|
||||
let accepted = null;
|
||||
for (let attempt = 1; attempt <= repeats; attempt++) {
|
||||
process.stderr.write(`performance-budget: ${scene}/${viewport}${attempt > 1 ? ` (attempt ${attempt}/${repeats})` : ""}\n`);
|
||||
const run = await measure(browser, hosted.port, scene, viewport, budget, hosted.requests);
|
||||
attempts.push({
|
||||
attempt,
|
||||
passed: run.passed,
|
||||
failed: Object.entries(run.checks).filter(([, ok]) => !ok).map(([name]) => name),
|
||||
frameSamples: run.metrics.frameSamples,
|
||||
p50FrameIntervalMs: run.metrics.p50FrameIntervalMs,
|
||||
p95FrameIntervalMs: run.metrics.p95FrameIntervalMs,
|
||||
maxTriangles: run.metrics.maxTriangles,
|
||||
maxDrawCalls: run.metrics.maxDrawCalls,
|
||||
});
|
||||
accepted = run;
|
||||
if (run.passed) break;
|
||||
}
|
||||
results.push({ ...accepted, attempts, attemptsRun: attempts.length, repeatsAllowed: repeats });
|
||||
}
|
||||
const report = {
|
||||
schemaVersion: 1, generatedAt: new Date().toISOString(), browserPlugin: "not available; Playwright system Chrome fallback used",
|
||||
browser: { backend: launched.backend, renderer: launched.renderer }, warmupMs, sampleMs,
|
||||
browser: { backend: launched.backend, renderer: launched.renderer }, warmupMs, sampleMs, repeats,
|
||||
/*
|
||||
* The card's own power state, before and after the matrix. A frame-time cell
|
||||
* measured against a GPU pinned at its lowest DPM step is measuring the
|
||||
* power manager; see the header. `power_dpm_force_performance_level: "auto"`
|
||||
* with a core clock far below its ceiling is the signature.
|
||||
*/
|
||||
gpu: { before: gpuBefore, after: await gpuPowerState() },
|
||||
frameComparisonEpsilonMs: FRAME_COMPARISON_EPSILON_MS,
|
||||
budgets: budgetPath, passed: results.every((result) => result.passed), results,
|
||||
};
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
},
|
||||
"mobile": {
|
||||
"p95FrameIntervalMs": 33.3,
|
||||
"maxDrawCalls": 650,
|
||||
"maxTriangles": 750000
|
||||
"maxDrawCalls": 420,
|
||||
"maxTriangles": 460000
|
||||
}
|
||||
},
|
||||
"california-drive": {
|
||||
@@ -21,8 +21,8 @@
|
||||
},
|
||||
"mobile": {
|
||||
"p95FrameIntervalMs": 33.3,
|
||||
"maxDrawCalls": 650,
|
||||
"maxTriangles": 750000
|
||||
"maxDrawCalls": 280,
|
||||
"maxTriangles": 440000
|
||||
}
|
||||
},
|
||||
"office": {
|
||||
@@ -33,20 +33,20 @@
|
||||
},
|
||||
"mobile": {
|
||||
"p95FrameIntervalMs": 33.3,
|
||||
"maxDrawCalls": 550,
|
||||
"maxTriangles": 550000
|
||||
"maxDrawCalls": 520,
|
||||
"maxTriangles": 200000
|
||||
}
|
||||
},
|
||||
"bay-area": {
|
||||
"desktop": {
|
||||
"p95FrameIntervalMs": 33.4,
|
||||
"p95FrameIntervalMs": 16.7,
|
||||
"maxDrawCalls": 320,
|
||||
"maxTriangles": 2600000
|
||||
},
|
||||
"mobile": {
|
||||
"p95FrameIntervalMs": 33.3,
|
||||
"maxDrawCalls": 320,
|
||||
"maxTriangles": 2600000
|
||||
"maxDrawCalls": 240,
|
||||
"maxTriangles": 1450000
|
||||
}
|
||||
},
|
||||
"socal": {
|
||||
@@ -57,8 +57,8 @@
|
||||
},
|
||||
"mobile": {
|
||||
"p95FrameIntervalMs": 33.3,
|
||||
"maxDrawCalls": 320,
|
||||
"maxTriangles": 1700000
|
||||
"maxDrawCalls": 170,
|
||||
"maxTriangles": 900000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user