fix: close California play and asset acceptance gaps
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@@ -104,6 +104,23 @@ export function buildDog(options: DogBuildOptions = {}): DogRig {
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scale: [1, 0.82, 1],
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}),
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);
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// Slightly proud of the skull so the chase camera gets a readable gaze
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// instead of a blank mask. The tiny warm catchlights remain visible against
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// every supported coat without introducing another material or texture.
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for (const side of [-1, 1] as const) {
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const word = side < 0 ? "left" : "right";
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head.add(
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actorMesh(`dog.eye.${word}`, new THREE.SphereGeometry(0.023, 8, 6), m.nose, {
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position: [side * 0.075, 0.025, -0.128],
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scale: [0.85, 1, 0.58],
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receiveShadow: false,
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}),
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actorMesh(`dog.eye-catchlight.${word}`, new THREE.SphereGeometry(0.006, 6, 4), m.markings, {
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position: [side * 0.079, 0.031, -0.145],
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receiveShadow: false,
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}),
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);
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}
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for (const side of [-1, 1] as const) {
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const word = side < 0 ? "left" : "right";
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const ear = namedGroup(`dog.ear.${word}`, [side * 0.1, 0.105, -0.015]);
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