feat: build deterministic freeway and Lumbridge EV v2
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/** Deterministic, renderer-independent authored detail for freeway corridors. */
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import type { TransportPack } from "./types.ts";
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import { buildRoutePath, sampleRoute } from "./vehicleSim.ts";
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export type FreewayIdentity = "us-highway" | "interstate";
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export type RoadsideFeatureKind = "oak" | "orchard" | "power-pole" | "silo" | "route-sign";
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export interface FreewayWorldSample {
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distanceM: number;
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lat: number;
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lng: number;
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headingDeg: number;
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elevationPhase: number;
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lanesPerDirection: number;
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}
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export interface FreewayRoadsideFeature {
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id: string;
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kind: RoadsideFeatureKind;
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distanceM: number;
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side: -1 | 1;
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setbackM: number;
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scale: number;
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}
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export interface FreewayRoutePlan {
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routeId: string;
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identity: FreewayIdentity;
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shield: "101" | "5";
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character: "coastal-oak" | "central-valley";
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samples: readonly FreewayWorldSample[];
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roadside: readonly FreewayRoadsideFeature[];
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}
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export interface FreewayWorldPlan {
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seed: number;
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routes: readonly FreewayRoutePlan[];
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}
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function hash(value: string): number {
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let out = 2_166_136_261;
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for (let index = 0; index < value.length; index += 1) {
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out ^= value.charCodeAt(index);
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out = Math.imul(out, 16_777_619);
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}
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return out >>> 0;
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}
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function seeded(seed: number): () => number {
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let state = seed >>> 0;
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return () => {
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state += 0x6d2b79f5;
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let value = state;
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value = Math.imul(value ^ (value >>> 15), value | 1);
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value ^= value + Math.imul(value ^ (value >>> 7), value | 61);
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return ((value ^ (value >>> 14)) >>> 0) / 4_294_967_296;
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};
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}
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/**
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* Compile visual-world intent without Three.js or wall-clock state. The plan is
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* suitable for snapshots, replay provenance, server-side validation, and a
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* browser renderer. It intentionally derives only from the open transport pack.
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*/
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export function buildFreewayWorldPlan(
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pack: TransportPack,
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options: { seed?: number; sampleCount?: number } = {},
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): FreewayWorldPlan {
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const seed = options.seed ?? 101_005;
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const sampleCount = Math.max(12, Math.min(128, Math.floor(options.sampleCount ?? 56)));
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const segments = new Map(pack.segments.map((segment) => [segment.id, segment]));
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const routes = pack.routes.map((route): FreewayRoutePlan => {
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const path = buildRoutePath(pack, route.id);
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const first = segments.get(route.segmentIds[0] ?? "");
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const identity: FreewayIdentity = first?.kind === "us-highway" ? "us-highway" : "interstate";
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const rand = seeded(seed ^ hash(route.id));
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const samples = Array.from({ length: sampleCount }, (_, index): FreewayWorldSample => {
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const distanceM = (index / (sampleCount - 1)) * path.lengthM;
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const sample = sampleRoute(path, distanceM);
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const segment = segments.get(sample.segmentId);
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return {
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distanceM,
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lat: sample.lat,
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lng: sample.lng,
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headingDeg: sample.headingDeg,
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// A reproducible visual grade cue. Actual ground height is supplied by
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// the renderer; this phase only varies berm/vegetation rhythm.
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elevationPhase: Math.sin(index * 0.43 + rand() * 0.35),
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lanesPerDirection: Math.max(2, Math.min(5, segment?.lanesPerDirection ?? 2)),
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};
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});
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const featureCount = identity === "us-highway" ? 96 : 88;
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const roadside = Array.from({ length: featureCount }, (_, index): FreewayRoadsideFeature => {
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const sign = index % 23 === 2;
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const power = identity === "interstate" && index % 4 === 0;
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const silo = identity === "interstate" && index % 13 === 7;
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const kind: RoadsideFeatureKind = sign
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? "route-sign"
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: silo
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? "silo"
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: power
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? "power-pole"
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: identity === "us-highway" && index % 3 !== 1
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? "oak"
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: "orchard";
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return {
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id: `${route.id}:${String(index).padStart(2, "0")}`,
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kind,
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distanceM: ((index + 0.7 + rand() * 0.45) / featureCount) * path.lengthM,
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side: rand() < 0.5 ? -1 : 1,
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setbackM: kind === "route-sign" ? 13 : 18 + rand() * 38,
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scale: 0.78 + rand() * 0.58,
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};
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});
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return {
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routeId: route.id,
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identity,
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shield: identity === "us-highway" ? "101" : "5",
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character: identity === "us-highway" ? "coastal-oak" : "central-valley",
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samples,
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roadside,
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};
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});
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return { seed, routes };
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}
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