perf: lazy load authenticated office peers
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@@ -99,13 +99,17 @@ import {
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type RobotSpec,
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type RobotView,
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} from "./robots.ts";
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import {
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createScenePeers,
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type ScenePeersOptions,
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import type {
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ScenePeers,
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ScenePeersOptions,
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} from "../realtime/scenePeers.ts";
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import type { EntityPoseSnapshot } from "../realtime/types.ts";
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export type OfficeRealtimePeersOptions = Omit<ScenePeersOptions, "project" | "groundAt">;
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export type CreateOfficeScenePeers = (options: ScenePeersOptions) => ScenePeers;
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export type OfficeRealtimePeersOptions = Omit<ScenePeersOptions, "project" | "groundAt"> & {
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/** Injected by an authenticated caller so anonymous offices never download peer assets. */
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create: CreateOfficeScenePeers;
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};
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/** Shared empty, so a pack with no robots does not allocate one per call. */
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const NO_ROBOTS: readonly RobotView[] = [];
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@@ -526,8 +530,8 @@ export function createOfficeScene(office: Office, options: OfficeSceneOptions):
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// Geographic callbacks are required by the generic adapter but harmless here:
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// an office subscription sends validated local poses in metre coordinates.
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const realtimePeers = depth === "full" && options.realtimePeers
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? createScenePeers({
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...options.realtimePeers,
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? options.realtimePeers.create({
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...withoutPeerFactory(options.realtimePeers),
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project: () => [0, 0],
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groundAt: () => 0,
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localSceneUnitsPerMetre: options.realtimePeers.localSceneUnitsPerMetre ?? 1,
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@@ -918,6 +922,11 @@ export function createOfficeScene(office: Office, options: OfficeSceneOptions):
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};
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}
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function withoutPeerFactory(options: OfficeRealtimePeersOptions): Omit<ScenePeersOptions, "project" | "groundAt"> {
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const { create: _create, ...peerOptions } = options;
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return peerOptions;
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}
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/**
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* The fixed interior rig: a soft high sun, a strong hemisphere for the bounce a
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* real room has and a real-time renderer does not, no sky and no fog.
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+6
-1
@@ -1180,6 +1180,11 @@ async function enterOffice() {
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if (!built || !city) return;
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const { createOfficeScene, createOfficeMinimap, pack, materials } = built;
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const depth = access.can.officeDepth;
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// Keep the remote-avatar renderer behind the authenticated boundary. The
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// public Office door can build its full local scene without downloading it.
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const createOfficePeers = access.subject !== null
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? (await import("./realtime/scenePeers.ts")).createScenePeers
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: null;
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/**
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* The building's own sky, built before the scene because the scene wants the
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@@ -1252,7 +1257,7 @@ async function enterOffice() {
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...(depth === "full"
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? { onPresencePick: (p) => showDetail(p ? p.label : null) }
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: { onPlacePick: (place) => showDetail(place ? place.label : null) }),
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...(access.subject !== null ? { realtimePeers: {} } : {}),
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...(createOfficePeers ? { realtimePeers: { create: createOfficePeers } } : {}),
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});
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office.onViewChange(() => renderLegend());
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officePlan = buildOfficePlan(createOfficeMinimap, office);
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