The same bug the camera had, still live in the default light rig
Three loose ends turned into four, because one of them was not a stale comment. `cityDaylight()` closed its fog at 210/460 — numbers tuned when San Francisco's 230-unit board was the only one. Every caller who supplies an `Atmosphere` overrides them, which is why this survived: the demo does, so nothing looked wrong. A self-hoster who renders a city with no clock and no weather gets the default path, and on the Bay Area's 1003 units that fog closes well inside the city. It now scales to the board exactly as the camera limits do, with the old constants preserved as the default for a caller holding a palette but no world. The three that really were comments: socal.ts justified its `latScale` by citing the 340-unit orbit cap and the 460-unit fog as things the engine insisted on, and the engine stopped insisting when both became board-relative — 285 is now a choice the pack makes because its lot sizes and hill radii were authored against it. CONTRACT.md and ARCHITECTURE.md still measured the retention argument against a 336,864-point San Francisco that has been the whole Bay Area for some time. And server/package.json listed five routes where there are six. None of these changed behaviour except the first. All of them would have gone on quietly disagreeing with the pages that now cite them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -3088,12 +3088,18 @@ export const SOCAL_CITY: City = {
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/**
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* 391 m to the scene unit, against San Francisco's 94.
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*
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* Not a stylistic choice. `scene.ts` caps the orbit at 340 units from the
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* target and `cityDaylight` closes its fog at 460, so however large a city is
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* on the ground it has to end up roughly the same size in scene units or it
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* cannot be looked at. The board this produces is 393 by 308 units — a little
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* wider and deeper than San Francisco's 331 by 230, which is about as far as
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* the camera will stretch.
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* The board this produces is 393 by 308 units, against the Bay Area's 1003 by
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* 830 — a metro four times the area rendered on a third of the board, which is
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* why one instance here is a city block rather than a building.
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*
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* This used to be forced rather than chosen: `scene.ts` capped the orbit at
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* 340 units and `cityDaylight` closed its fog at 460, both tuned when San
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* Francisco was the only city, so however large a place was on the ground it
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* had to come out roughly San Francisco's size in scene units or it could not
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* be looked at. Both now derive from the board, so a pack is free to pick its
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* own scale. This one keeps 285 because the numbers below — lot size, hill
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* radii, bridge spans — were all authored against it, not because the engine
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* still insists.
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*/
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latScale: 285,
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