1049f942b8e4fd131e3c7c27570854350e0ab937
12 Commits
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2aa4049258 |
feat(brand): re-shoot everything at the new engine, and make it one command
**Seven new shots**, because the world grew the most photogenic things in it
after the last pass: `sfo`, `lax`, `golden-gate`, `bay-bridge`, `freeway`,
`california-relief` and `pacific-sea`. All nine existing ids are unchanged — the
manifest emits a `ShotId` union that lumbridge-v4 imports, so ids are added and
never renamed.
**A shot can now aim itself.** The chapter list has no camera for SFO, LAX, the
bridges, the freeway or the open sea, and the engine has no `?pose=` back door,
so a shot points itself by driving the app's own inputs: a click on the plan view
slides the orbit target to a lat/lng while keeping the chapter's stance, wheel
notches set the standoff, and a drag sets azimuth and elevation. The plan view's
pixel-to-coordinate map is solved at runtime from three hovers of
`#minimap-readout` rather than hard-coded, so it survives a board resize or a
restyle of the widget.
**The tera share card was a picture of the wrong thing, and had been.** Its art
came from `keyboard.press("2")`, which had landed on the California board's drive
mode once the default board changed — so the card under the headline "Cities from
above." was a chase camera on US-101, showing metre-scale cars driving between
kilometre-wide buildings, with the DRIVE readout and the mode pill baked into the
art. It renders, it looks deliberate, and it is why an unguarded key press has no
place in a capture script. `capture.mjs` now clicks an indexed chapter and
asserts its `shortLabel` the way `shots.mjs` does, waits on `#boot` and
`#chapters` instead of sleeping twenty seconds, and gives each card its own hour.
**`npm run refresh` is the durable half.** One command: build, stills, cards,
films, both manifests, and a hashed before/after diff of every deliverable. It
fails loudly and specifically on the two conditions that otherwise produce
confident wrong output — the renderer coming up as SwiftShader, and a chapter
`expect` guard firing. `--stills-only` / `--cards-only` / `--films-only` compose,
`--dry-run` lists the plan without opening a browser, and
`shots.mjs --list` prints the whole shot plan — board, chapter, expect, aim, both
hours — which is what to run first when a guard does fire.
It also re-stamps `PROVENANCE.json`, narrowly: only entries whose origin is
`repository-generated` and whose `generator` names a script the run actually
executed, by literal hash substitution rather than re-serialising the file.
Without that, every legitimate card re-shoot leaves `npm run provenance` red.
**Every film re-shot.** They were at `9c9e78f`, captured 2026-08-07, and predated
the tone mapping, the reflective sea, the sky dome, terrain shadows, the rebuilt
California board, SFO, LAX, both bridges and the moving aircraft.
Tests 1137, typecheck, build, eight budget cells and every provenance and licence
check pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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db074e9cf7 |
feat: tone-mapped render rig, studio devices, LA fidelity pass, UI overhaul
The build the studios needed, across eight workstreams and one strict file partition. **The render rig was the quality ceiling.** The renderer ran three's NoToneMapping default while atmosphere drove the sun to 2.35 and assets set emissives to 3.2, so every value above 1.0 hard-clipped to flat white — which is why walls blew out and every fitting looked like a white rectangle. ACES filmic tone mapping and an explicit output colour space land in `stage.ts`, and the atmosphere intensity table and palette headroom are re-tuned against the new curve rather than left tuned for the clipping we removed. `engine/environmentRig.ts` builds a PMREM environment at runtime, procedurally, so nothing binary is committed. There was no environment map anywhere before, so every `metalness > 0` role had nothing to reflect and rendered dull grey — a defect the code already documented against itself in `office/optimus.ts`, where a whole material role was abandoned over it, and worked around in `modelX.ts` with a fake emissive that this change deletes. Atmosphere remains the sole light owner; the rig derives from the `LightingState` it already produced. **Studio hardware exists.** There was no device concept anywhere in the product: no type, no route, no state. `devices/types.ts` fixes a declaration/state/ capability/command contract that a smart light, a thermostat, a door sensor and a charger all fit without a schema change, and both studios now carry a desk mic and a computer speaker with deterministic simulated behaviour behind an adapter seam a real API can occupy later. Reads are the demo and are open; commands are a signed-in action and are kept off the read body entirely, because a shared cache replaying a GET that turned a microphone on is exactly what the fail-closed cache default exists to prevent. **The ADS-B licence hole is closed.** `TERA_ADSB_ENDPOINT` accepted any URL, the response was served publicly cacheable, and the attribution hardcoded adsb.lol regardless of where the endpoint pointed — one env var away from republishing non-redistributable data under an open-terms credit. The host is now allowlisted, the credit is derived from the host actually configured, public cacheability is conditional on redistributability, and a refused endpoint demotes to simulated flights and says so in `degraded[]`. The gate is on the source, not the feature: live aircraft and their detail cards stay open to anonymous visitors. **The LA studio was never the smaller pack** — 16 rooms and 248 props against SF's 4 and 28. Its deficit was fidelity per square metre: 98 of those props were ceiling troffers, it bound no props to seats, placed none of the habitat kit, and 12 of its 16 rooms had no viewpoint. Density comes from new asset kinds rather than more instances, because `furnish.ts` draws once per kind and folds colour into the batch key, so repeat instances add nothing the eye can read. **The interface stops being forty imperative mutations.** Every visibility decision moves into a pure, tested `ui/chromeState.ts` and one applier, so the chrome has coverage for the first time. Deleted: ~100 lines of CSS and two bindings targeting elements that no longer exist, and a `body:has()` rule that shifted the desktop layout by 160px for touch controls hidden there. Fixed: the office picker tabs that drew their label and their badge on top of each other. Added: a first-run flow, because the product is two verbs and neither was ever stated on screen. Mobile is designed on its own terms instead of being the desktop with things hidden — the plan view comes back, and the keyboard-only shortcuts button is replaced by touch controls. `arena/studioOps.ts` frames the whole thing as the multi-variable environment it is, wrapping the same simulators the renderer drives rather than a headless copy. Also removed `input/vehicle.ts`, which nothing but its own test imported. Tests 385 -> 961, all passing. Typecheck, build, performance budgets across six matrix cells, no-binaries, provenance, dependency licences, zero-config boot and arena source hashes all green. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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747744fa6c | feat(arena): add deterministic headless RL environments | ||
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3326d2e6d0 | feat: complete actor handoff and piloted aircraft presence | ||
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655c383061 | test: enforce simulation and render budgets | ||
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fe58290728 | California gets roads, traffic, and a car to follow | ||
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a229fb2721 |
The sky gets the things above the aeroplanes
Satellites, end to end: CelesTrak element sets behind the same TTL cache
the weather and the flights use, served as TLEs rather than as positions,
and propagated in the browser with SGP4.
Sending elements is the same trick `flights/plan.ts` plays and it has a
better excuse here — a TLE *is* the closed form, valid for days either
side of its epoch, so one cacheable fetch every six hours replaces a poll
and every viewer agrees about where everything is.
Two things are worth knowing about the shape of it:
- There is no region parameter. An aeroplane at 10,000 m is local and
a satellite at 550 km is above the horizon for a circle two thousand
kilometres across, so one catalogue serves both boards and the client
decides what is above its own horizon. Only the observer is per-city,
which is why `main.ts` shares the elements and rebuilds the catalogue.
- The layer draws on a dome, because it cannot draw anywhere else.
`world.metres(550_000)` is 21,000 scene units against a far plane at
3,000. Azimuth and elevation are real; the radius carries nothing.
Off by default: a clone that started pulling CelesTrak on `npm run dev`
would have volunteered somebody else's bandwidth for its onboarding.
Godmode gets the two dials that point at the sky rather than at the
light — fabricated traffic, which composes with a live ADS-B feed instead
of replacing it, and a switch for the satellite layer with a count beside
it. Both are god-only lies about the inputs, in the manner of the weather
override.
`satellite.js` is the second runtime dependency this package has taken.
Its entry point star-exports an Emscripten build that cannot be shaken
out, so `noWasmPropagator` in the Vite config cuts it: 308 kB of WASM
loader for a bulk propagator nothing calls, against 26 kB for the SGP4
that does the work.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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d71e844703 |
The engine gets photographed, and the camera stops moving while the shutter is open
`shots.mjs` renders the product imagery for lumbridgecorp.com/simulate: seven frames of the running `dist/`, at chapters and times chosen rather than defaulted, written as WebP into the sibling site checkout together with a generated manifest that carries each picture's caption and alt text. The pages there had described a renderer in prose for their whole life without ever showing one, which is a strange way to sell a renderer. The captions live next to the camera poses in this repo, not on the site, so re-aiming a camera cannot leave a caption behind describing the old view. The manifest emits a `ShotId` union, so a page asking for a picture that has been renamed fails the site's typecheck instead of rendering a hole. Along the way: the share cards were never reproducible. `scenekit.ts` eases a chapter change over about two seconds of scene time, `stage.ts` clamps `dt` to 50 ms a frame, and SwiftShader here draws about three frames a second — so the flight takes twenty seconds of wall clock and `capture.mjs` waited four. Every run caught the camera at a different point over the bay, and none of them at the chapter the key press asked for. Both scripts now open the page with reduced motion, which is the app's own answer to "somebody clicked a name in a list": `flyTo` sets the pose outright. `og-tera.png` is regenerated and is Hayes Valley for the first time. The bytes still differ run to run, because aircraft are crossing and cloud shadow is drifting; the framing no longer does. `harness.mjs` is the static server, the SwiftShader flags, the two-hostnames- one-dist trick and the clock shim, extracted because there are two consumers now and two copies would have drifted apart while both claimed to photograph the same app. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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aab58a1c24 |
The client gets tests, starting with the two files that most needed them
Nine test files on the server, none on the client, and no test script in the root package at all — so CI's only gate on the half of this project that runs in a stranger's browser was `tsc --noEmit`, which will tell you the types line up and nothing about whether an anonymous visitor is handed the private office. Both files here were built to be tested and never were. `access.ts` is the only module in the bundle whose output is a set of decisions about what a stranger may see, and its own header carries the reason a test is owed: a shipped line read `canEnterOffice = s.authenticated || !s.passwordLogin`, which is true for `auth: none` and dangerously false for `sso` — where `POST /session` answers 404 precisely *because* credentials are issued elsewhere — so on an SSO deployment every anonymous visitor got the private view while the config still said the box was private. There is now a test named after that bug. The assertions are weighted toward the closed direction on purpose: one that a member gets what a member is owed, and half a dozen that nobody gets more than nothing, because showing a member the public office is a bad afternoon and showing a stranger the private one is what the tiers exist to prevent. The 5xx case is in there too — a box mid-restart is `anon`, not `member` — and so is the `javascript:` entry URL, which a CSP of `script-src 'self' 'unsafe-inline'` does not stop from navigating. `plan.ts` says in its own header that it imports no three.js "so the splitting pass is testable without a WebGL context", and that it "drops rather than throws … every one of those is reported through `problems`" — an array whose whole purpose is to be asserted on, which nothing asserted on. So: a pack wrong in five ways still builds and files five reports; a zero-length wall does not put a NaN in the bounds; an office with no levels stays finite so nothing downstream divides by it; a pack with the required arrays missing is taken, because HTTP will send one. And the wall pass gets the check CONTRACT.md §2's argument deserves — one decomposition, two products — by walking a walker through the door and into the wall beside it, and through a window and being stopped. Also the yaw convention, which nothing stated and `officeMinimap.ts` draws straight from: get the sign wrong and every wall mirrors about its own centre, invisible on a square and obvious on anything else. No new dependency. The server already runs `node --test` over `.ts` on native type stripping, so the client does the same — which matters here, because this repo's "no surprise dependencies" check is an allowlist naming why each one is permitted, and a test runner would have needed an entry and an argument. One source change was needed to make any of it possible. `session.ts` read `import.meta.env.VITE_IDENTITY_URL` at module scope, and `access.ts` imports `authFetch` from it — so one property access made the file that decides what an anonymous visitor sees unreachable from a plain test runner, which is most of why it had no tests. It now reads the way `plan.ts` already reads `DEV`, by the idiom that file documents as being there "so this module stays importable from a plain test runner". 31 tests, 9 suites, all passing, wired into `npm test` and into the CI job beside the server's. `vite build` is unchanged and no test code reaches the bundle. |
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d464459838 |
Spaces: the inside of the world, and a sun that is actually where it should be
Ten agents wrote this in parallel against CONTRACT.md, which exists because the five design agents before them collided on fifteen blocking points — four files specified twice with incompatible contents, three separate backends for one box, and `Environment` exported twice meaning different things. What landed: a Stage owning only the renderer and the loop, with the city and an office as two scenes over it. They cannot share one — San Francisco is ~94 m per scene unit with 3.6x vertical exaggeration and an office is 1 unit = 1 m — and the city is paused rather than disposed on the way in, because rebuilding its 336,864-point heightfield costs about a second on the way back out. Offices are data. `src/offices/lumbridge-hq.ts` is fifteen rooms and seventy-six seats, and it is the file a self-hoster copies. Walls are a segment list with 1-D openings, so doors and windows are holes punched in a wall rather than placed objects, and the pass that splits a wall around its openings hands the walk-mode collider its segments for free. The sun is real. `solar.ts` is a NOAA/Meeus implementation with no imports at all — not even three.js — so time of day keeps working on a laptop in a field. Verified against known values: 75.45 degrees at the June solstice in SF, 28.79 at December, sunset at 03:15Z. The first screenshot after wiring it was a black rectangle, which turned out to be correct: it was midnight in San Francisco. Presence binds to a seat id and never to a coordinate. The pack knows where `eng-04` is; who is sitting in it is private data behind an API. Same shape as the marker rule, one level in. Two corrections to ARCHITECTURE.md are in here. Containment does not discharge ODbL — publishing OSM-derived coordinates is Public Use of a Derivative Database wherever the rows live, so the rule is about the geocoder (US Census, public domain) and not the storage. And a person at a desk is not a Marker; markers are geographic. One contract gap surfaced only in a screenshot: two agents read `height` on a viewpoint differently, so the establishing shot aimed at empty air fourteen metres above the roof. It now means what the same field means for a city. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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36471bbad7 |
Tera, because Simulate was already spoken for
Two names in this repo were quietly colliding with things that already ship. `lumbridge-simulate` is a Rust crate in the private monorepo — the Governor's memory-admission simulator, with a public product page — and in its vocabulary a "Scene" is a set of models, not a three.js scene. Naming a 3D engine the same thing would have put two different meanings on both words at once. Meanwhile world1.lumbridgecorp.com has been serving <title>Tera — Lumbridge</title> since before any of this: the world already had a name. So the map view is Tera, the interiors product is Spaces, an Office is one building's interior and a Space is a room inside it. ARCHITECTURE.md opens with that table now, because the next few thousand lines all depend on it. The Phaser 2D world comes down rather than being migrated. Its tileset is precisely what stopped it being open-sourceable, and there are no real users to strand. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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67f8df8d53 |
Lumbridge Simulate Engine — the city, and the licence it can actually ship under
LSE is the third of the three, beside lumbridge-compute and lumbridge-bench: a 3D engine for walkable places. This first commit is the outside of the world — San Francisco — plus the seams the inside will attach to. The engine renders a City and a list of Markers and knows nothing else. It does not know markers are usually companies and it will never learn that "rejected" is red; that mapping lives in an adapter. Which is what lets one renderer serve a private map, a public one, and a self-hoster with no Lumbridge account, none of them a fork of the others. Three things were designed around the licence rather than discovered after it, because each one is a promise Apache 2.0 makes that is easy to break by accident. No trademarks in the repo — logos are fetched at runtime, and public/logos/ is gitignored. No OpenStreetMap-derived coordinates, which is why every coastline in cities/sf.ts was traced by hand: Nominatim output is ODbL, share-alike, and would attach to the whole pack. And no FlightRadar24 client — their terms forbid scraping and redistribution, so flights are an interface with a simulator and open community ADS-B behind it. The privacy constraint and the licence constraint turned out to want the same thing. Geocoded company positions and pipeline status both stay behind Workie's API; the open repo holds the city and the renderer. The tempting shortcut — commit an sf-companies.json — breaks both at once. Ported out of Workie, where a 3D city engine had no business living. Workie's /live is deleted rather than deprecated. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |