120eac878a62a5e1fefc9bd899c41f57497cea0f
10 Commits
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120eac878a | fix: align robot jobs with active HQ plans | ||
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e378a03740 | feat: add deterministic office robot jobs | ||
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0557a26e6b | feat: add active SF and LA HQ environments | ||
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fe58290728 | California gets roads, traffic, and a car to follow | ||
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9c9e78f6f9 |
The Southland gets a door, and the people in it move
**Mateo Court**, a courtyard block in the Arts District — a third pack and a third *kind* of building. Two office floors and a shed already existed, so this is the plan the format had not been shown: a ring of rooms round an open-air yard with **no corridor anywhere**. Every door opens onto the yard, and the yard does the job a corridor does in the other two. It is also the first pack whose `ceiling: null` means there is genuinely no ceiling at any height rather than "take the lid off so the shot can see in", and the first sited off the Bay Area board at all. That last part needed a fix, not just a coordinate. `OFFICE_MARKERS` was gated on `id === "sf"`, which was correct for exactly as long as every office was in the Bay Area — it would have kept the Los Angeles building off the Los Angeles board and pinned it to San Francisco's. The gate is the board's own bounds now, which is the same question asked honestly. Every door through the 0.25 m courtyard skin is 1.2 m rather than the usual 0.9, and that is not a style choice: `blocked` inflates by the walker's radius *and* the wall's thickness, so a 0.9 m leaf through a wall that thick seals the room behind it while rendering perfectly. Two rooms were sealed exactly that way on the first pass. The test says so, because a well-meaning edit back to 0.9 for consistency would do it again. **People move.** `samplePresenceAt` thinned the roster by hour, which fixed a building that was full at 1 a.m., but everybody was still pinned to their own desk all day. Occupancy is a hand-written booking table now: meetings fill a room for a plausible length, the kitchen island fills at lunch, and a `Presence` binds to a seat id — so "in a meeting" means occupying a meeting-room seat, and the whole thing is choosing seat ids rather than inventing positions. The flood fill that checks a pack is walkable existed three times over. One copy now, since the third is where a divergence lives. **Films.** A new `office-dusk` reel — six hours over Lumbridge HQ catching the moment the house lights take over from the sun, which is the one thing only a time-lapse can show and which did not exist. The three existing reels are re-rendered rather than re-captioned: `films.ts` in v4 named a commit eleven behind HEAD, so the published reels were shot before there were any clouds and before the city drew office pins. Reviewers caught roughly a dozen false statements in the new prose across these files — a room census that did not add up, a wall-thickness count, a claim that every room has daylight when one does not, and a cost figure saying `updateSun` runs once a second when it runs once a minute. The consequential ones are fixed. In a codebase where the comments are the design record, a confident wrong number is a defect. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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2d87d9f354 |
The city points at its own buildings, and the sky stops depending on an API
**Clouds were invisible to everyone who had not wired up NWS.** The layer
took `currentWeather()?.cloudCover ?? 0`, and `currentWeather()` is null on
any deployment without a weather source — which is the default, and the
exact configuration this repo is held to: a stranger clones it, runs one
command, and gets a city with no account and no key. Their sky was
permanently, silently empty. `atmosphere.ts` already models a sky when
nobody has observed one; it now models cover too, an observed reading
still wins outright, and the clouds are there on a bare clone.
**Both offices are pins on the city, and clicking one walks you in.** Each
pack has carried a real `site` since the sun needed one, and that
coordinate was known to the lighting and to nothing else — a visitor
looking at the board had no way to tell that two of those buildings are
ones they can go inside. The coordinates move to a tiny eagerly-imported
`offices/sites.ts` that the packs import *from*, because a pack is a 25 kB
lazy chunk and the board wants its pins long before anybody opens a door.
A test asserts the pack and the table hold the **same object**, not merely
equal values: a drifted coordinate would put the marker on one building
and the sun on another and both would look entirely plausible.
**Aircraft bank into their turns.** The roll channel existed and was never
written, so every turn was flat. Bank comes from the coordinated-turn
relation against the measured turn rate, damped by a first-order lag so it
settles rather than oscillates, and clamped at 30° like a real limiter.
Six regression tests, because roll is the one channel that feeds itself —
position and heading are recomputed from the last two observations and
wash out a bad value, while a NaN in the roll would persist for the life
of the track.
That fed straight into a real defect: `AdsbFlights` substituted
`heading: 0` for records with no `track` field, which is harmless for a
symmetrical dart and is a **sustained full-scale artefact** once aircraft
bank — a target whose real heading is 200° reported as 0° reads as a 160°
turn and pins the roll at its limiter for as long as it is in the feed.
Those records are dropped now. An aeroplane the feed will not give a
heading for is one this layer cannot draw honestly.
**The office empties out overnight.** A full complement of seated people
at one in the morning, under house lights that came on because the sun is
down, was the least believable thing left in the room once the clock
became real. A live roster always wins — an API that says the building is
empty is telling the truth about the building.
**Robots go somewhere.** They pick real addresses — a seat, a room — and
turn to face the seat when they arrive, rather than stopping at a random
angle. Godmode gets an office section: house lights forced on or off or
following the sun, robots and ceilings toggled, with a readout.
**The bundle is split.** Entry chunk 758 kB to 208 kB, with three.js and
satellite.js in a vendor chunk that survives an app deploy instead of
being re-downloaded on every one. Rollup's 500 kB warning still fires and
should — it now points at three.js, where it is true, instead of at our
code, where it was pointing at three.js all along.
Reviewers caught two false geography claims in the new prose ("both
shipped buildings stand in San Francisco" — one is across the estuary at
Alameda Point) and several miscounted figures. Fixed. In a codebase where
the comments are the design record, those are defects.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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06455f7424 |
The office learns where it stands, and the sky stops being a backdrop
**Aircraft actually move now, and the reason they did not is the headline.**
`HttpFlights` holds a frozen snapshot between network refreshes and is
polled at 1 Hz, so a live feed handed the layer the same position five to
fifteen times and then jumped. `span` therefore measured the poll interval
rather than the gap between the two positions that differ, the teleport
test saw an airliner covering 36 units in a "second" against a ceiling of
8, and **every live track's history was wiped on every refresh** — so no
aircraft on the deployed site could ever grow a trail, however long
TRAIL_POINTS was set. Skipping the repeat fixes the motion and the trail
at once. Trails then go to 72 points / 240 s, which is about seventy
seconds of flying.
Three more defects in the same file, found while looking: trail
truncation dropped the segments nearest the aircraft (leaving a streak
with no aeroplane attached), MAX_TRACKS was declared and never enforced,
and one missing target deleted its whole trail. The buffer now uploads
only what it wrote, rather than 46 MB/s of untouched array.
**You can get above the constellation.** Dome to 1.05 board *radii* and
the orbit to 2.0 spans. Radii, not spans: scene space is centred on the
city and the Bay Area board runs forty kilometres down the peninsula, so
the furthest corner is 0.94 spans out where the half-diagonal is 0.65 —
sized off the half-diagonal the dome sat inside its own city. The far
plane goes to 4 spans to stop clipping the sky from off-centre chapters,
and `PointsMaterial` defaults `fog: true`, which was quietly dimming the
whole constellation with the city's haze.
**An office can say where it stands.** `Office.site` — lat, lng, height
above the ground outside, and the compass bearing the pack's −Z points
along — and with one it gets the same sun the city does, a sky, and a
horizon at `-elevation`. CONTRACT §4 reserved this as "a later
refinement"; it is taken up rather than overturned, and `daylight.ts`
computes no light of its own. It does the two things a room needs that a
map does not: turn the sun into the building's frame, and move the fog
outdoors before it greys out the far wall.
Two buildings now, and they are deliberately unalike: Lumbridge HQ 188 m
up a Transbay tower facing 205°, and **Frontier Valley**, a startup in a
hangar at Alameda Point — one room, 54 x 30 m, nine metres to the
trusses, four metres above reclaimed ground.
Floor-to-floor in the reference pack is now 16.8 m: the interstitial is
ten times a real one, so the space between the slabs is somewhere things
can hang. It is frankly not architecture, `PLENUM` is the one number to
change, and the file says so.
Also fixed, all found by review rather than by looking at the screen:
- `sun.shadow.camera.updateProjectionMatrix()` was never called, so
three's default ±5 unit box has been in force this whole time and
every `shadowExtent` this repo passes — including the city's ±752 —
has been silently ignored.
- A missing aircraft was kept alive by the new grace period and *drawn*,
so it froze in mid-air at full opacity for 32 s.
- Frontier Valley's mezzanine was a `Room`, which carries no height: its
slab lay on the concrete, its chairs floated 4.4 m over it, and its
balustrade fenced off a patch of ground floor. It is a `Level`.
- Overlapping floor slabs z-fought. The format permits overlap and
resolves later-first, so `shell.ts` now lifts a slab a hair per
earlier slab it overlaps — and by nothing at all in a pack, like the
reference office, whose rooms only ever abut.
- `switchOffice` bypassed the `entering` guard (leaking a whole scene
per double-click) and tore down the old room before knowing the new
one would load, with no way back.
Known and not fixed: raising MAX_SPAN to 30 s doubles the worst-case
re-base snap when a feed's gap shortens. It is bounded, pre-existing in
kind, and the fix wants carrying the live head into the next leg.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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d8afc42d15 |
The office gets a room you cannot see all of from a doorway
Lumbridge HQ was 34 x 18 m, 612 m², one storey, fifteen rooms. It is now
48 x 18 m over two storeys, twenty-six rooms and a hundred and
twenty-six seats — and the fourteen metres that were added are one room
rather than a second row of cellular offices, because area is not the
thing the building was short of.
**The commons** is the east wing: one volume, open all the way to the
roof at 7.0 m, with the block's old east curtain wall now looking into it
instead of onto a street. Two archways through that glass, four trees,
one refectory table on the axis of the corridor, and nothing along the
glazing.
**Level 2** sits at 4.2 m — floor to floor, not floor to ceiling, which
is the number people get wrong. A studio with nineteen metres of
unbroken north-lit floor, a library, two meeting rooms, a project room,
and a gallery that reaches 4.2 m out over the void so the commons can be
looked down into rather than merely walked through.
`WIDTH` became `BLOCK_E`: every room, wall and seat authored before the
wing existed is measured against the old east line, and folding the two
into one number would have stretched fifteen rooms sideways.
Three things worth knowing:
- Every existing seat id is unchanged. The README says to keep them
stable for the same reason street numbers survive repainting, and a
`Presence` binds to one.
- The balustrade is a wall and not a prop. `Plan` derives the walk
collider from the wall list, so a rail authored as furniture is a
balcony you can walk off, and the drop is a storey onto terrazzo.
- The wing's walls carry an explicit `height`, because "double height"
is a property of the walls and `ceiling: null` alone would leave a
lid you cannot see but the light rig can.
`src/test/office.test.ts` is new and is the README's own checklist, which
nothing had ever run: problems empty, seat ids unique building-wide, the
balustrade impassable from all three open edges, and a 0.1 m flood fill
proving every room on both levels is reachable on foot from the way in.
That last one caught a door authored 200 mm past the end of its wall —
silently dropped, room sealed, and invisible from every camera angle.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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5bc7258753 |
A plan view in the corner, a night you can actually see, and three kinds of visitor
The right half of the screen was empty sky. It holds the board now, drawn flat,
with the footprint of the camera's own frustum on it — the one part of a minimap
that earns its place, because it answers "where am I looking from" without
leaving the shot. Click it, drag it, scroll it. It is a 2D canvas rather than a
second WebGL context, cached per city and redrawn only when something moved.
Night was black. Not dark — black: at 3 a.m. the coastline, the hills and the
bay were one shape, and the frame read as a failed render rather than as
darkness. The sky already had a floor for exactly this reason and nothing did
the equivalent for the ground, so the ground has one now. The moon still has to
be worth computing, so the gap between a moonlit night and a moonless one is
preserved rather than filled in.
Three tiers, resolved once in the new src/access.ts: anonymous, signed in,
admin. Anonymous gets the map and a public office — the shell, the furniture,
the named viewpoints, nobody home — built without the private objects rather
than with them hidden, because scene.traverse makes hiding a leak with a bow on
it. The time scrubber and the debug readouts are admin only, and admin is
granted by TERA_ADMIN_SUBJECTS on the server and inferred nowhere else. An
unreachable API means member, never god: the promise is "clone it and it works",
not "clone it and you are an administrator of a deployment you did not
configure".
Three things this run found and fixed rather than shipped:
- entryUrl came off the wire and went straight into an href with no scheme
check, and a CSP of script-src 'self' 'unsafe-inline' does not stop a
javascript: URL from navigating. One rejection point in access.ts now.
- A 5xx from /health was the same null as "no API at all" and therefore the
opposite conclusion. Eight seconds of tera-api restarting would have told
every anonymous visitor they were a member. A 5xx is an answer; it fails
closed.
- decodeURIComponent in cookieToken was the one path in auth/index.ts that
threw rather than returning ANONYMOUS, so one malformed cookie header from
an unauthenticated caller turned /api/v1/session into a 500.
Also: keyboard shortcuts, focus rings, a boot state instead of a blank 2.3
seconds, a collapsible panel under 900px, and no horizontal overflow at 375,
768, 1440 or 2560.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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d464459838 |
Spaces: the inside of the world, and a sun that is actually where it should be
Ten agents wrote this in parallel against CONTRACT.md, which exists because the five design agents before them collided on fifteen blocking points — four files specified twice with incompatible contents, three separate backends for one box, and `Environment` exported twice meaning different things. What landed: a Stage owning only the renderer and the loop, with the city and an office as two scenes over it. They cannot share one — San Francisco is ~94 m per scene unit with 3.6x vertical exaggeration and an office is 1 unit = 1 m — and the city is paused rather than disposed on the way in, because rebuilding its 336,864-point heightfield costs about a second on the way back out. Offices are data. `src/offices/lumbridge-hq.ts` is fifteen rooms and seventy-six seats, and it is the file a self-hoster copies. Walls are a segment list with 1-D openings, so doors and windows are holes punched in a wall rather than placed objects, and the pass that splits a wall around its openings hands the walk-mode collider its segments for free. The sun is real. `solar.ts` is a NOAA/Meeus implementation with no imports at all — not even three.js — so time of day keeps working on a laptop in a field. Verified against known values: 75.45 degrees at the June solstice in SF, 28.79 at December, sunset at 03:15Z. The first screenshot after wiring it was a black rectangle, which turned out to be correct: it was midnight in San Francisco. Presence binds to a seat id and never to a coordinate. The pack knows where `eng-04` is; who is sitting in it is private data behind an API. Same shape as the marker rule, one level in. Two corrections to ARCHITECTURE.md are in here. Containment does not discharge ODbL — publishing OSM-derived coordinates is Public Use of a Derivative Database wherever the rows live, so the rule is about the geocoder (US Census, public domain) and not the storage. And a person at a desk is not a Marker; markers are geographic. One contract gap surfaced only in a screenshot: two agents read `height` on a viewpoint differently, so the establishing shot aimed at empty air fourteen metres above the roof. It now means what the same field means for a city. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |