4bd8481be1d10eb18b6fe963fba5f636b72aa5f3
5 Commits
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4bd8481be1 |
feat: the boards stop being three products
The owner asked twice why there are still three separate boards. The honest answer, and what this round executes: **it feels like three boards, but not because the scale jumps 20x — because the three packs draw three different Californias, and the loudest difference is that the mountains are four times taller on one of them.** **THE 20x HORIZONTAL SCALE JUMP IS INVISIBLE**, and measuring that collapsed the cost of this whole round. `World.project` is a uniform scale in x/z with no vertical term, and a uniform scale leaves a perspective image identical — so a camera carried across the seam on matched true-metre offsets draws a pixel-identical horizontal frame. 1,919 -> 94 m/unit costs nothing to look at. Rescaling was never the problem. A boot card, a tab strip and a 4.17x vertical deflation were. **THE PAUSE WAS MOSTLY FAKE.** A switch covered the screen for 1,715 ms but only 608 ms blocked the main thread; the page drew 46 of 69 frames with nothing to show, because the outgoing board had already been disposed. `mountCity` now retains it: the incoming board builds BEHIND a live, interactive picture, and `stage.setScene` fires only on completion. Measured across all six directions, three runs each — boot card yes -> **no**, opaque cover 726-1,415 ms -> **0**, blank frames 21-46 -> **exactly 1**, wall clock down 12-29%, blocked main thread down 15-47%. A return to a board already seen links **zero** shader programs and blocks **zero** milliseconds: 298-312 ms of camera flight where it was ~1,600 ms behind a card. Disposal had been throwing away the shader cache too — linkProgram ran 38, 59, 78, 109, 127 across five mounts and never reused one. **The transition is a fog dip, not a crossfade**, through the `setAerialFog` seam built last round. Every both-boards-live crossfade breaks a budget — ca+sf is 2,640,307 triangles against bay-area's 2,600,000 cap — and a fade never lands inside the harness's sample window, which is the "a cap you do not measure is a cap you do not have" failure this repo already argues against. The dip costs zero triangles and zero draw calls, and it hides the 4.17x deflation, the 4,025 m projection disagreement and the vanishing 2 km freeway symbols at once, because all three happen at maximum obscuration. It is also diegetic: a descent through haze. The first dip was wrong and the photograph caught it: collapsing to 6% of board SPAN turned the whole night frame into one flat field — the exact "turns the map off" failure the risk list named. Re-anchored to 70% of camera STAND-OFF, so the coastline survives and only the relief melts. **One ladder, one places list.** 26 authored chapters become 24 rungs sorted descending by STAND-OFF, not altitude — by altitude they interleave badly and altitude cannot tell a low oblique from a high plan. The three-board tab strip is off by default; the left column is now one scrolling list of all 24 rungs under three region headings that does not change when the board does. Only which row is lit changes. Label collisions are resolved in the ladder and never in a pack, so the 29 index-aimed capture guards are untouched. The minimap stops turning through 90 degrees between boards: every board is pinned to a rectangle with California's proportions. **SF and SoCal are not regressed**, and that was the acceptance that mattered: 95.9-98.8% of board pixels are delta-0 against a baseline hash-verified identical to what the live site serves, and every one of the 34-70 surviving pixels per frame is an aircraft or a hull. **A real defect found only by photograph:** `minimap.setMarkers()` had zero call sites. Every marker on every board was gone — the LA studio's door dot, the Bay Area's eight company markers — dropped when the minimap went per-board. Typecheck, tests, budgets and the console were all green with that bug in. Also fixed: two capture presets that lied. `look.mjs`'s `glyph-la` and `glyph-sf` claimed California chapter closeups and returned SoCal and Bay Area frames, because they aimed by chapter index and the indices had moved. Aiming is now by identity, with a guard test. NOT SHIPPED, DELIBERATELY: the pack merge. At Bay density it is 34.04M triangles, 13x the highest budget — dead, not a trade. At SoCal density it is 1.99M and fits today, and the price is San Francisco rendering at 164 m lots instead of 40 m, i.e. SF looking the way SoCal looks now. SF and SoCal carry every marketing still on the site. That is the owner's decision and it is worthless as an argument and decisive as a photograph, so it ships as a measurement artifact with a side-by-side still and is wired into nothing. The four data reconciliations that would make one world honest — one exaggeration rule, roads in metres, one projection centre, one coastline convention — are behind TERA_RECONCILE, default OFF. Tests 1,570 -> 1,651, server 295. All ten budget cells pass, no cap raised. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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b25f217e3e |
feat: real fire on the boards, the LA office as a twin, and a night sky worth reading
The world stops being a simulation of California and starts being California. **THE PROMOTION GATE WAS THE FIRST COMMIT, BEFORE ANY ORANGE PIXEL EXISTED.** On today's live store the SoCal board contains 22 incidents. Every one has NULL acreage and fifteen are nameless LA County dispatch numbers. Drawn naively that is 22 orange marks over Los Angeles on a day nothing is burning — in a frame that contains no other warm colour, so one glyph would be the most salient object on the board and twenty-two would spend its credibility permanently. `acres >= 10 AND contained < 80 AND type != 'RX' AND last_seen = max(last_seen)` returns 0 on SoCal, exactly 5 on California, 0 on the Bay — same body, same day, three correct answers. The empty board is a deliverable, not a fallback: it says "No active fire on this board — CAL FIRE and WFIGS, just now", states that 21 records were gated and why, lists the largest fires burning OUTSIDE the frame with distances, and counts the hot pixels it is deliberately not drawing. **The privacy leak is structurally impossible rather than carefully avoided.** cloud-1 serves a projection; the four home-relative columns never leave that box. `observations.threat` was the one that nearly got through — it is `(16/distance)^2 x log10(acres) x momentum x containment x wind-alignment`, so with acreage and containment public it inverts to a distance circle around a house and three fires give an intersection. A grep of the built bundle for distance_km, bearing_deg, threat, 7762 and the street name returns nothing. **Deliberately not used, and both would have produced a confident wrong answer:** the store's `air` table retains only the last parameter of each poll, so all 78 rows read "Good" while the live feed reports ozone 101 "Unhealthy for Sensitive Groups" — haze driven off it would clear the sky during a smoke event. And `weather` is written only inside the NWS alerts loop, so a quiet day stores no wind at all. Tera's own per-region NWS wind is already correct and already what the clouds drift on. Satellite detections are drawn as evidence and never as incidents. The permanent industrial heat source 4.7 km from the owner's house is flagged persistent and dropped, asserted by a test that first proves it is present in the fixture. MODIS integer confidence and VIIRS string confidence are branched on `sat`. **The LA office is a twin.** Its entire authored second storey — Model Loft, Model Bay, The Materials Room, 430 lines nobody had ever stood in — is reachable on foot: a walker crosses level-1 to level-2 in 73 fixed steps, floorY 0 to 5, verified against the real pack rather than a synthetic plan. Its two studio devices read real hardware through a field-allowlisted bridge: mute, volume and reachability only. Never level, because there is no passive level upstream and obtaining one would record a room with people in it. Never dB, because upstream is gainPct across four different native scales. The bridge refuses all writes. Fixed at its root: an anonymous visitor was getting permanently at-rest instruments backing off against a 401. The tier moves into `createDeviceSource`, so anon gets the living simulator three file headers already promised. **Item 8 is closed, not fixed, and the correction is the point.** The Bay Area "stutter" was GPU power management — the card sat at 500 MHz of 2725 through every run that reproduced it, 4096/2048/1024/256 shadow maps all render in 1.21-1.31 ms, and two consecutive runs over a byte-identical dist gave 33.4 then 16.7. The allowance is removed and the cell is back to 16.7. Geometry is the gate; frame time is advisory. Item 7 was re-scoped after measuring: 1,069,006 of the Bay Area's 2,265,056 triangles were the second submission of the same buildings into the shadow pass. Mobile now has its own triangle caps and bay-area mobile draws 1,266,096. Also: bridges and the freeway corridor light up at night as emission, not lights — 1,614 deck lamps and 18 tower heads on the Bay in two draw calls. The single change that made US-101 legible was moving its edge lines from the lit material to the unlit one: retroreflective paint, the argument the SFO night frame already makes. California went 21,991 lamps to 4,051, clustered at the 17 town districts, because a rural interurban corridor genuinely is unlit. Tests 1137 -> 1340, server 280. All ten budget cells pass on first attempt with no cap raised. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f81d5218d4 |
feat: SFO, LAX, both bridges, a road that reads as a road, and aeroplanes that move
**The aeroplanes were stuck because the wire could not describe motion.** `WireAircraft` carried position, altitude and heading and nothing else, so the client could only interpolate between the last two observations: every aircraft replayed a segment it had already flown, arrived at the newest known point, and sat still until the next poll landed five to fifteen seconds later. The feed had the missing numbers the whole time and the server threw them away. Sampled live from `api.adsb.lol/v2/point` while writing this — `gs` ground speed, `track`, `baro_rate`, plus `r` registration and `t` type designator. They are on the wire now in SI, aircraft dead-reckon along their own track and correct toward the truth when a fix lands, and the click card an anonymous visitor gets says "B739 · N68834". That last part is the enrichment FR24 was wanted for, obtained from an ODbL feed we may actually republish. **SFO and LAX exist.** A new `engine/airports.ts` composes an airport from runways, taxiways, aprons and terminal masses, with markings drawn on a canvas rather than modelled; the pattern of the runways is what the eye recognises from altitude, long before any building does. SFO is the two crossing pairs on the bay fill; LAX is the four parallels either side of the terminal horseshoe, plus the Southland fields under the traffic that actually flies there. **The Golden Gate and the Bay Bridge are those bridges.** One kit in `engine/bridges.ts`, because a suspension bridge is a repeated tower, a catenary main cable, a series of hangers and a deck — so both are configurations rather than two private implementations. The Bay Bridge carries the real 2013 topology: two suspension towers west of Yerba Buena, one east, then the piered causeway. The freeway stopped being a wireframe overlay and became a road, with shoulders, a median, and lane markings as texture. **And the board got faster while all of that landed.** California went from 728,744 triangles and 562 draw calls to 391,169 and 371 — headroom from 2.8% to 47.8%. The Bay Area board is 506,550 triangles lighter than before this work. Two things paid for it: - `transmission: 0.08` on the aircraft cockpit glass. three.js runs a full transmission backdrop pass whenever any rendered material has transmission above zero, re-drawing the entire opaque scene into a second target every frame — so the city was rendering terrain, every block and every freeway piece TWICE. Measured by patching only that number in a copy of the built bundle: 703,267 tris / 562 draws with it, 398,608 / 371 without. The material was already `transparent: true, opacity: 0.86`, so it was buying nothing. - Flatness-adaptive terrain LOD, which collapses runs of lattice cells wherever the height and colour agree with the quad replacing them. The coastline is provably untouched — a patch collapses only when every point is on land and agrees about `park` — and a test asserts the drawn footprint matches the cell-by-cell area to 1e-6. `createTerrain` got *faster*: the vertices it stops emitting cost more than the flatness scan costs to run. **The budget now watches the boards this was built on.** There was no `bay-area` or `socal` cell — so SFO, LAX and both bridges all landed in frames nothing measured, which is how a cap you do not have looks from the inside. Both are in the matrix now with caps set from measurement, and the rationale lives in the harness because JSON cannot hold a comment. Two known defects ship with this, both recorded in TODO.md rather than hidden: - `bay-area.desktop` drops about one frame in twenty (p50 16.7, p95 33.3). It is desktop-only and not fill rate — mobile runs the same 2.26 M triangles at a comparable pixel count and holds 16.7 flat — which points at the 2048 shadow map desktop uses against handheld's 1024. Measured at the commit before this work with the same harness: identical p95 33.3. Pre-existing, and invisible until the cell existed. - The aeroplane glyph is still about 1.5x the Golden Gate's main span at chapter zoom, down from 2.5x. `GLYPH_MAX_SCALE` is 52 because the raw scale at the far end of the California orbit is 51.0 at a 60-degree field of view, and 26 — tried first — put the glyph at 0.0123 of the frame against the 0.012 where the wings stop resolving. The real fix is to clamp against the camera's focus distance rather than the aircraft's, which is a signature change. Tests 1020 -> 1137. Typecheck, build, eight budget cells, no-binaries, provenance, zero-config boot, dependency licences, arena source hashes and the UI smoke across two viewports and two access tiers all pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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264daaab61 | feat: unify life-sim play controls | ||
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655c383061 | test: enforce simulation and render budgets |