85be0b13f855daaa50e7f5cec4dfac8ff6b8f850
11 Commits
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bcac6aa41a |
feat: the crane grows a mast, the harbour works a shift, and the site is re-shot
**The Asset Factory verdict, and it mostly went against the vote.** Nine candidates were thumbed up. One was taken. TOOK the STS crane. Rebuilt in `ports.ts` from 5 unit boxes to 11 — an A-frame mast and apex cap, a forestay to the boom, a backstay to the tail, a sill, the truck-lane portal beam, a machinery house — still exactly ONE InstancedMesh. What was missing is the thing that makes a gantry a gantry: on a real STS the tallest part of a WORKING crane is the A-frame apex, not the boom, and a parked raised boom clears its own apex by only 15-25%. Before, 56 gantries read from altitude as 56 crosses — two coincident verticals with one bar through them and nothing above it — so a berth flattened into a picket fence. Proportions came from both upvoted candidates agreeing independently (hinge ~58 m under an apex at 99-104 m), taken conservatively because Tera's packs already author an 82 m hinge against a real 55-60. The apex beacon came across as EMISSION: `craneLights()` returns bare positions, `nightlights.ts` turns them into one additive Points cloud, 56 points, one draw call, night only, no THREE.Light anywhere. 0.09 units was invisible against the port's own cream emissive; 0.17 — half a bridge head light — is right, and the screenshot at 0.09 is what condemned it. REJECTED all three bridges, city-lights and both aircraft: the incumbents won on the picture, decisively for the bridge. TWO PARTS WERE BUILT FROM THE APPROVED CANDIDATES, PHOTOGRAPHED, AND CUT. Four legs: 14 m of quay spacing is 0.036 units at 391 m/unit against a 0.032 member floor, so 90% overlap. A portal X-brace: the bay is 0.115 wide by 0.38 tall, so both diagonals come out near-vertical and add a lump at mid-leg. Both are among the best things about the factory cranes AT THE FACTORY'S FRAMING. Neither survives at board scale. That gap is the whole reason a factory asset is reference geometry and not a drop-in. Fixed a defect the rebuild exposed: the backreach started a full rail-gauge behind the hinge, leaving a gap over the portal with the beam floating below it. One unbroken girder now. And every inclined member goes through a `strut()` that takes two points in the (distance-along-boom, height) plane, so the vertical-exaggeration bug the module header warns about is no longer reachable — it needs a length and an angle, and there is now no way to start from those. **The harbour works a shift.** It was a frozen tableau: 19 hulls placed from the pack's berths that never changed. Vessels now arrive through the channel, are met by a tug, berth, work and depart — seeded, so two people see the same harbour and a capture script shoots the same frame twice. A ship loses its wake when it ties up, because the wake is the information. **Every still and film re-shot.** The site was showing a Tera that no longer existed — SHOTS_COMMIT |
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b25f217e3e |
feat: real fire on the boards, the LA office as a twin, and a night sky worth reading
The world stops being a simulation of California and starts being California. **THE PROMOTION GATE WAS THE FIRST COMMIT, BEFORE ANY ORANGE PIXEL EXISTED.** On today's live store the SoCal board contains 22 incidents. Every one has NULL acreage and fifteen are nameless LA County dispatch numbers. Drawn naively that is 22 orange marks over Los Angeles on a day nothing is burning — in a frame that contains no other warm colour, so one glyph would be the most salient object on the board and twenty-two would spend its credibility permanently. `acres >= 10 AND contained < 80 AND type != 'RX' AND last_seen = max(last_seen)` returns 0 on SoCal, exactly 5 on California, 0 on the Bay — same body, same day, three correct answers. The empty board is a deliverable, not a fallback: it says "No active fire on this board — CAL FIRE and WFIGS, just now", states that 21 records were gated and why, lists the largest fires burning OUTSIDE the frame with distances, and counts the hot pixels it is deliberately not drawing. **The privacy leak is structurally impossible rather than carefully avoided.** cloud-1 serves a projection; the four home-relative columns never leave that box. `observations.threat` was the one that nearly got through — it is `(16/distance)^2 x log10(acres) x momentum x containment x wind-alignment`, so with acreage and containment public it inverts to a distance circle around a house and three fires give an intersection. A grep of the built bundle for distance_km, bearing_deg, threat, 7762 and the street name returns nothing. **Deliberately not used, and both would have produced a confident wrong answer:** the store's `air` table retains only the last parameter of each poll, so all 78 rows read "Good" while the live feed reports ozone 101 "Unhealthy for Sensitive Groups" — haze driven off it would clear the sky during a smoke event. And `weather` is written only inside the NWS alerts loop, so a quiet day stores no wind at all. Tera's own per-region NWS wind is already correct and already what the clouds drift on. Satellite detections are drawn as evidence and never as incidents. The permanent industrial heat source 4.7 km from the owner's house is flagged persistent and dropped, asserted by a test that first proves it is present in the fixture. MODIS integer confidence and VIIRS string confidence are branched on `sat`. **The LA office is a twin.** Its entire authored second storey — Model Loft, Model Bay, The Materials Room, 430 lines nobody had ever stood in — is reachable on foot: a walker crosses level-1 to level-2 in 73 fixed steps, floorY 0 to 5, verified against the real pack rather than a synthetic plan. Its two studio devices read real hardware through a field-allowlisted bridge: mute, volume and reachability only. Never level, because there is no passive level upstream and obtaining one would record a room with people in it. Never dB, because upstream is gainPct across four different native scales. The bridge refuses all writes. Fixed at its root: an anonymous visitor was getting permanently at-rest instruments backing off against a 401. The tier moves into `createDeviceSource`, so anon gets the living simulator three file headers already promised. **Item 8 is closed, not fixed, and the correction is the point.** The Bay Area "stutter" was GPU power management — the card sat at 500 MHz of 2725 through every run that reproduced it, 4096/2048/1024/256 shadow maps all render in 1.21-1.31 ms, and two consecutive runs over a byte-identical dist gave 33.4 then 16.7. The allowance is removed and the cell is back to 16.7. Geometry is the gate; frame time is advisory. Item 7 was re-scoped after measuring: 1,069,006 of the Bay Area's 2,265,056 triangles were the second submission of the same buildings into the shadow pass. Mobile now has its own triangle caps and bay-area mobile draws 1,266,096. Also: bridges and the freeway corridor light up at night as emission, not lights — 1,614 deck lamps and 18 tower heads on the Bay in two draw calls. The single change that made US-101 legible was moving its edge lines from the lit material to the unlit one: retroreflective paint, the argument the SFO night frame already makes. California went 21,991 lamps to 4,051, clustered at the 17 town districts, because a rural interurban corridor genuinely is unlit. Tests 1137 -> 1340, server 280. All ten budget cells pass on first attempt with no cap raised. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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b7f5c41da5 |
feat(brand): a shot can take a body, so the last hand-made stills are generated
Three pictures on /arena — the chase camera behind the EV, the crow in flight, the
aircraft over the board — were the only imagery on the site with no generator
script anywhere in either repo. They were made by hand, and so they were a single
daylight frame served to dark-mode readers too, with no pair to choose from.
`shots.mjs` gains a `play` capability beside `aim`: a shot names a control mode,
the script clicks the app's own mode dock, and only then shoots — with the HUD
deliberately left in frame, because on these three the body and its readout ARE
the subject. `#mode-dock` and `#play-hud` are in FURNITURE.BARE rather than
CLUTTER for that reason, and there is a comment at the `hide()` call so a later
tidy-up does not crop the subject out.
Three guards, each verified by deliberately making it fire:
- the mode must be OFFERED, not merely present — asking for `drive` on the Bay
Area board now says `"drive" is not offered here — the dock is showing
[overview, actor]`;
- `aria-pressed="true"` AND `#play-hud` unhidden, the same pair
`performance-budget.mjs` waits on;
- the HUD's own body chip, so asking for `Explore` when an anonymous visitor
gets a crow says `the play HUD says "Crow", not "Explore"`.
The body guard runs twice, at the click and again at the shutter, because a
completed route or a bound ends a mode mid-wait and hands back an orbit wide shot
under the right filename.
`untilProgress` exists because the first delivery drifted: `run: 9000` gave 55% of
the leg in a 1x preview and 69% in the 2x render — a different stretch of road,
with a town's edge across the top of the frame. Road traffic runs from page load,
so a duration is really "boot plus a bit". Waiting on the app's own route
percentage lands preview and delivery on the same frame; overshoot throws rather
than shooting. The crow and the aircraft are built inert, so a duration is exact
for them and only the car needed the gate — measured, not assumed.
The run log now echoes the HUD (`[Drive] 56 mph · US-101 | assisted · 55% ·
chase`), because "shot drive-101-day" is equally true of a parked car, a finished
route and a correct frame.
The crow moved from the state board to the Bay Area. On California a one-metre
bird stands against ground drawn at 1,919 m to the unit with an oak the size of a
hill behind it, and the night frame would have been a black rectangle with a bird
in it. `crow-nav-v1`'s `source` said "Tera / California" and that was wrong on the
environment's own terms as well — `crowNav.ts` runs a ±120 m box with no terrain
at all.
One frame is honestly weak and is recorded rather than dressed up: `drive-101`
at night. From behind, on an unlit corridor, the EV is two tail lamps and a roof
strip. Four hours were shot between 21:15 and 20:05 and the corridor's ground is
equally black at all of them, so the hour is not the lever; both real fixes are in
the engine and are in TODO.md. It is still the honest night frame.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2aa4049258 |
feat(brand): re-shoot everything at the new engine, and make it one command
**Seven new shots**, because the world grew the most photogenic things in it
after the last pass: `sfo`, `lax`, `golden-gate`, `bay-bridge`, `freeway`,
`california-relief` and `pacific-sea`. All nine existing ids are unchanged — the
manifest emits a `ShotId` union that lumbridge-v4 imports, so ids are added and
never renamed.
**A shot can now aim itself.** The chapter list has no camera for SFO, LAX, the
bridges, the freeway or the open sea, and the engine has no `?pose=` back door,
so a shot points itself by driving the app's own inputs: a click on the plan view
slides the orbit target to a lat/lng while keeping the chapter's stance, wheel
notches set the standoff, and a drag sets azimuth and elevation. The plan view's
pixel-to-coordinate map is solved at runtime from three hovers of
`#minimap-readout` rather than hard-coded, so it survives a board resize or a
restyle of the widget.
**The tera share card was a picture of the wrong thing, and had been.** Its art
came from `keyboard.press("2")`, which had landed on the California board's drive
mode once the default board changed — so the card under the headline "Cities from
above." was a chase camera on US-101, showing metre-scale cars driving between
kilometre-wide buildings, with the DRIVE readout and the mode pill baked into the
art. It renders, it looks deliberate, and it is why an unguarded key press has no
place in a capture script. `capture.mjs` now clicks an indexed chapter and
asserts its `shortLabel` the way `shots.mjs` does, waits on `#boot` and
`#chapters` instead of sleeping twenty seconds, and gives each card its own hour.
**`npm run refresh` is the durable half.** One command: build, stills, cards,
films, both manifests, and a hashed before/after diff of every deliverable. It
fails loudly and specifically on the two conditions that otherwise produce
confident wrong output — the renderer coming up as SwiftShader, and a chapter
`expect` guard firing. `--stills-only` / `--cards-only` / `--films-only` compose,
`--dry-run` lists the plan without opening a browser, and
`shots.mjs --list` prints the whole shot plan — board, chapter, expect, aim, both
hours — which is what to run first when a guard does fire.
It also re-stamps `PROVENANCE.json`, narrowly: only entries whose origin is
`repository-generated` and whose `generator` names a script the run actually
executed, by literal hash substitution rather than re-serialising the file.
Without that, every legitimate card re-shoot leaves `npm run provenance` red.
**Every film re-shot.** They were at `9c9e78f`, captured 2026-08-07, and predated
the tone mapping, the reflective sea, the sky dome, terrain shadows, the rebuilt
California board, SFO, LAX, both bridges and the moving aircraft.
Tests 1137, typecheck, build, eight budget cells and every provenance and licence
check pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2b2dd5cb64 |
chore(brand): re-shoot the cards, and stop describing a building that is gone
The share cards were stale in the two ways that survive a code fix, because both of them end up baked into a picture. **"Two buildings" was wrong in two files.** The words on the card live in `og.html`; the words a crawler reads live in `vite.config.ts`. Fixing either one alone leaves the other saying something else — and there are three packs now, one of which is a courtyard block in Los Angeles that neither file mentioned. Both now say three, name the LA block, and mention the microphone on the desk. Lumbridge HQ also stopped being "a tower floor" some hours ago and is a live/work studio. **The tera card was cropping around a defect that no longer exists.** Its framing was pinned to `56% 88%` with a comment explaining that low was necessary to keep the far edge of the board — where the terrain stopped and the sky began in a hard diagonal — out of shot, because a card with that seam in it read as a rendering fault rather than as a map. The sea now runs eighteen board spans and ends past the fog's far plane, and the sky is a world-space dome, so there is no seam to hide from. `56% 62%` puts the framing where the picture is best instead. Also a per-shot `hide` in `shots.mjs`. The studio-hardware card is a `.panel-group` inside a scrolling card, so when it is taller than the viewport the last control is below the fold — correct on a screen, where a reader scrolls, and wrong in a photograph, where the frame edge cuts a gain slider in half and anyone who does not know the card scrolls reads it as a broken render. It is also a question of subject: `office-desks` is a picture *of* that hardware and keeps it, while the LA courtyard is a picture of a courtyard and does not want a column of audio controls down one side. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3c4649d078 |
fix: make the app boot on an insecure origin, and re-aim the capture harness
Three things, all found by trying to re-shoot the product imagery and failing.
**`crypto.randomUUID` is secure-context only.** `main.ts` called it at module top
level for its three wire identities, so on any origin that is not HTTPS and not
`localhost` the call threw before the scene was built and the app stopped at
"Starting up" with one TypeError and no other symptom. Every way a developer
normally opens this app is a secure context — `vite dev` and `vite preview` serve
localhost, the deployed site is HTTPS — which is why this survived since
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effa077cc7 |
The shot list catches up with the building it is photographing
The two office stills were captioned for a building that no longer exists: "thirty-four metres by eighteen, one storey" against a plate that is now forty-eight by eighteen over two storeys, and a night note promising the office "keeps its own light after the sun has gone" — which was aspirational when it was written and is only now true. Two new frames. `office-commons` is the double-height wing, which is the one view that shows why the storeys are held fourteen metres apart. `office-hangar` is Frontier Valley, and it needed a new capability: the harness presses the office picker before choosing a chapter, because switching buildings disposes the scene and rebuilds it, so a chapter click issued first would land against a legend that no longer exists. Selected by visible label and asserted, for the same reason `chapter()` asserts its `shortLabel` — a reordered `OFFICES` table would otherwise photograph one building and caption it with the other's name. The office share card said "Lumbridge HQ, one floor: the rooms, the desks and who is at them". It is the first thing a stranger sees and it was wrong in three ways. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0cc2126e85 |
The capture harness uses the graphics card that was there all along
`launch()` asks for `--use-angle=vulkan` and gets the Radeon RX 6700 XT. On the real film loop at 1440x900 that is 7.56 s a frame to 0.47, and about twelve cores pegged down to less than one. A 180-frame film goes from twenty-two minutes to ninety seconds; the three shipped reels go from over an hour to four minutes. The SwiftShader flag was inherited from the share-card script and its comment said "a box with no display and no GPU". Half of that was never true. The card has been in this machine the whole time, with the amdgpu driver and a working RADV ICD, and Chrome reaches it with **no display server at all** — no DISPLAY, no XDG_RUNTIME_DIR, nothing but read access to /dev/dri/renderD128, which group `render` already grants. So the portability the flag was protecting is intact: this still runs over ssh and under cron. Naming the backend is the whole trick, and most of the plausible spellings are traps. `--use-angle=gl`, `--use-gl=egl`, `--use-gl=desktop`, `--enable-features=Vulkan` and passing no GL flags at all were each measured on this box, and all five land on SwiftShader while reporting success. Only `--use-angle=vulkan` and `--use-angle=gl-egl` reach the card. So `launch()` verifies instead of assuming. `--use-angle=vulkan` is a demand, not a preference: with the driver hidden it yields no WebGL context at all rather than falling back, the boot curtain never lifts, and the caller sits in `waitForFunction` until a three-minute timeout before failing with something that looks nothing like "there is no GPU here". Reading `UNMASKED_RENDERER_WEBGL` once per run costs about half a second and turns that into a printed line and a slow, correct render. Both branches are tested; the sabotaged one was verified with `VK_LOADER_DRIVERS_DISABLE`. The pictures are the same pictures: mean absolute difference of half a level out of 255, confined to MSAA edges and to cloud shadow that already drifts between any two runs of the same renderer. Also corrects every comment across the four scripts that asserted three frames a second or twenty-two minutes a reel. Those were true when written and are not now, and the `reducedMotion` rationale in two of them was resting on the number: the real reason a chapter flight cannot be waited out is that it is ~40 frames however fast they are drawn, which was twenty seconds under software GL and is a shorter race on the GPU — still a race. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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138a342c17 |
The frame matches the page's light rather than opposing it
Correcting the pairing this script documents: the daylit frame goes on the light page and the night frame on the dark one. A reader in dark mode has asked for a dark room, and a bright noon render is a hole punched in it; the hairline frame around each figure is what keeps a night shot from dissolving into the page, which is the border's job rather than the sun's. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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d04a75b9bd |
Every shot is taken twice, and the site shows you the other one
Each of the seven cameras now fires at two clocks — one daylight frame, one around sixteen degrees below the horizon — and lumbridgecorp.com loads whichever is the opposite of the reader's theme. A night render on that site's dark page is a dark rectangle on a dark page: the edges dissolve and the picture stops being an object. A daylit one on the white page has the same problem in reverse, and the hazier frames wash out entirely. It is also the cheapest demonstration available of the claim those pages lean on hardest. The sun is computed from a real time rather than themed, and a reader who doubts it can hit the light/dark toggle and watch the same city change hour with nothing else about the geometry moving. Shot ids lose their time of day — `soma-afternoon` is `soma`, `fidi-night` is `fidi`, `peninsula-morning` is `peninsula` — because none of them names one hour any more. The manifest gains a `Frame` type: `at`, `src`, `alt` and a `note` belong to an hour, while `place` and `caption` are true of both, so a caption cannot end up describing light that is not in the frame under it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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d71e844703 |
The engine gets photographed, and the camera stops moving while the shutter is open
`shots.mjs` renders the product imagery for lumbridgecorp.com/simulate: seven frames of the running `dist/`, at chapters and times chosen rather than defaulted, written as WebP into the sibling site checkout together with a generated manifest that carries each picture's caption and alt text. The pages there had described a renderer in prose for their whole life without ever showing one, which is a strange way to sell a renderer. The captions live next to the camera poses in this repo, not on the site, so re-aiming a camera cannot leave a caption behind describing the old view. The manifest emits a `ShotId` union, so a page asking for a picture that has been renamed fails the site's typecheck instead of rendering a hole. Along the way: the share cards were never reproducible. `scenekit.ts` eases a chapter change over about two seconds of scene time, `stage.ts` clamps `dt` to 50 ms a frame, and SwiftShader here draws about three frames a second — so the flight takes twenty seconds of wall clock and `capture.mjs` waited four. Every run caught the camera at a different point over the bay, and none of them at the chapter the key press asked for. Both scripts now open the page with reduced motion, which is the app's own answer to "somebody clicked a name in a list": `flyTo` sets the pose outright. `og-tera.png` is regenerated and is Hayes Valley for the first time. The bytes still differ run to run, because aircraft are crossing and cloud shadow is drifting; the framing no longer does. `harness.mjs` is the static server, the SwiftShader flags, the two-hostnames- one-dist trick and the clock shim, extracted because there are two consumers now and two copies would have drifted apart while both claimed to photograph the same app. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |