d8afc42d152c90676463928945ba617f2c733677
4 Commits
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d71e844703 |
The engine gets photographed, and the camera stops moving while the shutter is open
`shots.mjs` renders the product imagery for lumbridgecorp.com/simulate: seven frames of the running `dist/`, at chapters and times chosen rather than defaulted, written as WebP into the sibling site checkout together with a generated manifest that carries each picture's caption and alt text. The pages there had described a renderer in prose for their whole life without ever showing one, which is a strange way to sell a renderer. The captions live next to the camera poses in this repo, not on the site, so re-aiming a camera cannot leave a caption behind describing the old view. The manifest emits a `ShotId` union, so a page asking for a picture that has been renamed fails the site's typecheck instead of rendering a hole. Along the way: the share cards were never reproducible. `scenekit.ts` eases a chapter change over about two seconds of scene time, `stage.ts` clamps `dt` to 50 ms a frame, and SwiftShader here draws about three frames a second — so the flight takes twenty seconds of wall clock and `capture.mjs` waited four. Every run caught the camera at a different point over the bay, and none of them at the chapter the key press asked for. Both scripts now open the page with reduced motion, which is the app's own answer to "somebody clicked a name in a list": `flyTo` sets the pose outright. `og-tera.png` is regenerated and is Hayes Valley for the first time. The bytes still differ run to run, because aircraft are crossing and cloud shadow is drifting; the framing no longer does. `harness.mjs` is the static server, the SwiftShader flags, the two-hostnames- one-dist trick and the clock shim, extracted because there are two consumers now and two copies would have drifted apart while both claimed to photograph the same app. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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37d5320664 |
Both doors get a share card, and they are not the same card
A link to tera.lumbridgecorp.com or office.lumbridgecorp.com unfurled as a bare
blue URL. No picture, no sentence, and a title — "Lumbridge Simulate — San
Francisco" — that was wrong at one of the two doors and stale at the other.
There were no `og:` or `twitter:` tags in the document at all. For a project
whose entire pitch is that you should look at it, that is the most expensive
missing markup in the repo.
Both cards are screenshots of the running app, not drawings of it, and that is
the load-bearing decision rather than a shortcut. `scripts/brand-assets/` builds
them in two passes: shoot the city and the office out of `dist/`, then render
`og.html` over those shots at exactly 1200x630. The thing is worth looking at,
and a drawing of it goes stale in silence — which is not hypothetical. The card
currently live on lumbridgecorp.com is a viewport screenshot of a marketing page
that has since been rewritten, so that preview advertises a positioning the site
no longer uses, and it has been doing so for a month with nobody noticing. A
card regenerated from `dist/` by one command is a card that can be kept true by
running the command.
The clock is shifted to midday for the capture, because the sun is real —
`observe()` computes it from `new Date()` — and a card regenerated at two in the
morning is an honest photograph of a black rectangle. Shifted rather than
frozen: everything else runs off `requestAnimationFrame`, and a stopped clock
stalls the frame loop the screenshot is waiting on.
Every string on the cards is the project's own. The headlines are what
`README.md` already says each half is; "Clone it and it works" is CONTRACT.md
§0's acceptance test in the words `main.ts` uses for it; the licence in the
corner is the one in the repo root. A share card is the most-read and least
reviewed sentence a project has, which is exactly why it should not be where new
claims get invented.
The harder half was that the two doors are one bundle. The app sorts out which
door it is by reading its own hostname; a crawler cannot, because it reads the
HTML and nothing else — so one `index.html` means both doors unfurl as the same
place, and being a different place is the office door's whole reason to exist. A
second hand-written shell is what the Caddy config already argues against for the
static root ("sharing the root rather than copying it means a deploy cannot leave
the two doors on different builds"), and two 900-line files each carrying the
inline stylesheet would drift on the first CSS change with nothing to notice.
So the build emits both. Everything outside the `ogc:` markers is copied byte for
byte — verified: `office.html` and `index.html` are identical below `</head>` and
point at the same bundle hash — and only the head block differs. A change to the
interface reaches both doors by construction. It runs in `writeBundle` rather
than `transformIndexHtml` because it needs the finished document, after Vite has
rewritten the asset URLs, and it errors rather than no-oping if the markers go
missing: a card that is quietly the wrong one is the failure the plugin exists to
prevent.
`deploy/Caddyfile.snippet` documents the one line that turns it on — the office
door's `try_files` fallback pointing at `/office.html` off the same shared root.
A deployment that skips it is not broken; the office door keeps working and
unfurls with the city's card, which is what it did before.
Not deployed. The live Caddyfile still falls back to /index.html for the office
host, so this needs that one-line change on cloud-2 before office.
lumbridgecorp.com unfurls as the office.
Both shells boot clean in Chrome with zero console errors, 31 client tests and
the no-binary gate still pass — `public/` is exempt from it, which is where the
two PNGs live.
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5bc7258753 |
A plan view in the corner, a night you can actually see, and three kinds of visitor
The right half of the screen was empty sky. It holds the board now, drawn flat,
with the footprint of the camera's own frustum on it — the one part of a minimap
that earns its place, because it answers "where am I looking from" without
leaving the shot. Click it, drag it, scroll it. It is a 2D canvas rather than a
second WebGL context, cached per city and redrawn only when something moved.
Night was black. Not dark — black: at 3 a.m. the coastline, the hills and the
bay were one shape, and the frame read as a failed render rather than as
darkness. The sky already had a floor for exactly this reason and nothing did
the equivalent for the ground, so the ground has one now. The moon still has to
be worth computing, so the gap between a moonlit night and a moonless one is
preserved rather than filled in.
Three tiers, resolved once in the new src/access.ts: anonymous, signed in,
admin. Anonymous gets the map and a public office — the shell, the furniture,
the named viewpoints, nobody home — built without the private objects rather
than with them hidden, because scene.traverse makes hiding a leak with a bow on
it. The time scrubber and the debug readouts are admin only, and admin is
granted by TERA_ADMIN_SUBJECTS on the server and inferred nowhere else. An
unreachable API means member, never god: the promise is "clone it and it works",
not "clone it and you are an administrator of a deployment you did not
configure".
Three things this run found and fixed rather than shipped:
- entryUrl came off the wire and went straight into an href with no scheme
check, and a CSP of script-src 'self' 'unsafe-inline' does not stop a
javascript: URL from navigating. One rejection point in access.ts now.
- A 5xx from /health was the same null as "no API at all" and therefore the
opposite conclusion. Eight seconds of tera-api restarting would have told
every anonymous visitor they were a member. A 5xx is an answer; it fails
closed.
- decodeURIComponent in cookieToken was the one path in auth/index.ts that
threw rather than returning ANONYMOUS, so one malformed cookie header from
an unauthenticated caller turned /api/v1/session into a 500.
Also: keyboard shortcuts, focus rings, a boot state instead of a blank 2.3
seconds, a collapsible panel under 900px, and no horizontal overflow at 375,
768, 1440 or 2560.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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44c5a79424 |
SoCal, the whole bay, a moon, and gates that actually run
Six agents in parallel, and the two city packs independently reported the same blocker: `focusRegions` and `coarseFactor` existed on the `City` type and nothing implemented them. Uniform lattices would have been 2.9M points for Southern California and 3.7M for the expanded bay. Both packs were unloadable as written. `buildAxis` is the answer, and it is honest about its limits: refinement is per axis, not per rectangle, so a focus region sharpens its whole row *and* its whole column. Two regions at opposite corners refine nearly everything between them. Measured, not guessed — the bay went 0.53M points with one region and 1.64M with three, for detail nobody is looking at from a board this wide. One region each, coarse factor ten, and the builds land at 3.8 s and 2.3 s. Then three things that were only ever right because San Francisco was the only city. `maxDistance: 340` and a 170-unit shadow box were constants tuned for a 230-unit board; the bay is 1003 units across and the camera physically could not retreat far enough to frame it. Fog distances were scene units pinned to the same assumption. And `minVisibilityM` defaulted to 4.5 km of honest weather, which over ninety-four kilometres of bay correctly hides three quarters of it — the night view was a black rectangle for a completely reasonable reason. All three now derive from the board. The moon is a real ephemeris and its light is a deliberate lie: 1.15, against a physical ratio of one to four hundred thousand. What is being reproduced is what a moonlit night looks like on a screen in a lit room. The CI gate caught itself, which is the part worth keeping. Port 8431 was already held by a server from an earlier session, so the boot check polled a healthy stranger while the process it started died on EADDRINUSE. It now refuses to run rather than pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |