# Tera The map view of **Lumbridge Simulate** — California from above, in three.js. Its other half, **Spaces**, is the offices you walk into: one engine and one asset library, seen from outside and from inside. Apache 2.0. Runs at [tera.lumbridgecorp.com](https://tera.lumbridgecorp.com). ![San Francisco](docs/sf.jpg) --- ## What it is An engine plus data packs. The default board joins Los Angeles and San Francisco with live deterministic traffic on US-101 and on the honest I-5 → I-580 → I-80 approach. Choose either route chapter to follow the procedural black Model X. The engine renders terrain, coastline, built cities on authored street grids, bridges, roads, markers, road traffic and air traffic. A *city pack* is pure data — coastlines, hills, districts, landmarks, camera chapters — so adding a city is a data contribution anyone can review, not a fork. California, the detailed Bay Area, and Los Angeles / Orange County / Riverside ship today. The corridor is intentionally sparse; detailed cities remain their own boards rather than forcing a 600 km world into one full-resolution mesh. A **plan view** sits top right: the board drawn flat, with the footprint of the camera's own frustum on it, so you can see where you are looking from outside the shot. Click or drag it to move the camera; scroll it to dolly. It is a 2D canvas rather than a second WebGL context, drawn from the same city pack, and it follows the sun into the night along with everything else. ## Who sees what Three tiers, resolved once at boot by `src/access.ts`: | | anonymous | signed in | admin | |---|---|---|---| | the map, the plan view, the named chapters | ✅ | ✅ | ✅ | | observed weather and live aircraft | ✅ | ✅ | ✅ | | the office | public depth — shell, furniture, viewpoints, nobody home | full depth, with presence | full depth | | the marker feed | per `TERA_MARKERS_ACCESS` | ✅ | ✅ | | the godmode panel (`G`) — date, season, weather override, counters, pose editor | — | — | ✅ | The sky is public on purpose. Cloud cover over San Francisco is a government sensor reading, and the aircraft are broadcasting their positions unencrypted to anyone with a receiver; neither is something an account can grant you access to. Gating them cost the only moment that makes this project land — real fog rolling off the Pacific onto a city you recognise, at the real time of day, on a first visit. The **markers** are the one feed that can carry something private, so the server decides. `TERA_MARKERS_ACCESS` is `members` by default and an operator has to say `public` out loud, which `/api/v1/health` then announces in `degraded[]`. The default is the safe answer rather than the common one, because the failure mode is silent: nothing errors, nothing looks broken, the data is just readable by the internet. **These are drawing decisions, not a security boundary**, and `src/access.ts` says so at length. Live data and office presence are withheld by the *API*, from a caller it does not recognise; the client tier stops the app asking for something it will not get. Admin is granted only by `TERA_ADMIN_SUBJECTS` on the server — never inferred in the browser, and never from an API that failed to answer. A deployment with no API at all is open, because "clone it and it works" is the promise; it is not "clone it and you are an administrator". ## Quick start ```bash npm install npm run dev ``` ## Using the engine ```ts import { createScene } from "@lumbridge/tera/engine/scene.ts"; import { createStage } from "@lumbridge/tera/engine/stage.ts"; import SAN_FRANCISCO from "@lumbridge/tera/cities/sf.ts"; // One stage per canvas, for the life of the page. Cities are put on it and // taken off again; a renderer per city leaks its shadow map on every switch. const stage = createStage(canvas); const scene = await createScene(stage, { city: SAN_FRANCISCO, markerPalette: { hiring: 0x4ade80, closed: 0xef4444 }, }); scene?.setMarkers([ { id: "1", lat: 37.7765, lng: -122.4241, label: "Somewhere", colorKey: "hiring" }, ]); ``` `createScene` is async because the heightfield is built in a Worker — half a million samples, about 730 ms on the Bay Area, and not on the main thread. It resolves to `null` if the build was abandoned through `options.signal`, which is what makes switching city mid-build cheap. The engine renders `Marker[]` and looks colours up by `colorKey` in a palette you supply. It does not know what your markers *mean* — that mapping lives in your adapter. This is what lets one renderer serve a private map coloured by one scheme and a public map coloured by another, without either being a fork. ## Adding a city Write `src/cities/.ts` exporting a `City`. Trace the coastline and parks by hand, place hills as radial peaks, and give each district its street bearing. Two rules, and they are not stylistic: - **Do not import geometry from OpenStreetMap.** OSM and Nominatim output is ODbL — share-alike, and incompatible with this repo's licence. - **Do not commit logos or brand assets.** They are trademarks, not code. See [ARCHITECTURE.md](ARCHITECTURE.md) §3 for the full reasoning, and [NOTICE](NOTICE) for the attribution and data-provenance statement, and [PROVENANCE.json](PROVENANCE.json) for the machine-checked shipped-artifact and original procedural-lineage ledger. Run `npm run provenance`, `npm run licenses`, and `npm run sbom` before accepting assets or dependencies. ## Aircraft The engine takes a `FlightSource`. Two ship here: `SimulatedFlights` (original, flies real approach and departure corridors) and `AdsbFlights` (open community ADS-B feeds such as adsb.lol). FlightRadar24 is deliberately absent — their terms forbid scraping and forbid redistributing their data, so a client for it cannot live in an Apache-2.0 repository. Commercial sources belong in private deployments. The best long-term answer is an RTL-SDR receiver: first-party data with nothing to comply with. ## Layout ``` src/engine/ renderer — terrain, blocks, structures, markers, flights, scene, minimap src/cities/ data packs — pure geography, no code src/transport/ serializable route packs and renderer-independent simulation src/assets/ original procedural asset library src/adapters/ where outside data plugs in src/tools/ instruments — god-only, dynamically imported, never statically ``` `engine` never imports `cities`; neither imports `adapters`. Nothing under `src/tools/` may be reached by a static import from the app. It is loaded by one `await import()` behind `access.can.debug`, so a visitor who is not an admin does not download the code at all — which is the strongest available reading of "nothing here runs for a non-god visitor": not a hidden panel, not a disabled panel, no panel. `src/tools/index.ts` states the rule and what silently undoes it. ## Licence Apache License 2.0 — see [LICENSE](LICENSE) and [NOTICE](NOTICE). The ordered build plan and parallel work lanes live in [BUILD_PLAN.md](BUILD_PLAN.md).