# Freeway / Vehicle v2 — Design QA final result: passed ## Evidence - Source visual: `/home/kartios/.codex/outputs/lumbridge-build-20260819/concepts/freeway-target.png` - Implementation: `/home/kartios/worktrees/tera-freeway-v2` (`feat/freeway-world-v2`) - Final US-101 capture: `/tmp/tera-freeway-us101-design-qa.png` - Final I-5 capture: `/tmp/tera-freeway-i5-design-qa.png` - Same-input full comparison: `/tmp/tera-freeway-design-qa-combined.png` - Same-input focused comparison: `/tmp/tera-freeway-design-qa-focused.png` - Viewport: 1505 × 1045 CSS pixels, device scale factor 1 - Browser: system Google Chrome through Playwright. Browser plugin was not available. - State: California → chapter 02 / US-101, chase camera, assisted drive controls visible, live night atmosphere. I-5 was also captured after chapter switching. - Flow under test: California loads → user selects US-101 or I-5 → a divided route enters chase view → vehicle controls remain available and keyboard drive input is accepted. ## Findings and resolution history | Priority | Finding | Resolution | | --- | --- | --- | | P1 | Baseline freeway was one flat dark ribbon; direction, lane, median, and shoulder topology collapsed together. | Replaced with independent three-lane carriageways, shoulders, inner yellow and outer white edges, dashed lane separators, concrete median protection, outer guardrails, and instanced reflectors. Resolved. | | P1 | Baseline roadside bulbs overpowered the corridor and did not establish a California route identity. | Replaced corridor decoration with restrained reflectors plus deterministic US-101 coastal-oak/orchard and I-5 Central Valley power-pole/silo placement. Added route shield signs. Resolved. | | P1 | Existing black vehicle read as a silhouette and borrowed another product's visual identity. | Added an original unbadged Lumbridge EV-01 visual identity, graphite clearcoat, continuous light blades, satin rails, brighter wheels, panoramic glass, and a denser follow-camera interior LOD while keeping serialized compatibility names. Resolved. | | P1 | The first I-5 chase pass placed the camera behind a terrain grade, hiding the vehicle and near road. | Raised and tightened the chase rig so authored grades remain visible without terrain occlusion. Resolved. | | P2 | Initial v2 dashes were too long and roadside props too large at chase scale. | Shortened dash duty cycle, reduced reflectors, reduced/set back props, widened lanes to vehicle scale, and increased deterministic prop cadence through instancing. Resolved. | | P2 | Safety behavior had no visible replay-grade measures beyond road-edge contact. | Added deterministic acceleration/jerk, lane-keeping, headway, collision-risk and traffic-intervention telemetry plus nearest-lead adaptive braking. Resolved by controller/simulation tests. | ## Deliberate rendering limits - The target is a daylight, near-photoreal art-direction image; the verified runtime state uses Tera's live 1 AM atmosphere. This change does not override the product clock or global weather/lighting contracts. - Roads follow the existing coarse, hand-authored statewide transport graph. The renderer adds curve/grade continuity and route character but does not claim survey geometry or navigation accuracy. - All new visible detail is procedural and draw-call bounded; there are no photographic asphalt, terrain, or vegetation textures. This keeps the open-source build cloneable and inside the existing triangle/draw-call budgets. ## Browser verification - US-101 and I-5 chapter keyboard navigation: passed. - Boot completion and drive-control visibility: passed. - Held `W` drive input after route switching: passed without page/runtime errors. - Final capture had no JavaScript/page errors. The Vite dev server separately requests an absent favicon and reports that non-product 404.