**Seven new shots**, because the world grew the most photogenic things in it
after the last pass: `sfo`, `lax`, `golden-gate`, `bay-bridge`, `freeway`,
`california-relief` and `pacific-sea`. All nine existing ids are unchanged — the
manifest emits a `ShotId` union that lumbridge-v4 imports, so ids are added and
never renamed.
**A shot can now aim itself.** The chapter list has no camera for SFO, LAX, the
bridges, the freeway or the open sea, and the engine has no `?pose=` back door,
so a shot points itself by driving the app's own inputs: a click on the plan view
slides the orbit target to a lat/lng while keeping the chapter's stance, wheel
notches set the standoff, and a drag sets azimuth and elevation. The plan view's
pixel-to-coordinate map is solved at runtime from three hovers of
`#minimap-readout` rather than hard-coded, so it survives a board resize or a
restyle of the widget.
**The tera share card was a picture of the wrong thing, and had been.** Its art
came from `keyboard.press("2")`, which had landed on the California board's drive
mode once the default board changed — so the card under the headline "Cities from
above." was a chase camera on US-101, showing metre-scale cars driving between
kilometre-wide buildings, with the DRIVE readout and the mode pill baked into the
art. It renders, it looks deliberate, and it is why an unguarded key press has no
place in a capture script. `capture.mjs` now clicks an indexed chapter and
asserts its `shortLabel` the way `shots.mjs` does, waits on `#boot` and
`#chapters` instead of sleeping twenty seconds, and gives each card its own hour.
**`npm run refresh` is the durable half.** One command: build, stills, cards,
films, both manifests, and a hashed before/after diff of every deliverable. It
fails loudly and specifically on the two conditions that otherwise produce
confident wrong output — the renderer coming up as SwiftShader, and a chapter
`expect` guard firing. `--stills-only` / `--cards-only` / `--films-only` compose,
`--dry-run` lists the plan without opening a browser, and
`shots.mjs --list` prints the whole shot plan — board, chapter, expect, aim, both
hours — which is what to run first when a guard does fire.
It also re-stamps `PROVENANCE.json`, narrowly: only entries whose origin is
`repository-generated` and whose `generator` names a script the run actually
executed, by literal hash substitution rather than re-serialising the file.
Without that, every legitimate card re-shoot leaves `npm run provenance` red.
**Every film re-shot.** They were at `9c9e78f`, captured 2026-08-07, and predated
the tone mapping, the reflective sea, the sky dome, terrain shadows, the rebuilt
California board, SFO, LAX, both bridges and the moving aircraft.
Tests 1137, typecheck, build, eight budget cells and every provenance and licence
check pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
7.6 KiB
Open work on Tera
Short, and only things that are decided but not done. Anything speculative belongs in an issue, not here.
One command re-shoots the imagery: npm run refresh
npm run refresh # build, stills, cards, films, both manifests
npm run refresh -- --dry-run # what it would shoot; no browser, no build
npm run refresh -- --stills-only # …--cards-only, --films-only; they compose
npm run refresh -- --rough # films at 24 frames, for looking at
npm run refresh -- --skip-build # you just built; do not build again
scripts/brand-assets/refresh.mjs exists because re-shooting used to be a
procedure — build first, because the scripts photograph dist/ and not src/;
then three commands in an order that matters; then check the run actually got the
GPU. A procedure that lives in somebody's head gets half-run, and the evidence was
in this file: the stills were re-shot at one commit and the films at another two
weeks older, and nothing said so until a human compared two files.
It prints a diff of the deliverables at the end — new, changed with the size delta, byte-identical — and it fails loudly and specifically on the only two failures that otherwise produce confident wrong output:
- SwiftShader. Software rendering makes the same pictures fifteen times slower and reports success. Any child that prints a software renderer stops the run.
- A chapter
expectguard firing. That means a pack was reordered under the shot list, so re-running cannot fix it.node scripts/brand-assets/shots.mjs --listprints what the shot list believes.
Two things it does not do, on purpose: it does not commit, and it does not
re-stamp the manifests afterwards. Commit tera first, then
shots.mjs --manifest-only and films.mjs --manifest-only, so the manifests name
a clean sha rather than a dirty tree.
Re-shoot the time-lapse films
The 25 product stills and both share cards were re-shot on 2026-08-22 at the
airports-and-bridges commit and are current. The films were not — they were
last shot on 2026-08-07 at 9c9e78f. films.ts in lumbridge-v4 records the tera
commit each reel was shot at, so a stale reel is visually stale and no caption edit
fixes it — check that commit against tera HEAD before assuming a reel is current.
What the reels predate: ACES tone mapping and the runtime PMREM environment rig; a
sea that reflects, with a swell normal map, Fresnel and sun glitter, in place of a
flat MeshLambertMaterial that had no specular term at all; a world-space sky dome
replacing the screen-space gradient, which at dusk painted the sunset band along the
bottom of the picture, under the board; terrain that casts shadows; a California
board with the Basin and Range, Death Valley, the Salton Sea and San Diego on it;
SFO, LAX, both bridges and a freeway that reads as a road; aircraft that move,
carrying registration and type; a rebuilt LA studio; the studio device hardware; and
a new UI chrome with a first-run flow.
npm run refresh -- --films-only --rough # rough cut first: ~20 s a reel, and it is
# the cheapest way to find out a camera is
# pointed at the wrong thing
npm run refresh -- --films-only # ~90 s per 180-frame film on the Radeon
Worth knowing before starting (the rest is in ~/.claude/skills/tera-capture):
- Check the run prints the Radeon and not SwiftShader. The software path is ~15x slower — 22 minutes a film rather than 90 seconds — and it reports success.
hero-somais a different animal:chrome: "bare", midnight to midnight, and a two-stage encode (a CRF 18 master, then 1440w CRF 28 and 960w CRF 30 delivered).- The hero camera is worth reconsidering. Whole-board was tried and rejected because the edge of the terrain plate showed against the sky. That seam no longer exists: the sea now runs eighteen board spans and ends past the fog's far plane.
- After tuning the hero, run
npm run check:heroin lumbridge-v4. #onboarding-hostis inFURNITURE.CLUTTERnow, and#mode-dockand#play-hudare inFURNITURE.BARE. Every new overlay has to be added to one of those two lists on the day it lands, because a frame with a stray card in it still renders and still looks deliberate. The mode dock proved it: it shipped inside the tera share card for a fortnight and nobody noticed.- The two capture scripts both serve on port 5210. Two of them at once is
EADDRINUSEa minute into a run, so do not start a film while a stills pass is going — or give one of them--site-style isolation first. - Commit tera first, then re-run, so the manifest records a clean sha.
The Bay Area board drops a frame in twenty, on desktop only
bay-area.desktop.p95FrameIntervalMs carries a 33.4 ms allowance and that is a
recorded defect, not a target. The board renders a median frame in 16.7 ms and
drops roughly one frame in twenty: p50 16.7, p95 33.3, and 443–456 frame samples
in a window where every other cell returns 480.
It is desktop-only, and it is not fill rate: the mobile cell runs the same
2.26 M triangles at a comparable pixel count — 1.32 MP against desktop's 1.30 —
and holds 16.7 ms flat. The obvious suspect is the shadow map, which stage.ts
sizes 2048 on desktop and 1024 on handheld, over what is now the heaviest
shadow-casting scene in the product.
It is not a regression, and this was checked rather than assumed. Measured at
the commit before the airports and bridges landed, with the same harness:
p95 33.3, p50 16.7, 443 samples, 2,771,606 triangles. After that work:
p95 33.3, p50 16.7, 456 samples, 2,265,056 triangles — the board got
506,550 triangles lighter while gaining SFO, both bridges and a surfaced
freeway. The stutter was simply invisible until bay-area became a measured
cell, which it had never been.
The allowance is there so the cell still guards the numbers that are healthy — triangles, draw calls, and the mobile frame time — rather than sitting permanently red and therefore permanently ignored. Fix the stutter and put the cap back to 16.7. Start with the desktop shadow-map size and the shadow frustum over the SF board; a 2048 map over 2.26 M triangles of casters is the first thing to rule in or out.
The aeroplane glyph is still larger than the Golden Gate
GLYPH_MAX_SCALE in src/engine/flights.ts is 52 and that is a mitigation, not
a cure. The glyph has a screen-space floor — never smaller than legible — which
scales by the distance to the aircraft, when what makes it look wrong is how
far the camera is from what it is looking at. At a whole-board pose those are
the same thing; at the Golden Gate chapter the bridge is two units from the camera
and the traffic is two thousand, so the floor fires hard on the aeroplane and not
at all on the bridge.
A ceiling of 52 was chosen because the raw scale at 1,160 units — the far end of
the orbit over the California corridor — is 51.0 at a 60-degree field of view, so
anything lower shrinks aeroplanes at a pose people actually use. (26 was tried
first and put the glyph at 0.0123 of the frame, against the 0.012 at which
flights.ts says the wings stop resolving.) 52 takes the worst case from about
two and a half times the bridge's main span down to about one and a half.
The complete fix is to clamp against the camera's focus distance rather than the
aircraft's, so the glyph collapses toward its authored size whenever the viewer
has zoomed in on something near, at any aircraft range. That is a signature change
through glyphScale, tick and their callers.