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tera/ARCHITECTURE.md
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Karti Tripathi 36471bbad7 Tera, because Simulate was already spoken for
Two names in this repo were quietly colliding with things that already ship.

`lumbridge-simulate` is a Rust crate in the private monorepo — the Governor's
memory-admission simulator, with a public product page — and in its vocabulary
a "Scene" is a set of models, not a three.js scene. Naming a 3D engine the same
thing would have put two different meanings on both words at once.

Meanwhile world1.lumbridgecorp.com has been serving <title>Tera — Lumbridge</title>
since before any of this: the world already had a name.

So the map view is Tera, the interiors product is Spaces, an Office is one
building's interior and a Space is a room inside it. ARCHITECTURE.md opens with
that table now, because the next few thousand lines all depend on it.

The Phaser 2D world comes down rather than being migrated. Its tileset is
precisely what stopped it being open-sourceable, and there are no real users to
strand.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-04 22:09:44 -07:00

14 KiB
Raw Blame History

Tera — architecture

Tera is the map view: a city from above, rendered in three.js, public and self-hostable. Spaces is the other half — the offices you walk into. They are one engine and one asset library, seen from outside and from inside.

Lives at tera.lumbridgecorp.com. Apache 2.0, on the fleet's own Gitea.

The names

Getting these straight early matters, because two of them were nearly overloaded onto things that already exist.

name what it is
Lumbridge Simulate the product line these sit under
Tera the map view. Cities — SF, LA, NYC — from above. Public, no login.
Spaces the interiors product. Offices you enter, host, and self-host.
Office one building's interior, belonging to a tenant. You go into an office.
Space a room or zone inside an Office — a desk bay, a meeting room, a lounge.

Two things this avoids. lumbridge-simulate is already a Rust crate in the private monorepo — the Governor's memory-admission simulator — and in its vocabulary a "Scene" is a set of models, not a three.js scene. This engine therefore does not take either word for itself: it is Tera, and its three.js scene stays an implementation detail behind createScene().

One overload survives on purpose: Spaces the product versus a Space the room. It sits at two different levels and matches how people already talk about offices, so it is kept rather than invented around.


1. Why this is its own repo, and why it is public

Tera began as /live inside Workie, the private career portal. That is now deleted, not deprecated — a 3D city engine has no business living in a job tracker, and Workie is a private repo besides.

You cannot cleanly Apache-2.0 a subdirectory of a private repo. The licence attaches to a distribution, and a consumer has to be able to clone the thing the licence covers. A folder inside lumbridgecorp-website or inside lumbridge-runtime would mean every release is a manual extraction, and every extraction is a chance to ship something private by accident. The point of this project — a reusable asset library other people can build on and self-host — needs a repo that is the open-source artefact.

So: lumbridge-public/tera on the fleet's own Gitea. Not GitHub. Self-hosting the forge is the same claim the engine makes: the whole thing runs on hardware you own, and nothing about it requires somebody else's platform to stay alive.

The 2D world comes down

The existing Lumbridge world at world1.lumbridgecorp.com is a Phaser 2D office, and its tileset is exactly what stops it being open-sourceable. It has no real users, so it is being retired rather than migrated — Tera and Spaces replace it outright, with original assets, which is the whole point.

That reframes this repo: it is not a map that happens to sit next to the platform, it is the platform's renderer. The city is the outside of the world, offices are the inside, and a tenant moves between them.


2. Layout

lumbridge-simulate/
├── src/engine/         # renderer. Knows about terrain, blocks, streets, flights.
│   ├── types.ts        #   City, District, Hill, Marker, FlightSource
│   ├── world.ts        #   projection + cached heightfield, built per city
│   ├── terrain.ts      #   relief, coastline, parks
│   ├── blocks.ts       #   the built city, on a per-district street lattice
│   ├── structures.ts   #   bridges, streets, freeways
│   ├── markers.ts      #   pins. Takes Marker[], knows nothing about companies.
│   ├── flights.ts      #   FlightSource interface + a simulated implementation
│   └── scene.ts        #   lights, sky, camera flights, render loop
├── src/interiors/      # the inside of the world — floorplans, desks, presence
├── src/assets/         # the library. Original meshes and materials, Apache 2.0.
├── src/cities/         # data packs. Pure geography, no code.
│   ├── sf.ts           #   ~1000 lines of coastline, hills, districts, landmarks
│   └── la.ts           #   LA / OC / Riverside
├── src/adapters/       # where outside data plugs in
│   └── workie.ts       #   Workie API -> Marker[]
└── src/main.ts         # the standalone demo app

The split that matters: engine never imports cities, and neither imports adapters. A city is data handed to the engine. A marker is a {id, lat, lng, label, colorKey} handed to the engine. The engine has no idea Workie exists, which is what makes it publishable, self-hostable by someone with no Lumbridge account at all, and free of anyone's private data.

interiors and assets sit beside engine rather than inside it: an office and a city share the projection, camera, lighting and render loop, and differ only in what they put in the scene. That is why scene.ts owns the loop and knows nothing about terrain specifically.


3. Three rules that keep Apache 2.0 honest

Apache 2.0 is a promise that everything in the repo is ours to give away. Three things would quietly break that promise, and all three are easy to walk into.

3.1 No trademarks in the repo

Company logos are trademarks, not code. Salesforce's logo is not ours to relicense no matter how the file got here, and an Apache-2.0 repo containing logos/salesforce.svg is making a claim it cannot back.

The NYC atlas ships 47 of these in public/logos/. We do not.

  • Logos are fetched at runtime, client-side, and cached in the browser.
  • The repo carries a fetch script and zero logo files. public/logos/ is .gitignored, and CI fails if anything lands there.
  • NOTICE carries the standard "trademarks are the property of their respective owners; their use here is nominative" line.

3.2 No OSM-derived coordinates in the repo

This is the subtle one, and it is the reason the geography in cities/sf.ts is hand-traced rather than imported.

OpenStreetMap data — including anything that comes out of Nominatim geocoding — is ODbL. ODbL is share-alike: a "derivative database" has to be released under ODbL too. Committing a table of company lat/lngs geocoded from Nominatim into an Apache-2.0 repo mixes an incompatible share-alike obligation into a permissive one. That is exactly the kind of thing that makes a repo unusable for the people we want using it.

So:

  • Geography (coastlines, hills, districts) is traced by hand from scratch. Original expression, ours, Apache 2.0. This is already true for SF.
  • Elevation, when we want real terrain, comes from USGS/SRTM, which is US-government public domain. Not OSM.
  • Geocoded company coordinates never enter this repo. They live in Workie's private database and arrive over the API at runtime.

Note where that lands: the licence constraint and the privacy constraint want exactly the same thing. Company positions and pipeline status both stay behind the API; the open-source repo holds the city and the renderer. That is a nice result and it should be defended, because the tempting shortcut — "just commit a sf-companies.json" — breaks both at once.

3.3 The engine takes no position on what a marker means

markers.ts renders Marker[]. A marker has a colorKey, not a status. The mapping from "rejected" to red lives in the adapter, in the consuming app.

That is what lets the same engine serve the private Workie build (coloured by pipeline state), the public Lumbridge demo (coloured by sector), and whatever someone else builds from this repo, without any of them being a fork.


4. Flights: FlightRadar24 is the wrong source for this

Real aircraft over the Bay is a great idea. FR24 specifically is a problem, and it is worth being clear about why before any code is written against it.

FlightRadar24's terms prohibit scraping and prohibit redistributing their data; their commercial API is licensed per-seat and explicitly does not grant redistribution. An Apache-2.0 repo shipping an FR24 client is publishing instructions for violating a ToS, and any FR24 data that reached the browser could not be relicensed onward. Neither is fatal to a private deployment, but both are fatal to the open-source story that is the point of this repo.

The engine therefore takes a FlightSource interface, and the repo ships only sources it can actually give away:

source licence notes
SimulatedFlights ours, Apache 2.0 great-circle tracks on real SFO/OAK/SJC approach and departure paths. This is what ships first, and it is genuinely enough — the map wants convincing motion, not a spotter's log.
adsb.lol / airplanes.live community, open terms free, no key, real aircraft. The default "real data" adapter.
OpenSky Network free, non-commercial fine for a demo, awkward for a commercial product page.
your own receiver no licence at all an RTL-SDR + dump1090 on any fleet box in the Bay produces first-party ADS-B. Nothing to comply with, and it is very on-brand.
FlightRadar24 commercial, no redistribution if it is ever wanted, it is a private adapter in the Lumbridge deployment, not in this repo.

Recommendation: build SimulatedFlights now, adsb.lol next, and treat a receiver as the eventual real answer.


5. LA is not "SF but more data"

SF is 0.20° × 0.36°. At the 45 m cells the SF heightfield uses, that is 336k lattice points and a 1.0 s build.

LA + Orange County + Riverside is roughly 0.5° × 1.9° — about 14× the area. The same approach would be 4.6M lattice points and a mesh nobody can load. This is the one place where the engine as written does not simply extend, and it is better to know that before writing cities/la.ts than after.

Two changes make it work, and both are cheap now:

  1. Cell size is per-city, not a constant. LA's basin gets coarse cells; nothing is lost, because LA's relief is mountains at the edges rather than SF's hills every four blocks.
  2. Cities declare focusRegions — a handful of boxes (DTLA, Santa Monica, Culver, Irvine, Pasadena) rendered at fine resolution, with the basin between them coarse. This is the LOD story, and it is a per-city data declaration rather than engine machinery.

SF gets one focus region covering the whole city and behaves exactly as it does now. LA gets six. NYC, later, gets Manhattan plus the inner boroughs.


6. How Workie feeds it

Workie stays the system of record for companies. Tera never gets a database.

Workie  GET /api/live/markers        (private, tailnet)  -> status colours
Workie  GET /api/public/markers      (public, allowlist) -> sector colours
                    |
                    v
        adapters/workie.ts  -> Marker[]
                    |
                    v
             engine/markers.ts

The public endpoint goes through the same export-site.ts field allowlist that already guards radar.karti.ai and work.karti.ai — the one that is fail-closed and aborts a deploy rather than shipping an unknown field. No second implementation of that gate. That was the argument for keeping /live inside Workie originally, and it still holds — but only for the data path. The renderer left; the gate stayed where it was.

Self-hosters get neither endpoint and do not need one: setMarkers() takes an array, and where it comes from is the deployment's business.

lumbridgecorp.com/live is a static page, so it calls a small lumbridge-simulate service behind the existing Caddy handle /api/* — the same pattern lumbridge-intake.service already uses on cloud-2 — for flights and for proxying the public marker feed.


7. Interiors — and why the asset library is the real product

The existing Lumbridge world is a Phaser 4 2D office, and Karti's read is right: its tileset is the thing that stops it being open-sourceable. Redrawing that in 3D with original assets is not a graphics exercise, it is a licensing unlock — it is what lets the walkable-office half of Lumbridge ship under Apache 2.0 at all.

That makes src/assets the highest-leverage part of this repo over time: an original, consistent, Apache-2.0 library of desks, chairs, partitions, screens, doors, lighting rigs, floor and wall materials. Built once, used by every Lumbridge world and by anyone else who wants one.

Interiors share the engine's projection, camera and render loop, and swap the city layer for a floorplan layer. Same Marker type — a desk with a person at it is a marker with a different colorKey. The city view and the office view are the outside and the inside of one world, and moving between them is a camera transition, not a different application.

Reference point: the per-office spatial products in this space (Simile and friends) are the shape to aim at. The difference Spaces is going for is that this one is Apache 2.0 and self-hostable — you can run your own world on your own hardware, which is the same claim lumbridge-compute makes about compute.

This is the next phase after the city lands, and it is where src/assets starts earning its keep.


8. Order of work

  1. Port SF out of Workie into engine + cities/sf, parameterised by city; delete Workie's /live. (this commit)
  2. Markers + simulated flights. A demo worth showing, with no data pipeline and no licence questions. (this commit)
  3. Mount at lumbridgecorp.com/live, with a small lumbridge-simulate service behind Caddy for flights.
  4. Interiors + the asset library — the office view, original assets, and World 1 moving off Phaser. This is the one that unlocks the platform.
  5. Workie adapter, once its geocoding pipeline lands. Workie gets an API, not a renderer.
  6. cities/la — LA / OC / Riverside. Needs focusRegions from §5 first.
  7. NYC.

9. Open questions

  1. Package name. @lumbridge/simulate implies an npm publish; consuming straight from Gitea is simpler until someone outside asks for a registry.
  2. Licence for the asset library specifically. Apache 2.0 covers code cleanly; art is sometimes better served by CC0 or CC-BY so it can be reused outside software. Worth deciding before the first mesh lands, because relicensing art after contributors exist is painful.
  3. How much of World 1 moves at once. The Phaser world is live and has real tenants; the city view can ship at /live well before any office does.