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Redesign in Prime Intellect's design language, both themes, three viewports
Eighteen agents: three design directions judged on whether a COO on a phone
actually learns what an environment is, on craft, and on landing without a
rewrite; one spec; a foundation of measured tokens; six build lanes; three
browser verifiers; a final gate pass.

The materials are Prime Intellect's, measured from their site: near-black
grounds, one green, sharp radii, mono small-caps labels, Geist and Geist Mono
self-hosted because production CSP is font-src 'self'. Two of their own greys
fail contrast on their own ground (#737373 is 4.02:1, #6E6E6E is 3.73:1 on
#0F0F0F), so --muted is lifted and the CSS comment carries the number — or
someone will 'correct' it back. Every text-on-ground pair in both themes is
tabulated in src/index.css with its measured ratio.

The two rules that resolved every conflict: data is mono, sentences are sans;
the language wins on materials, the lesson wins on legibility. Light mode is a
finished paper theme, not an inversion.

What did not change: the derived-tabs contract, the honesty markers, the
isolation lint, every gate. 419 contract checks, entry chunk at 74% of budget,
zero horizontal overflow on any route at 390/1024/1440 in either theme.

Also flips Alert Triage to status 'live' — the pipeline built it but never
promoted it, so it was badged SPEC on its own playable page and the home page
counted one environment.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
2026-08-28 21:41:15 -07:00

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PIG-Demo
Copyright 2026 Karti Tripathi
This product includes software and data developed by third parties, listed
below with their licences. Full licence texts are linked; where a licence
requires a copy to be distributed, it is included in this repository.
--------------------------------------------------------------------------------
shadcn/ui — MIT
https://github.com/shadcn-ui/ui
The components under src/components/ui/ are derived from shadcn/ui's registry
and adapted by hand. navigation-menu.tsx is a substantial rewrite: the upstream
version targets Tailwind 4 and this project is on Tailwind 3.4.
Radix UI — MIT
https://github.com/radix-ui/primitives
The unstyled primitives those components are built on.
--------------------------------------------------------------------------------
Wordnik word list — MIT
https://github.com/wordnik/wordlist
Snapshot wordlist-20210729.txt. Source of envs/wordle_five/words/guesses.json.
SCOWL (Spell Checker Oriented Word Lists) — permissive, attribution required
http://wordlist.aspell.net/
Copyright 2000-2020 Kevin Atkinson. The `wamerican` list is used, in
intersection with the above, to derive envs/wordle_five/words/answers.json.
See envs/wordle_five/words/PROVENANCE.md for exactly how.
--------------------------------------------------------------------------------
Geist and Geist Mono — SIL Open Font License 1.1
https://github.com/vercel/geist-font
Copyright 2024 The Geist Project Authors. The sans and mono faces are embedded
as variable woff2 files via @fontsource-variable/geist and
@fontsource-variable/geist-mono (latin subset). Licence text: public/fonts/OFL.txt
Lucide — ISC
https://github.com/lucide-icons/lucide
Icons, themselves derived from Feather (MIT, copyright 2013-2017 Cole Bemis).
Recharts — MIT
https://github.com/recharts/recharts
--------------------------------------------------------------------------------
PIG (Prime Intellect Growth) — Apache-2.0
https://git.karti.ai/PIG/PIG-Demo is a sibling of that project. The design
token layer in src/index.css and the palette in tailwind.config.js are derived
from it. Same author; the notice is here because this repository is public and
Apache-2.0 section 4(d) asks for it either way.
--------------------------------------------------------------------------------
Not affiliated with, endorsed by, or derived from the code or assets of The New
York Times Company or its games. "wordle-five" is an independent implementation
of the well-known five-letter word-guessing format, with its own word lists,
its own palette, and its own reward.