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Eighteen agents: three design directions judged on whether a COO on a phone actually learns what an environment is, on craft, and on landing without a rewrite; one spec; a foundation of measured tokens; six build lanes; three browser verifiers; a final gate pass. The materials are Prime Intellect's, measured from their site: near-black grounds, one green, sharp radii, mono small-caps labels, Geist and Geist Mono self-hosted because production CSP is font-src 'self'. Two of their own greys fail contrast on their own ground (#737373 is 4.02:1, #6E6E6E is 3.73:1 on #0F0F0F), so --muted is lifted and the CSS comment carries the number — or someone will 'correct' it back. Every text-on-ground pair in both themes is tabulated in src/index.css with its measured ratio. The two rules that resolved every conflict: data is mono, sentences are sans; the language wins on materials, the lesson wins on legibility. Light mode is a finished paper theme, not an inversion. What did not change: the derived-tabs contract, the honesty markers, the isolation lint, every gate. 419 contract checks, entry chunk at 74% of budget, zero horizontal overflow on any route at 390/1024/1440 in either theme. Also flips Alert Triage to status 'live' — the pipeline built it but never promoted it, so it was badged SPEC on its own playable page and the home page counted one environment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019mt6sHQHEnEYrJZvoMCJSB
56 lines
2.5 KiB
Plaintext
56 lines
2.5 KiB
Plaintext
PIG-Demo
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Copyright 2026 Karti Tripathi
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This product includes software and data developed by third parties, listed
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below with their licences. Full licence texts are linked; where a licence
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requires a copy to be distributed, it is included in this repository.
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shadcn/ui — MIT
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https://github.com/shadcn-ui/ui
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The components under src/components/ui/ are derived from shadcn/ui's registry
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and adapted by hand. navigation-menu.tsx is a substantial rewrite: the upstream
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version targets Tailwind 4 and this project is on Tailwind 3.4.
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Radix UI — MIT
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https://github.com/radix-ui/primitives
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The unstyled primitives those components are built on.
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Wordnik word list — MIT
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https://github.com/wordnik/wordlist
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Snapshot wordlist-20210729.txt. Source of envs/wordle_five/words/guesses.json.
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SCOWL (Spell Checker Oriented Word Lists) — permissive, attribution required
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http://wordlist.aspell.net/
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Copyright 2000-2020 Kevin Atkinson. The `wamerican` list is used, in
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intersection with the above, to derive envs/wordle_five/words/answers.json.
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See envs/wordle_five/words/PROVENANCE.md for exactly how.
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Geist and Geist Mono — SIL Open Font License 1.1
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https://github.com/vercel/geist-font
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Copyright 2024 The Geist Project Authors. The sans and mono faces are embedded
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as variable woff2 files via @fontsource-variable/geist and
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@fontsource-variable/geist-mono (latin subset). Licence text: public/fonts/OFL.txt
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Lucide — ISC
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https://github.com/lucide-icons/lucide
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Icons, themselves derived from Feather (MIT, copyright 2013-2017 Cole Bemis).
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Recharts — MIT
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https://github.com/recharts/recharts
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PIG (Prime Intellect Growth) — Apache-2.0
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https://git.karti.ai/PIG/PIG-Demo is a sibling of that project. The design
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token layer in src/index.css and the palette in tailwind.config.js are derived
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from it. Same author; the notice is here because this repository is public and
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Apache-2.0 section 4(d) asks for it either way.
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Not affiliated with, endorsed by, or derived from the code or assets of The New
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York Times Company or its games. "wordle-five" is an independent implementation
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of the well-known five-letter word-guessing format, with its own word lists,
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its own palette, and its own reward.
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