29 lines
1.6 KiB
Markdown
29 lines
1.6 KiB
Markdown
# 0009: The workspace uses responsive self-contained vertical panels
|
||
|
||
Status: accepted for the native vertical slice.
|
||
|
||
The workspace shows one vertical panel in compact windows, three at normal
|
||
desktop widths, and five when at least 2800 px remains after the sidebar. A
|
||
3440 px ultrawide therefore presents five panels. A sliding window over the six
|
||
comparison panes always keeps the selected pane visible.
|
||
|
||
This is not a return to the original 2×3 dashboard and it is not one shared
|
||
20/60/20 frame sliced only through the middle. Every panel receives the full
|
||
workspace height and independently contains its own 20% context region, 60%
|
||
terminal/work surface, and 20% decision shelf. Only the selected panel owns
|
||
keyboard input. Clicking a panel selects it. Pane processes and output continue
|
||
independently of selection.
|
||
|
||
Terminal geometry is computed from the width of one panel and the height of its
|
||
middle 60% region, including gaps and content insets. The selected real PTY is
|
||
resized through the runtime actor when the responsive panel count or window
|
||
bounds change. On the 3440×1440 reference display the current fixed-cell spike
|
||
derives approximately 71 columns by 42 rows per panel.
|
||
|
||
The runtime slice now owns three independent real PTYs through a pane-indexed
|
||
session registry, one for every terminal fixture. The Markdown, browser, and
|
||
review fixtures remain deterministic comparison surfaces. The GPUI product
|
||
slice now adds arbitrary panels through a persistent dynamic identity layer;
|
||
each additional Terminal panel is another entry in the same runtime ownership
|
||
design. The fixed fixture remains only as the GPUI/Floem benchmark input.
|