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lumbridge-code/docs/UX_VERTICAL_SLICE.md
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# Decisive native workspace vertical slice
## Outcome
The slice must let an engineer notice one waiting agent, move focus to it from
the keyboard, inspect the request, and choose a safe next action without losing
the state of five other busy surfaces. It is a product interaction test and a
framework decision gate, not a decorative dashboard.
## Current-run audit
The 2026-08-31 GPUI baseline succeeds at calm density: the six surfaces are easy
to scan, typography is consistent, and local/remote targets remain visible. It
fails the task flow in four important ways:
1. all panes have equal visual priority, so `NEEDS INPUT` is too easy to miss;
2. no pane exposes visible keyboard focus or selection;
3. the command palette affordance has no interaction behind it;
4. status and usage text in the footer is too quiet to explain provenance or
confidence at a glance.
Screenshots for the audit are stored outside Git under
`~/shots/2026-08/lumbridge-ui-audit/`. Accessibility and IME correctness cannot
be established from screenshots and remain explicit runtime gates.
## Preserved design language
- Near-black blue surfaces with one cool-blue action accent.
- Thin borders and compact spacing; no elevated card shadows.
- Text carries most hierarchy. Color is supplementary and never the only state
signal.
- Monospace content inside terminal surfaces; system UI typography elsewhere.
- Dense information, but only the focused or waiting surface becomes prominent.
## Orca reference, translated for Lumbridge
The visual reference is the MIT-licensed Orca repository at researched commit
`02a7742406a5a84fb372d6255d5a4367421990bd`. Its screenshots are product
research, not source assets for Lumbridge. We adapt these interaction patterns:
- a worktree/task-first sidebar whose rows show state without becoming large
cards;
- a quiet top tab strip for mixed terminal, Markdown, browser, and review
surfaces;
- one primary work surface with optional splits, instead of forcing every
surface into an equal dashboard tile;
- narrow contextual tools, such as files, review, or Buzz, that can collapse
when the terminal needs the space;
- usage and agent state at the edge of the workspace rather than in modal
account pages.
Lumbridge deliberately differs where its product model differs: remote runtime
ownership is always visible, `needs input` receives a dedicated attention path,
usage includes provenance and uncertainty, and Buzz is a signed collaboration
surface rather than a hosted Lumbridge control plane.
## Visual hierarchy
1. The top bar names the current workspace, repository/branch, and command
palette shortcut.
2. The sidebar starts with a compact `ATTENTION` group, followed by workspaces
and remote hosts. It does not become a notification feed.
3. The active pane receives a two-pixel accent edge plus a quiet tinted header.
4. A waiting pane uses an amber semantic label and remains visible when another
pane is selected. The label always includes words such as `NEEDS INPUT`.
5. Pane headers expose title, execution target, harness state, and unread count
in a stable order.
6. The footer groups connection state, selected-harness identity, usage-window
provenance, and burn forecast into readable regions.
7. The selected pane has a quiet surface strip for Terminal, Browser, Tools,
Context, Goal, and Review. Switching surfaces keeps one pane identity.
8. A compact decision shelf may show local-analyst choices below the work
surface. It labels its model/provider, trace scope, and whether suggestions
are inert; no choice is visually conflated with an approved action.
## Keyboard task flow
- `Alt+Arrow` or `Alt+h/j/k/l`: move focus through the 2×3 pane grid while
leaving ordinary terminal arrows and text available to the PTY.
- `Alt+1` through `Alt+6`: focus a pane directly while leaving terminal digits
available to the PTY.
- `Cmd+K` on macOS or `Ctrl+K` on Linux: open the command palette.
- Typing while the palette is open changes its query; arrows change the result;
`Enter` runs it; `Escape` closes it and restores pane focus.
- `Enter` on a waiting agent opens its request detail. Approval remains a
separate explicit action and is never triggered by focusing the pane.
- `Escape` closes transient UI before it changes workspace state.
Every command is represented by the shared interaction model so GPUI and Floem
receive the same state transitions and tests.
## Decisive workload
- In the first actor integration, one terminal pane consumes ordered output from
a real local PTY while each deterministic tick updates the other five
surfaces. The all-deterministic constructor remains available for framework
comparison and replay tests.
- One pane enters and leaves `needs input` through a deterministic event.
- Markdown, browser-boundary, and review panes update counters without using a
web application shell.
- The model records actions, revisions, six-surface updates, and bounded terminal
line counts. Framework adapters label each measured timing stage explicitly;
element-build timing is never presented as display-present timing.
- The PTY actor replaces exactly one synthetic stream without changing focus or
layout contracts. Synthetic streams stay available for repeatable performance
tests. Raw lines do not claim terminal-emulation fidelity.
## Hard gates
- Every focus movement and palette command is unit tested without a window.
- Focus and `needs input` remain distinguishable in monochrome screenshots.
- The current-GPUI input probe preserves composed Unicode and multi-codepoint
graphemes. Real candidate-window placement still requires Linux/macOS testing.
- The accessibility tree names each pane, selected state, execution target, and
waiting state.
- Six streams remain responsive while the palette is open.
- Closing the UI never implies that a runtime-owned session has stopped.