The build the studios needed, across eight workstreams and one strict file
partition.
**The render rig was the quality ceiling.** The renderer ran three's
NoToneMapping default while atmosphere drove the sun to 2.35 and assets set
emissives to 3.2, so every value above 1.0 hard-clipped to flat white — which is
why walls blew out and every fitting looked like a white rectangle. ACES filmic
tone mapping and an explicit output colour space land in `stage.ts`, and the
atmosphere intensity table and palette headroom are re-tuned against the new
curve rather than left tuned for the clipping we removed.
`engine/environmentRig.ts` builds a PMREM environment at runtime, procedurally,
so nothing binary is committed. There was no environment map anywhere before, so
every `metalness > 0` role had nothing to reflect and rendered dull grey — a
defect the code already documented against itself in `office/optimus.ts`, where a
whole material role was abandoned over it, and worked around in `modelX.ts` with
a fake emissive that this change deletes. Atmosphere remains the sole light
owner; the rig derives from the `LightingState` it already produced.
**Studio hardware exists.** There was no device concept anywhere in the product:
no type, no route, no state. `devices/types.ts` fixes a declaration/state/
capability/command contract that a smart light, a thermostat, a door sensor and a
charger all fit without a schema change, and both studios now carry a desk mic
and a computer speaker with deterministic simulated behaviour behind an adapter
seam a real API can occupy later. Reads are the demo and are open; commands are a
signed-in action and are kept off the read body entirely, because a shared cache
replaying a GET that turned a microphone on is exactly what the fail-closed
cache default exists to prevent.
**The ADS-B licence hole is closed.** `TERA_ADSB_ENDPOINT` accepted any URL, the
response was served publicly cacheable, and the attribution hardcoded adsb.lol
regardless of where the endpoint pointed — one env var away from republishing
non-redistributable data under an open-terms credit. The host is now allowlisted,
the credit is derived from the host actually configured, public cacheability is
conditional on redistributability, and a refused endpoint demotes to simulated
flights and says so in `degraded[]`. The gate is on the source, not the feature:
live aircraft and their detail cards stay open to anonymous visitors.
**The LA studio was never the smaller pack** — 16 rooms and 248 props against
SF's 4 and 28. Its deficit was fidelity per square metre: 98 of those props were
ceiling troffers, it bound no props to seats, placed none of the habitat kit, and
12 of its 16 rooms had no viewpoint. Density comes from new asset kinds rather
than more instances, because `furnish.ts` draws once per kind and folds colour
into the batch key, so repeat instances add nothing the eye can read.
**The interface stops being forty imperative mutations.** Every visibility
decision moves into a pure, tested `ui/chromeState.ts` and one applier, so the
chrome has coverage for the first time. Deleted: ~100 lines of CSS and two
bindings targeting elements that no longer exist, and a `body:has()` rule that
shifted the desktop layout by 160px for touch controls hidden there. Fixed: the
office picker tabs that drew their label and their badge on top of each other.
Added: a first-run flow, because the product is two verbs and neither was ever
stated on screen. Mobile is designed on its own terms instead of being the
desktop with things hidden — the plan view comes back, and the keyboard-only
shortcuts button is replaced by touch controls.
`arena/studioOps.ts` frames the whole thing as the multi-variable environment it
is, wrapping the same simulators the renderer drives rather than a headless copy.
Also removed `input/vehicle.ts`, which nothing but its own test imported.
Tests 385 -> 961, all passing. Typecheck, build, performance budgets across six
matrix cells, no-binaries, provenance, dependency licences, zero-config boot and
arena source hashes all green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
**Mateo Court**, a courtyard block in the Arts District — a third pack and
a third *kind* of building. Two office floors and a shed already existed,
so this is the plan the format had not been shown: a ring of rooms round
an open-air yard with **no corridor anywhere**. Every door opens onto the
yard, and the yard does the job a corridor does in the other two. It is
also the first pack whose `ceiling: null` means there is genuinely no
ceiling at any height rather than "take the lid off so the shot can see
in", and the first sited off the Bay Area board at all.
That last part needed a fix, not just a coordinate. `OFFICE_MARKERS` was
gated on `id === "sf"`, which was correct for exactly as long as every
office was in the Bay Area — it would have kept the Los Angeles building
off the Los Angeles board and pinned it to San Francisco's. The gate is
the board's own bounds now, which is the same question asked honestly.
Every door through the 0.25 m courtyard skin is 1.2 m rather than the
usual 0.9, and that is not a style choice: `blocked` inflates by the
walker's radius *and* the wall's thickness, so a 0.9 m leaf through a wall
that thick seals the room behind it while rendering perfectly. Two rooms
were sealed exactly that way on the first pass. The test says so, because
a well-meaning edit back to 0.9 for consistency would do it again.
**People move.** `samplePresenceAt` thinned the roster by hour, which
fixed a building that was full at 1 a.m., but everybody was still pinned
to their own desk all day. Occupancy is a hand-written booking table now:
meetings fill a room for a plausible length, the kitchen island fills at
lunch, and a `Presence` binds to a seat id — so "in a meeting" means
occupying a meeting-room seat, and the whole thing is choosing seat ids
rather than inventing positions.
The flood fill that checks a pack is walkable existed three times over.
One copy now, since the third is where a divergence lives.
**Films.** A new `office-dusk` reel — six hours over Lumbridge HQ catching
the moment the house lights take over from the sun, which is the one thing
only a time-lapse can show and which did not exist. The three existing
reels are re-rendered rather than re-captioned: `films.ts` in v4 named a
commit eleven behind HEAD, so the published reels were shot before there
were any clouds and before the city drew office pins.
Reviewers caught roughly a dozen false statements in the new prose across
these files — a room census that did not add up, a wall-thickness count,
a claim that every room has daylight when one does not, and a cost figure
saying `updateSun` runs once a second when it runs once a minute. The
consequential ones are fixed. In a codebase where the comments are the
design record, a confident wrong number is a defect.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both cards re-rendered off the current engine, and the office card's own
copy fixed at its source: `og.html` said "one floor plan" while the
artwork behind it showed two storeys held apart around a commons. The meta
description in `vite.config.ts` and the words baked into the picture are
two different strings and only one of them had been corrected.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The two office stills were captioned for a building that no longer exists:
"thirty-four metres by eighteen, one storey" against a plate that is now
forty-eight by eighteen over two storeys, and a night note promising the
office "keeps its own light after the sun has gone" — which was
aspirational when it was written and is only now true.
Two new frames. `office-commons` is the double-height wing, which is the
one view that shows why the storeys are held fourteen metres apart.
`office-hangar` is Frontier Valley, and it needed a new capability: the
harness presses the office picker before choosing a chapter, because
switching buildings disposes the scene and rebuilds it, so a chapter click
issued first would land against a legend that no longer exists. Selected by
visible label and asserted, for the same reason `chapter()` asserts its
`shortLabel` — a reordered `OFFICES` table would otherwise photograph one
building and caption it with the other's name.
The office share card said "Lumbridge HQ, one floor: the rooms, the desks
and who is at them". It is the first thing a stranger sees and it was wrong
in three ways.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
**Clouds were invisible to everyone who had not wired up NWS.** The layer
took `currentWeather()?.cloudCover ?? 0`, and `currentWeather()` is null on
any deployment without a weather source — which is the default, and the
exact configuration this repo is held to: a stranger clones it, runs one
command, and gets a city with no account and no key. Their sky was
permanently, silently empty. `atmosphere.ts` already models a sky when
nobody has observed one; it now models cover too, an observed reading
still wins outright, and the clouds are there on a bare clone.
**Both offices are pins on the city, and clicking one walks you in.** Each
pack has carried a real `site` since the sun needed one, and that
coordinate was known to the lighting and to nothing else — a visitor
looking at the board had no way to tell that two of those buildings are
ones they can go inside. The coordinates move to a tiny eagerly-imported
`offices/sites.ts` that the packs import *from*, because a pack is a 25 kB
lazy chunk and the board wants its pins long before anybody opens a door.
A test asserts the pack and the table hold the **same object**, not merely
equal values: a drifted coordinate would put the marker on one building
and the sun on another and both would look entirely plausible.
**Aircraft bank into their turns.** The roll channel existed and was never
written, so every turn was flat. Bank comes from the coordinated-turn
relation against the measured turn rate, damped by a first-order lag so it
settles rather than oscillates, and clamped at 30° like a real limiter.
Six regression tests, because roll is the one channel that feeds itself —
position and heading are recomputed from the last two observations and
wash out a bad value, while a NaN in the roll would persist for the life
of the track.
That fed straight into a real defect: `AdsbFlights` substituted
`heading: 0` for records with no `track` field, which is harmless for a
symmetrical dart and is a **sustained full-scale artefact** once aircraft
bank — a target whose real heading is 200° reported as 0° reads as a 160°
turn and pins the roll at its limiter for as long as it is in the feed.
Those records are dropped now. An aeroplane the feed will not give a
heading for is one this layer cannot draw honestly.
**The office empties out overnight.** A full complement of seated people
at one in the morning, under house lights that came on because the sun is
down, was the least believable thing left in the room once the clock
became real. A live roster always wins — an API that says the building is
empty is telling the truth about the building.
**Robots go somewhere.** They pick real addresses — a seat, a room — and
turn to face the seat when they arrive, rather than stopping at a random
angle. Godmode gets an office section: house lights forced on or off or
following the sun, robots and ceilings toggled, with a readout.
**The bundle is split.** Entry chunk 758 kB to 208 kB, with three.js and
satellite.js in a vendor chunk that survives an app deploy instead of
being re-downloaded on every one. Rollup's 500 kB warning still fires and
should — it now points at three.js, where it is true, instead of at our
code, where it was pointing at three.js all along.
Reviewers caught two false geography claims in the new prose ("both
shipped buildings stand in San Francisco" — one is across the estuary at
Alameda Point) and several miscounted figures. Fixed. In a codebase where
the comments are the design record, those are defects.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
**Shadows were the right size and pointed at nothing.** Last round fixed the
missing `updateProjectionMatrix()`, so the frustum finally became the size
every caller asks for — but nothing aimed it, and `sun.target` sits at the
world origin. A pack's origin is the **north-west corner of its slab**, so
for lumbridge-hq the box was off-centre by half the building: 14.4 m of a
48 m plate, about a third of the floor, fell outside the frustum and
neither cast nor received. Invisible while three's broken ±5 default made
shadows useless everywhere; obvious the moment they started working.
`SceneKitOptions` takes a `shadowTarget` now, both callers pass one, and
the light's target is added to the scene — which is the part that actually
matters, because `LightShadow.updateMatrices` reads `target.matrixWorld`
and an unparented `Object3D` is never reached by the traversal that
updates it. The sun is also placed relative to the target rather than the
origin, so light-to-target is exactly `sunDistance` for every direction,
which is the invariant each caller's `shadowNear`/`shadowFar` were chosen
against.
**`flights.ts` could not be tested, and that is why it was untested.** It
used a TypeScript parameter property — the one piece of TS syntax that
*emits code* rather than annotating a type — so Node's type stripping
refused the whole module. The bundler never cared, so nobody found out
until the first `node --test` file tried to import it. The module carrying
the worst bug this project has shipped was, by construction, the one
module that could not have a test. It has eleven now, including one that
fails if the live-aircraft repeat-skip is removed.
**Robots are on the plan panel** — a turned marker with a bow for heading,
in the one hue left that is neither the people-blue nor the camera-amber.
Review findings cleared across the four new sky/robot modules: a real
24 mm void at the ankle and an 8 mm hole through each forearm, a
per-frame allocation in the robot heading picker, a per-frame sort in the
starlink ranking, `uTime` growing unbounded until the cloud breath
quantises, and `DAY_REFERENCE`'s derivation which did not reproduce.
`createStarlinkMeshLayer` now takes a **board** radius — the same unit its
sibling takes — instead of a dome radius with nothing in the types to tell
them apart. That is the exact confusion that has already caused one real
bug here. `DOME_RADIUS_FACTOR` has one owner and is imported, not copied:
the points and the meshes must be on the same dome or a satellite that
grows geometry also jumps.
Several comments were wrong rather than merely stale — a fabricated claim
about `Object3D.clone`, a fabricated attribution to `Plan`, an inverted
`DoubleSide` argument, a triangle ledger citing a function that no longer
exists, and a defensive-call rationale that contradicted the paragraph
above it. In a codebase where the comments are the design record, those
are defects.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
**Lights.** A sited office follows the real sun, and the real sun spends
half its time below the horizon — which was producing a technically
correct and completely useless picture: an unlit floor plate at midnight
in a building whose whole premise is that you can see who is at which
desk. `luminaires.ts` brings the diffusers up as the sun goes down and
reports one scalar for how much interior light there is; `withHouseLights`
adds it to the rig. CONTRACT §4's rule that a fitting emits no light is
kept in full — nothing here is a light source, and the rig still has one
owner.
**And they notice you.** A fitting within four metres of somebody walking
underneath brightens and fades back as they leave, which is what an
occupancy-sensed floor actually does at night. They are one `InstancedMesh`
sharing one material, so `emissiveIntensity` cannot vary between them —
`instanceColor` can, but three multiplies it into the diffuse term only, so
six lines of `onBeforeCompile` carry it into the emissive term as well. The
alternative was one mesh per fitting: forty draw calls of ceiling in a
building that spends about twenty on everything.
**Optimus.** A posable Gen-3 humanoid — eleven articulating joints, pale
shells over a dark frame, a black visor — with a walk cycle driven by
*distance travelled* rather than wall-clock, so the feet do not slide when
a robot slows down. Two per floor, derived from the pack's levels, so the
two-storey tower gets four and the hangar gets two without either pack
knowing robots exist. They wander between reachable points using
`Plan.blocked` — the collider the wall split already produces — and they
are deliberately **not** gated on `depth`: the build-time-exclusion rule is
about occupancy, and a robot is nobody.
**Starlinks stop being pixels.** The sixty-four nearest the centre of view
grow real geometry — a flat bus with ONE large solar array, which is the
actual signature and the thing everybody draws symmetrically and wrong —
fading in so there is no pop where a point becomes a mesh. Two draw calls.
The sun for their attitude comes from `solar.ts` and not from the rig,
because `atmosphere.ts` floors the light direction to keep the shadow
camera usable, and a sun ten degrees *down* is exactly the dusk geometry
that makes a pass visible.
**Aircraft** are airliners now — swept wings, nacelles, a fin — instead of
an arrowhead, still one shared geometry facing +Z as `flights.ts` requires.
**Clouds** drift over the board, driven by observed cover, lit by the rig
rather than by themselves.
Four modules were built by subagents and reviewed by another; every one
came back `needs-work` and the reviews were right. Fixed before wiring:
- The walk cycle's arms were a quarter cycle out of step with its legs —
the legs are cosine-shaped and the arms were on `sin`, so at the
instant the left leg reached full forward the left shoulder was at dead
neutral. Uncanny, and hard to name until it is pointed at.
- Every Optimus shell used a `roundedBox` radius of 0.12–0.22, which that
primitive turns into a near-circular cross-section — the figure was
built out of lozenges, not panels. The rest of the library uses
0.02–0.09.
- The cloud material was `transparent` + `DoubleSide` without
`forceSinglePass`, so three rendered it twice per frame *and* bumped
`material.version` on each pass — rebuilding the program cache key
forever, on the one layer that is fill-rate bound.
- `starlinkMesh.dispose()` freed the geometries but not the
`InstancedMesh`es, orphaning their instance buffers on every city
switch.
- The airliner's tailplane roots sat outside the tail cone and hung in
free air over most of their chord.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`/simulate/assets` on lumbridgecorp.com argues that the art in this repository
is code — eight textures drawn on a 2D canvas from seeded value noise,
thirty-five surface roles pairing one of those with a colour and a roughness,
and no binary art anywhere, enforced by a CI job. It made that argument in about
four thousand pixels of prose with nothing on it to look at, which is a strange
way to talk about the appearance of things.
`textures.mjs` writes the library out: one tile per texture kind drawn by
`TextureBin`, multiplied by the colour of the first role that carries it, and a
neutral tile beside it so a reader can see for themselves that the map has no
hue of its own. The role table goes with them as data, so the site sets it in
its own type rather than baking labels into an image.
It is the one capture here that runs against Vite dev rather than `dist/`, and
the reason is in the header of both files. `shots.mjs` and `films.mjs`
photograph the *application*, and the application a visitor gets is the built
bundle. This photographs a *module*. `TextureBin` is not reachable from the
bundle — it exposes no names — and making it reachable would mean a third Vite
entry, which would ship a texture-sheet page to tera.lumbridgecorp.com so that a
script could screenshot it. Vite dev transforms `/src/assets/*.ts` on request,
so the page imports the same files a reader opens on the repository.
Nothing in it re-implements the tables in `materials.ts`: it asks
`MaterialRegistry` for every role in `DEFAULT_INTERIOR_PALETTE` and reports what
comes back, so a role that changes its texture or its roughness changes the
sheet on the website with it.
No GPU, no WebGL, no renderer string to check — Canvas2D and the browser's own
WebP encoder, about two seconds for all sixteen tiles at 97 kB total.
`check-no-binaries` still passes: these live under `scripts/`, and the tiles are
written into the lumbridge-v4 checkout, not this one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
**Aircraft actually move now, and the reason they did not is the headline.**
`HttpFlights` holds a frozen snapshot between network refreshes and is
polled at 1 Hz, so a live feed handed the layer the same position five to
fifteen times and then jumped. `span` therefore measured the poll interval
rather than the gap between the two positions that differ, the teleport
test saw an airliner covering 36 units in a "second" against a ceiling of
8, and **every live track's history was wiped on every refresh** — so no
aircraft on the deployed site could ever grow a trail, however long
TRAIL_POINTS was set. Skipping the repeat fixes the motion and the trail
at once. Trails then go to 72 points / 240 s, which is about seventy
seconds of flying.
Three more defects in the same file, found while looking: trail
truncation dropped the segments nearest the aircraft (leaving a streak
with no aeroplane attached), MAX_TRACKS was declared and never enforced,
and one missing target deleted its whole trail. The buffer now uploads
only what it wrote, rather than 46 MB/s of untouched array.
**You can get above the constellation.** Dome to 1.05 board *radii* and
the orbit to 2.0 spans. Radii, not spans: scene space is centred on the
city and the Bay Area board runs forty kilometres down the peninsula, so
the furthest corner is 0.94 spans out where the half-diagonal is 0.65 —
sized off the half-diagonal the dome sat inside its own city. The far
plane goes to 4 spans to stop clipping the sky from off-centre chapters,
and `PointsMaterial` defaults `fog: true`, which was quietly dimming the
whole constellation with the city's haze.
**An office can say where it stands.** `Office.site` — lat, lng, height
above the ground outside, and the compass bearing the pack's −Z points
along — and with one it gets the same sun the city does, a sky, and a
horizon at `-elevation`. CONTRACT §4 reserved this as "a later
refinement"; it is taken up rather than overturned, and `daylight.ts`
computes no light of its own. It does the two things a room needs that a
map does not: turn the sun into the building's frame, and move the fog
outdoors before it greys out the far wall.
Two buildings now, and they are deliberately unalike: Lumbridge HQ 188 m
up a Transbay tower facing 205°, and **Frontier Valley**, a startup in a
hangar at Alameda Point — one room, 54 x 30 m, nine metres to the
trusses, four metres above reclaimed ground.
Floor-to-floor in the reference pack is now 16.8 m: the interstitial is
ten times a real one, so the space between the slabs is somewhere things
can hang. It is frankly not architecture, `PLENUM` is the one number to
change, and the file says so.
Also fixed, all found by review rather than by looking at the screen:
- `sun.shadow.camera.updateProjectionMatrix()` was never called, so
three's default ±5 unit box has been in force this whole time and
every `shadowExtent` this repo passes — including the city's ±752 —
has been silently ignored.
- A missing aircraft was kept alive by the new grace period and *drawn*,
so it froze in mid-air at full opacity for 32 s.
- Frontier Valley's mezzanine was a `Room`, which carries no height: its
slab lay on the concrete, its chairs floated 4.4 m over it, and its
balustrade fenced off a patch of ground floor. It is a `Level`.
- Overlapping floor slabs z-fought. The format permits overlap and
resolves later-first, so `shell.ts` now lifts a slab a hair per
earlier slab it overlaps — and by nothing at all in a pack, like the
reference office, whose rooms only ever abut.
- `switchOffice` bypassed the `entering` guard (leaking a whole scene
per double-click) and tore down the old room before knowing the new
one would load, with no way back.
Known and not fixed: raising MAX_SPAN to 30 s doubles the worst-case
re-base snap when a feed's gap shortens. It is bounded, pre-existing in
kind, and the fix wants carrying the live head into the next leg.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Lumbridge HQ was 34 x 18 m, 612 m², one storey, fifteen rooms. It is now
48 x 18 m over two storeys, twenty-six rooms and a hundred and
twenty-six seats — and the fourteen metres that were added are one room
rather than a second row of cellular offices, because area is not the
thing the building was short of.
**The commons** is the east wing: one volume, open all the way to the
roof at 7.0 m, with the block's old east curtain wall now looking into it
instead of onto a street. Two archways through that glass, four trees,
one refectory table on the axis of the corridor, and nothing along the
glazing.
**Level 2** sits at 4.2 m — floor to floor, not floor to ceiling, which
is the number people get wrong. A studio with nineteen metres of
unbroken north-lit floor, a library, two meeting rooms, a project room,
and a gallery that reaches 4.2 m out over the void so the commons can be
looked down into rather than merely walked through.
`WIDTH` became `BLOCK_E`: every room, wall and seat authored before the
wing existed is measured against the old east line, and folding the two
into one number would have stretched fifteen rooms sideways.
Three things worth knowing:
- Every existing seat id is unchanged. The README says to keep them
stable for the same reason street numbers survive repainting, and a
`Presence` binds to one.
- The balustrade is a wall and not a prop. `Plan` derives the walk
collider from the wall list, so a rail authored as furniture is a
balcony you can walk off, and the drop is a storey onto terrazzo.
- The wing's walls carry an explicit `height`, because "double height"
is a property of the walls and `ceiling: null` alone would leave a
lid you cannot see but the light rig can.
`src/test/office.test.ts` is new and is the README's own checklist, which
nothing had ever run: problems empty, seat ids unique building-wide, the
balustrade impassable from all three open edges, and a 0.1 m flood fill
proving every room on both levels is reachable on foot from the way in.
That last one caught a door authored 200 mm past the end of its wall —
silently dropped, room sealed, and invisible from every camera angle.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three fixes, all of them found by pointing the thing at celestrak.org and
looking at what came back.
**The catalogue was 100% Starlink.** The supplemental feed is 10,766
objects against a 6,000-object ceiling, so a first-wins merge spent the
whole budget on it and served a sky with no ISS, no GPS, no weather
satellites — every other group fetched, parsed, and thrown away. `merge`
now reserves the ceiling for the small groups and lets the fill group
take the remainder: 1,044 of everything else and 4,956 Starlinks. The
truncation warning is what caught it, which is the argument for the
no-silent-caps rule; it now reports the split rather than only the fact
that a cap was hit.
**You could get outside the sky.** The dome sat at 1.2 board spans and
the camera orbits to 1.5, so pulling all the way back put the viewer
outside it looking in, with half the constellation behind the camera.
2.0 is inside the far plane at 3.0 and outside the orbit.
**Size attenuation was wrong in principle.** A satellite does not get
bigger because you zoomed the map in. Fixed pixel size, at roughly what a
naked-eye Starlink actually looks like — the attenuated version shrank to
sub-pixel specks at the far end of the zoom and read as noise.
Measured over San Francisco at 21:19 local: 324 above the horizon, 267
fully lit, 96 at local midnight. The terminator does what it should.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Satellites, end to end: CelesTrak element sets behind the same TTL cache
the weather and the flights use, served as TLEs rather than as positions,
and propagated in the browser with SGP4.
Sending elements is the same trick `flights/plan.ts` plays and it has a
better excuse here — a TLE *is* the closed form, valid for days either
side of its epoch, so one cacheable fetch every six hours replaces a poll
and every viewer agrees about where everything is.
Two things are worth knowing about the shape of it:
- There is no region parameter. An aeroplane at 10,000 m is local and
a satellite at 550 km is above the horizon for a circle two thousand
kilometres across, so one catalogue serves both boards and the client
decides what is above its own horizon. Only the observer is per-city,
which is why `main.ts` shares the elements and rebuilds the catalogue.
- The layer draws on a dome, because it cannot draw anywhere else.
`world.metres(550_000)` is 21,000 scene units against a far plane at
3,000. Azimuth and elevation are real; the radius carries nothing.
Off by default: a clone that started pulling CelesTrak on `npm run dev`
would have volunteered somebody else's bandwidth for its onboarding.
Godmode gets the two dials that point at the sky rather than at the
light — fabricated traffic, which composes with a live ADS-B feed instead
of replacing it, and a switch for the satellite layer with a count beside
it. Both are god-only lies about the inputs, in the manner of the weather
override.
`satellite.js` is the second runtime dependency this package has taken.
Its entry point star-exports an Emscripten build that cannot be shaken
out, so `noWasmPropagator` in the Vite config cuts it: 308 kB of WASM
loader for a bulk propagator nothing calls, against 26 kB for the SGP4
that does the work.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`launch()` asks for `--use-angle=vulkan` and gets the Radeon RX 6700 XT. On the
real film loop at 1440x900 that is 7.56 s a frame to 0.47, and about twelve
cores pegged down to less than one. A 180-frame film goes from twenty-two
minutes to ninety seconds; the three shipped reels go from over an hour to four
minutes.
The SwiftShader flag was inherited from the share-card script and its comment
said "a box with no display and no GPU". Half of that was never true. The card
has been in this machine the whole time, with the amdgpu driver and a working
RADV ICD, and Chrome reaches it with **no display server at all** — no DISPLAY,
no XDG_RUNTIME_DIR, nothing but read access to /dev/dri/renderD128, which group
`render` already grants. So the portability the flag was protecting is intact:
this still runs over ssh and under cron.
Naming the backend is the whole trick, and most of the plausible spellings are
traps. `--use-angle=gl`, `--use-gl=egl`, `--use-gl=desktop`,
`--enable-features=Vulkan` and passing no GL flags at all were each measured on
this box, and all five land on SwiftShader while reporting success. Only
`--use-angle=vulkan` and `--use-angle=gl-egl` reach the card.
So `launch()` verifies instead of assuming. `--use-angle=vulkan` is a demand,
not a preference: with the driver hidden it yields no WebGL context at all
rather than falling back, the boot curtain never lifts, and the caller sits in
`waitForFunction` until a three-minute timeout before failing with something
that looks nothing like "there is no GPU here". Reading
`UNMASKED_RENDERER_WEBGL` once per run costs about half a second and turns that
into a printed line and a slow, correct render. Both branches are tested; the
sabotaged one was verified with `VK_LOADER_DRIVERS_DISABLE`.
The pictures are the same pictures: mean absolute difference of half a level out
of 255, confined to MSAA edges and to cloud shadow that already drifts between
any two runs of the same renderer.
Also corrects every comment across the four scripts that asserted three frames a
second or twenty-two minutes a reel. Those were true when written and are not
now, and the `reducedMotion` rationale in two of them was resting on the number:
the real reason a chapter flight cannot be waited out is that it is ~40 frames
however fast they are drawn, which was twenty seconds under software GL and is a
shorter race on the GPU — still a race.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`hero-soma` is the landing backdrop: SoMa, midnight to midnight, 180 frames at
eight minutes each so the loop closes without repeating a minute. It is the only
film shot `chrome: "bare"` — the figures keep the app's panel because its clock
is their caption, but a hero has a headline on top and a second interface under
that is two interfaces arguing. It is also the only one that runs a full 24
hours, because the page seeks it to the reader's local hour and a film starting
at 04:40 has no frame for somebody at two in the morning.
Whole-board was the first camera and was wrong: at that standoff the edge of the
terrain plate stands against the sky across the top of the frame, and midday is
a lot of pale sand.
Encoding is two-stage now — frames to a CRF 18 master, deliverables derived from
it. A time-lapse is near the worst case for inter-frame compression, because the
camera never moves but every pixel changes as the light does, and at the figure
default of CRF 22 this reel came out at 2.5 MB. Deriving from a master turned
'try CRF 28' into ten seconds instead of a twenty-two minute re-shoot, and it
keeps what ships identical to what this script makes rather than something
hand-rolled with ffmpeg the day the size became a problem. It lands at 1440w
CRF 28 (1.0 MB) plus a 960w CRF 30 (402 kB) for small screens, because <video>
has no srcset and a phone has no use for the wide encode.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`films.mjs` now writes into the sibling lumbridge-v4 checkout — the MP4s and
their posters into `apps/web/public/films/`, and a generated `films.ts` beside
the shots manifest, carrying each reel's caption, alt text and running time.
Same shape as `shots.mjs`, including the `FilmId` union that turns a page
naming a deleted reel into a typecheck failure rather than a dead <video>.
`--publish <dir>` puts an existing render in front of the site without
re-shooting it. Twenty-two minutes a reel is long enough that the alternative
would have been `cp`, and a hand-copied artefact is the thing this pipeline
exists to not have. `--frames` refuses to publish at all: a 24-frame stutter is
a rough cut, not something to put on a website by accident.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`films.mjs` renders time-lapses of the running dist/: a locked camera watching
eighteen hours pass, shadow sweeping the city and the windows coming on as the
computed sun goes down. Two ship — the Financial District and the whole board.
Real-time capture was never on the table and would have been the wrong idea
anyway. SwiftShader draws about three frames a second with no GPU, so a screen
recording is a slideshow; and a sunset takes an hour, which is not a length of
video anybody watches. So it is rendered offline the way films always have been:
set the clock, let the frame settle, expose, advance. The output is smooth 30fps
regardless of what the renderer managed while being photographed.
Two shims in `filmClock()` get that done without a reload per frame, which
matters because a reload is fifteen seconds and would put a 180-frame film at
three quarters of an hour. The skew is a live global read on every `Date` call
rather than baked in at load; and `setInterval(…, 60_000)` is compressed to
120ms, which is the load-bearing half — `main.ts` recomputes the sun on a
once-a-minute wall-clock tick, so a shifted clock otherwise sits unrendered.
Only the 60-second interval is touched, by value.
Both are capture-harness lies told to the page. The deployed bundle has no idea
this file exists.
Not wired into the site. This is the capability and two reels to look at.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Correcting the pairing this script documents: the daylit frame goes on the
light page and the night frame on the dark one. A reader in dark mode has asked
for a dark room, and a bright noon render is a hole punched in it; the hairline
frame around each figure is what keeps a night shot from dissolving into the
page, which is the border's job rather than the sun's.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Each of the seven cameras now fires at two clocks — one daylight frame, one
around sixteen degrees below the horizon — and lumbridgecorp.com loads whichever
is the opposite of the reader's theme. A night render on that site's dark page
is a dark rectangle on a dark page: the edges dissolve and the picture stops
being an object. A daylit one on the white page has the same problem in reverse,
and the hazier frames wash out entirely.
It is also the cheapest demonstration available of the claim those pages lean on
hardest. The sun is computed from a real time rather than themed, and a reader
who doubts it can hit the light/dark toggle and watch the same city change hour
with nothing else about the geometry moving.
Shot ids lose their time of day — `soma-afternoon` is `soma`, `fidi-night` is
`fidi`, `peninsula-morning` is `peninsula` — because none of them names one hour
any more. The manifest gains a `Frame` type: `at`, `src`, `alt` and a `note`
belong to an hour, while `place` and `caption` are true of both, so a caption
cannot end up describing light that is not in the frame under it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`shots.mjs` renders the product imagery for lumbridgecorp.com/simulate: seven
frames of the running `dist/`, at chapters and times chosen rather than
defaulted, written as WebP into the sibling site checkout together with a
generated manifest that carries each picture's caption and alt text. The pages
there had described a renderer in prose for their whole life without ever
showing one, which is a strange way to sell a renderer.
The captions live next to the camera poses in this repo, not on the site, so
re-aiming a camera cannot leave a caption behind describing the old view. The
manifest emits a `ShotId` union, so a page asking for a picture that has been
renamed fails the site's typecheck instead of rendering a hole.
Along the way: the share cards were never reproducible. `scenekit.ts` eases a
chapter change over about two seconds of scene time, `stage.ts` clamps `dt` to
50 ms a frame, and SwiftShader here draws about three frames a second — so the
flight takes twenty seconds of wall clock and `capture.mjs` waited four. Every
run caught the camera at a different point over the bay, and none of them at
the chapter the key press asked for. Both scripts now open the page with
reduced motion, which is the app's own answer to "somebody clicked a name in a
list": `flyTo` sets the pose outright. `og-tera.png` is regenerated and is
Hayes Valley for the first time. The bytes still differ run to run, because
aircraft are crossing and cloud shadow is drifting; the framing no longer does.
`harness.mjs` is the static server, the SwiftShader flags, the two-hostnames-
one-dist trick and the clock shim, extracted because there are two consumers
now and two copies would have drifted apart while both claimed to photograph
the same app.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Written against a `Capabilities` that had `liveData` on it, and landing on a
master where it does not: 1db868a split that flag into `liveEnvironment` and
`liveMarkers` and made both true for everybody, so my assertion that an
anonymous visitor gets `liveData: false` was pinning a rule the codebase had
deliberately just removed. A test that fails an intentional change is noise; a
test that would have *blocked* one is worse.
So the assertion is inverted and given the reasoning that replaced it. The sky is
public because it is a government observation and an unencrypted broadcast —
neither is a thing an account can grant access to, because neither is withheld
from anyone — and the gate cost the only moment that makes this project land, on
a first visit, from a stranger. That argument is now pinned by a test named after
it, so the next person to reason from first principles that live feeds are what
an account buys you finds out in CI rather than in the diff.
Markers keep their own assertion: asked for by everyone, granted by the server,
enforced at the 401. The client flag reports what the server already decided and
is not the place that decision lives.
32 client tests, 137 server, both packages typecheck.
A link to tera.lumbridgecorp.com or office.lumbridgecorp.com unfurled as a bare
blue URL. No picture, no sentence, and a title — "Lumbridge Simulate — San
Francisco" — that was wrong at one of the two doors and stale at the other.
There were no `og:` or `twitter:` tags in the document at all. For a project
whose entire pitch is that you should look at it, that is the most expensive
missing markup in the repo.
Both cards are screenshots of the running app, not drawings of it, and that is
the load-bearing decision rather than a shortcut. `scripts/brand-assets/` builds
them in two passes: shoot the city and the office out of `dist/`, then render
`og.html` over those shots at exactly 1200x630. The thing is worth looking at,
and a drawing of it goes stale in silence — which is not hypothetical. The card
currently live on lumbridgecorp.com is a viewport screenshot of a marketing page
that has since been rewritten, so that preview advertises a positioning the site
no longer uses, and it has been doing so for a month with nobody noticing. A
card regenerated from `dist/` by one command is a card that can be kept true by
running the command.
The clock is shifted to midday for the capture, because the sun is real —
`observe()` computes it from `new Date()` — and a card regenerated at two in the
morning is an honest photograph of a black rectangle. Shifted rather than
frozen: everything else runs off `requestAnimationFrame`, and a stopped clock
stalls the frame loop the screenshot is waiting on.
Every string on the cards is the project's own. The headlines are what
`README.md` already says each half is; "Clone it and it works" is CONTRACT.md
§0's acceptance test in the words `main.ts` uses for it; the licence in the
corner is the one in the repo root. A share card is the most-read and least
reviewed sentence a project has, which is exactly why it should not be where new
claims get invented.
The harder half was that the two doors are one bundle. The app sorts out which
door it is by reading its own hostname; a crawler cannot, because it reads the
HTML and nothing else — so one `index.html` means both doors unfurl as the same
place, and being a different place is the office door's whole reason to exist. A
second hand-written shell is what the Caddy config already argues against for the
static root ("sharing the root rather than copying it means a deploy cannot leave
the two doors on different builds"), and two 900-line files each carrying the
inline stylesheet would drift on the first CSS change with nothing to notice.
So the build emits both. Everything outside the `ogc:` markers is copied byte for
byte — verified: `office.html` and `index.html` are identical below `</head>` and
point at the same bundle hash — and only the head block differs. A change to the
interface reaches both doors by construction. It runs in `writeBundle` rather
than `transformIndexHtml` because it needs the finished document, after Vite has
rewritten the asset URLs, and it errors rather than no-oping if the markers go
missing: a card that is quietly the wrong one is the failure the plugin exists to
prevent.
`deploy/Caddyfile.snippet` documents the one line that turns it on — the office
door's `try_files` fallback pointing at `/office.html` off the same shared root.
A deployment that skips it is not broken; the office door keeps working and
unfurls with the city's card, which is what it did before.
Not deployed. The live Caddyfile still falls back to /index.html for the office
host, so this needs that one-line change on cloud-2 before office.
lumbridgecorp.com unfurls as the office.
Both shells boot clean in Chrome with zero console errors, 31 client tests and
the no-binary gate still pass — `public/` is exempt from it, which is where the
two PNGs live.
Nine test files on the server, none on the client, and no test script in the
root package at all — so CI's only gate on the half of this project that runs in
a stranger's browser was `tsc --noEmit`, which will tell you the types line up
and nothing about whether an anonymous visitor is handed the private office.
Both files here were built to be tested and never were.
`access.ts` is the only module in the bundle whose output is a set of decisions
about what a stranger may see, and its own header carries the reason a test is
owed: a shipped line read `canEnterOffice = s.authenticated || !s.passwordLogin`,
which is true for `auth: none` and dangerously false for `sso` — where `POST
/session` answers 404 precisely *because* credentials are issued elsewhere — so
on an SSO deployment every anonymous visitor got the private view while the
config still said the box was private. There is now a test named after that bug.
The assertions are weighted toward the closed direction on purpose: one that a
member gets what a member is owed, and half a dozen that nobody gets more than
nothing, because showing a member the public office is a bad afternoon and
showing a stranger the private one is what the tiers exist to prevent. The 5xx
case is in there too — a box mid-restart is `anon`, not `member` — and so is the
`javascript:` entry URL, which a CSP of `script-src 'self' 'unsafe-inline'` does
not stop from navigating.
`plan.ts` says in its own header that it imports no three.js "so the splitting
pass is testable without a WebGL context", and that it "drops rather than
throws … every one of those is reported through `problems`" — an array whose
whole purpose is to be asserted on, which nothing asserted on. So: a pack wrong
in five ways still builds and files five reports; a zero-length wall does not
put a NaN in the bounds; an office with no levels stays finite so nothing
downstream divides by it; a pack with the required arrays missing is taken,
because HTTP will send one. And the wall pass gets the check CONTRACT.md §2's
argument deserves — one decomposition, two products — by walking a walker
through the door and into the wall beside it, and through a window and being
stopped. Also the yaw convention, which nothing stated and `officeMinimap.ts`
draws straight from: get the sign wrong and every wall mirrors about its own
centre, invisible on a square and obvious on anything else.
No new dependency. The server already runs `node --test` over `.ts` on native
type stripping, so the client does the same — which matters here, because this
repo's "no surprise dependencies" check is an allowlist naming why each one is
permitted, and a test runner would have needed an entry and an argument.
One source change was needed to make any of it possible. `session.ts` read
`import.meta.env.VITE_IDENTITY_URL` at module scope, and `access.ts` imports
`authFetch` from it — so one property access made the file that decides what an
anonymous visitor sees unreachable from a plain test runner, which is most of
why it had no tests. It now reads the way `plan.ts` already reads `DEV`, by the
idiom that file documents as being there "so this module stays importable from a
plain test runner".
31 tests, 9 suites, all passing, wired into `npm test` and into the CI job beside
the server's. `vite build` is unchanged and no test code reaches the bundle.
Three things, all on the door people actually open. office.lumbridgecorp.com is
a link you send somebody, and a link somebody is sent is opened on a phone.
**The plan had no way in.** The stylesheet builds it a whole bottom-sheet layout
below 600px — full width above the rail, 38dvh tall, hover-only text dropped —
and the only thing that could open it was the `M` key, which on a phone is not a
control that is hard to find but a control that does not exist. The comment
above that layout says "it is still behind `M`, so it costs nothing until it is
asked for", and on a phone it could not be asked for. So there is a button, in
the one cluster a thumb reaches, at every width rather than only the narrow ones
— a control only a keyboard can reach is a control some people do not have, and
that is as true at 1920 as at 390. It is glyph-only, because the `M` hint beside
it already carries the word and two controls labelled "plan" in one bar is one
too many, and it carries `aria-pressed` for the same reason the chapter buttons
do: a toggle that does not look like its state is a button that appears to do
nothing on every second press.
**The disclosure was behind a hamburger.** "Sample occupancy — these people are
invented" lived on `#office-badge` inside `#panel`, and on a phone `#panel` is a
sheet that starts closed. The one sentence standing between twenty-five invented
people at real desks and a screenshot presented as a staff list was hidden, on
the device most likely to take the screenshot. It moves to `#source`, which is
where this page already says what on screen is and is not real, is fixed and
always drawn, and which the phone stylesheet itself calls "the one caption that
is never allowed to be dropped for space". It replaces the city's liveness line
while you are inside rather than joining it, because the markers, the sky and
the traffic are facts about a board behind you — and "live data" printed over
invented colleagues is the exact species of lie that wording was rewritten to
stop telling. It also needed a rule of its own: `.source` on a phone is one
nowrap ellipsised line, which rendered this as "sample occupancy · these people
…", a truncation that removes the only word that mattered. A disclosure cut off
mid-clause is worse than none, because it looks like a caption somebody bothered
to write and nobody goes looking for the rest.
**The room did not fit.** `camera.fov` is vertical, so visible width is
`distance * tan(fov/2) * aspect`, and a phone held upright has an aspect near 0.5
against the 16:9 those viewpoints were framed by eye against. At the same
distance that is a third of the width: the arrival shot put a thirty-four-metre
floor plate off the corner of the screen under a frame full of empty sky. The
pack was not wrong and the renderer was not wrong — the number meant something
else on that screen. `poseFor` now preserves the width the author framed, which
is the thing they were choosing; "everything in this building is somewhere in
this frame" is a statement about width, and the extra height a tall screen throws
in costs nothing. It only ever pushes back, never pulls in, so a window wider
than 16:9 is untouched.
The correction scales the whole offset from the target and not the ground
distance alone, and that is the entire fix rather than a refinement. Multiplying
only the distance does not step back from a shot, it flattens it: 32 m out and
14 m up became ninety-odd metres out and still fourteen up, a near-horizontal
squint at the edge of a floor plate stranded near the horizon. I built that
first and it was worse than the bug.
Checked on an iPhone 13 viewport and at 1920x1080 and 1440x900. Phone: the whole
floor centred at the authored angle with people at the benches, the disclosure
on two lines and complete, the button tapped open and the plan sheet up with
eight rooms named. Desktop 16:9 is pixel-identical — the correction is exactly 1
there — and the console is clean on all three.