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karti 37d5320664 Both doors get a share card, and they are not the same card
A link to tera.lumbridgecorp.com or office.lumbridgecorp.com unfurled as a bare
blue URL. No picture, no sentence, and a title — "Lumbridge Simulate — San
Francisco" — that was wrong at one of the two doors and stale at the other.
There were no `og:` or `twitter:` tags in the document at all. For a project
whose entire pitch is that you should look at it, that is the most expensive
missing markup in the repo.

Both cards are screenshots of the running app, not drawings of it, and that is
the load-bearing decision rather than a shortcut. `scripts/brand-assets/` builds
them in two passes: shoot the city and the office out of `dist/`, then render
`og.html` over those shots at exactly 1200x630. The thing is worth looking at,
and a drawing of it goes stale in silence — which is not hypothetical. The card
currently live on lumbridgecorp.com is a viewport screenshot of a marketing page
that has since been rewritten, so that preview advertises a positioning the site
no longer uses, and it has been doing so for a month with nobody noticing. A
card regenerated from `dist/` by one command is a card that can be kept true by
running the command.

The clock is shifted to midday for the capture, because the sun is real —
`observe()` computes it from `new Date()` — and a card regenerated at two in the
morning is an honest photograph of a black rectangle. Shifted rather than
frozen: everything else runs off `requestAnimationFrame`, and a stopped clock
stalls the frame loop the screenshot is waiting on.

Every string on the cards is the project's own. The headlines are what
`README.md` already says each half is; "Clone it and it works" is CONTRACT.md
§0's acceptance test in the words `main.ts` uses for it; the licence in the
corner is the one in the repo root. A share card is the most-read and least
reviewed sentence a project has, which is exactly why it should not be where new
claims get invented.

The harder half was that the two doors are one bundle. The app sorts out which
door it is by reading its own hostname; a crawler cannot, because it reads the
HTML and nothing else — so one `index.html` means both doors unfurl as the same
place, and being a different place is the office door's whole reason to exist. A
second hand-written shell is what the Caddy config already argues against for the
static root ("sharing the root rather than copying it means a deploy cannot leave
the two doors on different builds"), and two 900-line files each carrying the
inline stylesheet would drift on the first CSS change with nothing to notice.

So the build emits both. Everything outside the `ogc:` markers is copied byte for
byte — verified: `office.html` and `index.html` are identical below `</head>` and
point at the same bundle hash — and only the head block differs. A change to the
interface reaches both doors by construction. It runs in `writeBundle` rather
than `transformIndexHtml` because it needs the finished document, after Vite has
rewritten the asset URLs, and it errors rather than no-oping if the markers go
missing: a card that is quietly the wrong one is the failure the plugin exists to
prevent.

`deploy/Caddyfile.snippet` documents the one line that turns it on — the office
door's `try_files` fallback pointing at `/office.html` off the same shared root.
A deployment that skips it is not broken; the office door keeps working and
unfurls with the city's card, which is what it did before.

Not deployed. The live Caddyfile still falls back to /index.html for the office
host, so this needs that one-line change on cloud-2 before office.
lumbridgecorp.com unfurls as the office.

Both shells boot clean in Chrome with zero console errors, 31 client tests and
the no-binary gate still pass — `public/` is exempt from it, which is where the
two PNGs live.
2026-08-06 03:46:17 -07:00

Tera

The map view of Lumbridge Simulate — cities from above, in three.js. Its other half, Spaces, is the offices you walk into: one engine and one asset library, seen from outside and from inside.

Apache 2.0. Runs at tera.lumbridgecorp.com.

San Francisco


What it is

An engine plus data packs. The engine renders terrain, coastline, a built city on real street grids, bridges, roads, markers and air traffic. A city pack is pure data — coastlines, hills, districts, landmarks, camera chapters — so adding a city is a data contribution anyone can review, not a fork.

San Francisco ships today. Los Angeles / Orange County / Riverside is next; New York after that.

A plan view sits top right: the board drawn flat, with the footprint of the camera's own frustum on it, so you can see where you are looking from outside the shot. Click or drag it to move the camera; scroll it to dolly. It is a 2D canvas rather than a second WebGL context, drawn from the same city pack, and it follows the sun into the night along with everything else.

Who sees what

Three tiers, resolved once at boot by src/access.ts:

anonymous signed in admin
the map, the plan view, the named chapters
observed weather and live aircraft
the office public depth — shell, furniture, viewpoints, nobody home full depth, with presence full depth
the marker feed per TERA_MARKERS_ACCESS
the godmode panel (G) — date, season, weather override, counters, pose editor

The sky is public on purpose. Cloud cover over San Francisco is a government sensor reading, and the aircraft are broadcasting their positions unencrypted to anyone with a receiver; neither is something an account can grant you access to. Gating them cost the only moment that makes this project land — real fog rolling off the Pacific onto a city you recognise, at the real time of day, on a first visit.

The markers are the one feed that can carry something private, so the server decides. TERA_MARKERS_ACCESS is members by default and an operator has to say public out loud, which /api/v1/health then announces in degraded[]. The default is the safe answer rather than the common one, because the failure mode is silent: nothing errors, nothing looks broken, the data is just readable by the internet.

These are drawing decisions, not a security boundary, and src/access.ts says so at length. Live data and office presence are withheld by the API, from a caller it does not recognise; the client tier stops the app asking for something it will not get. Admin is granted only by TERA_ADMIN_SUBJECTS on the server — never inferred in the browser, and never from an API that failed to answer. A deployment with no API at all is open, because "clone it and it works" is the promise; it is not "clone it and you are an administrator".

Quick start

npm install
npm run dev

Using the engine

import { createScene } from "@lumbridge/tera/engine/scene.ts";
import { createStage } from "@lumbridge/tera/engine/stage.ts";
import SAN_FRANCISCO from "@lumbridge/tera/cities/sf.ts";

// One stage per canvas, for the life of the page. Cities are put on it and
// taken off again; a renderer per city leaks its shadow map on every switch.
const stage = createStage(canvas);

const scene = await createScene(stage, {
  city: SAN_FRANCISCO,
  markerPalette: { hiring: 0x4ade80, closed: 0xef4444 },
});

scene?.setMarkers([
  { id: "1", lat: 37.7765, lng: -122.4241, label: "Somewhere", colorKey: "hiring" },
]);

createScene is async because the heightfield is built in a Worker — half a million samples, about 730 ms on the Bay Area, and not on the main thread. It resolves to null if the build was abandoned through options.signal, which is what makes switching city mid-build cheap.

The engine renders Marker[] and looks colours up by colorKey in a palette you supply. It does not know what your markers mean — that mapping lives in your adapter. This is what lets one renderer serve a private map coloured by one scheme and a public map coloured by another, without either being a fork.

Adding a city

Write src/cities/<id>.ts exporting a City. Trace the coastline and parks by hand, place hills as radial peaks, and give each district its street bearing.

Two rules, and they are not stylistic:

  • Do not import geometry from OpenStreetMap. OSM and Nominatim output is ODbL — share-alike, and incompatible with this repo's licence.
  • Do not commit logos or brand assets. They are trademarks, not code.

See ARCHITECTURE.md §3 for the full reasoning, and NOTICE for the attribution and data-provenance statement.

Aircraft

The engine takes a FlightSource. Two ship here: SimulatedFlights (original, flies real approach and departure corridors) and AdsbFlights (open community ADS-B feeds such as adsb.lol).

FlightRadar24 is deliberately absent — their terms forbid scraping and forbid redistributing their data, so a client for it cannot live in an Apache-2.0 repository. Commercial sources belong in private deployments. The best long-term answer is an RTL-SDR receiver: first-party data with nothing to comply with.

Layout

src/engine/    renderer — terrain, blocks, structures, markers, flights, scene, minimap
src/cities/    data packs — pure geography, no code
src/adapters/  where outside data plugs in
src/tools/     instruments — god-only, dynamically imported, never statically

engine never imports cities; neither imports adapters.

Nothing under src/tools/ may be reached by a static import from the app. It is loaded by one await import() behind access.can.debug, so a visitor who is not an admin does not download the code at all — which is the strongest available reading of "nothing here runs for a non-god visitor": not a hidden panel, not a disabled panel, no panel. src/tools/index.ts states the rule and what silently undoes it.

Licence

Apache License 2.0 — see LICENSE and NOTICE.

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Immutable Apache-2.0 Tera baseline through 2026-08-24; current development is proprietary.
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