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karti 4bd8481be1 feat: the boards stop being three products
The owner asked twice why there are still three separate boards. The honest
answer, and what this round executes: **it feels like three boards, but not
because the scale jumps 20x — because the three packs draw three different
Californias, and the loudest difference is that the mountains are four times
taller on one of them.**

**THE 20x HORIZONTAL SCALE JUMP IS INVISIBLE**, and measuring that collapsed the
cost of this whole round. `World.project` is a uniform scale in x/z with no
vertical term, and a uniform scale leaves a perspective image identical — so a
camera carried across the seam on matched true-metre offsets draws a
pixel-identical horizontal frame. 1,919 -> 94 m/unit costs nothing to look at.
Rescaling was never the problem. A boot card, a tab strip and a 4.17x vertical
deflation were.

**THE PAUSE WAS MOSTLY FAKE.** A switch covered the screen for 1,715 ms but only
608 ms blocked the main thread; the page drew 46 of 69 frames with nothing to
show, because the outgoing board had already been disposed. `mountCity` now
retains it: the incoming board builds BEHIND a live, interactive picture, and
`stage.setScene` fires only on completion. Measured across all six directions,
three runs each — boot card yes -> **no**, opaque cover 726-1,415 ms -> **0**,
blank frames 21-46 -> **exactly 1**, wall clock down 12-29%, blocked main thread
down 15-47%. A return to a board already seen links **zero** shader programs and
blocks **zero** milliseconds: 298-312 ms of camera flight where it was ~1,600 ms
behind a card. Disposal had been throwing away the shader cache too — linkProgram
ran 38, 59, 78, 109, 127 across five mounts and never reused one.

**The transition is a fog dip, not a crossfade**, through the `setAerialFog` seam
built last round. Every both-boards-live crossfade breaks a budget — ca+sf is
2,640,307 triangles against bay-area's 2,600,000 cap — and a fade never lands
inside the harness's sample window, which is the "a cap you do not measure is a
cap you do not have" failure this repo already argues against. The dip costs zero
triangles and zero draw calls, and it hides the 4.17x deflation, the 4,025 m
projection disagreement and the vanishing 2 km freeway symbols at once, because
all three happen at maximum obscuration. It is also diegetic: a descent through
haze.

The first dip was wrong and the photograph caught it: collapsing to 6% of board
SPAN turned the whole night frame into one flat field — the exact "turns the map
off" failure the risk list named. Re-anchored to 70% of camera STAND-OFF, so the
coastline survives and only the relief melts.

**One ladder, one places list.** 26 authored chapters become 24 rungs sorted
descending by STAND-OFF, not altitude — by altitude they interleave badly and
altitude cannot tell a low oblique from a high plan. The three-board tab strip is
off by default; the left column is now one scrolling list of all 24 rungs under
three region headings that does not change when the board does. Only which row is
lit changes. Label collisions are resolved in the ladder and never in a pack, so
the 29 index-aimed capture guards are untouched.

The minimap stops turning through 90 degrees between boards: every board is
pinned to a rectangle with California's proportions.

**SF and SoCal are not regressed**, and that was the acceptance that mattered:
95.9-98.8% of board pixels are delta-0 against a baseline hash-verified identical
to what the live site serves, and every one of the 34-70 surviving pixels per
frame is an aircraft or a hull.

**A real defect found only by photograph:** `minimap.setMarkers()` had zero call
sites. Every marker on every board was gone — the LA studio's door dot, the Bay
Area's eight company markers — dropped when the minimap went per-board.
Typecheck, tests, budgets and the console were all green with that bug in.

Also fixed: two capture presets that lied. `look.mjs`'s `glyph-la` and `glyph-sf`
claimed California chapter closeups and returned SoCal and Bay Area frames,
because they aimed by chapter index and the indices had moved. Aiming is now by
identity, with a guard test.

NOT SHIPPED, DELIBERATELY: the pack merge. At Bay density it is 34.04M triangles,
13x the highest budget — dead, not a trade. At SoCal density it is 1.99M and fits
today, and the price is San Francisco rendering at 164 m lots instead of 40 m,
i.e. SF looking the way SoCal looks now. SF and SoCal carry every marketing still
on the site. That is the owner's decision and it is worthless as an argument and
decisive as a photograph, so it ships as a measurement artifact with a
side-by-side still and is wired into nothing. The four data reconciliations that
would make one world honest — one exaggeration rule, roads in metres, one
projection centre, one coastline convention — are behind TERA_RECONCILE, default
OFF.

Tests 1,570 -> 1,651, server 295. All ten budget cells pass, no cap raised.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 06:20:18 -07:00
karti bcac6aa41a feat: the crane grows a mast, the harbour works a shift, and the site is re-shot
**The Asset Factory verdict, and it mostly went against the vote.** Nine
candidates were thumbed up. One was taken.

TOOK the STS crane. Rebuilt in `ports.ts` from 5 unit boxes to 11 — an A-frame
mast and apex cap, a forestay to the boom, a backstay to the tail, a sill, the
truck-lane portal beam, a machinery house — still exactly ONE InstancedMesh.
What was missing is the thing that makes a gantry a gantry: on a real STS the
tallest part of a WORKING crane is the A-frame apex, not the boom, and a parked
raised boom clears its own apex by only 15-25%. Before, 56 gantries read from
altitude as 56 crosses — two coincident verticals with one bar through them and
nothing above it — so a berth flattened into a picket fence.

Proportions came from both upvoted candidates agreeing independently (hinge ~58 m
under an apex at 99-104 m), taken conservatively because Tera's packs already
author an 82 m hinge against a real 55-60.

The apex beacon came across as EMISSION: `craneLights()` returns bare positions,
`nightlights.ts` turns them into one additive Points cloud, 56 points, one draw
call, night only, no THREE.Light anywhere. 0.09 units was invisible against the
port's own cream emissive; 0.17 — half a bridge head light — is right, and the
screenshot at 0.09 is what condemned it.

REJECTED all three bridges, city-lights and both aircraft: the incumbents won on
the picture, decisively for the bridge.

TWO PARTS WERE BUILT FROM THE APPROVED CANDIDATES, PHOTOGRAPHED, AND CUT. Four
legs: 14 m of quay spacing is 0.036 units at 391 m/unit against a 0.032 member
floor, so 90% overlap. A portal X-brace: the bay is 0.115 wide by 0.38 tall, so
both diagonals come out near-vertical and add a lump at mid-leg. Both are among
the best things about the factory cranes AT THE FACTORY'S FRAMING. Neither
survives at board scale. That gap is the whole reason a factory asset is
reference geometry and not a drop-in.

Fixed a defect the rebuild exposed: the backreach started a full rail-gauge
behind the hinge, leaving a gap over the portal with the beam floating below it.
One unbroken girder now. And every inclined member goes through a `strut()` that
takes two points in the (distance-along-boom, height) plane, so the
vertical-exaggeration bug the module header warns about is no longer reachable —
it needs a length and an angle, and there is now no way to start from those.

**The harbour works a shift.** It was a frozen tableau: 19 hulls placed from the
pack's berths that never changed. Vessels now arrive through the channel, are met
by a tug, berth, work and depart — seeded, so two people see the same harbour and
a capture script shoots the same frame twice. A ship loses its wake when it ties
up, because the wake is the information.

**Every still and film re-shot.** The site was showing a Tera that no longer
existed — SHOTS_COMMIT b7f5c41, FILMS_COMMIT 2aa4049, against an engine that has
since gained fires, the whole state, ports, ships and night infrastructure. Two
frames were bad and are fixed by moving the hour, not by retouching:
`bay-relief-day` and `peninsula-day` were white lids of marine layer. Four
captions described a Tera that no longer existed and are rewritten to the
delivered frame. `california-relief-night` is measurably brighter than the frame
it replaces (canvas mean 7.91 -> 10.57) despite the state being 30% larger.

Ten budget cells pass, run twice. socal 1,422,025 -> 1,429,993 triangles against
1,700,000, 218 draws against 320. The measured delta is double the geometry
because the crane mesh casts shadow, so renderer.info counts it in both passes —
worth knowing before anyone reads that number as geometry.

Tests 1,540 -> 1,570, server 295.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 03:29:58 -07:00
karti acf4d1a510 feat: the state becomes California, and the port fills with ships
**Stage 1 of one California.** The owner's complaint had two halves and this is
the first: the state board was a CROPPED SLAB. `california.ts` stopped at 38.05 N,
so the board disagreed with its own minimap about the shape of California in a
single frame, and Bug Fire's 93,733 acres burned off-frame while the panel said
all clear. Bounds now run 32.50-42.05 N / -124.50 to -114.0 W — Cape Mendocino,
the ruled Oregon parallel, the 120th-meridian corner into the Nevada diagonal.

**And it got cheaper.** 391,169 triangles to 375,351, while gaining the North
Coast, the Sacramento Valley, the Klamath knot, the Cascade arc, Shasta at 4,320 m
and Lassen at 3,190 m. Extending the bounds alone would have doubled the lattice
to 168,813 points and blown the mobile cap; coarsening cellLat 0.022 -> 0.0312 and
cellLng 0.027 -> 0.0383 holds it at ~83,800. The cell as a FRACTION of the board
moves 0.0030 -> 0.0033 — unchanged in frame — because the camera retreats to frame
whatever it is given. That argument was already written in the pack's own comment.

The second half — three boards becoming one world you zoom through — is NOT here.
Merging at Bay density would be 34.04M triangles, 13x the highest budget, and
merging at SoCal density would downgrade San Francisco from 40 m lots to 164 m.
Both delete the board every marketing still is shot from. `sf.ts` and `socal.ts`
are untouched by design.

**Aerial perspective, which the state board could not have had before.** The old
fog started at 1.15 board spans = 944 km, on a board whose longest diagonal is
820 km — so no pixel could ever be fogged. Fog now responds to camera altitude,
clamped to the authored pair as a ceiling.

`Atmosphere.aerial(env, view)` is a second pure method returning `{ near, far }`
and **deliberately no colour**. That is structural, not stylistic: it is why a
future camera-dependent term cannot reach `environmentKey()`'s colour fingerprint
and start rebuilding the PMREM cubemap on every camera step. Coarsening the
fingerprint instead would have hidden one instance and armed the mechanism. A
mutation-tested seam guard fails if anyone merges the two paths back together.

**The port.** Terminal Island rendered as a bare tan polygon with generic white
blocks while the chapter text called it the busiest port complex in the
hemisphere. Now six container yards drawn as canvas atlases, 56 gantry cranes at
varied boom angles, the 13 km San Pedro breakwater, the dredged channel. Five
buckets merging ACROSS ports the way airports.ts merges across fields, so a
second complex costs no extra draws: +11 draws and +4,377 triangles for all of it.

At vertical exaggeration 3.4 a 130 m gantry is 1.132 units tall against a 400 m
ship's 1.024 long — the crane is the taller object, and it is what makes a port
read as a port from altitude.

**Ships, and the wake carries the information.** Moored hulls have no foam,
verified at three terminals; a tug under way in the Main Channel trails a clean
Kelvin V. One hull geometry, one InstancedMesh, orientation from the BERTH rather
than the wire. The AIS gate strips sog 102.3, heading 511 and cog 360 — all mean
"not available" — with an explicit test that cog 358.7 SURVIVES, because a naive
range check on cog eats real headings near north.

"Empty or full" is not in AIS position reports and is not invented per ship. The
honest answer is at port level and is a better story: 348,691 of 460,467 boxes
left Los Angeles empty in July 2026, corroborated by FBX01 $7,491 inbound against
FBX02 $347 outbound.

**Radar and birds ship dark, and say why.** California is 0.47% wet and migration
is nocturnal and seasonal, so both layers have nothing to say on most days. The
panel reads "No radar feed is configured, so this board draws no weather. That is
a fact about this box, not about the sky."

Also recorded, and it matters beyond this commit: **the GPU on amd-server never
leaves 500 MHz of a possible 2725**, traced across 80 seconds of sustained load.
`bay-area/desktop` is fragment-bound at that clock and sits on the vsync deadline,
so a trivial change in fragment work flips it between 16.8 and 33.3 with geometry
identical to the digit. Every frame-time number measured on this box is a floor.
Two investigations reached two different wrong conclusions from single-run
comparisons before this was traced. Geometry is the gate; frame time is advisory.
No cap was raised.

Tests 1,340 -> 1,540, server 280 -> 295.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 23:35:09 -07:00
karti b25f217e3e feat: real fire on the boards, the LA office as a twin, and a night sky worth reading
The world stops being a simulation of California and starts being California.

**THE PROMOTION GATE WAS THE FIRST COMMIT, BEFORE ANY ORANGE PIXEL EXISTED.**
On today's live store the SoCal board contains 22 incidents. Every one has NULL
acreage and fifteen are nameless LA County dispatch numbers. Drawn naively that
is 22 orange marks over Los Angeles on a day nothing is burning — in a frame that
contains no other warm colour, so one glyph would be the most salient object on
the board and twenty-two would spend its credibility permanently.

`acres >= 10 AND contained < 80 AND type != 'RX' AND last_seen = max(last_seen)`
returns 0 on SoCal, exactly 5 on California, 0 on the Bay — same body, same day,
three correct answers. The empty board is a deliverable, not a fallback: it says
"No active fire on this board — CAL FIRE and WFIGS, just now", states that 21
records were gated and why, lists the largest fires burning OUTSIDE the frame
with distances, and counts the hot pixels it is deliberately not drawing.

**The privacy leak is structurally impossible rather than carefully avoided.**
cloud-1 serves a projection; the four home-relative columns never leave that box.
`observations.threat` was the one that nearly got through — it is
`(16/distance)^2 x log10(acres) x momentum x containment x wind-alignment`, so
with acreage and containment public it inverts to a distance circle around a
house and three fires give an intersection. A grep of the built bundle for
distance_km, bearing_deg, threat, 7762 and the street name returns nothing.

**Deliberately not used, and both would have produced a confident wrong answer:**
the store's `air` table retains only the last parameter of each poll, so all 78
rows read "Good" while the live feed reports ozone 101 "Unhealthy for Sensitive
Groups" — haze driven off it would clear the sky during a smoke event. And
`weather` is written only inside the NWS alerts loop, so a quiet day stores no
wind at all. Tera's own per-region NWS wind is already correct and already what
the clouds drift on.

Satellite detections are drawn as evidence and never as incidents. The permanent
industrial heat source 4.7 km from the owner's house is flagged persistent and
dropped, asserted by a test that first proves it is present in the fixture.
MODIS integer confidence and VIIRS string confidence are branched on `sat`.

**The LA office is a twin.** Its entire authored second storey — Model Loft,
Model Bay, The Materials Room, 430 lines nobody had ever stood in — is reachable
on foot: a walker crosses level-1 to level-2 in 73 fixed steps, floorY 0 to 5,
verified against the real pack rather than a synthetic plan. Its two studio
devices read real hardware through a field-allowlisted bridge: mute, volume and
reachability only. Never level, because there is no passive level upstream and
obtaining one would record a room with people in it. Never dB, because upstream
is gainPct across four different native scales. The bridge refuses all writes.

Fixed at its root: an anonymous visitor was getting permanently at-rest
instruments backing off against a 401. The tier moves into `createDeviceSource`,
so anon gets the living simulator three file headers already promised.

**Item 8 is closed, not fixed, and the correction is the point.** The Bay Area
"stutter" was GPU power management — the card sat at 500 MHz of 2725 through
every run that reproduced it, 4096/2048/1024/256 shadow maps all render in
1.21-1.31 ms, and two consecutive runs over a byte-identical dist gave 33.4 then
16.7. The allowance is removed and the cell is back to 16.7. Geometry is the
gate; frame time is advisory.

Item 7 was re-scoped after measuring: 1,069,006 of the Bay Area's 2,265,056
triangles were the second submission of the same buildings into the shadow pass.
Mobile now has its own triangle caps and bay-area mobile draws 1,266,096.

Also: bridges and the freeway corridor light up at night as emission, not lights
— 1,614 deck lamps and 18 tower heads on the Bay in two draw calls. The single
change that made US-101 legible was moving its edge lines from the lit material
to the unlit one: retroreflective paint, the argument the SFO night frame already
makes. California went 21,991 lamps to 4,051, clustered at the 17 town districts,
because a rural interurban corridor genuinely is unlit.

Tests 1137 -> 1340, server 280. All ten budget cells pass on first attempt with
no cap raised.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 18:01:11 -07:00
karti b7f5c41da5 feat(brand): a shot can take a body, so the last hand-made stills are generated
Three pictures on /arena — the chase camera behind the EV, the crow in flight, the
aircraft over the board — were the only imagery on the site with no generator
script anywhere in either repo. They were made by hand, and so they were a single
daylight frame served to dark-mode readers too, with no pair to choose from.

`shots.mjs` gains a `play` capability beside `aim`: a shot names a control mode,
the script clicks the app's own mode dock, and only then shoots — with the HUD
deliberately left in frame, because on these three the body and its readout ARE
the subject. `#mode-dock` and `#play-hud` are in FURNITURE.BARE rather than
CLUTTER for that reason, and there is a comment at the `hide()` call so a later
tidy-up does not crop the subject out.

Three guards, each verified by deliberately making it fire:

  - the mode must be OFFERED, not merely present — asking for `drive` on the Bay
    Area board now says `"drive" is not offered here — the dock is showing
    [overview, actor]`;
  - `aria-pressed="true"` AND `#play-hud` unhidden, the same pair
    `performance-budget.mjs` waits on;
  - the HUD's own body chip, so asking for `Explore` when an anonymous visitor
    gets a crow says `the play HUD says "Crow", not "Explore"`.

The body guard runs twice, at the click and again at the shutter, because a
completed route or a bound ends a mode mid-wait and hands back an orbit wide shot
under the right filename.

`untilProgress` exists because the first delivery drifted: `run: 9000` gave 55% of
the leg in a 1x preview and 69% in the 2x render — a different stretch of road,
with a town's edge across the top of the frame. Road traffic runs from page load,
so a duration is really "boot plus a bit". Waiting on the app's own route
percentage lands preview and delivery on the same frame; overshoot throws rather
than shooting. The crow and the aircraft are built inert, so a duration is exact
for them and only the car needed the gate — measured, not assumed.

The run log now echoes the HUD (`[Drive] 56 mph · US-101 | assisted · 55% ·
chase`), because "shot drive-101-day" is equally true of a parked car, a finished
route and a correct frame.

The crow moved from the state board to the Bay Area. On California a one-metre
bird stands against ground drawn at 1,919 m to the unit with an oak the size of a
hill behind it, and the night frame would have been a black rectangle with a bird
in it. `crow-nav-v1`'s `source` said "Tera / California" and that was wrong on the
environment's own terms as well — `crowNav.ts` runs a ±120 m box with no terrain
at all.

One frame is honestly weak and is recorded rather than dressed up: `drive-101`
at night. From behind, on an unlit corridor, the EV is two tail lamps and a roof
strip. Four hours were shot between 21:15 and 20:05 and the corridor's ground is
equally black at all of them, so the hour is not the lever; both real fixes are in
the engine and are in TODO.md. It is still the honest night frame.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 13:30:23 -07:00
karti 2aa4049258 feat(brand): re-shoot everything at the new engine, and make it one command
**Seven new shots**, because the world grew the most photogenic things in it
after the last pass: `sfo`, `lax`, `golden-gate`, `bay-bridge`, `freeway`,
`california-relief` and `pacific-sea`. All nine existing ids are unchanged — the
manifest emits a `ShotId` union that lumbridge-v4 imports, so ids are added and
never renamed.

**A shot can now aim itself.** The chapter list has no camera for SFO, LAX, the
bridges, the freeway or the open sea, and the engine has no `?pose=` back door,
so a shot points itself by driving the app's own inputs: a click on the plan view
slides the orbit target to a lat/lng while keeping the chapter's stance, wheel
notches set the standoff, and a drag sets azimuth and elevation. The plan view's
pixel-to-coordinate map is solved at runtime from three hovers of
`#minimap-readout` rather than hard-coded, so it survives a board resize or a
restyle of the widget.

**The tera share card was a picture of the wrong thing, and had been.** Its art
came from `keyboard.press("2")`, which had landed on the California board's drive
mode once the default board changed — so the card under the headline "Cities from
above." was a chase camera on US-101, showing metre-scale cars driving between
kilometre-wide buildings, with the DRIVE readout and the mode pill baked into the
art. It renders, it looks deliberate, and it is why an unguarded key press has no
place in a capture script. `capture.mjs` now clicks an indexed chapter and
asserts its `shortLabel` the way `shots.mjs` does, waits on `#boot` and
`#chapters` instead of sleeping twenty seconds, and gives each card its own hour.

**`npm run refresh` is the durable half.** One command: build, stills, cards,
films, both manifests, and a hashed before/after diff of every deliverable. It
fails loudly and specifically on the two conditions that otherwise produce
confident wrong output — the renderer coming up as SwiftShader, and a chapter
`expect` guard firing. `--stills-only` / `--cards-only` / `--films-only` compose,
`--dry-run` lists the plan without opening a browser, and
`shots.mjs --list` prints the whole shot plan — board, chapter, expect, aim, both
hours — which is what to run first when a guard does fire.

It also re-stamps `PROVENANCE.json`, narrowly: only entries whose origin is
`repository-generated` and whose `generator` names a script the run actually
executed, by literal hash substitution rather than re-serialising the file.
Without that, every legitimate card re-shoot leaves `npm run provenance` red.

**Every film re-shot.** They were at `9c9e78f`, captured 2026-08-07, and predated
the tone mapping, the reflective sea, the sky dome, terrain shadows, the rebuilt
California board, SFO, LAX, both bridges and the moving aircraft.

Tests 1137, typecheck, build, eight budget cells and every provenance and licence
check pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 12:49:06 -07:00
karti f81d5218d4 feat: SFO, LAX, both bridges, a road that reads as a road, and aeroplanes that move
**The aeroplanes were stuck because the wire could not describe motion.**
`WireAircraft` carried position, altitude and heading and nothing else, so the
client could only interpolate between the last two observations: every aircraft
replayed a segment it had already flown, arrived at the newest known point, and
sat still until the next poll landed five to fifteen seconds later. The feed had
the missing numbers the whole time and the server threw them away. Sampled live
from `api.adsb.lol/v2/point` while writing this — `gs` ground speed, `track`,
`baro_rate`, plus `r` registration and `t` type designator. They are on the wire
now in SI, aircraft dead-reckon along their own track and correct toward the
truth when a fix lands, and the click card an anonymous visitor gets says
"B739 · N68834". That last part is the enrichment FR24 was wanted for, obtained
from an ODbL feed we may actually republish.

**SFO and LAX exist.** A new `engine/airports.ts` composes an airport from
runways, taxiways, aprons and terminal masses, with markings drawn on a canvas
rather than modelled; the pattern of the runways is what the eye recognises from
altitude, long before any building does. SFO is the two crossing pairs on the bay
fill; LAX is the four parallels either side of the terminal horseshoe, plus the
Southland fields under the traffic that actually flies there.

**The Golden Gate and the Bay Bridge are those bridges.** One kit in
`engine/bridges.ts`, because a suspension bridge is a repeated tower, a catenary
main cable, a series of hangers and a deck — so both are configurations rather
than two private implementations. The Bay Bridge carries the real 2013 topology:
two suspension towers west of Yerba Buena, one east, then the piered causeway.
The freeway stopped being a wireframe overlay and became a road, with shoulders,
a median, and lane markings as texture.

**And the board got faster while all of that landed.** California went from
728,744 triangles and 562 draw calls to 391,169 and 371 — headroom from 2.8% to
47.8%. The Bay Area board is 506,550 triangles lighter than before this work.
Two things paid for it:

- `transmission: 0.08` on the aircraft cockpit glass. three.js runs a full
  transmission backdrop pass whenever any rendered material has transmission
  above zero, re-drawing the entire opaque scene into a second target every
  frame — so the city was rendering terrain, every block and every freeway piece
  TWICE. Measured by patching only that number in a copy of the built bundle:
  703,267 tris / 562 draws with it, 398,608 / 371 without. The material was
  already `transparent: true, opacity: 0.86`, so it was buying nothing.
- Flatness-adaptive terrain LOD, which collapses runs of lattice cells wherever
  the height and colour agree with the quad replacing them. The coastline is
  provably untouched — a patch collapses only when every point is on land and
  agrees about `park` — and a test asserts the drawn footprint matches the
  cell-by-cell area to 1e-6. `createTerrain` got *faster*: the vertices it stops
  emitting cost more than the flatness scan costs to run.

**The budget now watches the boards this was built on.** There was no `bay-area`
or `socal` cell — so SFO, LAX and both bridges all landed in frames nothing
measured, which is how a cap you do not have looks from the inside. Both are in
the matrix now with caps set from measurement, and the rationale lives in the
harness because JSON cannot hold a comment.

Two known defects ship with this, both recorded in TODO.md rather than hidden:

- `bay-area.desktop` drops about one frame in twenty (p50 16.7, p95 33.3). It is
  desktop-only and not fill rate — mobile runs the same 2.26 M triangles at a
  comparable pixel count and holds 16.7 flat — which points at the 2048 shadow
  map desktop uses against handheld's 1024. Measured at the commit before this
  work with the same harness: identical p95 33.3. Pre-existing, and invisible
  until the cell existed.
- The aeroplane glyph is still about 1.5x the Golden Gate's main span at chapter
  zoom, down from 2.5x. `GLYPH_MAX_SCALE` is 52 because the raw scale at the far
  end of the California orbit is 51.0 at a 60-degree field of view, and 26 —
  tried first — put the glyph at 0.0123 of the frame against the 0.012 where the
  wings stop resolving. The real fix is to clamp against the camera's focus
  distance rather than the aircraft's, which is a signature change.

Tests 1020 -> 1137. Typecheck, build, eight budget cells, no-binaries,
provenance, zero-config boot, dependency licences, arena source hashes and the
UI smoke across two viewports and two access tiers all pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 05:06:12 -07:00
karti d9f8baf171 docs: track the film re-shoot, which the stills pass did not cover
The stills and both share cards were re-shot at 2b2dd5c. The films were not, and
films.ts records the commit each reel was shot at — so they are visually stale
against a sea that now reflects, a sky that is a dome, terrain that casts shadows
and a California board that has the Mojave on it.

Written down rather than remembered because the KartiOS command board was
unreachable (fetch failed) when this was found.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 00:53:43 -07:00