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karti acf4d1a510 feat: the state becomes California, and the port fills with ships
**Stage 1 of one California.** The owner's complaint had two halves and this is
the first: the state board was a CROPPED SLAB. `california.ts` stopped at 38.05 N,
so the board disagreed with its own minimap about the shape of California in a
single frame, and Bug Fire's 93,733 acres burned off-frame while the panel said
all clear. Bounds now run 32.50-42.05 N / -124.50 to -114.0 W — Cape Mendocino,
the ruled Oregon parallel, the 120th-meridian corner into the Nevada diagonal.

**And it got cheaper.** 391,169 triangles to 375,351, while gaining the North
Coast, the Sacramento Valley, the Klamath knot, the Cascade arc, Shasta at 4,320 m
and Lassen at 3,190 m. Extending the bounds alone would have doubled the lattice
to 168,813 points and blown the mobile cap; coarsening cellLat 0.022 -> 0.0312 and
cellLng 0.027 -> 0.0383 holds it at ~83,800. The cell as a FRACTION of the board
moves 0.0030 -> 0.0033 — unchanged in frame — because the camera retreats to frame
whatever it is given. That argument was already written in the pack's own comment.

The second half — three boards becoming one world you zoom through — is NOT here.
Merging at Bay density would be 34.04M triangles, 13x the highest budget, and
merging at SoCal density would downgrade San Francisco from 40 m lots to 164 m.
Both delete the board every marketing still is shot from. `sf.ts` and `socal.ts`
are untouched by design.

**Aerial perspective, which the state board could not have had before.** The old
fog started at 1.15 board spans = 944 km, on a board whose longest diagonal is
820 km — so no pixel could ever be fogged. Fog now responds to camera altitude,
clamped to the authored pair as a ceiling.

`Atmosphere.aerial(env, view)` is a second pure method returning `{ near, far }`
and **deliberately no colour**. That is structural, not stylistic: it is why a
future camera-dependent term cannot reach `environmentKey()`'s colour fingerprint
and start rebuilding the PMREM cubemap on every camera step. Coarsening the
fingerprint instead would have hidden one instance and armed the mechanism. A
mutation-tested seam guard fails if anyone merges the two paths back together.

**The port.** Terminal Island rendered as a bare tan polygon with generic white
blocks while the chapter text called it the busiest port complex in the
hemisphere. Now six container yards drawn as canvas atlases, 56 gantry cranes at
varied boom angles, the 13 km San Pedro breakwater, the dredged channel. Five
buckets merging ACROSS ports the way airports.ts merges across fields, so a
second complex costs no extra draws: +11 draws and +4,377 triangles for all of it.

At vertical exaggeration 3.4 a 130 m gantry is 1.132 units tall against a 400 m
ship's 1.024 long — the crane is the taller object, and it is what makes a port
read as a port from altitude.

**Ships, and the wake carries the information.** Moored hulls have no foam,
verified at three terminals; a tug under way in the Main Channel trails a clean
Kelvin V. One hull geometry, one InstancedMesh, orientation from the BERTH rather
than the wire. The AIS gate strips sog 102.3, heading 511 and cog 360 — all mean
"not available" — with an explicit test that cog 358.7 SURVIVES, because a naive
range check on cog eats real headings near north.

"Empty or full" is not in AIS position reports and is not invented per ship. The
honest answer is at port level and is a better story: 348,691 of 460,467 boxes
left Los Angeles empty in July 2026, corroborated by FBX01 $7,491 inbound against
FBX02 $347 outbound.

**Radar and birds ship dark, and say why.** California is 0.47% wet and migration
is nocturnal and seasonal, so both layers have nothing to say on most days. The
panel reads "No radar feed is configured, so this board draws no weather. That is
a fact about this box, not about the sky."

Also recorded, and it matters beyond this commit: **the GPU on amd-server never
leaves 500 MHz of a possible 2725**, traced across 80 seconds of sustained load.
`bay-area/desktop` is fragment-bound at that clock and sits on the vsync deadline,
so a trivial change in fragment work flips it between 16.8 and 33.3 with geometry
identical to the digit. Every frame-time number measured on this box is a floor.
Two investigations reached two different wrong conclusions from single-run
comparisons before this was traced. Geometry is the gate; frame time is advisory.
No cap was raised.

Tests 1,340 -> 1,540, server 280 -> 295.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 23:35:09 -07:00
karti f81d5218d4 feat: SFO, LAX, both bridges, a road that reads as a road, and aeroplanes that move
**The aeroplanes were stuck because the wire could not describe motion.**
`WireAircraft` carried position, altitude and heading and nothing else, so the
client could only interpolate between the last two observations: every aircraft
replayed a segment it had already flown, arrived at the newest known point, and
sat still until the next poll landed five to fifteen seconds later. The feed had
the missing numbers the whole time and the server threw them away. Sampled live
from `api.adsb.lol/v2/point` while writing this — `gs` ground speed, `track`,
`baro_rate`, plus `r` registration and `t` type designator. They are on the wire
now in SI, aircraft dead-reckon along their own track and correct toward the
truth when a fix lands, and the click card an anonymous visitor gets says
"B739 · N68834". That last part is the enrichment FR24 was wanted for, obtained
from an ODbL feed we may actually republish.

**SFO and LAX exist.** A new `engine/airports.ts` composes an airport from
runways, taxiways, aprons and terminal masses, with markings drawn on a canvas
rather than modelled; the pattern of the runways is what the eye recognises from
altitude, long before any building does. SFO is the two crossing pairs on the bay
fill; LAX is the four parallels either side of the terminal horseshoe, plus the
Southland fields under the traffic that actually flies there.

**The Golden Gate and the Bay Bridge are those bridges.** One kit in
`engine/bridges.ts`, because a suspension bridge is a repeated tower, a catenary
main cable, a series of hangers and a deck — so both are configurations rather
than two private implementations. The Bay Bridge carries the real 2013 topology:
two suspension towers west of Yerba Buena, one east, then the piered causeway.
The freeway stopped being a wireframe overlay and became a road, with shoulders,
a median, and lane markings as texture.

**And the board got faster while all of that landed.** California went from
728,744 triangles and 562 draw calls to 391,169 and 371 — headroom from 2.8% to
47.8%. The Bay Area board is 506,550 triangles lighter than before this work.
Two things paid for it:

- `transmission: 0.08` on the aircraft cockpit glass. three.js runs a full
  transmission backdrop pass whenever any rendered material has transmission
  above zero, re-drawing the entire opaque scene into a second target every
  frame — so the city was rendering terrain, every block and every freeway piece
  TWICE. Measured by patching only that number in a copy of the built bundle:
  703,267 tris / 562 draws with it, 398,608 / 371 without. The material was
  already `transparent: true, opacity: 0.86`, so it was buying nothing.
- Flatness-adaptive terrain LOD, which collapses runs of lattice cells wherever
  the height and colour agree with the quad replacing them. The coastline is
  provably untouched — a patch collapses only when every point is on land and
  agrees about `park` — and a test asserts the drawn footprint matches the
  cell-by-cell area to 1e-6. `createTerrain` got *faster*: the vertices it stops
  emitting cost more than the flatness scan costs to run.

**The budget now watches the boards this was built on.** There was no `bay-area`
or `socal` cell — so SFO, LAX and both bridges all landed in frames nothing
measured, which is how a cap you do not have looks from the inside. Both are in
the matrix now with caps set from measurement, and the rationale lives in the
harness because JSON cannot hold a comment.

Two known defects ship with this, both recorded in TODO.md rather than hidden:

- `bay-area.desktop` drops about one frame in twenty (p50 16.7, p95 33.3). It is
  desktop-only and not fill rate — mobile runs the same 2.26 M triangles at a
  comparable pixel count and holds 16.7 flat — which points at the 2048 shadow
  map desktop uses against handheld's 1024. Measured at the commit before this
  work with the same harness: identical p95 33.3. Pre-existing, and invisible
  until the cell existed.
- The aeroplane glyph is still about 1.5x the Golden Gate's main span at chapter
  zoom, down from 2.5x. `GLYPH_MAX_SCALE` is 52 because the raw scale at the far
  end of the California orbit is 51.0 at a 60-degree field of view, and 26 —
  tried first — put the glyph at 0.0123 of the frame against the 0.012 where the
  wings stop resolving. The real fix is to clamp against the camera's focus
  distance rather than the aircraft's, which is a signature change.

Tests 1020 -> 1137. Typecheck, build, eight budget cells, no-binaries,
provenance, zero-config boot, dependency licences, arena source hashes and the
UI smoke across two viewports and two access tiers all pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 05:06:12 -07:00
Karti Tripathi 47faec9f9d 0.8 was one machine on one run
socal.ts claimed a 0.8 second field build for its two focus regions. Three runs
just now give 1.34, 1.33, 1.32 — the published PACKS table on
lumbridgecorp.com/simulate/tera already says 1.3, having been measured rather
than copied, so the repository was the one out of step.

Small, and exactly the drift worth catching: a figure a marketing page cites
should not be a number the repository disagrees with.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 04:58:43 -07:00
Karti Tripathi fe43077ff8 The same bug the camera had, still live in the default light rig
Three loose ends turned into four, because one of them was not a stale comment.

`cityDaylight()` closed its fog at 210/460 — numbers tuned when San Francisco's
230-unit board was the only one. Every caller who supplies an `Atmosphere`
overrides them, which is why this survived: the demo does, so nothing looked
wrong. A self-hoster who renders a city with no clock and no weather gets the
default path, and on the Bay Area's 1003 units that fog closes well inside the
city. It now scales to the board exactly as the camera limits do, with the old
constants preserved as the default for a caller holding a palette but no world.

The three that really were comments: socal.ts justified its `latScale` by
citing the 340-unit orbit cap and the 460-unit fog as things the engine
insisted on, and the engine stopped insisting when both became board-relative —
285 is now a choice the pack makes because its lot sizes and hill radii were
authored against it. CONTRACT.md and ARCHITECTURE.md still measured the
retention argument against a 336,864-point San Francisco that has been the
whole Bay Area for some time. And server/package.json listed five routes where
there are six.

None of these changed behaviour except the first. All of them would have gone
on quietly disagreeing with the pages that now cite them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 04:34:00 -07:00
Karti Tripathi 924be42f19 Say two, because two is what ships
Trimming Southern California from seven focus regions to two was a measured
call — seven came to 0.73M lattice points and a 6.6 second field build against
0.13M and 0.8 — but the comment above the array went on describing seven, with
arithmetic for a configuration that no longer existed.

That comment is the only place the per-axis limitation of `buildAxis` is
written down next to real numbers, so it now records what happened rather than
what was planned. Also corrected the coarse cell size (10x, not 6x) and the
Bay Area's instance count.

The marketing pages cite these figures. A repository comment that disagrees
with them is how the two start drifting.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 03:53:35 -07:00
Karti Tripathi 44c5a79424 SoCal, the whole bay, a moon, and gates that actually run
Six agents in parallel, and the two city packs independently reported the same
blocker: `focusRegions` and `coarseFactor` existed on the `City` type and
nothing implemented them. Uniform lattices would have been 2.9M points for
Southern California and 3.7M for the expanded bay. Both packs were unloadable
as written.

`buildAxis` is the answer, and it is honest about its limits: refinement is per
axis, not per rectangle, so a focus region sharpens its whole row *and* its
whole column. Two regions at opposite corners refine nearly everything between
them. Measured, not guessed — the bay went 0.53M points with one region and
1.64M with three, for detail nobody is looking at from a board this wide. One
region each, coarse factor ten, and the builds land at 3.8 s and 2.3 s.

Then three things that were only ever right because San Francisco was the only
city. `maxDistance: 340` and a 170-unit shadow box were constants tuned for a
230-unit board; the bay is 1003 units across and the camera physically could
not retreat far enough to frame it. Fog distances were scene units pinned to
the same assumption. And `minVisibilityM` defaulted to 4.5 km of honest
weather, which over ninety-four kilometres of bay correctly hides three
quarters of it — the night view was a black rectangle for a completely
reasonable reason. All three now derive from the board.

The moon is a real ephemeris and its light is a deliberate lie: 1.15, against a
physical ratio of one to four hundred thousand. What is being reproduced is
what a moonlit night looks like on a screen in a lit room.

The CI gate caught itself, which is the part worth keeping. Port 8431 was
already held by a server from an earlier session, so the boot check polled a
healthy stranger while the process it started died on EADDRINUSE. It now
refuses to run rather than pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 03:13:32 -07:00