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karti 64618cb47d perf: one lake mesh per board, and the merged board's metro layers get an LOD
Closing the merged board's red budget cells, and one of the two fixes turned out
to be a win for every board in the product rather than for this one.

**Every lake on a board is now one mesh.** `createWater` built a `Mesh` and a
`MeshStandardMaterial` per inland-water polygon, so a board paid a draw call per
lake. It went unnoticed while the boards were separate — California draws one,
the Salton Sea — and a scene census on a phone found it the moment `unify.ts`
folded three packs together: **water=20 against water=1**, nineteen of the
fifty-eight draw calls that put the merged board over the mobile cap. They differ
in nothing but shape, so the geometries merge and the material is shared. The
0.05 lift is baked in before the merge, since afterwards there is no per-lake
mesh to carry it.

Measured on the shipping default, unrelated to any flag: socal 218 -> 205 draw
calls, bay-area 208 -> 202, california 374 -> 373, california-drive 233 -> 232.
It was never free anywhere.

**The metro-scale layers now follow the same reveal as the buildings.** Bridges,
airports, ports and vessels are handed to `applyDetailLod` and hidden with the
detail districts. That every one of them is metro detail on a merged board is
measured rather than assumed: the same census showed all seven named bridges,
all eight airport layers and every port mesh going from *zero* on the state pack
to one on the merged board — `california.ts` authors none of them. Together they
were the remaining 27 of those 58 draws, for structures sub-pixel at 1,919 m to
the unit.

Result on the merged board: california desktop 348,271 triangles of 440,000 and
372 draws of 415 on mobile, both green where mobile was 428 before.

**`DETAIL_REACH_M` is 60 km, down from 150.** At 150 km the test asked "are you
in the same half of the state as a city", which the corridor drive answers yes to
along most of its length. 60 km asks "are you looking at a city", which is what
the flag is for — and driving up US-101 the Southland now appears as you come
into it rather than while you are still in the Salinas Valley.

**The metro chapters were merged, photographed and reverted, and the reason is
recorded rather than the attempt deleted.** Converting a metro rung onto this
board is easy and was done correctly — `focus.lat/lng` is absolute, `distance`
is horizontal in the owning board's units and `height` has already been through
that board's exaggeration, so each keeps its true metres. The camera arrives
exactly where it should. What is *at* that range is the problem: two scene units
from the target on a 551-unit board, and the corridor there is a deliberate
4.7 km-wide atlas glyph, because DRIVE mode has to be able to drive down it on a
board where a real freeway is a fifth of a pixel. The delivered frame is a black
slab across San Francisco. A rung that flies you into that is worse than no rung.
They come back when the corridor is drawn at true width, which is
`createFreewayWorld` and the `roads` rule, not `unify.ts`.

`airportsAndCard.test.ts` asserted a literal one-liner that is now two statements
— the airport group is captured so the LOD can hide it. Split into the two facts
it was ever about: the `?? []` call exists, and the result is added.

1,701 tests pass. The full budget passes on the shipping default.

Still open on the merged board: `california-drive` mobile peaks at 315 draws
against 280. The steady state is +3 drawables over the state board; the peak is
the car driving into a metro and revealing it, against a cap set when the
corridor had no cities on it. That is a cap to re-derive for a board that now has
them, and it is an owner's call rather than a number to quietly raise — which is
why this is still behind `?one=1`.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-24 02:53:26 -07:00
2026-08-19 03:06:01 -07:00

Tera

The map view of Lumbridge Simulate — California from above, in three.js. Its other half, Spaces, is the offices you walk into: one engine and one asset library, seen from outside and from inside.

Apache 2.0. Runs at tera.lumbridgecorp.com.

San Francisco


What it is

An engine plus data packs. The default board joins Los Angeles and San Francisco with live deterministic traffic on US-101 and on the honest I-5 → I-580 → I-80 approach. Choose either route chapter to follow the procedural black Model X.

The engine renders terrain, coastline, built cities on authored street grids, bridges, roads, markers, road traffic and air traffic. A city pack is pure data — coastlines, hills, districts, landmarks, camera chapters — so adding a city is a data contribution anyone can review, not a fork.

California, the detailed Bay Area, and Los Angeles / Orange County / Riverside ship today. The corridor is intentionally sparse; detailed cities remain their own boards rather than forcing a 600 km world into one full-resolution mesh.

A plan view sits top right: the board drawn flat, with the footprint of the camera's own frustum on it, so you can see where you are looking from outside the shot. Click or drag it to move the camera; scroll it to dolly. It is a 2D canvas rather than a second WebGL context, drawn from the same city pack, and it follows the sun into the night along with everything else.

Who sees what

Three tiers, resolved once at boot by src/access.ts:

anonymous signed in admin
the map, the plan view, the named chapters
observed weather and live aircraft
the office public depth — shell, furniture, viewpoints, nobody home full depth, with presence full depth
the marker feed per TERA_MARKERS_ACCESS
the godmode panel (G) — date, season, weather override, counters, pose editor

The sky is public on purpose. Cloud cover over San Francisco is a government sensor reading, and the aircraft are broadcasting their positions unencrypted to anyone with a receiver; neither is something an account can grant you access to. Gating them cost the only moment that makes this project land — real fog rolling off the Pacific onto a city you recognise, at the real time of day, on a first visit.

The markers are the one feed that can carry something private, so the server decides. TERA_MARKERS_ACCESS is members by default and an operator has to say public out loud, which /api/v1/health then announces in degraded[]. The default is the safe answer rather than the common one, because the failure mode is silent: nothing errors, nothing looks broken, the data is just readable by the internet.

These are drawing decisions, not a security boundary, and src/access.ts says so at length. Live data and office presence are withheld by the API, from a caller it does not recognise; the client tier stops the app asking for something it will not get. Admin is granted only by TERA_ADMIN_SUBJECTS on the server — never inferred in the browser, and never from an API that failed to answer. A deployment with no API at all is open, because "clone it and it works" is the promise; it is not "clone it and you are an administrator".

Quick start

npm install
npm run dev

Play controls

The bottom mode dock is the local-player source of truth: View, Drive, Explore, Fly, or office Walk. A transition clears stale held input and atomically hands the follow camera to one subsystem. WASD is movement; Q/E is vertical or yaw, I/K pitches the crow, Space is the primary action, G glides, P resumes assistance, R resets, and C switches the driving camera. A standard gamepad maps both sticks, triggers, shoulders, and rising-edge action buttons.

Touch play uses a pointer-ID analogue stick at lower left and only the actions that apply to the current mode at lower right. The Map button remains available during possession. Touch, keyboard, and gamepad state are independent, so a released or cancelled finger cannot clear another source that is still held. The UI and follow camera are presentation adapters only; they never enter Arena observations, rewards, snapshots, traces, or simulator hashes.

Headless RL environments

Tera also exports a versioned, renderer-independent Arena contract with five deterministic environments: US-101/I-5 driving, Frontier Valley office navigation, seeded SF/LA office robot jobs, crow waypoint flight, and California electric-aircraft flight. They share the client controllers and office plan, but require no canvas, DOM, Three.js scene, network service, or new runtime dependency.

Import them from @lumbridge/tera/arena. Seeded train/dev scenarios, component rewards, safety terminals, maximum steps, snapshots, checksummed traces, exact replay and executable inaction/scripted baseline proofs are documented in ARENA.md.

The visible SF and LA office robots use that same fixed-step job state. Their patrol, parcel, inspection, and charging loops are authored demonstration scenarios—not presence, telemetry, or evidence of real company work—and the UI labels them as a seeded simulation.

Using the engine

import { createScene } from "@lumbridge/tera/engine/scene.ts";
import { createStage } from "@lumbridge/tera/engine/stage.ts";
import SAN_FRANCISCO from "@lumbridge/tera/cities/sf.ts";

// One stage per canvas, for the life of the page. Cities are put on it and
// taken off again; a renderer per city leaks its shadow map on every switch.
const stage = createStage(canvas);

const scene = await createScene(stage, {
  city: SAN_FRANCISCO,
  markerPalette: { hiring: 0x4ade80, closed: 0xef4444 },
});

scene?.setMarkers([
  { id: "1", lat: 37.7765, lng: -122.4241, label: "Somewhere", colorKey: "hiring" },
]);

createScene is async because the heightfield is built in a Worker — half a million samples, about 730 ms on the Bay Area, and not on the main thread. It resolves to null if the build was abandoned through options.signal, which is what makes switching city mid-build cheap.

The engine renders Marker[] and looks colours up by colorKey in a palette you supply. It does not know what your markers mean — that mapping lives in your adapter. This is what lets one renderer serve a private map coloured by one scheme and a public map coloured by another, without either being a fork.

Adding a city

Write src/cities/<id>.ts exporting a City. Trace the coastline and parks by hand, place hills as radial peaks, and give each district its street bearing.

Two rules, and they are not stylistic:

  • Do not import geometry from OpenStreetMap. OSM and Nominatim output is ODbL — share-alike, and incompatible with this repo's licence.
  • Do not commit logos or brand assets. They are trademarks, not code.

See ARCHITECTURE.md §3 for the full reasoning, and NOTICE for the attribution and data-provenance statement, and PROVENANCE.json for the machine-checked shipped-artifact and original procedural-lineage ledger. Run npm run provenance, npm run licenses, and npm run sbom before accepting assets or dependencies.

Aircraft

The engine takes a FlightSource. Two ship here: SimulatedFlights (original, flies real approach and departure corridors) and AdsbFlights (open community ADS-B feeds such as adsb.lol).

FlightRadar24 is deliberately absent — their terms forbid scraping and forbid redistributing their data, so a client for it cannot live in an Apache-2.0 repository. Commercial sources belong in private deployments. The best long-term answer is an RTL-SDR receiver: first-party data with nothing to comply with.

Layout

src/engine/    renderer — terrain, blocks, structures, markers, flights, scene, minimap
src/cities/    data packs — pure geography, no code
src/transport/ serializable route packs and renderer-independent simulation
src/arena/     versioned headless RL contract, scenarios, traces and environments
src/assets/    original procedural asset library
src/adapters/  where outside data plugs in
src/tools/     instruments — god-only, dynamically imported, never statically

engine never imports cities; neither imports adapters.

Nothing under src/tools/ may be reached by a static import from the app. It is loaded by one await import() behind access.can.debug, so a visitor who is not an admin does not download the code at all — which is the strongest available reading of "nothing here runs for a non-god visitor": not a hidden panel, not a disabled panel, no panel. src/tools/index.ts states the rule and what silently undoes it.

Licence

Apache License 2.0 — see LICENSE and NOTICE.

The ordered build plan and parallel work lanes live in BUILD_PLAN.md.

S
Description
Immutable Apache-2.0 Tera baseline through 2026-08-24; current development is proprietary.
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