The stills and both share cards were re-shot at 2b2dd5c. The films were not, and
films.ts records the commit each reel was shot at — so they are visually stale
against a sea that now reflects, a sky that is a dome, terrain that casts shadows
and a California board that has the Mojave on it.
Written down rather than remembered because the KartiOS command board was
unreachable (fetch failed) when this was found.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2.4 KiB
Open work on Tera
Short, and only things that are decided but not done. Anything speculative belongs in an issue, not here.
Re-shoot the time-lapse films
The 18 product stills and both share cards were re-shot on 2026-08-22 at 2b2dd5c
and are live. The films were not. films.ts in lumbridge-v4 records the tera
commit each reel was shot at, so a stale reel is visually stale and no caption edit
fixes it — check that commit against tera HEAD before assuming a reel is current.
What the reels predate: ACES tone mapping and the runtime PMREM environment rig; a
sea that reflects, with a swell normal map, Fresnel and sun glitter, in place of a
flat MeshLambertMaterial that had no specular term at all; a world-space sky dome
replacing the screen-space gradient, which at dusk painted the sunset band along the
bottom of the picture, under the board; terrain that casts shadows; a California
board with the Basin and Range, Death Valley, the Salton Sea and San Diego on it;
aircraft you can actually see; a rebuilt LA studio; the studio device hardware; and
a new UI chrome with a first-run flow.
npm run build
node scripts/brand-assets/films.mjs --frames 24 # rough cut first: ~20 s, and it is
# the cheapest way to find out a
# camera is pointed at the wrong thing
node scripts/brand-assets/films.mjs # ~90 s per 180-frame film on the Radeon
Worth knowing before starting (the rest is in ~/.claude/skills/tera-capture):
- Check the run prints the Radeon and not SwiftShader. The software path is ~15x slower — 22 minutes a film rather than 90 seconds — and it reports success.
hero-somais a different animal:chrome: "bare", midnight to midnight, and a two-stage encode (a CRF 18 master, then 1440w CRF 28 and 960w CRF 30 delivered).- The hero camera is worth reconsidering. Whole-board was tried and rejected because the edge of the terrain plate showed against the sky. That seam no longer exists: the sea now runs eighteen board spans and ends past the fog's far plane.
- After tuning the hero, run
npm run check:heroin lumbridge-v4. #onboarding-hostis inFURNITURE.CLUTTERnow. Every new overlay has to be added there too, because a frame with a stray card in it still renders and still looks deliberate.- Commit tera first, then re-run, so the manifest records a clean sha.